Face it, Sup Forums:

Face it, Sup Forums:
MGSV (GZ+TPP) is the best game of the last 10 years, and makes a compelling argument for best MGS game of all time.

The most common and vociferous arguments against it are mostly extraneous to the shipped content (marketing, personal hype, and content deemed unsuitable for release [Chapter 3]), unreasonable expectations of the open world genre (>muh heavily populated wilderness), or misunderstanding the ingenuity of plot delivery (the threat to spoken language is conveyed mostly through the spoken language itself [cassette tapes]).

You are not a video game director, as much as you fashion yourself to be one.

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youtu.be/VathYi2bOeE?t=1348
twitter.com/AnonBabble

V was disappointing. The game completely falls apart after the first chapter. Missions with no substance were getting repetitive, I just wanted to finish the game already, before I know it I've finished the game and there was nothing really there in terms of story and gameplay. Nothing changed. No buildup whatsoever. The 2nd chapter was bullshit.

cool story bro

The core game (i.e. the narrative which follows the same arc as every single MGS game before it) is Chapter 1. Chapter 2 is the epilogue.

MGSV was a fucking snooze fest, cut content or not.

Fuck you kid

>empty open world
>Chapter 2 being repeated missions with requirements
>No boss fights
>No real ending
>No real Big boss
This better be bait

Bloodborne and Dark Souls easily beat MGSV

I had more fun with it than with any other game from the past 10 years or so.
I don't give a shit if the story wasn't what I expected it to be. This game felt like it was made for me. I loved every single aspect of it, dropped more than 500 hours into it on 3 platforms.

I hope Death Stranding will be the same. Please.

ahem...

Fun gameplay, some fun quirky MGS stuff, but that's about it. The story is shit, it's a ruse that doesn't even come close to MGS2's ruse and the entire format of story telling is just bad for a game trying to attempt an MGS style story.

>empty open world
It's a desert. Also all open worlds are empty if the game isn't an RPG.

>repeated missions with requirements

not required to beat the game. misinformed faggot.

>no boss fights

Quiet, Sahelanthropus, Eli, Mist, Armor, Invisible Skull Units

>no real ending

Wraps up the revenge plotline, shows Big Boss as the real villain of the story and ties Peace Walker and V directly into MG1. Pretty good ending.

>No real Big Boss

Not an argument

>empty open world
muh heavily populated wilderness
>Chapter 2 being repeated missions with requirements
It's the epilogue, in case only 6-8 episodes of new story content vs 31 in the main game didn't tip you off. Epilogues are usually much shorter than the main story.
>No boss fights
You're living in the 90s if you expect boss fights to have health bars anymore. Quiet, Man on Fire, Sahelanthropus x2 are all boss fights and divide the game pretty nicely into 3 acts.
>No real ending
MGS 1 ended with the villain and the Metal Gear destroyed. MGS 2 ended with the villain and Metal Gear destroyed. MGS 3 ended with the villain and the Metal Gear destroyed. Why did you expect something different from MGSV?
>No real Big boss
I'd laugh but I think you don't honestly understand Big Boss/Boss being a figurative ghost that haunts the main characters' lives is the point of the series as a whole.

People would defend a bag of dog shit if it had the name of their favorite series printed on the side.

I'm a huge Metal Gear fan and I can't defend V in the slightest.

It looks great and has some of the best gameplay in the series, but fuck if it's not a boring inconsequential piece of shit.

People here will dismiss some of the greatest games ever created if they have a hint of being popular.

nice bait

>desert=empty
>wilderness
There's towns and shit, what you should say is that the game takes place in active warzones so most/all civilians have fled.

>no boss fights
>Quiet, Sahelanthropus, Eli, Mist, Armor, Invisible Skull Units

Quiet and Sahelanthropus are the only boss fights.

Eli you just slap around like a little bitch, and skulls don't have enough personality to be considered metal gear bosses. They're just stronger baddies.

>What Fox Engine can do : The Game
too bad Konami only has and had hacks that can't take profit of such a good engine. waste of money

Then why don't I defend 4 and Peace Walker. Honestly by the time V rolled out I pretty much lost all faith in Kojima. But, in my opinion, he delivered with MGSV.

