I just wanted to remind you that Dark Souls 3 is OBJECTIVELY better than Dark Souls. Nobody is forcing you to like it...

I just wanted to remind you that Dark Souls 3 is OBJECTIVELY better than Dark Souls. Nobody is forcing you to like it, nobody is stopping you from thinking DaS is better, but if we're talking OBJECTIVELY, DaS3 is just miles above DaS.

There is ONE thing, just ONE thing DaS does better, world design and area connectivity. And that only applies to the first half while the second is completely fucked up. Yes I'll admit the world design in the first half is a complete masterpiece, and let's be honest, that's why people remember it and will remember it many years from now.

But how can you say DaS is objectively better when it's the ONLY thing it does better? DaS3 does everything else better, such as:
>better individual level design (undead settlement/lothric's castle/cathedral of the deep is just the peak of Miyazaki's talent)
>better gameplay
>better balance
>better bosses
>enemies are way more aggressive and brutal
>hitboxes are the best in the series
>better PvP
>hyperarmor is better than memeshit poise builds
>better AI and NPC scripting (enemies and even bosses can delay their attacks and bait you into rolling, have better pathfinding, etc...)
>more and better weapons
>boss weapons are useful for once
>weapon art are great and make 90% of weapons unique and viable
>Bloodborne engine allows for better graphics, but most of all, better animations
>Anri's and Onion Guy's questlines are 10/10
>Game is consistantly god tier from start to finish, while DaS is a masterpiece in undead burg, pretty great until both bells, then goes to complete unfinished shit

DaS3 does also more than enough on his own, but has plenty of throwbacks to both DaS and DaS2, therefore expending the lore and literally serving as a love letter to old times fans.

BB=DaS3>>>DeS>DaS=sotfs>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DaS2

You're right OP, but most people here played PtDE first, so nostalgia is going to be really strong for that one.

I also played ptde first, and I don't see how someone can say DaS is better.

>Game is consistantly god tier from start to finish

"Game is consistantly god tier from start to finish"

>

>Game is consistantly god tier from start to finish

Dark souls 3 was easier for me since i could abuse roll spam since the cost was low and the ring boosts i frames.

Nameless king was piss easy for me since i abused rolling and I'm actually shit.

Back to das the cost of dodging was too high compared to 3 and i couldn't do the same thing i did to nameless king to Artorias and abuse dodgerolls so was forced to git gud.


Moral of the story is, das3 is easy for scrubs.

Ok we get it, you're autistic.

>better bosses

...

and we understand you have shit taste

>Back to das the cost of dodging was too high compared to 3

Yeah, so you just circlestrafe around enemies with your shield up and land incredibly easy backstabs.

Game is consistantly god tier from start to finish

DeS > SotFS > DaS > DaS2 > DaS3

Dark souls 1 was easier for me since i could stack poise and abuse it.

All the bosses were piss easy since i abused poise and i'm actually shit.

In DS3 poise does fuck all compared to 1 so i couldn't do the same thing i did to artorias or gwyn and abuse it, so I was forced to dodge and git gud

Moral of the story is, DS1 is easy for scrubs

Game is consistantly "god tier" from start to finish

Yeah and I beat every DaS boss without moving much by wearing Havel's while two handing a Claymore and chugging estus every time it was necessary.

At least rolling needs some situational awareness

>Yeah, so you just circlestrafe around enemies with your shield up and land incredibly easy backstabs.

I literally did this in 3 though.

>just ONE thing DaS does better
>proceeds to name 2 (two) things

do another one

>Havel's while two handing a Claymore and chugging estus every time it was necessary.

Yeah that's how you beat capra demon huh in that tight ass area?

Nigga you don't even have to pay attention to where you roll in das3 since with the ring you can just spam without thinking

Whats wrong with profaned capital?

>Nigga you don't even have to pay attention to where you roll in das3 since with the ring you can just spam without thinking

That explains why SL1 runs in DaS3 are significantly harder than SL1 runs in DaS1.

Was it autism?

rekt

DS3 is better. Combat in one is dull and stiff as fuck.

Do you understand what objectivity is? How can you say things like more brutal/aggressive bosses is objectively a better thing? It's my least favourite thing about the game, bosses and enemies are so fucking agressive and can string attack combos together in such complex ways that there's no real strategy other than roll spamming.

But they're not?

Das 3 combat is basically a half assed BB

ok

>map is linear
already shittier than even DS2 off this alone desu

Why do I remember these topics being... better made? Ya'know, just... a little bit of care went into these kind of things. Now it's some autistic fuck slamming his head on the keyboard. Or perhaps, I'm that autistic fuck, reminiscing about a time that never existed. On that note, the whole series was piss-easy. It's only difficult because you have no idea what's going to happen around the next corner. Once you do, it's just as easy as any other game. Hell, at least Dark Souls 2 made some changes if you went to NG+. The same strategies can be used to beat each and every encounter and the combat isn't very "deep". More than half the shit you say, is OBJECTIVELY wrong.

opinions aren't objective

the definition of subjective means it is opinion based

Nitpicking because that's literally just one fight, every other boss can be best isn't Havel's + two handed weapon with minimal effort. Hell even the Capra demon can be beaten that way in NG+.

