If Bloodborne 2 exists, what should it add, fix or change from its predecessor?

what things do you think should go or be modified or added? Here a couple of things that could come to mind (I am asking what you guys think, not actually suggesting)

.- more variation in the scenery
.- immediate respawn outside a boss's lair instead of back at the beginning of a level
.- better tutorials or explanations (I guess seasoned BB players wouldn't need that but still)
.- easy and normal difficulties
.- Armor being of (more) relevance

let's dicuss

So, take the things that make Bloodborne into Bloodborne, and replace it with things from more casual games.

The only thing I agree with is variation and armor being more relevant.

Souls games should not have a difficulty setting.

Scenery had enough variation for me.
No need for better tutorials.

Armor variation should be applied, yes. But it should still be fast-paced.

Bloodborne shouldn't be casual. It's difficulty is part of the experience. Some games benefit from choose-your-own difficulty. Bloodborne wouldn't.

>immediate respawn outside a boss's lair instead of back at the beginning of a level
That's part of the challenge you dumbfuck

>more variation in the scenery
more visual variation, you mean? Sure, why not. I thought Bloodborne had pretty unique scenarios and level design for each setting, even if the settings themselves were aesthetically similar

>immediate respawn outside a boss's lair instead of back at the beginning of a level
Fuck no

>better tutorials or explanations (I guess seasoned BB players wouldn't need that but still)
How so? The game has a lot to discover by means of exploration and that's how it's supposed to be. Maybe make NPC quests more thinly veiled? I think it's fine as it is, though.

>easy and normal difficulties
Summon someone, you fag

>Armor being of (more) relevance
Agreed

t. didn't beat BB

>easy and normal difficulties
The only acceptable difficulties for a Souls game would be normal (current difficulty) and hard difficulty. Putting easy in it would ruin the skill curve required to learn to play in the game.

Also Bloodborne isn't particularly hard as it is.

Let me warp from lantern to lantern and not to the Hunter's Dream

>Add
Builds
Weapons
Level tropes
>Fix
Frame pacing
Difficulty curve
Enemy variety
Enemy AI
Level design

Make it multiplatform. There, no other changes needed.

I'm ok with a lot of things in Bloodborne in comparison of DS.

-The weapons are way better and even if there are less weapons than in DS, they feel more different
-I like the fact that the game is a bit of a Dark souls light. Less stats, less weapons, but it just feels right overall.

The thing I like the least about BB is the way you are put in NG+ right away after you killed Moon Presence. I got fucked with it because I bought the DLC after it, so I had to go through it while in New game +. I did almost everything in the main game before MP so it was not the worse but I'm helping my brother with his first run of the game and I totally forgot about it again. He killed the final boss without exploring all the areas and now he's locked in NG+ and he has a real hard time with the Orphan and Laurence. It's fucking annoying.

The real question is, What will From do to ruin it?

Add a boss-rush mode

fuck off casual.
heres what they should change

- blood vials replenish at lamps, only 10-15
- more weapon transformation combos
- optional bosses as hard as OoK
- PC so the 30fps babbies can fuck off
- streamline the distance between lamp to bosses some are really long some are short
- fix parry spam
- more armor and environment variety

They could introduce a waymarker item. Every now and then, the item pops up in the shop for a shit ton of echoes. You can use it as a temporary respawn point until you light a new lantern or something.

Stop putting some of the best weapons in the game all the way near the fucking end. Seriously, what the fuck is even the point of this? Every time I decide to play a fun DEX or Blood build, I pretty much have to go through most of the endgame bosses and by that time, there's no point in even having the weapon unless I decide to do NG+. Seriously killed all replayability of this game.

Also, they should some more interesting levels and bosses because the base game bosses were mostly lackluster which is a tragedy given how good the DLC bosses were.

If they were to make a sequel, they should fix the most common complaints.

The vial system, allow the ability to warp from lamp to lamp,faster load times and better frame rates.

>immediate respawn outside a boss's lair instead of back at the beginning of a level

Running past all the enemies is not fun nor challenging. Its a relic from DeS when bosses and levels were designed as a holistic challenge.

I will be downvoted to the hell, but I would really like to see more engaging story - everything else was perfect (maybe except vials)

>nor challenging
Sometimes it is. Agreed on un-fun.