Try playing it with all that shit turned off. Not only will the gameplay look like how it was advertised in the first E3 trailer, but it also transforms the game into a fantastic experience. It honestly feels like a direct sequel to MGS3.

It completely lacks any of the charm or details that previous metal gears had.

MGS2 had more secrets and TECHNOLOGY than V despite being an early ps2 game.

>skulls don't have enough personality to be considered metal gear bosses
So, Peace Walker, 3 and 4 had no bosses as well?

Take off those glasses user, the nostalgia's getting to you.

The only good thing about this piece of shit game was the doscovery of Joosten.

>the game takes place in active warzones so most/all civilians have fled
Nigga literally everyone except the Soviets and African PMCs gets fucking desintegrated after Mission 10. Did you not listen to the dialogue between the driver and the different commanders in Mission 10?

>Fulton goes back to PO tier and is more of a distraction
>Missions suck
>Story somehow worse than MGS4
>GZ was a scam
>No ending
>Later part is rushed
>Open word is literally 2 guys and a jeep

>Active warzone

Opposing factions never once fight each other as you have to sneak through the firefight to strategically assassinate officers to turn the tide for the highest bidder.

Such wasted potential.

Which one was 10? Also no because I didn't even listen to the cassettes in TPP

>MGSV
>Popular

kek

There really was a lot to MGS2 though.

i was really off put when i first played mgsv because it wasn't what i expected at all. i didn't like that my metal gear game was some quasi mobile base management game and you had to individually pick missions and be flown to places in helicopter. it felt like there was no overarching story because the game kept stop starting and you kept doing separated missions.

i also hated the cassette tapes as well because i didn't want to sit there and listen to them and i wanted to have more cut scenes instead. after a while, i put cassette tapes on while i was in the helicopter and doing missions and then i really started to enjoy the game because things started to click. it's such an engrossing story but you can only reach it if you actually look for it, the game doesn't really present itself to you

my only criticisms of the game is that is unfinished and that is heavily reflected in chapter 2. i kinda of wish they didn't include the cut scene of eli flying away with mantis and that shit because it's so jarring to have that never resolved. i wish they would have ended the game after chapter 1 and then had a mgv: episode 2 or something so they could actually finish it properly. i understand the development became hell and that is why we got the product we did. there's a clear point where you can see kojima was cut and then people started tampering with it to get it out of the door

the game was something different and i sunk 80 hours into it. you can't do something for 80 hours unless you are having fun.

i just wish the plot threads were tied together better rather than having a bunch of separate threads that just sort of stop

>Fulton goes back to PO tier and is more of a distraction
It's the same as in PW.
>Missions suck
t. run and gun. turn off reflex mode and all that shit, casual faggot

>Story somehow worse than MGS4
Objectively better, because it knows what subtlety is and doesn't go full retard in order to ''please the fans".
>no ending
meme, not an argument
>later part is rushed
no, it's just like Peace Walker's Outer Heaven chapter.
>open world is literally 2 guys and a jeep
blame console parity

if mgs5 is the best game of 10 years then metal gear solid is the best game that has ever existed

>Which one was 10? Also no because I didn't even listen to the cassettes in TPP
Angel with Broken Wings.
>I didn't listen to the tapes
kek

I do agree with you that it is fantastic and anyone that calls it bad is motivated by extraneous matters, but calling it the best game of the last 10 years is a joke.

I agree that MGSV is a great game but what stops it short is the atrocious ending.

I honestly believe it would have been a contender for greatest game ever made if Konami didn't cuck Kojima by halting it dead.

Describe the taste of Kojima's anal cavity

lolololololollol
one word, no.
this game is shit , the story was neet , the game play is painfully uncoordinated.
game play was so 10 years ago.

As a fan since '00, when the PC port was released, it took me three playthroughs to understand the story.

My first playthrough ended with "Oh, it was okay? But that was it?"

Second one, about three months later, was surprisingly more enjoyable. It's impressive how much better a story is when you don't go into it expecting something entirely different.

