Sonic Adventure 3

Since SEGA will not make Adventure 3, we'll have to do it ourselves.

-------My suggestion-------
>make custom stages for SA1/SA2/Heroes
>have big youtubers do lets plays of it
>with big traffic, it will eventually get seen by SEGA
>if it's a big success, SA3 will likely happen


======================
Attention to BOOSTFAGS who hate Adventure style: fuck off, you never liked sonic. Go play temple run or something on your smartphone, it's literally what boostgames are. The only instance where you have true control is during dash left/right hallways.

>What is wrong with the Boost formula movement/physics
youtube.com/watch?v=yu2XhWSvjMo

>B-but in Adventure if you move your thumbstick in any direction while at max speed you will get rammed into the wall/fall off to a bottomless pit!!
git gud faggot, at least the game is not holding your hand like boost games, you have true control over sonic in Adventure.

Other urls found in this thread:

youtu.be/yu2XhWSvjMo?t=2m
youtu.be/a-iCTaXJAno?t=31s
youtube.com/watch?v=5paaz16Nw20
youtube.com/watch?v=UQTVAFyHvL4
github.com/Codeusa/Borderless-Gaming/releases
youtube.com/watch?v=9Nb0XROBsE8
twitter.com/NSFWRedditGif

Fucking autistic fag

Fuxk you. Sa2 os one of the greatest games of our lifetime.

Adventure series was irredeemable shit

What will the story be?

Thats probably the most important part.

niggers shouldnt be allowed to post on this board.

MAKE Sup Forums A WHITE BOARD.

surprised someone took the time to make this image
Fucking nailed it, saved

GTFO

what is momentum

Do you just hate videogames?

Sonic doesn't need realistic physics. They ruin the gameplay/control feel.

I agree that adventure mechanics are better than boost mechanics
However you are delusional if you think the engine and game around them aren't shit.

this.

realistic faggots need to go make their own games instead of ruining other peoples games.

But the one on the right makes more sense. It's called momentum you autistic nerd.

Why would you want momentum in a go-fast game? BOOST games straight up take control away from you.

right

kill yourselves

>Series became popular due to its physics engine
>Sonic doesn't need physics

>kill yourself

Says the autistic nerd who doesn't understand momentum.

but why would you want this in a sonic game? what is the point? Do you want smart steering and auto acceleration added to the game as well casual fuck?

Not in 3d games at least IMO, but proper physics is desperately needed for 2d Sonic to be remotely enjoyable.

Im sure OP understands momentum, its just not good to have realistic momentum in a sonic game.

If your favorite Sonic game does not have a Crush 40 song you are 100% a homosexual.

exactly, sonic is not a fucking car. he's a fictional character ffs. SEGA will yet again ship some boost trash with Forces and further push sonic down the toilet.

not OP but wouldn't it make sense for sonic to move so quickly that the left image would apply?

>Adventure kiddies have grown up and now demand Sonic games without momentum
>Soon Boost kiddies will grow up and demand games without momentum
>The majority of the fanbase will hate momentum
RRRRREEEEEEEEEEEEEEEEEEEE

I wish the story was a straight up continuation of Adventure 2's
it was the best story a sonic game has ever had.

>autistic 30 year old sonic fans can't handle a concept as simple as momentum
Another case of shit players blaming the game for not being easier to play.

Is there anything more pathetic than Sonicfags? 2D Sonic games were always sub par and all 3D games were absolute shit.

It's called Shadow the Hedgehog

Why does this thread remind me of barneyfag?
I think it's the fact it's just one guy sucking his own dick on a complete non-issue.

Right. If sonic is the fastest nigger in the world, why can't he bypass his weight and apply acceleration as if he were a particle instead of a rigid body? Particles have no momentum due to their lack of mass.

shit game though
Very immemorable story, I beat it as a kid but I don't remember shit. is it actually a direct continuation of the story? worth a replay?

>Since SEGA will not make Adventure 3

They did though.

get the fuck out of here man
you don't even like Sonic, there are a million other threads you can take your shit opinions to.

Fuck off
That game is not even as bad as people claim. All people do is vomit whatever shit some literally who kiketube e celeb spews

If people really have trouble with crashing into walls in the Adventure games, then wouldn't it be a good idea to just add something like the quickstep in the Boost games where you can move left/right horizontally without any other movement? Maybe more of a smooth motion rather than a sudden step though.

But he's not wrong autist.

or just get rid of the whole boost formula. Attempting to fix something that is fundamentally flawed is just trying to put makeup on a disfigured monkey.

That is an incredibly low standard, the story was trash in Adventure 2 and the initial conflict between Sonic and the authorities has to operate on the assumption that GUN cannot tell the difference between two radically different hedgehogs, one of which is a hero several times over (and goddamn blue) and the other that, according to Shadow the Hedgehog, is on the Supreme Commander of the organization's shitlist so badly he juggles fending off an alien invasion with ordering his men to shoot him on sight and has vivid memories of what he looks like.

>That game is not even as bad as people claim
No you fuck off. I've actually finished 06 and it's just as awful as people claim. Doesn't mean I couldn't have some fun abusing glitches since it's so easy but that's unintentional fun.

