So the ARMS edition of EDGE magazine came out yesterday, and we finally know what the button controls are
>Punches can be thrown using the triggers. Or two of the face buttons- and jump and dash are mapped to the other two. You click in the left stick to guard >Since the left stick controls the angle of your punches, you can't move in one direction and punch in the other. You can't strike at a different angle with your other hand until the first punch is fully extended, either
The lack of being able to move in one direction and punch in the other sounds interesting.
I mean technically it mimics the actual physics of Punching in Boxing.
Andrew Baker
Well, we knew anybody that wasn't going to use the motion controls was going to be at a disadvantage like Splatoon.
Mason Sullivan
Still wish that they wouldn't have put fucking block on the stick click. It's a shame that there's no pro-controller specific controls since the current one is probably made for the shitty single joycon
Ian Cruz
We didn't, but people assumed that yes. It doesn't really matter to me though. If the controls are good and accurate its fine. People hated motion controls for the Wii, but the technology was a lot worse back then. If the game does everything I tell it to, like in Splatoon, then its perfectly fine.
David Cook
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Samuel Hughes
>People hated motion controls
No, the gaming media spent years trying to downplay how fun they were in order to promote PS360 title. People in general really loved them.
But yes, Switch is really taking motion controls to the next generation and fine tuning them to replace traditional button presses.
Hunter Anderson
I'll probably still end up using motion controls, assuming they aren't horrible.
Xavier Martinez
Still using button controls. Fuck motion controls.
Chase Robinson
Are there any scans uploaded anywhere?
Luke Wood
If the Wii can make something as fast paced and reaction based as Punch-Out work with motion controls I'm sure ARMS will be fine with 10 years of technology advancements
James Barnes
Have fun losing all your matches in Splatoon 2.
And in Arms.
And in the inevitable Star Fox Zero sequel.
All because you can't get with the times, grandpa.
Owen Evans
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Juan Sullivan
You can buy a digital edition of the magazine so I'm sure scans should be coming asap
Asher Jenkins
Man, I got destroyed using Punch-Out Wii's motion controls. I think I got up to Aran Ryan before switching over to traditional.
Oliver Wright
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John Walker
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Joseph Baker
>He didn't use waggle to beat DK
Jace Jones
I guess that's cool I'm still waiting for a monhun before I plunge into buying the console though.
Anthony Martin
what's going on here?
Angel Turner
This is just for using a single joystick, though.
Aaron Gomez
>inevitable star fox zero sequel
Carson Bennett
Springman asking when will manlets will learn
Kevin Price
>tfw handheld mode I'm fucked right?
Austin Ward
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Aiden Ward
Miyamoto confirmed it's happening in like December.
Stay mad.
Levi Cruz
Jesus fucking Christ
Oliver Collins
Its boxing
Evan Robinson
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Ryan Gray
>that face Wew.
Benjamin Stewart
People who used gyro controls in Splatoon had a huge advantage over everyone else, what the fuck are you talking about? It literally gave them precision aiming closer to what keyboard+mouse controls would have. Arms is a wholly different situation.
Brandon Moore
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Elijah Peterson
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Angel Lewis
DAMN who's this cutie
Joseph James
>And in the inevitable Star Fox Zero sequel.
Can't lose what i'm not playing it.
Angel Cox
>tfw come onto Sup Forums every day because I know that there's always new ARMS fanart being made by the truckload
David Ward
>stick click to block >not just a trigger
Mason Jackson
>Since the left stick controls the angle of your punches, you can't move in one direction and punch in the other. You can't strike at a different angle with your other hand until the first punch is fully extended, either
I don't get it Doesn't the Switch controller have two sticks?
Kevin Thompson
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Noah Torres
game looks fun as fuck will get Min Min best girl
Ryan Campbell
someone's aunt dressed as mechanica
Blake Hernandez
Is this a GioGio reference?