I dare say that Huey is possibly my favourite villain in the series. He's so well done and acted in V. Chris, his VA, was fucking awful in 2. His ""crying"""ruined the parrot scene in 2.

Kojima doesn't even like it.

What was better, Fulton Prisoner #56 or Extract Soldier #62? God so many fun side ops to chose from.

>he likes a game the hivemind hates
>he's a fanboy!!!
kek

>Second half of the game is mostly remixes of missions from the first half (when previously this would just be a difficulty option)
>Plot basically resolves itself at the end of part 1, then has an entire second half of literally nothing happening before the final chapter
>Completely stripped down plot that turns out to be superfluous to the narrative of the series it belongs to
>All towns are completely devoid of life (I'd expect the wilderness to be empty, but towns themselves should have populations)
>Terrible ways of delivering plot important moments (a long car journey to a boss fight arena, endless fucking audio logs)

Nothing in MGS V played up to the strengths of the Metal Gear Solid series and everything new that was added to repeated ad-nauseum to the point where it fell into the background.

Personal hype aside, the game ended with a fucking audio log in a room somewhere.

I fucking hated the game but for some reason I loved doing the side ops and going from hut to hut kidnapping people

>played a ton of MGSV on steam
>Its 20 bucks on xbone
Wouldn't mind being able to sit back and play comfy with controller
computer and xbone is different room
tempting

Only because they rushed it, Chapter 2 was never intended to be the end of the game and it's obvious from the poorly cobbled together sequence of events.
You might as well consider it the epilogue, but it was clearly supposed to be more than that but had to be quickly slapped together when Konami started flinging shit at Kojima

You have to be in order to put up with MGSV's shit

>Not just using a controller on PC
>Owning an Xbone

Retard.

i also own a wiiu/switch/ps3/ps4/3ds/vita
its not about controller. its about being comfy

You didnt answer the question, user.

>Chapter 2 was never intended to be the end of the game
It obviously was, it's just missing a final boss fight (Eli) before the actual ending.

Have you played Peace Walker? V's chapter 2 mirrors PW's chapter 5.

If PW's chapter 5 would be the same as V's chapter 2, the following would events would take place:

>mission would stay the same, everything with Zadornov still happens
>Paz hijacks Zeke, but flees with it, and her plot is not resolved
>Miller reveals that he was working with Cipher
>Big Boss gives his speech

That's MGSV's chapter 2 as well. The ending is there, it's just missing the bossfight before it. Mission 51 was pretty much supposed to be V's Zeke boss fight. Instead, it just jumps to the ending.

>Second half of the game is mostly remixes of missions from the first half (when previously this would just be a difficulty option)
Chapter 2 is not the second half of the game, it is the epilogue. This is readily apparent by the amount of new story episodes in one vs the other.
>Plot basically resolves itself at the end of part 1, then has an entire second half of literally nothing happening before the final chapter
Because the end of Chapter 1 is the end of the main narrative, following the major arc of every MGS game before it.
>Completely stripped down plot that turns out to be superfluous to the narrative of the series it belongs to
I'm not sure how the futility of war without end in MGSV doesn't relate directly to the other MGS games.
>All towns are completely devoid of life (I'd expect the wilderness to be empty, but towns themselves should have populations)
As a historical piece, civilians fleeing/being exterminated from active warzones is completely accurate.
>Terrible ways of delivering plot important moments (a long car journey to a boss fight arena, endless fucking audio logs)
Besides the theme of war without end, the more obvious theme is the ramification of language and its impact on civilization. Kojima ingeniously used spoken delivery of essential plot points to tie the delivery of narrative into the theme of the narrative (true ludonarrative synergy, unrivaled in scope and meticulousness).

Using content not included on disc is an extraneous criticism and has no bearing on the presented material.

