You need a degree in Physics to be able to play it, can't even get to the Mun.
Fuck this game
I really like this game but the developers are huge pieces of shit that deserve no money
Gimmie a second to pull an up to date copy from a private tracker and make a magnet out of it.
Here we are, enjoy.
magnet:?xt=urn:btih:5879768e4c8edc55d41631bce384a352395de4b2&dn=setup_kerbal_space_program_2.9.0.12.exe&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce
got SotS1 which is a fantastic gameu if anybody wants too
magnet:?xt=urn:btih:15e17fb662a1a437f25a2c0d10beb13237848ffa&dn=Sword.of.The.Stars.I.Complete.Collection-PROPHET&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce
Getting to Mun is easy, just get to a (non-retrograde) low Kerbin orbit, and start your Munar transfer burn when the Mun appears over the horizon.
Make sure you use the map view to keep from overshooting. Minimus is actually easier to get to and from.
Launch windows for targets farther out are a little more tricky but are usually just view from above, launch when Kerbin and the target are separated at these angles.
>Minimus is actually easier to get to and from.
Only if you're aware to launch at a different inclination which I think a decent few people don't know about and end up having to correct their inclination at a later point leading to some deltaV loss.
Landing on the mun is always the worst when you get used to ez minmus landings.
>but the developers are huge pieces of shit that deserve no money
Why though?
Eh I can get to Mun and Minmus but I can never return or land on them, I always run into fuel issues and the wiki is shit tier when it comes to rocket design
Lmao it's like this thread isn't even speaking english
I'm bored. Want a step by step tip?
>You need a degree in Physics
no all you need is more fuel__________
なさけないよね
thank you op, for once after a while,, user delivers.
>finally make a SSTO capable of landing on the Mun and returning safely
shit, what do I do now?
Pirated the game
No simple fucing instruction
Like click this then click that
Don't know what any button does
Then. Deleted system 32
Actually piloting the rocket is simple enough, I just can't make a rocket that can either land on or return from Mun/Minmus
I'm not OP
JUST LIKE MAKE ROCKET
Show pic of your rocket. The complete one not just the lander.
"‘Welcome to Squad; we pay you like shit, then fire you when your work is finished so we can just take it over,’ former media director PDtv says of $2,400 annual salary "
Eh unfortunately I uninstalled the game in my anger
But I didn't even have a lander, it was a Mk1 Capsule, with a T800 fuel tank+reliant engine, and to the T800 tank I coupled 8 T800+Mainsail engine stacks
so what's more effective for return missions from other planets, using a lightweight disposable lander and the actual RV stay's in orbit or sending a heavy lander with onboard mining and fuel converter?
Doing things the Apollo way is easier. Practice doing orbital intercepts in low Kerbin orbit. Do two launches if you need to.
>But I didn't even have a lander
well, that's your issue there
the more powerful rockets have a lot of mass to them, it's much more efficient to not land them if you're set on using them and instead use a lightweight lander and later redock with your rocket
>Eh unfortunately I uninstalled the game in my anger
..........
>But I didn't even have a lander, it was a Mk1 Capsule, with a T800 fuel tank+reliant engine, and to the T800 tank I coupled 8 T800+Mainsail engine stacks
Everything can be a lander. You just need some imagination when building your shit.
Depends on what you prefer or what you're doing but lightweight stuff is better .you just need to good at intercepts.
He does not need a lander. That's actually my least priority to research when starting a fresh game.
SSTO to Eeloo and back
There's a lot about this game that I don't understand, but getting to Mun isn't that hard. It's been awhile since I played but basically you want to build a staged rocket that's all fuel. The tri-adapter is good. I think you can do something like: command module -> small fuel -> small booster -> separator -> fuel -> fuel -> fuel -> booster -> separator -> tri-adapter -> 3x (fuel -> fuel -> fuel -> booster). Burn straight up, and when you run out of fuel keep coasting upwards. As soon as you're about to fall, jettison stage 1 and burn until you're reaching the apogee of your orbit (the apex). At that point, turn the rocket parallel to the planet and burn to expand the orbit around the planet. The UI will tell you which way to burn (you're looking for anterograde). Now you have a rocket in orbit. Keep burning until the orbit intersects with Mun, then do an orbital transfer by burning retrograde to shrink the orbit around Mun.
At some point you probably have to jettison stage 2. If memory serves you will need to jettison stage 2 before transferring to Mun's orbit. If you want to land on Mun, use the exact same design but put another stage separator and movement thrusters on the command module. You will want to shrink the orbit around Mun while moving parallel to the surface. To come in for a landing, just burn thrusters in the opposite direction to slow your descent.
From there you can experiment with landing rovers on Mun or landing a relaunchable lander, then launching from the surface of Mun and rendezvousing with the orbiting rocket before returning to the Kerbal launch pad.