>Better individual level design
Maybe, but i'd say otherwise in terms of later areas of DSIII
>Better Gameplay
I guesssssss???? I mean not really it's just dark souls but looser
>Better Balance
*My sides*
>Better bosses
The shit bosses outweigh the good ones. While the quality of bosses in Dark Souls weren't necessarily stable throughout the game, none of them were really bad.
>Enemies are way more aggressive and brutal
That makes it a better game how?
>Hitboxes are the best in the series
You forgot Bloodborne, even some of the better Dark Souls II hitboxes
>Better PvP
I suppose that's true, but not the best in the series
>Hyperarmor is better than meme poise builds
What does that have to do with anything?
>Better AI and NPC scripting
This is true but in regards to the delay of attacks it's really just an excuse for tracking
>More and better weapons
More, not better
>Boss Weapons are useful for once
You're forgetting Kellog's Firey Dildo
>Weapon arts are great and make 90% of the weapons unique and viable
I suppose the concept is unique, but not too many weapons have 'unique' arts in themselves, and many of them aren't too viable.
>BB engine for better graphics and animations
True, but the animations in the first were fine and due to how rushed DS III was the graphics aren't as good as Bloodborne's.
>Anri's and Seigward's questlines are 10/10
Again, what does this have to do with anything? Seigmeyer, Logan, fuck, that Pyro dude?
>God tier from start to finished, ds I devolves into shit after Anor Londo
No it's not god tier from start to finish are you fucking high? Also, while it definitely degrades in terms of quality, and while it is unfinished, it's not necessarily shit. It's not as great but it's not awful or anything.

Thing is, he's not wrong. All those levels he posted are abysmal and it astonishes me why no one seems to talk about it.

Smoldering Lake in particular looks like it was made up of fucking chalice dungeon assets.

>i beat moonlight butterfly with a havel set

It was, that was already pointed out m8

>those rankings
Finally! Pinpoint accuracy! I love you user, I love you!!!!!!

>Yeah that's how you beat capra demon huh in that tight ass area?
Well, yes. If you're Haveled up you're probably already overleveled to fight Capra Demon, and poise is an actual thing in DaS. Take a little time to think before being so quick to post.

I agree OP, but many, MANY faggots will hate you for this opinion. It's best to stick to /dsg/.

>Hitboxes are best in the series
All the games have similar hitboxes. Gestures almost always let you dodge attacks, as do attack animations.
>Better AI and NPC scripting
Pretty much the same, patterns that the game randomly selects from are just different.
>Better pathfinding
Pretty much the same again. If you need any proof of this just go up the rafters in cathedral of the deep because those cathedral knights are just as suicide prone as painting guardians. Maybe it's a reference?
>Boss weapons are useful for once
Most of them are garbage though
>WA are great and make 90% of weapons unique and viable
Except for the copypastes and useless ones
>Better graphics and better animations
The graphics are updated but are still worse in places (Ever try to look into your knight's helmet in either game?) and no real effort was given for most of the ports of older armors as can plainly be seen by the black knight helmet and Smough's helmet.The animations aren't much different outside of cloth physics.
>Game is consistantly god tier from start to finish, while DaS is a masterpiece in undead burg, pretty great until both bells, then goes to complete unfinished shit
Crucifixion woods, Farron Keep, Catacombs and Smouldering Lake are shit outside of one arguably decent boss and kill most of my desire to play through the game multiple times. And it's not like Profaned Doorstep, Anor Londo sans most of the architecture or Consumed king's swamp give off a finished vibe.
>Anri's and Onion Guy's questlines are 10/10
Not really. DaS1 still has better NPC questlines in general since the world isn't separate from the hub area. It's amazing how much suspense you lose when NPCs can explicitly warp anywhere they want without your say so. You also can't do anything with Horace with the sparkling pebbles that Anri keeps throwing down despite the game shoving it in your face.

>better individual level design (undead settlement/lothric's castle/cathedral of the deep is just the peak of Miyazaki's talent)
For every good one there´s one that sucks shit. Cathedral and Irythill look great, but feel very empty, you didn´t even mention the Archives which is the best zone in the game. Catacombs, Demon Ruins, Smouldering Lake, Profaned Capital, Farron Keep, Road of Sacrifice are are bad
>better gameplay
no, stamina cunsumption on rolling is way too low, one handed r1´s also cost next to nothing, estus is too fast, only 2 roll tier´s
>better balance
quality is way too good, small, fast weapons as well, every update brings new meme weapons that break the game even further
>better bosses
you´re right on that one, but too many of them are trying to be Lady Maria
>enemies are way more aggressive and brutal
you mean they spasm out like retards and stun lock you for 3-4 seconds doing no real damage and just being frustriating, most of them have retard flail attacks that cover the whole screen and hit behind you, have too much tracking
>hitboxes are the best in the series
nah, other that a few shockwaves ds1 hitboxes were pretty solid, ds3 is full of enemies hitting through walls, and terrain
>better PvP
It´s still as awfull as always, full of katana edgelords hitting you from a mile away because of busted hitboxes

>there is one thing
>just one thing
>world design AND area connectivity
stopped reading there

Guys, something weird happen to my game

DaS 3 > DaS 1 > BB > DaS 2

Never played DeS

>Archives is the best zone in the game
>the massive cathedral is bad because there's a lot of space
You better be meming because you're giving me a fucking migraine.