>buys countless consoles
>too much of an autist to invest in a comfortable chair

What shit? A missing boss fight? The rest is all fabricated by fanboys because "meehhh it's wasn't what i wanted waaaaah".

thinking about huey makes me so pissed off and when you realise a video character makes you pissed off, you have to give credit to the game and the writing for connecting with you like that

he's such a fucking two-faced ass hole lying scum bag and he fucks everything up. he keeps making up new lies to cover up his old lies. i love when the fate of strangelove is finally revealed and you see what a monster huey is. and then he gets on his high horse about killing and how diamond dogs are monsters when he gets a giant boner for creating mechanised weapons that would kill thousands of people. oh and not to mention the bit when he iced skullface and rejoiced in vengeance

i think my fave bit is when ocelot explains in a tape how twisted his mind is and confronts him

youtu.be/VathYi2bOeE?t=1348

but i do have a comfy pc chair. quit being retarded

>Objectively better, because it knows what subtlety is
There's nothing remotely subtle about MGSV, 90% of the story is told through audio tapes.
The end of the game is about the least subtle piece of storytelling you can literally have

There are few levels in the game that cannot be cheese thanks to open world design.
The two missions that come close to actual levels are Code Talker's Mansion and OKB Zero.

And for the Mansion, just hang to the left. You can get to code talker only interacting with 2 enemies.

Also, it is not my fault I do not use the tons of overpowered gimmicks to complete an easy task that basic equipment is enough for. It would literally just make the game more boring.

Its a fun game, but it is no where near close to the best game of the last 10 years.

Take Kojimbos dick out of your mouth

so if the point is being comfy then why not just use a controller on your pc?

...

MGS is best played on PS systems.

I didn't refer to any of the content not included on the disc. I'm certainly not referencing Mission 51.

From the way the story flows in Chapter 1, compared with the 'coming up' video you see at the beginning of Chapter 2, it's pretty clear the rest of the story is cobbled together rather awkwardly.
The fact that there's only really one or two story missions in the entirety of Chapter 2, but a ridiculous amount more filler than Chapter 1 says it all.
Even if i'd never seen any of the trailers, or knew about the concept stuff for Episode 51, it still would feel rushed and unfinished.

My favorite way to play is using customized weapons and no non lethal stuff, except smoke grenades.

And not wearing the shaking suit. Makes it solo operator simulator where you try to avoid killing people until it's necessary/you get spotted and pulling off a mission cleanly becomes very satisfying.

i would have loved it if they experimented more with limiting equipment you could have in some way rather than taking whatever you would exactly need to cakewalk a mission.

i played the subsistence missions in chapter 2 where you can only use weapons you find on the mission and that was the most fun i had playing the game out of all of it

tranqing people and then requesting more ammo delivered to your face when you run out can only be so fun

Am I stupid for having expected to see the characters from MGS3 and MGS1 that all had something to do with Big Boss return? All we got was Ocelot who felt empty and Liquid but he was just some brat. Zero is only heard in the tapes.

>the threat to spoken language is conveyed mostly through the spoken language itself
What did he mean by this?

>there's nothing remotely subtle about MGSV
it's so subtle MGS fanboys mistake the final cutscene with Kojima "giving them the title of Big Boss".

It's incredible to see how stupid people who only play video games are.
>The end of the game is about the least subtle piece of storytelling you can literally have
Oh really? Go ahead and explain it to me.

Source on that?

how low does your IQ have to be to consider MGS5 noteworthy in any way?

source : my asshole
also we got Quiet back

I'm surprised so many so-called MGS fans on Sup Forums and even plebbit don't seem to get this, considering Kojima's reliance on """poetry""" when he writes all the MGS games. I got flashbacks of The Door Nob while hunting down those escaped kids in Chapter 2. It makes me wonder if everyone here just skipped PW.

I found Zero in TPP to be one of the best things about the game in terms of characterization. But the focus of this story was mostly really about Big Boss' and Ocelot's ruse with Venom

Boring repetitive gameplay

LMAO OPEN WORLD

LMAO CRAFTING

LMAO BASE BUILDING

Where is the substance? Where is the movie inspired story every other metal gear game had?

how low does your IQ have to be to consider MGS1, 3, 4 or Peace Walker noteworthy in any way. All of them have garbage stories with garbage writing that only video game retards who only watch Marvel flicks enjoy.

The moment a game strives to be something more, is the moment the retarded fanboy goes apeshit and complains.

