What did Skyrim do right?
What did Skyrim do right?
Werewolf form was pretty cool.
Nothing.
See that mountain?
It spawned some good gay argonian porn
It. Just. Worked.
Its a huge fucking time waster and I don't know what I accomplished after 100 hours.
Its brain dead comforting in some weird way like cheap drugs.
I haven't played any of the TES games in a while, but I remember Skyrim improving combative level-scaling.
The choice of IP...
which they butchered...
along with any form of heart and soul that was prevalent in the previous games.
Supporting mods. Lore.
no joke, best elder scroll
Fucking millennials.
dont know man, but i keep playing every few months for a whole weekend, i guess it has a comfy atmosphere and its easy to get lost if you are like me and forget some locations ever existed
Nothing.
Showed just how impotent Sup Forums actually is.
It was great at making the world seem a lot more deep than it really was. That's not to say it was a bad game per se, however, and I dare you to find one person who didn't enjoy Skyrim on their first playthrough. Instead Skyrim was just an incredibly average game. It was only once you played the game long enough that you realized it really wasn't very deep after all. Props has to be given to Bethesda though for making probably the most accessible game of all time. Literally everyone played Skyrim and many people didn't even realize it was part of a franchise. So for someone who never plays games it seemed like an amazing adventure that they could kill a couple of hours in every week and still find new things.
PD: but i honestly think games are losing their soul and magic, so i understand the hate, old games used to make you feel things, new games are just for collecting and completing tasks, which i like
Atmosphere and mod capability.
I didn't enjoy Skyrim. I've gone back and tried to play it multiple times when I hear good things about it, but it's just so bland and generic that I never get more than 4 or 5 hours in before I uninstall.
Bow and stealth combat
Norse environment, anytime again. But with more dungeon variety please.
What did it wrong: You become the boss of literally everything and the guards still greet you as stranger
Same thing with me and every zelda game.
These.
Also, I like the way they implemented magic, where you handle it like it's a weapon, so you can wield it in either hand with a weapon, a staff, or another spell even.
If only they hadn't taken spell crafting out of the game.
Skyrim is unpolished and shallow, but it's also tons of fun for someone looking for a casual experience.
Well it's not like they had internet and tv back then, but i get your point
Oh, same here. The only Zelda I've ever managed to finish was Majora's Mask when I was probably like 9 or 10.
Should I play modded Oblivion or modded Skyrim?
People keep saying that modding Oblivion is really tiresome and takes longer compared to modding Skyrim.
Inetraction with evironment
Amount of content
The little bit rpg it has
Main story wasnt too special but not too bad either
Many books to read
Morrowind lite with ok graphics is still an ok game
I remember the first I tried to assault a giant camp. It was scary, even for a guy who just killed his first dragon. Giants were very well done, and if we mention dwemer ruins too, we can count all good parts of skyrim in a heart beat.
It became the best porn game ever made
Mods.
It's what games need. Easier modding capability. Everyone else refuses to do it because it's "muh baby".
Everything.
Cool world
Cool concept
Failure to execute it.
We were sold a world full of mammoths and giants and we got a world full of can you get my sweet role and while your at it clear out these caves of undead we cannot seem to get to sleep.
soundtrack
Convince normies they were playing a good game.
Streamlined dungeons into tunnels. It was a slap in the face to explore every nook and cranny and open master level locks in Oblivion just to be rewarded with useless level scaled garbage. Until they can put in decent rewards like in Morrowind it's better not to waste my time.
...
I cant think of any aspect it did well.
Music? only theme I remember was the dragon fight one
Character?`No character was memorable or went through any kind of development, nor was any of them interesting
gameplay? This one was especially abyssmal. Combat is none existing and because of that every boss fight is essentially just a large normal enemy with more health.
Quests? I cant think of a single quest I would say yea this part was super sick.
Any aspect I try to analyse just make the game seem worse.
The one thing it did well was having alot of stuff to see and do.
Tough call.
If you have both, you might as well start with Oblivion. Be warned that modding for Oblivion is a bit more complicated than Skyrim modding.
If there's one thing Special Edition did right is add FO4's mod manager. It makes it incredibly hard to get the game to not launch. All this shit is active and it makes the world INCREDIBLY alive. I've walked across battles that I never saw with a dozen corpses. I've seen wolves pack hunting moose. I wandered into a fort with the aftermath of a 3 way battle between the Imperials/Stormcloaks/Mages with 52 dead bodies. 13 outside the gates and 39 inside. If you walk up to a capital there will be a dozen people walking in and out of the -noloadscreen- gates. The combat is absurdly quick and violent.
As someone who couldn't stomach skyrim before, playing the SE with about as many mods as I could slam in before they would overlap, I've been really enjoying myself.
And I'm only like 5 hours in, I highly recommend downloading the special edition and going apeshit.
Tricked people into thinking it's good
>tfw over-leveling werewolf form
just wish it was deeper than LOL U R A WOOF NAO, I found the werewolf pack on solstheim interesting for all 5 seconds you see them in game, and wish they actually implemented a kind of pack system, like make it possible that you have a random transformation if you stay away from the companions too long even if you have the ring of hircine, or actually playing up transformations at random, or actually let you make more werewolves.
Sounds like you just want to turn the citizens of Skyrim into furries
I want to be able to pick a follower and have them be able to transform and tear shit up, instead of being stuck with companions nincompoop #1, companions nincompoop #2, or companions nincompoop #3
When do the sex mods come in
Moonlight tales + amazing follower tweaks if Skyrim SE.
Using Sexlab (old Skyrim) you could have sex with pretty much anything, werewolves included.
see that mountain? you can climb it all the way to the top