ITT Post genuine Red Flags

ITT Post genuine Red Flags
>open world
>anything Gearbox
>Crafting

Other urls found in this thread:

youtube.com/watch?v=hjrdSKzwQuk
twitter.com/SFWRedditGifs

>Not Ape Escape 4

>japanese games

>game

>Randy Pitchford

>Procedurally Generated

>Has more threads about a waifu than the actual gameplay

>"From the masterminds at OBSIDIAN"
>"this new AAA title from the makers of..."
>any extroardinarily large number being used to boast about the game, IE "28.1 million guns!"
>game has two gender options, but female protag is on the cover
>DLC plans detailed or announced earlier than a few months after the games' release

>roguelike
>indie
>open-world
>"inspired by x"
>blatant nostalgia bait with 90s/80s themes

None are insurmountable, but they are flags.

>a Hideo Kojima game

You're delusional if you think he's not a hack after MGS 3

Any combination of:
>digital only
>relies on comparisons to critically acclaimed games made by other companies in its marketing
>new title from an "industry legend" after separating from his old company
>published by EA, WB, or Bethesda
>promotional images are just vistas and fields full of patchy grass, and it's "open world"
>graphics are sprite based, but there's no coherent art direction
>game is in development for over 5 years
>DLC marketed before the main game's release
>game series has had numerous entries, but no numbered title in many years, but the next game will be numbered again
>sequel is made by a different dev team and director
>game is designed around online multiplayer
>game is announced at E3 during a montage video and is already playable on the floor
>game is casually announced at E3 during a developer interview
>game is announced on a publisher's calender/investor letter
>game is announced at E3 as a launch title for mysterious new hardware
>the developers are "focusing on storytelling first"
>$60 single player game has less than 10 trophies

>$60 single player game has less than 10 trophies
Why is that a flaw? Trophies literally distract you from enjoying the game if you pay too much attention to them.

>Early Access
>Release Date: November 2014

It usually means there's barely any content as they have nothing to expand the trophy list with.

>Crafting

Why is this shit in every game now?

>anything ubishit
>microtransactions
>ceo is a jew or crypto-jew

>Naughty Dog
>Writer is from Israel
Keksimus Maximus

>crypto-jew
Is that some Jewish AI gone rogue?

Provided that trophies are concerned with game mechanics, I agree. However, too many games incorporate bullshit tropies like "Stay transformed as an animal for X 'time measurement unit'"

I'm guessing it's some kind of new Sup Forums boogeyman.

>game has an anime aesthetic

>graphics fronted as a main selling point

I get that graphics are tough and devs can be proud of them, but if the ad campaign is 40% "look how perdy" then the game probably doesn't have much substance.

>diverse cast or representation of minorities and women as a selling point

Diversity and women don't bother me in games. What bothers me is that the plot and gameplay are buried beneath a mountain of political statements that the grand majority of gamers don't fucking care about. Grand Theft Auto 5 is diversity done right. Dragon Age Inquisition is diversity done so, so wrong.


>people talk about the world more than the gameplay

BotW really can't be that good if no one has anything to say about the combat and progression. I've yet to see for myself, but I'm not gonna get my hopes up.

>diverse cast or representation of minorities and women as a selling point

No games use that as a selling point, fuck are you on about?

>early access
>moeshit
>blizzard
>ubishit
>ubishit style open world
>crafting
>lootboxes on non-f2p games

>Back to our roots

>western developer
>cinematic

>weebshit

>open world
>crafting
>survival
>ubisoft
>gearbox
>loot based
>procedurally generated

BioWare did it for the last three or four games nigga. But yeah it doesn't happen super often. It's mostly twitter sjws, not ads, going on about how diverse a game is.

Just about everything is a red flag these days.

>esports

> game has two gender options, but male protag is on the cover

>>game has two gender options, but female protag is on the cover

whats wrong with that. are you gay?

Honestly, I try to be tolerant and there is only one red flag for me.

Microtransactions

>First trailer has a bunch of actors pretending to be a squad and coordinating their tactics while playing the game
It happens in a bunch of trailers now but I think the Division and a recent Tom Clancy game stand out.
Also this
youtube.com/watch?v=hjrdSKzwQuk

>You're delusional if you think he's not a hack after MGS
ftfy

Its a system that introduces scarcity and play choice in how to utilize resources. Give a player 1 thing that they can use to produce a medkit or some ammo but not both, mostly useless choice because the game has to offer the player a way to deal with any situation and there will always be hidden ammo and medkits to allow a player to progress so the crafting offers little to nothing to the player as they are never punished for a bad choice.

Depends.
Binding of Isaac is fast paced and replayable so the procedural generation makes every run feel unique.
Don't Starve is fucking boring with no real goal but "survive" with shitty pointless crafting mechanics, and hunger/fear meters that add nothing to the game except make it tedious.

>Early-Access Multiplayer Only

Early Access produces some gems, but the problem with any MP-only game is that replayability depends *entirely* on there being an active online community. If you have nobody to play against the game is no fun. Unless the devs really know what they're doing, their EA game won't have enough content to keep players playing. Even if they do, they still need to regularly release content in order to keep those players interested and attract other ones.

The game may very well run out of players long before it actually gets anywhere. I'm looking at you, Interstellar Marines.

I guess the same goes for indie MP-only games as well, but there's exceptions. Insurgency comes to mind- that's pretty fucking successful.

>Grand Theft Auto 5 is diversity done right
it's diversity not done at all genius

>Gameplay trailers that obviously aren't real gameplay

Why do developers do this? Why are people so stupid as to keep falling for it?

The second question answers the first, I guess.

Early access just feels risky to me as a customer. Devs can legally drop the game anytime saying it's the final version and the only thing you can do in response is furiously complain online.

Exactly!

k

VN
Turn-based JRPG
Atlus
Square Enix (developer)

Whenever I buy something that's EA (which, thankfully, isn't often) I look at its price and content as-is for that exact reason.

If the devs drop it and never do anything with it ever again, will I be content to keep playing it as-is?

I will say that I have gotten a few gems out of Early Access. Door Kickers and The Long Dark are both completed and both great games. Err, I think TLD is *nearly* completed, but DK definitely is. Either way, TLD has plenty of content as-is.

>Over 8 rating from IGN

>Sup Forums likes it
>reddit likes it

damn, guess I cant like Kirby anymore

>Episodic
>Microtransactions

...

>Generic anime artstyle

Into the trash. There are exceptions though.

Ubisoft did this with Ass Creed since 2007

>Exclusive game from Capcom

le ironic trailer done in le 90s style because le 90s were le best :^)

Can't make the worlds greatest omelet without losing a few eggs user.

If a game doesn't work right out of the box without requiring internet connection and patches then its shit

>dead memes in current year

>Less or more than 20 bucks
>Non-PC exclusive
>Multiplayer only
>8-bit style

"A New Take on a Classic Franchise!"

>Game is released
>Season pass gets released same day

So you just don't play games anymore I'm guessing.

> Claiming to be the "next big thing"
> Aiming to earn "GOTY"
> Aiming to kill a popular game
> Claiming to revolutionize a tried and true genre
> Claiming to be "esports ready" or planning to earn a place in the "esports scene"
> "X game's gameplay meets Y game's gameplay"

If a game has any of these in the description:
>Early access
>Open world
>Sandbox
>Survival
>Crafting
>Building
>Exploring
>Voxel based
>Procedurally generated
>FPS with light RPG elements
>Roguelite
>Post-apocalyptic
>Arena
>Zombies