To progress you have to find the secret passage through the fake wall

>to progress you have to find the secret passage through the fake wall
>the fake wall looks exactly the same as regular walls
>the game never gives you any clue that fake walls even exist and that you should be looking for them

name one visual novel, one platformer, one console FPS and one real time strategy game that did this.

Crash 2 has something like this but it's only a secret area

Cave story in the plantation level

>you won't even find out that it's a fake wall and won't be able to walk through it unless you walk against it for a few seconds

>to progress
>secret only

So not at all the same thing then.

Legacy of Goku 1.

The Namek Temple.

Pretty sure the secret areas are mandatory in Crash 2 if you want the real ending.

Metal Gear for the MSX. The bomb suit is behind a wall and you're given no reason to look there. This happens a few times but not always with a wall.

>secret walls either require hitting OR interacting
Alternatively
>entire area hidden by secret wall

Turok fucking 2

link to the past

>Game forces you to crouch in a specific spot for a few second after acquiring a specific item in order to progress
>Game barely gives you any clue to do this

...

It is established earlier on that knocking on certain walls will make a sound if they are destructible. May not directly tell you about that wall but you definitely know there are walls you can destroy (and how to find them)

WHAT A SHITLOAD OF FUCK

Wizardry 4?

>Game has a whole area behind an iIlusory wall that is behind another illusory wall.

I found it by accident tbqh.

>game requires you to push a block to reveal a door
>no hint in the game whatsoever that you can push blocks

What a bunch of cowabunga shiiiiiiieeeeeeet.

Zelda