And now you understand why the Adventure formula was dropped after 5 failures

That video needs to get edited/polished in a normie format, side by side comparison. Meme it hard and make it get to SEGA

No I was talking about fixing flaws in Adventure's gameplay by adding something from the boost games.

>instantly turns 90 degrees
>continues turning as the camera rushes to keep up
The only 90 degree turns that weren't needed were scripted. Fuck you nostalgia, Adventure and 2 were a fucking mess

please, just let the 3d sonic die. Its death will start shortly after Sonic Mania outsells the fuck out of Sonic Forces.

LET
IT
DIE.

>Is there anything more pathetic than Sonicfags?

People that still defend Yooka Laylee for one.

Star Citizens as well.

Pretty much this. It's good to make fun of, but the game itself is abject shit.

>Colors in boostshit
Confirmed for never have played the game past the first level

but adventure is miles above boost games in terms of controls. You could do so much with spindash+jump to take alternate routes, something you'd never be able to do in a boost game. You just take the path that they built for you and hold X+forward.

bad taste

show me your game with a timestamp. fuck off game grumps watcher

get the fuck outta here faggot, talking str8 out of your ass

thanks for the feedback, I'll see how I get it done.

Oh, my bad

Watch the fucking video here IDIOT
TIME @ 2mins, SEE THE SHARP TURN
youtu.be/yu2XhWSvjMo?t=2m

>colors isnt boostshit
good try underage

YOOKA LAYLEE ITS GOOD user FUCK YOU

>30FPS sonic game
>good

Confirmed to having never played a sonic game & just watched lets plays and took an e celebs opinion. Colors is the worst out of the boostshits.

>2d Sonic game
>having to learn where every single obstacle is beforehand because your field of view is too small
FUCK OUTTA HERE

The OP's post has a point, but it's a pretty misguided one, and I say this as an Adventurecuck. You could say that momentum doesn't apply to movement, and you're half-right. It doesn't apply to the directions in which you can go. However, it very much affects your speed. If you notice when you make a sharp turn while moving at high speed, you lose speed really quickly, whereas making a wider turn allows you to conserve your speed. It's a give-and-take mechanic that make Adventure Sonic really satisfying to control.

What you're describing through your picture isn't Adventure Sonic though. It's '06 Sonic. '06 Sonic actually has zero momentum to him. You can tell this because you run around in a super tight circle in 06, you can move exactly where the stick tells Sonic to go, but you'll never lose any speed ever. You can make a straight-up 90 degree turn and not lose a single bit of speed, and barely any of it carries into your jumps. Next time you play Adventure Sonic, notice how much your jump distance is affected by the speed you jump at. Spin dash jumping became an exploit for exactly that reason. '06 Sonic not only doesn't let you jump out of spin dash, it's also incredibly slow, and even if you could jump out of it, your jump wouldn't travel any further.

There is absolutely momentum involved in the Adventure games, it's just mechanically different from the boost games.

Oh man a sharp turn while moving really slow in an area with a locked camera

Sure showed me

Try again you flubber

interesting, I'll keep my image this way though. it's perfect to trigger boostfags

I could add velocity vector lengths to indicate a slowdown to be more fair though.

I like how forward momentum can be transfered to vertical momentum in Adventure, it's my favorite mechanic

>bad taste
For what? Saying the fucking truth?
The story is suspect when standing on its own, it becomes even more ludicrous when you take both past and future games into account.
Ever stop to think that maybe when everyone says the same thing about something, it might because they're RIGHT and not just the plebian masses hating on what they can't understand? 06 was a bad, rushed game, with uninspired levels, bad controls, an even worse story, poorly made and held together by duct tape and bubble gum that was so bad, it prompted SEGA to get its shit together on Sonic.

shut the fuck up and go play your glorified endless runner while you still can, kiddo.

maybe I'm just blinded with nostalgia towards the story senpai. I love it to this day

youtu.be/a-iCTaXJAno?t=31s
>endless runner
>completely ignoring all the cool physics manipulations you can do

I'd rather have you doing the "make sonic great again" thing OP is doing since you seem to have a better grasp of the games mechanics and you don't sound like a turbo autist

The controls were fine, better than any boost game.
The bugs were there only if you went out of your way to find them a la game grumps. The story was good.

>I like how forward momentum can be transfered to vertical momentum in Adventure, it's my favorite mechanic

This, man. It's part of the reason why I think Adventure mechanics have more credence as a translation of the classics into 3D than the boost games do. The verticality involved in the level design was rocking, especially with stuff like Pyramid Cave and Final Rush.

>I'll keep my image this way though. it's perfect to trigger boostfags

Well, now you're just being facetious.

My goal is to have others join in with constructive criticism. The movement problem in boostgames needs to be brought up to SEGA before they launch the bound-to-fail rehash Sonic Forces.