Brody Jenkins
Miyamoto didn't confirm shit
Mason Russell
>No, the gaming media spent years trying to downplay how fun they were in order to promote PS360 title. People in general really loved them. Jesus fucking Christ Nutendofags are cancer.
I miss the comfy wiiu and 3ds threads of 2011-2014 Sup Forums
David Diaz
i really like that one
Matthew Jackson
>You click in the left stick to guard >the left stick controls the angle of your punches >you can't move in one direction and punch in the other >You can't strike at a different angle with your other hand until the first punch is fully extended thank god the motion controls sound good because they absolutely fucked this up
Jack Smith
Is this game the next splatoon of fighting games?
Caleb Rogers
save it friend, it's all yours
Gabriel Clark
i hope so
Adrian Cox
Did you turn off gyro immediately or something? After playing Splatoon I wanted every console shooter to have that control option.
Alexander Green
You can thank the single joycon for that. It could've been so easy to just use the right stick to aim punches, or at least give your right ARM free movement while the left was tied to the left stick
Bentley Smith
>not enough kids >not enough character customization
Adrian Thompson
>Motion controls are optional guys, we swear >Button controls are literally unworkable/massively gimped compared to motion control scheme. Guess you can't really count a waggle game as a good exclusive anymore, sorry to hear Switchfaggots.
Nutendo and this shitty console need to burn
Nathan Diaz
Source: your gaping semen-covered asshole
Kayden Mitchell
>being this jelly how's that PSVR doing, guy?
Alexander Moore
These automated matches were also essential because playing Arms stood up, Joy-Cons in hand, with motion controls is hardly a relaxing experience. We depart out six-hour session exhausted, and apologetic for leaving a Nintendo demo area smelling like a locker room. The more sedentarily inclined - or those unable to play standing up because they've taken their Switch on public transport, say - can make use of less physically intensive control options afforded by Nintendo's multifaceted new hardware. Slot the Joy-Cons into a grip peripheral, hand over one of the controllers to a friend, or pick up a Pro Controller, and Arms starts to feel a little more familiar. Punches can be thrown using the triggers, or two of the face buttons - jump and dash are mapped on to the other two. You click the left stick to guard. Everything you need is here, and it works - but something's missing. Since the left stick controls the angle of your punches, you can't move in one direction and punch in the other. You can't strike at a different angle with your other hand until the first punch is fully extended, either.
Robbed of the physicality of its motion-control inputs, Arms isn't quite the same. No doubt these alternative control options have been added to ensure the game is playable in every situation in which you can use a Switch. Yet it also feels like a thumb of the nose, however unintentional, to players who spent the Wii generation complaining they'd have preferred to have played Motion-Controlled Game X sat on their backsides with sticks and buttons. On-foot motion controls aren't the only way to play Arms, but for our money, they're far and away the best. Producer Yabuki, as you'd expect, agrees."
From the magazine
Carter Gutierrez
Lifelong Nintendo faggot actually
Kimishima's Nintendo is not one worth supporting.
Nathaniel Jenkins
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Aaron Campbell
Are you retarded? Is English too hard for you?
Cooper Lewis
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Wyatt Stewart
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Eli Reyes
here's how controller controls SHOULD work
>tilt controller to move >L to dash >R to jump >A/B/X/Y are all guard >all of these can be remapped among each other >ZL/ZR to punch >left stick controls left ARM angle and vice-versa (both X and Y axes can be independently inverted in options)
they shouldn't support that kind of control scheme at all in ARMS, or at the very least make it a third controller scheme that reminds the players that it's explicitly gimped due to lack of buttons
Ryan Collins
i fucking Hate people who like improve when they practice
Jaxon Cox
holy fat hips
Isaac King
He's not wrong. The main downside of motion controls is that they don't work for every genre. The ones they do work for though, they work well and people enjoy them.
Also, the motion control stigma doesn't exist in the Nintendo fanbase. Motion controls either work well or they don't and need to be fixed or discarded.