Thanks, going to try this out now
if you are too stupido to get shit right just follow these ez steps
>don't play career you cuntvag
>play science on easy like a bitch
>get KerbalEngineer mod, it shows you your DeltaV
>deltaV is not speed you fuck, it's your maximum potential change in speed
>space travel is fucking different you wankstain
>use 13375.de
>basic math, add the deltaV from surface of kerbin to surface of whatever, then surface of whatever to kerbin low orbit
>add some more deltaV because you're not optimal, idiot
>don't go over 300m/s in atmosphere you mongoloid, you're wasting fuel
>learn the optimal trajectory and speed
>actually just ignore that and get MechJeb and use autopilot so the game plays itself
>save you idiot, F5 is for "quicksave", F9 is for "oh mama i have fucked up"
>use the manouver editor, jesus fuck
>save before landing on mun, crash into mun - now you know how high the ground is
>land that bitch
>fap
>get a sub-orbit
>aim for the earth
>youre now buring in the atmosphere you idiot you were supposed to slow down before entering
>try again idiot
>?????
>PROFIT
The worst part of this game is how badly optimized it is. Does it still have random crashes?
Only if you install shitloads of mods which is the only way to play so yes
Also, it's made in unity so they literally cannot do anything to optimize it since Unity doesn't support C++ pointers
Watch Scott Manley.
hullo
Performance is still limited by PhysX only allowing one physics thread per craft, but the 64-bit version works now, so there's no more memory limit crashes anymore.
The original devs have all left, but the new crew has done a pretty good job polishing it. Crashes are pretty rare unless they're caused by some janky mod you're using.
scott manley here
Maxmaps saved the game.
You can get to the moon without using any guides or navigation, are you some kind of special retarded?
Today I will be exploiting physics to reach faster than light speed on a ship under two tons with no engines in less than three minutes.
Now you know where the term 'rocket scientist' comes from
1. Install Kerbal Engineer Redux
2. Build a rocket with about 8000 Delta-V and a thrust-to-weight ratio of at least 0.3(on Kerbin) for the stages that will be landing/taking off from the Mun.
3. Launch into equatorial low Kerbin orbit.
4. Wait until you see the Mun rising on the horizon.
5. Burn pro-grade until your apoapsis touches the Mun's orbit.
6. Coast until you enter the Mun's gravity well
Watch this to learn the lingo and basic concepts.
youtube.com
>tfw to intelligent too be good at Kerbal
>tfw you're just trying to play with your autistic spinny toy and your dad barges in and starts doing math for the internet
You mean Scott I use mechjeb Manley?
Scott I cheat Manley?
Scott I edit the hell out of my videos so it will look cool Manley?
Scott F5/F9 Manley?
Is it really that hard? I spent a few hours playing it. Seemed simple enough getting the staging and tubing right such that you can have staggered rocket stage ejection and then pointing the nose spinward to get into orbit.
My actual physics degree didn't help with much else that I tried. The hardest part was getting the rockets flyable such that the nose wouldn't drift in the wrong direction and cause the whole rocket to start spinning.
Underages and autists please go. You don't belong here.
That is contracting work in general: do you job, and get out.
Half the problem with modern software development is technical wizards with the business acumen of a lemming.
Not trying to blame the victim here, but it when it comes to being a contractor or dealing with work of that nature:
1) Have to know the people you're getting into bed with.
2) Have to know when to walk away
That isn't to say the people behind KSP shouldn't get fucked for this, they can and should.
>That is contracting work in general: do you job, and get out.
Nah fuck off.
>degree in physics
>being this retarded
All you need is a big engine, a load of fuel and capacity to make something aerodynamic. If you want to start minmaxing you gonna have to start doing some simple equations though. But even there's probably tools online which basically do that for you.
Nothing is stopping you from signing up for a big, corporate machine. Different strokes for different folks, m8e.
Git gud
Thanks user, fuck those space Mexicans
>calling someone underage and autists
>linking family guy
>Youtuber fanboy
I R O N Y
He only uses cheats and save states to save time when making videos.
After you've played so many hours, the basic gameplay of waiting for launch windows, getting to orbit, and doing hohmann transfers is no longer challenging.
Building wacky/complex stuff is still fun though, so you spend your time designing stuff and then just cheat it to your destination to see how it performs.
>Not watching Scott Manley
git gud faget
>autism: the post
squad made a great little game but at the same time fuck up perpetually
>mexican game devs
>Sup Forums then
Games are too easy and hold your hand
>Sup Forums now
Games are too hard and don't hold your hand
What went wrong?
this. I'm 800 hours in and transfers are fucking boring and easy. the only fun I get now is with planes (SSTOs) and huge fuel relays orbiting mun.
Well they are mexicans, they really expected to be well payed for their job? lmao.
>working 40+ a week and getting payed like shit
Well, welcome to Mexico, what did they expected?