-Blood Vials act similar to the Estus Flask
-more weapons, armors, etc.
-make it multiplat so Sonybros can fuck off
-you can warp between lamps without going to the Hunter's Dream

I don't care either way but it's hardly a challenge since most boss runs just have you run right through the level and past the enemies and go straight to the boss door.

I actually think it's an okay mechanic since it's more or less a punishment for losing which makes victory all that much more sweeter. Besides, most hard bosses usually have a bonfire/lamp right next to them so you don't have to bother with running back too much.

People just call that Dark Souls

Every area spawns bell maidens in NG+

Literally the only thing I've ever wanted

- Get From to fix it's engine, I want a constant 60fps with no stutter, drops or bad frame pacing.

- Also the ability to rest at lanterns to save on time and having to go back to the dream every time.

- Also much larger areas and armor variety.

Bloodborne has such amazing music/sound design, npc/enemy/boss design, visual style, etc. I hate to sound like a fanboy, but it seems lightyears ahead of everything else by comparison.

All those mad plebs who don't have atleast one console next to their gaming pc lol... but anyway:

- Blood Vials more like Estus, no need to buy them
- allow for respecs (No respecs is SUCH a BS mechanic. "lul should have planned your build a few years in advance if you wanted to use this DLC or endgame weapon, fuck off")
- No forced NG+
- Make quests more obvious. A log maybe. Not WoW like, but atleast let us reread dialogue from NPCs that drop hints were the next part starts / ends.
- Easier system to allow coop. I know, shitty item descriptions are a thing for DS/BB, but on these items the system has to be clearer (level range, etc.). Better would be an npc that has a list of people currently looking to do boss X.

They should definitely work on their shortcuts. Some are cool, some are still way to far. Logarius for example. Even with the activated lift you have to spend a good time running across roofs.

Blood vial system has to go, it's trash.

Estus is better, just make some knockoff of that and reduce the amount you can have, 20 is too much.

>Logarius for example. Even with the activated lift you have to spend a good time running across roofs.
Yeah Logarius sucks, especially if you're trying to learn his movesets to parry him

Make Bloodtinge and Arcane work in the early game as well. Keeping builds hostage behind mid or even late game is absolute cancer.

add warping, tool reinforcement/repair, and item storage at lamps

I hope it doesn't exist because that would be a total cop out.

>Dark Souls 3 is the end of the series, hope everyone had fun!
>See you next year for Bloodborne 2 tho.

I'd kinda like the setting to be some Creole Louisiana esque setting so we can get spooky swamps, voodoo and shadow monsters, and more ties to Lovecraft (Call of Cthulhu was Louisiana)

Totally agree the story wasn't dark souls in terms of obscurity nor was it lovecraft in terms of the old gods. Just here's your blood contract go fix it. No real reason to kill half the bosses.

Get rid of the chromatic aberration.

Wait, you actually think From is shelving the Souls-type games now that Dark Souls is done? How gullible are you?

I have this new idea for a gimmick to accompany the rally system, a retaliation system.

The way it works is after certain attacks that stagger you, pressing R1 at the right moment will let you strike back with a unique attack. It would rally back health and hit with .5 damage of an R1.

The risk to this reward would be deciding whether you should or shouldn't take the chance. For some moves it would be okay to use this while enemies are in their recoil frames, but for faster enemies it would be better to just dodge.

Thoughts?

Every area should have one in NG, and there should be different areas it can spawn. Fuck never getting invaded. It also adds a secondary goal for people who don't want to be invaded instead of encouraging them to rush the boss.

There is no challenge on running past all the enemies dipshit. Its just an annoyance.

Would make the game better nonetheless. Especially the Blood Vials and the lanterns. You can also add better chalice dungeons.

Respeccing never sits well with me, I think it undermines the RPG aspects of the game and goes against the punishing design philosophy of the games. I don't mind the idea of having one when you start NG+ though. It doesn't let you do it in the middle of a playthrough and it gives you the opportunity to respec to an endgame weapon you want to use.

MOOOOOOOOOOOOOOOOOOOOOOOOOODS

>.- immediate respawn outside a boss's lair instead of back at the beginning of a level
>.- easy and normal difficulties
Fucking lol. What casual den did you steal this from, OP?

>wasn't dark souls in terms of obscurity
Are you serious? Bloodborne's story is definitely the most vague of the Souls games.

hello neogaf:

gonna put the same answer that i put there.

To me the things that can be improved:

- More covenants with actual rivalry against each other: The only convenants that have rivalry are the vilebloods,executioners and HoH. Why isn't the blood beast and lumenwood kin rivals?