This is why its a glorified endless runner, you dense motherfucker. Also your videos only shows an endless runner full of bugs and glitches, get your shit together man, you still have time to recover your life.

get the fuck out, you tasteless fuckface. Go back to pressing forward and getting hit by something that popped in your screen so fast you couldn't react because of shit FoV

>what is Utopia
youtube.com/watch?v=5paaz16Nw20

you have no idea what you're talking about

Then who is the turbo autist adventure fag in this thread ripping on everyone who says sonic adventure is shit?

he said REAL, fuckface

Just....
youtube.com/watch?v=UQTVAFyHvL4
Done

Like, no seriously, it's open source, just fucking do it.

I thought legit thought we couldn't get more ironic after calling Xbox underrated, but now we pretend Adventure wasn't shit, too?

>The controls were fine, better than any boost game.
MOVING was a fucking chore, there was something incredibly fickle, moving while jumping was even worse, you go flying five feet if you're percise and you'll often inadverntly spin around in a circle while in mid air trying to compensate to not go out of control and actually land on where you want to land, in a good platformer, this should not happen, you should be reasonably assured that you can control your jump.
>The story was good
What do you think the prequels were good too? It was a mess start to finish, and was mocked rightly, if somewhat excessively, for its bad quality, and is one of the few games I would unironically say is 'fanfiction tier'. About the only good part of it was Shadow telling Melp to stuff it with his offer of ruling the world together and THAT is just a sort of reconfirmation of his development in Shadow the Hedgehog.

Looks like shit man
Put adventure physics in that world and i would be very happy though.

The original sonic games have momentum

yes.

Reminder the boost formula, even at its worst, had more platforming and was less scripted than any of the three Adventure games.

game grumps detected. Play the game before you form opinions please

whats the point
sonic died when it went to 3D because after sonic adventure 2 it all went to shit

If you were not a casual scum faggot you could make your own routes with spindash and jump, very platform intensive. Fuck off with your linear boost trash

It's pretty fucking hilarious how divided the Sonic fanbase is at this point.

Shut up, Grumpfag.

There's literally a link to a demo,
you haven't even played it.

Stop being a stuck up little bitch who has no idea about game design and fucking play it ffs.

Lange is still working on it and will make a whole game out of it with MORE mechanics, including drifting and other things to have more mobility options.

Or kill yourself for all I care, you're part of the goddamn problem.

The Boost mechanic is literally a gloried QTE. The Adventure games actually had gameplay.

i fucking wish reddit would leave already. why are you here?

that is why i have given up on it and moved on to other games

at least mario stayed consistent on what works and not force the games to fix in what is new

>all momentum dies with homing attack
>controls even flimsier than Adventure
Pathetic.

>it's fine, you just need to break the game in ways the developers never intended
No, thanks. There are much better games to break out there. Besides, you end up avoiding the little platforming these shit games have with glitches.

>he unironically likes drifting in sonic games
Fucking kill yourself
Sonic isnt a fucking car.

it's an open source engine you moron, you can easily change values and you fix the problem.

It's not like there is a variable to disable that you dipshit. Open the thing and figure shit out or just go kill yourself.

Again, Open FUCKING source.

>Is there anything more pathetic than Sonicfags?
Barneyfags who still feel the need to shill their shitty toddlers' show outside of containment despite having a rule forbidding it

I can't believe the fanbase is filled with casual boostfags who never played a Sonic game without getting their hands held. It's pathetic. No wonder Sega doesn't put effort anymore.

If you're a sperglord

A tip for recording incase you can only record windowed, Borderless Gaming works perfect on SA2(and the rest of the games I'd presume)
github.com/Codeusa/Borderless-Gaming/releases

Do you think level design in SA2 is fair game? I think a balance between 1 and 2 should be aimed for

>I wasn't born when the Adventure games came out.

13 year old spotted

Sonic Unleashed was Sonic Adventure 3.

>hub worlds
>story heavy
>werehog technically another playable character
>tornado Stages were ANOTHER variation
>called Sonic World Adventure in JP

I don't know why Adventurefags put the games on some pedestal that hasn't been reached. And the first 2 adventure games sucked aside from the music.

this

wow this actually looks good. I'd play this over a boostgame any fucking day

right

die

There should be a balance. If you look at things linearly the speed levels were not very good in adventure 2 unless you took custom paths with spindash; SA1 had better level design for the most part IMO, but levels like city escape/green forest/final rush/metal harbor were golden.
Thanks for the tip senpai. I will make a more condensed video for these threads eventually, under 2mins for the ADHD kids

>being this retarded
don't even remotely try to pretend like you know anything about game design and then turn things down like that
only because your only source of info is how Sonic Team can't properly design their own mechanics.

>frog poster
kill yourself

how dare you insult pepe

reeeeeeeee

OP,if you are still there,you should watch this

youtube.com/watch?v=9Nb0XROBsE8

former sonic supporter here. it's been fun watching the series crash and burn but in all seriousness we can't let this IP get a revival

This is actually an interesting thread that goes beyond just sonic. It's pretty much a fundemental exploration on why directly moving the player vector and 'cheating' and physics you need is better than working around an existing physics engine because you can turn on a dime like a player would want to.

>reeeeeeeee
I want normalfags to leave