Are there any tactical rpg games that use MMO style raid Boss mechanics...

Are there any tactical rpg games that use MMO style raid Boss mechanics? Standard MMO stuff like needing units to stack up to absorb damage, tethers, enemy placement, avoiding AoE damage.

I think there could be something fun in that. Like managing a raid team against a complex boss in slow motion with some unique unit movement skills or some shit. Honestly just recommend me some SRPG games for my computer.

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Xenoblade chronicles for wii. Looks amazing on the dolphin emulator if your toaster can run it. Think its what you are looking for if you dont mind JRPGs

That game looks interesting enough I'll try it out. Not entirely what I'm looking for. Think something like FF Tactics meets Disgaea but with good boss fights with real mechanics other than does big damage hit.

Bump for interest

It doesn't exist friend and it's a shame

Why not play the only TRPGMMO?

Templar Battleforce doesn't have everything you asked for, but it has some. You can build your characters to be tanks, dps, healers, AOE specialist, long ranged debuffers, buffers/heat management support, etc.

It's a really solid game with loads of content for 10 bucks, and you can get it on your phone too if you want. I prefer PC though.

Here's the character screen. Game works off of an opposed d10 dice system. Strong dice succeed on 6+, standard on 8+.

What is this? Is it good? I mostly just want more involved boss battles in a Tactics game and MMO bosses seem to have the most things I could see translating into the genre.

Like the boss readies some kind of attack during its turn and you have to do something on your turn to mitigate the damage or stop the attack. Like using units movement skills to evade, healers to top off anyone getting hit, tanks to manage adds, having to split damage between different targets, kill all enemies on one turn.

Wakfu. It is free and if you have at least a little social skills, you can do those epic battles and shit. Class system in this game is pretty unique.

>Like the boss readies some kind of attack during its turn and you have to do something on your turn to mitigate the damage or stop the attack. Like using units movement skills to evade, healers to top off anyone getting hit, tanks to manage adds, having to split damage between different targets, kill all enemies on one turn.
Maybe not all of it. There are bosses with armor from the front and little on the side, but none in the back, but have a chance to push you with a donkey punch if you attack from behind in melee.

Aarklash legacy is a single player tactical RPG focused entirely on real time combat. The battles play out like raid encounters with each enemy requiring careful consideration.

The character customization isn't as deep as some games, but it's still pretty good and sounds like it fits your bill nicely.

The most off-putting thing I see is that it's a MMO instead of just letting me manage the entire group myself. Could someone just do jack shit during the players turn phase or just be really slow at deciding what to do?

I'll still try it out though for myself.

Do people even still play Wakfu?

MMO is a loose term for Wakfu.

You can multibox in it rather easily.

it's shit

What game dis is?
WHAT GAME DID IS???

I'd love just any type of rpg in general that had mmo mechanics/difficulty but in a singleplayer or small group setting. Dungeons to speedrun/farm, elite dungeons to try and get rankings on or whatever.

The only games i play nowadays are singleplayer games that i can put a lot of time into but imagine like dragons dogma or dark souls where each boss had 4 phases or whatever or something like dragon age origins but just extremely hard

Wakfu, successor of Dofus.

Pretty dead game, economy is fucked mainly due to massive exploits of the AH, end game is a DPS fest with people ignoring the fight mechanics.

But thats not the worst, the worst is that you can (for money or by launching several instances of the game) play the entire content of the game by yourself.
Do you want to take a fight and get 1/8th of the loot and wait 2-3mins before your next turn ? No, you don't and since the devs are allowing it, this game is not a MMO anymore.

The predecessor is less dead but suffer from the same multiboxing problem and is riddled with bots (the worse i have seen in any game). It also has 15 years worth of content or something, its quite overwhelming.

You should try them tho, you can probably have fun for a few weeks.

How involved do the bosses get? With you saying it's entirely in real time I'm getting the feeling that mechanics would have to be easier as you're controlling multiple characters.

The Baal fight in disgaea 5 is kinda close to what I want. But disgaea 5 ends up all about just maxing out one character to one shot every level.

No reason to do that. If you serious, just pay the money and rent a hero. You can control a party of up to three at one time. They implemented ONE free sidekick, then there is one that you have free-trial for a week (I think they are rotating every week) and if you pay to upgrade companion slot, you can use your other characters. You can gear them up and level up as if someone else was playing them. Plus, each turn is 25 seconds, so if you snooze you lose.
I have no idea what is 'play' for you. But yeah, plenty of people running around.
OK.

>The predecessor is less dead but suffer from the same multiboxing problem and is riddled with bots
This is true and not true at the same time. Dofus is FUCKED because of the paywall. YOU HAVE TO PAY to play the game past level 20. Unless you want your endgame to be killing cracklers for the rest of your life.

What paywall ? Must be new

The fights in general get pretty involved, and the mechanics are at least as advanced as a typical MMO. Gotta deal with positioning, interrupting dangerous spells, making sure the right characters tank the right attacks, etc. Your party is four characters at a time, and you can pause/slow the game for better control as necessary.

I've wanted something like this myself for a long time friend. Think like MMO without the fluff of leveling and general MMO bullshit. Get a group of you and three friends and take on bosses and dungeons for loot and shit to fight bigger bosses. I guess monster hunter is kinda something like that but I don't have or want to pick up a 3ds and can't read chinese.

Honestly I wish spiral Knights could be reborn as a new game without the burden it carries of being a old F2P game. Something about the style of clockwerk robots fighting monsters and replacing parts on then to get better makes me happy.

It was like that for years.

dofus.com/en/mmorpg/why-subscribe

Pausing is good. I'll have to look into this one myself. I thought when you said real time it was just going to be a constant thing of kill everything before it gets to hit you with. It sounds fun and the explanations on what enemy attacks do is great.

never seen that thing, it's been a few years since i've played tho
kind of new i guess

Honestly, it was like from the beginning. Even before 2.0. So like six-seven years ago.

dofus.com/en/mmorpg/news/announcements/271088-dofus-2-0
7+ years ago.

It's basically an inferior Dofus. Dofus would be good if they invested the money it made back in it instead of squandering it on dozens of random projects.

Pillars of Eternity's battle system often felt like an MMO (tank, healer, DPS roles) and it's got some good battles. It's realtime with pause though, not turn based. Best modern tb battle system is Divinity OS'.

The Trails-series is probably the closest you'll get since its a party-based RPG with SRPG-lite combat. Positioning is pretty important in a lot of bossfights, both for healing/buffing and to avoid damage.

I played on that ice island and a bit after that, well over 60, and i'm pretty certain i did not pay anything as i was just trying the game to see if it had become any better.

Chevalier Saga Tactics

Japan-only, sadly, and the developer went bankrupt.

Isn't that the game in the image I posted? Thanks for giving a name to it for me to lookup.

...

Hey that's pretty looking. Could you explain it a bit for us?

just some pixel artist mockup

ahroro is a pixiv artist who did the background
ilsun is a pixiv artist who did the character sprites

That's disappointing. I wish making a good video game wasn't such a difficult task. I feel like I know what I want to play but it didn't exist yet. I know if I was able to make something I likely wouldn't find it fun and only see compromises I had to make due to a lacking skillset.

The closest I can think of is FFT 1.3's bosses.