- A more non-linear level design that rewards exploration: Bloodborne is a huge improvement in comparison to the messy dark souls 2 and it's better than the corridor of dark souls 3 but still fails to reach the same non linearity of dark souls 1.

In Dark souls 1 you could:
- Skip blightown entirely if you explored a little bit;
- If you kill the 4 kings before talking to frampt(which is what most people do) you unlock a new npc that reveals a very interesting part of the lore;
- ASH FUCKING LAKE.

- More robust side quests: to me it feels like some NPCs on Bloodborne originally had bigger side quest/story lines but because of time/development constraints it was simplified(Djura and Annalise are good examples of that)

- More endings based on your choices throughout the game and not only during the ending fight: this is an improvement that dark souls 3 brought that i think bloodborne should copy. In dark souls 3 not only you have more endings,but many endings are tied to your choices during NPC side quests and even DLC content.

- This one is a small one but in the game we have arcane and bloodtinge stats that allow us to build arcane and bloodting builds.I think it would be cool the have a bloodletting stat(the ability to manipulate blood) that allow us to make more bloodletting builds.I know the game have very specific weapons that allow us to use bloodletting but i'm just saying that it should be more robust than that.

Respeccing was handled perfectly in DS3 and I hope it returns in a similar, perhaps more limited fashion for future games.

You can only do it 5 times per playthrough using extremely rare drops, 2 of which are complimentary.

No it's not. If anything it's a bit too elaborate since it doesn't leave any room for you to fill in the blanks.

-Teleporting between bonfires instead of needing to go back to the hub world
-Not making enemy hunters spongey as shit
-Add more to character creation

Frames per minute.

Make Beast Blood Pellet's effect a core mechanic.

Fromsoft emphasized more aggressive combat, so it's only natural. The more time you correctly weave your attacks into your enemy, the more damage/damage done to you, is done (maybe regen a set amount of stamina too after a designated point, so you can theoretically chain it till they're dead).

More npc and npc shops
Magic meter

>Hating on blood vials
>Hating on lantern to boss gate distances

Every single part of Bloodborne is fundamental to it's perfection. These decisions were very deliberately made. It saddens me how people can play this game and not 'get it'

.- more variation in the scenery
TOH did this and it just led to weird inconsistency, especially with the fishing area.
.- immediate respawn outside a boss's lair instead of back at the beginning of a level
No. Just no.
.- better tutorials or explanations (I guess seasoned BB players wouldn't need that but still)
Once again, no. Learn it yourself. Don't be afraid of experimentation and exploration.
.- easy and normal difficulties
Stop trolling.
.- Armor being of (more) relevance
The one single point I can agree with. More variety as well as better mixing/matching options along with the ability to upgrade them.

Blood Vials are poop and so are you.

No, blood vials and QS bullets being a resource that can run out felt redundant since it was super easy to cap them out completely in the stash after mid game. They didn't bring any purpose to the game by being an exhaustible resource that never actually runs out.

Holy shit. Good job on OP and others in this thread, completely dismantling the reasons why BB was so good in the first place.Just kys

You're naive if you think FROM isn't going to milk their biggest and most profitable IP by far.

It makes more sense when you look at it as more of a spiritual successor to Demon's Souls.

>more armor

Bloodborne has no armor though

>they got rid of it for Dark Souls
>put it back for no reason

I wouldn't mind grinding for them if there were actually other stuff to grind.

The actual RPG elements the other games have.

Not really. It's still redundant.

Fix the parry system. When a shitter like me can parry with ease against most bosses and face almost no consequence for failing a parry then there's something wrong with the system. Seriously, the parry window is a fucking joke and the parry range is even worse.

Like how Dark Souls is? Which had a superior system?

A guy can dream.

Seriously, they need to take a 3-5 year break or something, Dark Souls 3 suffers because they clearly ran out of ideas.

>blood echoes
>consumables
>bloodstone shards

Besides as long as you didn't suck you would never have to farm blood vials.

It's a central part of the game. There is a reason why the final boss is designed around it, similar to Gwyn. There are also many runes that support visceral attacsk...they are there for you and everyone else to learn how to use, not complain about.

it should be a prequel. it ends with the player killing kos

>ITT: I'm a casual and here's why

these suggestions are garbage

This is most likely because consumable finite healing items would suck hard major balls in the open world hybrid that Dark Souls is where merchants are also far and fewer in between. Simple decision made as a consequence of game design.