>enter Archives, instantly greated with WUURGHLULULULU *SHREEEEEEE* *CRYSTAL SHATTERING*
>you get to hear that for the rest of the zone if you don't know the poison exploit or have overleveled stagger deeps
>filled with curse hands that threaten absolutely no one, no one has died to these with or without candle head
>in lieu of actual vertical level design, the area is filled with THREE sets of fucking meme elevators that don't work on the bottom floor, removing all tension from the area

Fucking Demon Ruins kicks the Archives ass lol, literally the only point in the game where you can get easily disorientated/spooked on the first run. It's hurt by the pointless antechamber bonfire but still.

>le linearity is bad meme
And let's pick the only average areas that are still miles above things like tomb of giants, izalith or demon ruins

Except you can't since most enemies punish you when you try to do it.
In Das you can do it on most enemies, in DaS3 is quite rare.

As for the rolls, yea they cost less, but on the other hand, enemies are a lot more aggressive and hit harder, they obliterate your stamina when you block, and the recovery time when you're out of stamina is bigger.

And souls game were never about difficulty, Maria was a first try for me and a lot of players, and yet it's the third best boss fight in the entire franchose.

>autism
It's Dark Souls combat with elements taken from Bloodborne, while keeping the core of souls. They had a new engine, they couldn't just go back to the clunky garbage of des/das/das2.

And it's also extremely refreshing for the souls series, things like weapon arts look gorgeous and add a lot of depth.

>cathedral is bad because there's a lot of space
no, I didn´t say that, learn to read faggot. It´s not that great because it´s empty. You can fit several ds1 areas inside it, once you kill the giant. most of the area is a flat ground with no enemies.
>Fucking Demon Ruins kicks the Archives ass lol
random chalice dungeon have more thought put into them
>pointless antechamber bonfire but still
it was supposed to be you first bonfire in the area. You were supposed to be unable topass the sand worm and stumble upon the ruins after the ballista shoot the floor out. But since youcan just run past the worm, it becomes pointless. They fucked up. Even worse is that they intended for you to go throufg the stage, shut down the ballista so you can fight the worm without interruptions. But since the ballista also hurts the worm, you can kill him without taking a swing

>Except you can't since most enemies punish you when you try to do it.

I did it to the black knights in das3..

>As for the rolls, yea they cost less, but on the other hand, enemies are a lot more aggressive and hit harder, they obliterate your stamina when you block, and the recovery time when you're out of stamina is bigger.

Yeah BB achieved the same thing except they had to ditch armor to attain this, there's no reason why wearing heavy ass armor can let you roll on the floor like a madman

What makes DS2 so top or bottom tier for people?

>while keeping the core of souls.

Yeah managing your stamina sure stayed in das3

When it came out it was incredibly bad

>but i'd say otherwise in terms of later areas of DSIII
Lmao, are you serious? Lothric's castle is the best area in the game, Grand archives are god
tier, Archdragon Peak is pure level design porn.
>it's just dark souls but looser
It's dark souls on steroids
>*My sides*
90% of the weapons are unique, viable and fun thanks to weapon arts. Hyperarmor is better than poise.
>The shit bosses outweigh the good ones.
ayy lmao. Only shit bosses are tree, crystale sage, wolnir, demon king and wyvern.
>While the quality of bosses in Dark Souls weren't necessarily stable throughout the game, none of them were really bad.
You can't possibly think this. Centipede, BoC, ceaseless, pinwheel are complete garbage. Most of the others are just bad like gaping anus, nito, iron golem, etc... All they have going for them is their visual design. Only great boss fights are Gwyn and Artorias. While DaS3 has champion gundyr, princes, abyss watchers, dancer, armour, pontiff, memeless king, SoC which are 10/10.
>More, not better
Most weapons are great user, and every boss weapon is great. DaS has less weapon, one good weapon boss, and very few good and fun weapons.
>but not too many weapons have 'unique' arts in themselves, and many of them aren't too viable.
Literally 90% of the weapons have a unique weapon art, and many can combo into L1/R1. Just take a look at the wiki. And literally every boss weapon art is viable and looks fantastic (flying all over the place with abyss watchers or corrupted artorias sword).
and due to how rushed DS III was the graphics aren't as good as Bloodborne's.
DaS is by far the least rushed of the souls games. BB doesn't count since it was exclusive. And while I admit DaS3 got some less polished areas, and the art design is no way near BB's, many aspects of the graphics ARE better, at least on PC. Better textures, more polygons, better shadows, draw distance, AA, shaders, lighting, 60fps, no blur, no dof, no CA, etc...

>ITT a thread entirely composed of non-arguments from autists who can't understand subjectivity because they treat matthewmatosis' word as gospel and the only objective way to make a game

Except they are related? Area connectivity is a part of the world design. I just wanted to point out that aspect of the world design.

>Matthewtosis
Literally who