Have you ever played this, user? I'm ten hours in and I wish there was a Silmarillion game made in this format.
Have you ever played this, user? I'm ten hours in and I wish there was a Silmarillion game made in this format
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no one cares grandpa
It was alright. I wish that they had dropped the Knights Family storyline and just fleshed out Gustave's more, since neither one of them feels complete. And I never managed to make it past that one strategy map where you have to hold the line against the Fake Gustave's troops.
The art style, story presentation, and soundtrack were fantastic, though. I wish we had got more games that use that pseudo-history book style of narration.
Yeah, I played it, probably the most approachable SaGa game for people uninitiated with the series, outside the Gameboy games, which have other archaisms associated with them that might turn people away.
It's got a nice blend of politics via Gustaves story and usual RPG save the world from an ancient evil from Wil's Story
Hope your anus is prepard for this part when you finally get to it.
You know something is bullshit when the FAQ for that part of teh game says that even witht eh right strategy you still have to get lucky to actually win.
One of the hardest final boss I ever fight. I literally have no idea how beat a fucking egg
Just get good, someone else had this problem a couple years back, and I was able to beat it with this honestly only moderately prepared team.
I think the trick was taking out the elemental bosses before the final fight to weaken him.
I literally cannot exit the final dungeon to get my preparation. What do? He always BTFO my LP. Do I need to defeat all those elemental monster? They are strong as fuck. I usually just ignore them to conserve my strength.
Let's be honest, for a faggot Gustave XIII was a pretty cool guy. Probably the coolest faggot in any video game.
There's 2 that you can fight as a party instead of leaving a member behind to solo them, I think it's the Ice and Fie ones.
You should fight those.
But yeah, giving the player the ability to save after entering the final dungeon, which is a point of no return, is kind of a low blow on the developers part.
Makes it a pain in the ass to "level up" even though SaGa games don;t have traditional levels
did anyone like this game because it felt like all these events were connected even though they happen across two different stories and 3 different generations?
Although, I haven't played in a while, what was the point of the Gustave storyline? I mean, most of the story was based around the knight's family being treasure hunters and the egg right
Gus' storyline is the real draw, no doubt about that.
Great game with probably one of the best 2D visuals on the system. Shame we get don't get enough generational games, though.
Gustave's story is kind of like a failed romance of the three kingdoms.
He tried to unify most of the world under his banner, but ultimately failed due to dying and not leaving a successor with the same vision as him
His plot is mainly political while the Knight's family is more the typical RPG romp.
Though it's important to the Knight's story because the power vacuum that Gustave leaves allows the Egg to assume his identity for it's own ends
I don't really remember the egg all that much. What was it?
How did gustave even die? Wasn't he near invincible? Did Ginny's father die too?
Legend of Mana, which I think was also made by by the SaGa team, has a similarly well done aesthetic
was gustaf the true successor as he could wield the fire sword?
Gustave dies in a Xbox hueg monster wave, which is implied to be caused by the Egg's influence on the Insect Monolith, given the year it happens and the type of event it is
Ginny's father Rich Kills himself in the Insect Monolith so the Egg can't control him, which is how the egg gets there for the above to happen
The Egg isn't well explained, it's a sentient artifact from a bygone civilization.
It's really powerful, and it's also amoral and only cares about itself.
>What was it?
Tolkien-esque evil object, it's like the ring in that it has a mind of it's own and corrupts people's mind even the ones with the best intentions or those who only seek to destroy it
>How did gustave even die?
Hahn Nova was overrun with orcs n' shit. Him and the Assassin dude have a heroic last stand but eventually die. Their bodies were never found only his broken sword.
> Wasn't he near invincible?
Against the anima establishment, not really against 100,000 orcs
>Did Ginny's father die too?
Yes, he died trying to destroy the egg, he failed.
how do you guys remember so much about this game
The Saga team came in and helped complete it, I don't believe that started working on it from the get go. LoM had some sort of production/development trouble that I'm not well informed about.
It's only been what 18 years, it's not that long to remember a story.
They played it and remember it. It happens when you play games, read books, etc. You remember things.
Actually, I say that, but what actually seems to happen is some people have brains things stick to, and other people will watch/read/play things and forget them five seconds afterward. I imagine there's some middleground in between the two extremes.
The SaGa games have the worst story. Be glad OP that you are playing probably one of the better ones.
Tips for the elemental battle in the last dungeon. You just have to survive for 15 turn in order to win. Knowing that make it tremendously easy. Just keep defending and healing to win.
BS. I fought the Egg for God know how many turn before he slaughter me.
He didn't say the Egg, he said the elemental bosses before the Egg
>SaGa games have the worst story
Nah. People say the same thing about LoM but I prefer it to any Mana game regardless. The SaGa series is fairly solid. Frontier 1 and 2 especially have great stories. The PS2 RS remake is beautiful and lovingly told and Unlimited SaGa isn't as bad as people try to make out.
what was the saga frontier 1 game story about? All I remember is losing as blue and having to play as red
I have a really clear memory when it comes to PSX-era RPGs for some reason. Probably because when I was in middle school that's all me and my friends ever talked about. We'd get into heated debates over the meaning of Xenogears during lunch, or argue about how exactly Chrono Cross was related to Trigger.