>It's a copy and paste a thread from neogaf to Sup Forums episode
You guys get so angry whenever neogaf is mentioned but it would appear a fair amount of you visit it as well

They didn't run out of ideas. It was more of a backlash against all the people that hated DaS2, so they thought they were giving us what we wanted. It's your fault Sup Forums.

>ITP: I'm full of shit and I wish I'd die.

>being this much of a fucking shit player

don't forget blood gems

Just more of the same, but with more effort put into the chalice dungeons. Honestly though I'd rather just have a new IP. Souls sequels are kind of crappy.

Level up at lanterns.
ALL the weapons from blood borne 1

More memeable characters.

>New IP on Switch that takes advantage of local multiplayer

would pre order immediately

>sequel is more of a spiritual successor ala Dark Souls to Demon Souls
>instead of hub, open world style game with no teleporting where you level up at lanterns

das it mane

There's nothing hard about Bloodborne unless it's on NG+ or beyond

>immediate respawn outside a boss's lair instead of back at the beginning of a level
Each level has shortcuts that allow you to jump straight to the boss when you get to that point, and if it doesn't, there's a lantern nearby

>better tutorials or explanations (I guess seasoned BB players wouldn't need that but still)
Exploration is the explanation.

>Easy and normal difficulties
No, this game should not have an easy difficulty, go play something else. First playthrough is the normal difficulty.

>Armor being of (more) relevance
Why? You get so many fucking dashes you're literally dbz-tier with a high stamina bar later on.

The only good suggestion is scenery variation.

...

Less RPG elements that were just unnecessary carryovers from souls games
More weapons
Take a couple current weapons and give them full movesets (boom hammer, electric dildo)
Less focus on rallying
Less counterdamage from hit after dodging
no roll, can dodge unlocked
better framerate
make parrying tighter/bullets less common
balance a couple weapons out
don't put the best bloodgems down in some fucking cave nobody wants to set foot in
less focus on boss phases, more focus on boss having expanded and difficult movesets from the start of the fight
less bosses that have 2.3 quantillion HP

I never understood the

>if you need to grind for vials, stop sucking

meme. Like yea, if you take your time to learn the enemies and bosses, you can go through no problem.

But isn't that the opposite of how the game is meant to be played? They want it faster and more aggressive than Dark Souls, then they play this dumb Vial bullshit where it's non-replenishable unless you want to waste your time not learning your mistakes by playing the game, but by fighting mobs over and over until you get enough Vials again.

Which is what I think the Rally mechanic is suppose to mitigate, but it's largely inconsequential since you're trying to avoid your mistakes - and you don't get enough health back for sticking your neck.

>I will be downvoted to the hell

Why are people bitching so much about environement variety? The whole game takes place around one city, do you want them to fucking cram in a fire level and an ice level and a poison level somehow? Then you end up with a fucking mess like DS2.

Agreed. This and the unreliable frame rate are my only real problems with the game.

I'm a souls pvp fag, so I wouldn't mind an improved invasion system, but I also understand BB is a totally different series so I don't really mind them not focusing on pvp at all.

>don't put the best bloodgems down in some fucking cave nobody wants to set foot in

You don't really need those 27% bloodgems from chalice dungeons. You can easily get some really good 24% and 25% bloodgems from the winter lanterns outside Orphan boss door. Those are more than enough for most people.

Remove brain suckers or make me able to get back my insight

As someone who's played DeS/Ds1/2/3 multiple times and has gotten decent at the souls formula, how difficult will BB be?

This. The Old Hunters expansion tried to have a little bit of scene variety and it ended up feeling like it was DaS2 B-team tier. Especially at the end where you step out of the top of a clock tower into a fishing village? wtf?

BB aside from DLC is not hard. Even more so, if you've already played all the other Souls games.

they arent that bad just use something with lightning or fire on it

Gotta do way too much bullshit to get the Beast claws. That's my only gripe.

This along with other weapons like bowblade and rakuyo. When you want to do a build based around them but you've already basically finished the game...

As long as you're not a shield baby you'll be fine. Even better if you're a parry baby.

I want them to let me hunt down one person again without having them summoned someone.

Seriously, each game, invading gets tainted by balance or whatever shit they want to set straight, and it's getting less fun.

yea for phys
want to go ARC or something you just have to bite the bullet

>Bait: the post

It's not a challenge, it's just tedious