Grayson Gonzalez
This guy needs to do mechanica porn
Brody Scott
Gyro is not motion controls, Nintendo fans are OK with Gyro. Stop trying to normalize waggle, faggot.
You can't have long gaming sessions with ARMS style motion controls you gigantic cocksucker.
Brayden Cruz
>You can't have long gaming sessions with ARMS style motion controls you gigantic cocksucker. So it's obviously going to impede the game* Forgot my last sentence
David Hall
>You can't have long gaming sessions with ARMS style motion controls
Worked for Punch Out
Cameron Price
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Elijah Watson
>>left stick to guard
Dominic Gutierrez
Thanks. Saved.
Brandon Jackson
There's literally nothing wrong with motion controls
Jaxson Nelson
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Leo Hughes
>boxing fetish >someone sooner or later is gonna draw ribbon girl in a fight
Charles Clark
>sooner or later 20min after reveal
Matthew Wilson
I don't get it.
Why not use the left stick to move and the right stick to aim the punches?
I like Arms but this is fucking retarded.
Camden Allen
Punchout didn't have online multiplayer I desperately hope I'm correct in assuming that ARMS at least has that., it was a quick match against friends game, and featured classic controls that worked well.
If you wanted to just spend the day playing ARMS multiplayer online you couldn't because eventually you'd tire and want a shower, and switching to the controller isn't an option because you'd be gimping yourself.
Just another game in the garbage pile that is Nutendo though, really.
Colton Powell
ryona, user?
Aiden Hernandez
This is for a singe joycon, not the pro-controller
Samuel Perez
>I desperately hope I'm correct in assuming that ARMS at least has that
So you didn't even watch the reveal trailer?
Dylan Hernandez
>If you wanted to just spend the day playing ARMS multiplayer online you couldn't because eventually you'd tire and want a shower
Jesus Christ how fat are you?
Hunter Robinson
prove it
Oliver Robinson
Springman is saying "hi everyone", while minmin wants this weirdo to leave, and ninjara has no face
Jacob Martin
>Boxing fetish
You mean ryona, right? Or do you mean you seriously get hard from watching two people boxing?
Camden Carter
Not fat but not a fucking boxer either so punching the air for several hours straight is naturally going to wear me down a bit, like 99% of the people who buy this game.
Dominic Davis
you just have to tilt it, the punches are just for show in the trailer you donut
Camden Gray
That was months ago user and I was more focused on how blatantly it was attempting capitalizing on Splatoons success
Sebastian Wilson
>so punching the air for several hours
You slightly move your hands to punch. If you're actually throwing punches you might be retarded
Evan Nelson
You literally just rotate your wrist slightly. No big exaggerated movements, no arm movement at all.
Benjamin Reyes
>That was months ago user and I was more focused on how I'd make bait for it's threads
>you just have to tilt it Which comes full circle to the same problem the Wii motion control had
Whats the point in making me do them if you aren't even going to make me do it properly? Sitting on the couch and flicking my Wiimote endlessly in TP was not fun, same with every other game with token waggle.
Ian Cruz
Why would you need to move and curve a punch at the same time? It makes it less accurate. Button controls sound fine.
Jose Cox
>Slot the Joy-Cons into a grip peripheral, hand over one of the controllers to a friend, or pick up a Pro Controller, and Arms starts to feel a little more familiar. Punches can be thrown using the triggers, or two of the face buttons - jump and dash are mapped on to the other two. You click the left stick to guard. Everything you need is here, and it works - but something's missing. Since the left stick controls the angle of your punches, you can't move in one direction and punch in the other. You can't strike at a different angle with your other hand until the first punch is fully extended, either.
Looks like regular controller/pro controller to me.
David Johnson
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Adam Lewis
>Sitting on the couch and flicking my Wiimote endlessly in TP was not fun probably because the wiimote plus was a piece of shit compared to the joycons
Alexander Lewis
because maybe i need to move away from a punch and hit someone who is dodging in another direction.
Blake Flores
If I'm still just flicking my wrist what does more technology in the controller matter for?