>genre: roguelike
>it's a platformer
>has graphics
>no permadeath
>justifies being called a roguelike by having le randomized items
Genre: roguelike
>genre: rougelike
Is it a roguelike if the base gameplay is the same, but dungeons aren't randomly generated?
>genre: roguelike
>doesn't have collision combat
>genre: roguelike
>ignores berlin interpretation
in two lines
>Rougelike-like
>roguelike
>lazy art style
>floaty, imprecise controls
>rougelike
>nobody has big fat bat tats
I fucking hate this.
How autistic do you have to be to need a convention to establish the definition of a genre?
Because otherwise faggots will use the label to shoehorn in on the genre and the people who literally created it wanted to define the games they slaved over as their own niche to help future developers know what they strived for and what makes the genre best.
So it's autists trying to go all 'reeee it's our thing we invented it'
Guess that explains that then....
Kill yourself
...
Kill yourself
>it's called a roguelike
>it's not even turn based
Then it's not like rogue at all. I don't know how nobody can figure this out.
...
It's just a way to define the genre, you wouldn't say call of duty is a doom-like for example or final fantasy a dungeon crawler even with their similarity, that's why the convention exist.
why are fans or roguelikes so autistic about other games being called roguelikes?
Kill yourself
...
Kill yourself
FPS games were all called Doom-likes back in the day though.
Haha dude sick insult. How's middle school going?
Kill yourself
Let it die appreciation thread?
must been rogue-lite
Not a roguelike
>Genre: roguelite
What else would you use? Also, are you fucking retarded?
>Genre: roguelite-like
And for good reasons, now a lot has changed the levels are more linears, the game often take controls away from you, you can't carry everything at once, story is much more important and many other things.
You still play them in first person view and shoot at stuff but it's not the same anymore.
no, then its just an RPG
post your first roguelike
pic was mine :^)
>strategies can be both turn based and real-time
>RPG games too
>but no, my artificial genre should always be turn based
...
Turn based real time strategy game FUCKING WHEN?
We need to get /agdg/ on that.
About half as autistic as it takes to define the genre as
>it is le like le rogue xD
list all good real-time strategy RPGs that aren't spellforce 1
congrats, now you've realized why there's clear lines for genres because once you mix it up too much you dilute the gameplay of the sectors you're merging.
Rougelike purisrts are the fucking worst.
Isaac and Spelunky are the best rougelikes of all time.
>baiting this hard
>it's the "let's trigger people who like a genre by pretending that games outside this genre are in it" episode: the thread
So roguelike is just completely arbitrary stipulations, with stipulations that can objectively make the game worse (randomization to be specific)
Gotchu.
...
>strategies can be both turn based and real-time
Yet they form two extremely different genres.Thanks for proving my point.
>RPG games too
No genre title is as abused as much as RPG, so it's another good example to sit next to 'roguelike'
The only thing artificial here is your smug autistic weirdness
My favorite roguelike.
>you keep upgrades and progress after each run
any game that does this cannot call itself a roguelike
>Diablo was literally programmed to be a roguelike
>they changed how turns worked
>this started the ARPG genre
really made me thank
>rouge-lite
Honestly who cares there are and there will be 2 roguelikes:
Nethack, for ultimate genre experience
Dungeon Crawl, if you actually want to beat it
It can't call itself good, either. Floating an unlock system above everything like that is bad design.
>DCSS
>not shit
Pick one, senpai.
I answered a fucking Quiz Bowl question that called FTL a "roguelike" a couple weeks back. It's over.
spotted the dwarffucker
>Genre: Undervania
>the game doesn't actually take much inspiration from Undertale
So, you got a slightly less shitty game? That's good at least.
FTL check 5 maybe 6 high value factors from the berlin interpretation though.
It was shit even with mountain dwarves.
>Mazewarlike
>Colossalcavelike
>Mysteryhouselike
wrong
>Souls-like
>Undervania
>genre: rogue
I swear roguelike fans are the most pretentious fans. Even went as far as making a "roguelite" term because shit has to be exactly the same to a T.
Why?
>spellforce 1
Fuck I need to play that again
>Berlin interpretation
>written in 2008
>before Spelunky
>before BoI
>before Rogue Legacy
>before FTL
Yeah, great genre definition you have there. Check out my exhaustive definition of RPGs, I wrote it in 1976 and one of the rules is it has to be pen and paper so Baldur's Gate 2 doesn't qualify
>Spelunky
>BoI
>Rogue Legacy
>FTL
>roguelikes
A roguelike game is one belonging to a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character.
en.m.wikipedia.org
No more "my game is a roguelike!" please.