See: MGS2 and MGSV, the two games that weren't trying to please fans and give them exactly what they want.

LMAO REPLY

>just skipped PW.
It's the worst selling Metal Gear. It wouldn't surprise me.

I don't get why everyone says it didn't tied to Metal Gear 1 when it ends with Venom Snake receiving orders from Big Boss on a tape with "Operation Intrude N313" written on it and playing on a date recorder connected to the MSX2.

Did everyone really expected a tacky FOX Engine remake of Metal Gear 1?

Heh, I own PW and I've still never played it.

If Venom's identity was left ambiguous, that would be subtle.
Granted, there are hints of it throughout the game like when the AI Boss doesn't recognise you.
But none of those little moments impact the story or gameplay in any meaningful way, then at the end of the game there is just a massive splurge of exposition which was almost entirely absent throughout the majority of the game.
Replaying an identical level all over again to then get a final cutscene where Big Boss explains everything and then rides off into the sunset isn't even vaguely subtle.

Literally Cut Content: The Game.

Where was Mission 51? Where was Battle Gear? Battle Gear wouldve been fun as hell.

Repetitive missions, visiting the same outposts a dozen times, empty and unnecessary open world which is essentially invisible mountain walls funnelling you along roads, boring sideops, etc

Shit ending, WOLBACHIA, I just wanted to be fucking done with it by the end. Didnt watch the trailers, I only bought the game because I had heard good things about the series. I actually almost bought Mad Max instead. Yet I was still somehow disappointed. Idk how anybody could like this mediocre game.

Hey there was one boss fight, maybe 2 if you count Quiet

>Mission was too difficult to fulton the other soldiers
>Some were S and A
>Fuck it, do the mission and come back afterword
>Forced to go back for motherbase to see the Battle Gear cutscene

It's sublte with how it caracterizes Big Boss as a villain: a manipulative piece of shit.

The ending shows Venom fully embracing the Big Boss persona and what this leads to : to him dying and being forgotten/ erased from existence.

Well I wanted a good game and I didn't get that

If an epilogue is 50% of the game, you need a longer plot.

>and I didn't get that
You didn't. I did.
Your opinion isn't fact. I hope you someday understand that.

I thought it was funny that the wolbachia were not only this game's nanomachines, but also the predecessor to the in-universe nanomachines as well

>Battle Gear removed from game
>Battle Gear cutscene wasn't
Its like Kojima wanted me to hate this game

>If an epilogue is 50% of the game
It's just 19 more missions after the initial 31 (+ prologue) and only seven of them are actually original.

But its fact that its shit and you have low standards though.

So if you're allowed to be content, others are allowed to be upset and share their grievances, yeah?

The basic gameplay was great, but the missions were way too impersonal and repetetive.

The story and characters (of all things) were really boring, which are probably the two most important aspects of Metal Gear Solid games.

I also felt that the game was trying to be too serious for MGS and it lacked a lot of the charm that the previous games had.

It's not the best MGS by a long shot and while it might be one of the best games of the last couple years, that's more of a testament of how video games are in bad shape right now, than an argument for MGS5 being a great game.

This is shitposting, OP.

Even me, someone who isn't much of a fan of MGS other than Snake Eater, and I never really gave a fuck about the story, can see TPP is a bit of a hot mess.

The base building and forced online bullshit can get annoying quick, the open world is alright I suppose , it never really bothered me. But there is literally ZERO plot development until the Code Talker mission. Unfortunately that's where the game commits suicide and becomes a replay of older missions.

However, I give MGSV a solid 7.5- soft 8. It's fucking fun sometimes and at the end of the day, it did it's job.

>ruining allure and awe of your previous characters by explaining their quirks with vocal chord parasites

burn in hell kojima

I thought the only one with vocal chord parasites was The End.

Yes, just don't act like your opinion is fact.
It's fact that you're a shitposting retard and that you should kill yourself as soon as possible.

Someones offended

Not sure about secret content but MGSV objectively has far more detail and technology in its gameplay than 2. Accidentally zapping yourself with power lines by breaking them when it's raining is a bit more intuitive than "ice cubes melt lmao"