Burned that shit into my psyche.
Frontier has like... 4.5 out of 7 good stories.
They would all be good, but the one that's suppose to tie them all together, Fuse's scenario, got cut from the actual game.
So as it stands, Lute and Riki's stories are both kinda non-sequiturs with poor pacing.
Actually, pacing is kind of weak overall outside of the incredibly linear stories like Red's.
Well, might as well just ask here. I need help for The Egg. I still can't beat him after all this time. I am sure I deal about 200k damage to him yet apparently that was still not enough. Just how many fucking HP does he has?
See, that's the thing, Frontier 2 is an odd ball. SaGa games are typically non-linear and have you choose from one of several characters. For instance, in SaGa Frontier you can play as:
1. A girl who gets hit by a carriage, wakes up in a castle, lying in a bed shaped like a coffin. When she goes out to explore, she's stabbed and falls over dead. She wakes back up in her coffin later, fully healed. She's kept prisoner, told she is to be the lord's new wife, one of several, and you the player are left to help her escape. When you do escape you find it's been a very, very long time since your accident with the carriage, most notably when your character tries to go home.
2. A guy that becomes a super hero.
3. A robot that's lost its memory and wants to regain it, so that it can complete its mission.
4. A girl who is framed for murder, and must escape prison and track down the people responsible, including the real killer, not to mention clearing her name.
5. A bard who leaves home, seeking adventure, only to get up caught in a plot involving his long lost father.
6. A magic user who seeks to gain all the magic in the world, in a world where if you learn one type of magic, its opposing type is lost to you. He seeks to do this, as does his brother, by killing his brother in a magic duel, and gaining all the magics his brother learned, as his brother can only learn the magics opposite those he learned. If you lose, you continue the story as the brother you were trying to kill.
And so on.
I've left out the specific details, the endings and such, but the devil is in the details.
Too bad Fuse's scenario got cut out. Asellus easily has my favorite storyline. I go back and replay it quite often.
Was The Egg really that hard?
A goddamn lot.
Honestly, if you did the optional stuff to get extra quells, you should be able to beat him with any party that can get to him.
Over the course of the story. Johan and Roberto come with all the techs/spells respectivly that you'll need so you can just cannibalize their knowledge for the rest of your party.
If you didn't get the optional gear, and you saved in the final dungeon, you might have to start the whole game over to beat him.
Yes I'm serious.
>Asellus easily has my favorite storyline. I go back and replay it quite often.
It;s really too bad that you're given 0 fucking direction on how to advance her story.
You can spend eternity going through the motions of her early game and never be given a hint about what you're actually suppose to be doing, because the game directs you towards a literal loop.
I have no idea about this supposed extra quell and gear. How do I get them? Are they really that good? Yes, I did save in the Final Dungeon. I have no idea he can be so badass.
The optional gear gives a lot of stats and elemental affinities that are very hard to make up for given how difficult it is to level up in the final dungeon.
Basically there's a few optional areas you could have gone to, and a few pieces of gear in mandatory areas that you can miss, that carry over from party to party, and are unbreakable, have good stats, are often dual element, and sometimes have useful unique abilities (like the Eternity staff in a pic earlier in the thread)
Really? I found Asellus to have one of the most linear stories. The castle section and everything leading up the the escape is quite on rails, save for a few side areas you can choose to explore or not, plus a grinding spot . . . which . . . in this game you shouldn't.
Now, after you get out of the castle I know people have trouble, but, given her main reason for getting out of the castle is to get back home . . . it really shouldn't be that confusing. Once you do that, the rest of the steps present themselves gradually or through exploration.
No, I just don't see getting lost or not knowing what to do on that one.
Should I play SaGa Frontier 1 or 2 first? I hear they are quite different.
SaGa Frontier is a SaGa game. If you like SaGa style games and their non-linear leanings, play it. If you don't, play SaGa Frontier 2, which is very good, but it's nothing like a typical SaGa Game in story structure or characterization.
What is Johan the assassin story supposed to be about? It seems so random
It's more SaGa-esque than the gameboy games, in that it still has Battle Rank, sparking arts, LP, ect.
The real SaGa game for people who don't like SaGa games is Final Fantasy Legend 3
youtube.com
It's about the exploits of my Ragnarok Online character.
Most of the quell weapons also have good enough stats to last the rest of the game when you find them, giving them the triple properties of being unbreakable, being a good weapon in itself and being an item you can draw elements from.
Definitely worth going out of your way for.
I'm still salty they shafted axes so hard.
Not a single quell or steel axe, and no I'm not counting that shitty golden axe with low attack power.
Better hope you've been saving those chips if you like using Primiera.
if these games are so good why are they so hard
They're for the advance JRPG player, if there is such a distinction.
You don't recommend them to noobies.
are all of those stories intertwined like in frontier 2
Funny enough I was a jrpg noob when I started with SaGa Frontier.
I rented it along with another game, ignored Frontier until the last day of rental at which point I forced myself to play it because hey I payed for the rental time I'm going to use it.
The game seemed weird and confusing, but also mesmerized me and instantly hooked me.