>undervania
>vania
vania what?
Times change.
Megalovania
I remember reading about its development several years after playing. Read that it was originally meant to be turn based combat. Made me uncomfortable.
Hey guys, more RTS games like pic?
I mean games that:
>play in real time
>you have to use strategy regarding which weapon to use against which enemies, and which enemy pose a higher threat so they should be prioritized
It's not that anyone really truly cares, but we do.
This phenomena happened a few years ago on Sup Forums where a few games got off on being popular on the whole
>LOL YOU'RE GONNA DIE EASILY, PERMADEAAAATH, TRY AGAAAAIN
But the problem was that formula was taken for granted.
>ok i have permadeath in this game but no real randomization... this isn't darksouls... what is this... uhhh ROGUELIKE
And the game genre got obscurred with games of SIMILAR nature but not exactly. Rogue Legacy is not a roguelike, but a rogueLITE.
Real roguelikes?
>IVAN
>DCSS
>NETHACK
>DUNGEONS OF DREDMOR [Babby's first roguelike and very decent visuals]
>mfw someone tries to call Doom an FPS, despite the fact you don't fight Hitler as the final boss like in Wolfenstein 3D
When will people realize that to be a part of a genre every single aspect of the game has to be literally identical to the first member of that genre
>procedurally generated game levels
Completely unnecessary for roguelike genre.
>permanent death of the player-character
Pretty much every game, except ones that used passwords, had permanent death before saves were implemented.
>IVAN mention
great now I've gotta go turn my limbs into bananas and summon meat golems
>rip and tear
>strategy
>Wolfenstein 3D
>first FPS
system shock
System Shock is more of a VN 2bh
>they tell you a story like a novel, but in a visual format
They're not pretentious for making sure the language used to describe the genre reflects it, especially when it's been abused for the sake of marketing shit indie games. Calling a rear wheel drive car a 4x4 is the same kind of bullshit. I think it's just too complex for stupid people who would rather employ vague, useless distinctions.
I think it shows lack of clarity and creativity to call any games "Something-like". We don't call Fantasy RPG "Dragon Age Like" or SciFi RPG "Mass Effect Like" or any Fantasy Movie / Novel as "Tolkien-Like". No Single author, or game or creation is a genre of its own.
So Rogue-Like should fall either to "platformer" or "casual games" if it does not have anything unique but lack of save feature ("perma death is not a requirement")
MMORPG now should be called WOW-Like
FPS now should be called Doom-Like
RTS now should be called C&C-Like
jRPG now should be called Final-Fantasy-Like
Platformers now should be called Mario-Bros-Like
Sandbox Games now should be called GTA-Like
this can't be serious
>Rogue
>first roguelike
das tru man
> rogue isn't similar to itself
heh
>it's an "autist takes genre name literally" episode
>finaly fantasy was the first RPG
>c&c was the first RTS
i want you stupid millenial cocksuckers to get the fuck off my board
>FPS now should be called Doom-Like
It was originally that though.
Hey guys, more RPG games like pic?
I mean games that:
>you play the role of someone else
Ah nevermind, that would be any game unless it's an autobiographical game about yourself.
can you kill yourself for us
>Metroidvania
>Roguelike
>Soulslike
This is a common naming convention for smaller genres, get over it
Why do you keep saying a subgenre is a genre?
So you get to decide how to define a genre? Cool, how did you get to do that?
Roguelike is a genre because no one popularized a good name for it, you sperg.
It's hard to describe
>procedurally generated strictly turn based grid based game with permadeath, food clock, inventory management, character progression and single action turns
with one short phrase.
>one of the rules is it has to be pen and paper
You're not even that wrong. The word RPG reflects pen and paper RPGs more than computer ones to this day, and if the word wasn't abused into its current state of liquid diarrhea we'd be closer to a real videogame RPG. Don't be stupid enough to actually think we need to ruin useful words and distinctions to accommodate shit like Spelunky. That game is nothing like a roguelike (unless you're brain damaged)
>or any Fantasy Movie / Novel as "Tolkien-Like".
Yes, we do.
You can hear my explanation in my video
youtube.com