Why can't games make wizards n shit look as fun as they do in other media?

Why can't games make wizards n shit look as fun as they do in other media?

Other urls found in this thread:

youtu.be/Bh7LJtd-bt0
youtu.be/dbxB5lyCLFg
youtu.be/M2qmPbQRnrY
youtu.be/qvpxOiDrekI
youtu.be/GmDzng0xwcU
twitter.com/NSFWRedditGif

Play magicka with friends.

>that feel when the best Moba is Magicka wizard wars and the game will be forever dead.
It's a really really bad feel. Nothing is more satisfying than stomping someone who has objectively better gear than you because you're a better wizard

I have. It's not the type of wizard game I want.

Is there a game that actually does do those magic circles?
The only one that I remember doing something similar to this is TERA and arx fatalis

>memorize these 1000 button combos and spam them as fast as possible; the game

Would Bayonetta count?

Because the whole point of wizards in other media is that they are insanely overpowered and just show up and save the day with their sick ass wizard explosions n shit.

Doesn't work from a game design perspective.

witches > wizards

You mean when she summons the beasts? Thats not exactly orthodox magic

Is this a TTGL reference???

>Doesn't work from a game design perspective.
>hundreds of games where you fight gods and other such equally overpowered shit
nigga

Game devs are just fags who can't make a magic user that isn't, uhh, stand still and wait 5 seconds to cast this fireball.

holy shit little witch gets mechs?

Fire emblem

What the hell? I always thought this show was just your average cute girls doing cute things anime.

this is Trigger we're talking about here

>Thinking LWA is a sol moe show
How can you be this dumb

Never expect average from TRIGGER my man.

And the.... Hair tentacles? they shoot out of magic circles.

BDO wizards/witches are a blast to play.
Base:
youtu.be/Bh7LJtd-bt0
Awakened:
youtu.be/dbxB5lyCLFg
youtu.be/M2qmPbQRnrY

Then there's sorceress and dark knight who are melee/magic hybrids.
youtu.be/qvpxOiDrekI
youtu.be/GmDzng0xwcU

Is it good?

It is. 8/10, better than most shit.

>Spam Stone Armor and Ice Sword
Yeah no that game makes magic boring

This totally not a shillpost

The problem is that the shit you want to do with magic isn't going to be possible because video games will never be able to fully recreate even a fifth of the possibilities unless it's some kind of RPG where you just click the option you want.

He asked for cool wizards. BDO does good combat. It doesn't do handholding though, so people tend to drop it.

Most people probably don't have computers that can handle it anyway.

It's a game for wizards, not peasents.

>It doesn't do handholding
More like it doesn't do anything at all.
>here, have this cool combat system and fun classes
>thanks, what do I do with them?
>uhh, grind mobs

Not my fault that every single campaign in the Magicka series is easy to cheese through. Besides the games themselves aren't even fun, the source of fun comes from playing with other people at which point you don't even need Magicka in order to get that fun.

>playing with other people
You're no wizard.

D&D games like Neverwinter Nights and Baldur's Gate have some very varied and overpowered magic. But it's not as fast or flashy as in the webm, of course.

I thought the spells in Black&White were really cool

Dragon's Dogma has some amazing looking spells.

DD is the epitome of "Hold my beer, I need to cast this" wizard. At least for pure wizard antics, the hybrid classes are great.

Mage's are dope as fuck in Dragon Age Origins.

>want to play wizard in RPG game
>MP is absurdly scarce
>you need to rest seven years before using spells again
>at the start of the game you have like 1 spell and it is a generic magic dart thing that looks boring
>all cool spells show up only at the end of the game and you barely use them

what's her name Sup Forums

...

Man, I can see the frame drops in my mind.
The PS3 wasn't built for this.

But you do feel like a wizard

DD is flawed, but I still love it anyway.
DD2 never ever. ;_;

>playing the game alone not fun
>playing the game with people is fun
>conclusion: people are fun, game is not fun
>playing the game with people without the game is fun
wat?

I think he just means any game is fun with friends, so why play Magicka together if you're going to have fun anyway.

its basically a season of OVAs with a few multi episode arcs sprinkled in, overall an 8/10

The most fun I've had playing a "wizard" was in a Garry's Mod game based on Nox. Duels with other wizards were an epic dance of teleporting, spamming magic missiles, reflecting projectiles, disintegration beam sniping, erecting barriers, dispelling, dropping meteors and so on.

>trigger
Of course it is, they only thing they know is reference other things and themselves.

Kingdoms of Amalur is the only western game I can recall where playing as a mage actually felt impactful and dynamic, because your animations and attacks change as you progress up the tree and they even turn your basic "dodge" movement into a blink.

The rest of the time, mages are typically treated as your D&D-style Vancian Magic caster except without the freedom of roleplaying allowing you to do some wacky nonsense on the fly, so all you get is "throw fire/lightning/ice at the problem and hope it goes away". Arcanum is the one that did the closest to doing it well. If an NPC has an information you want, you can more often than just just kill it and raise the spirit through necromancy to interrogate it, even.

As for Japan, they typically do an amazing job of making magic LOOK great [Final Fantasy and, ironically enough, Castlevania are two examples to spring to mind immediately], but I don't recall any action game where you actually PLAY a spellcaster going off to fight enemies with crazy spells of that caliber.

>The rest of the time, mages are typically treated as your D&D-style Vancian Magic caster
But that's wrong.
D&D style casting is FAR superior to what we get "the rest of the time". There are plenty of utility spells and overall a hundred spells or more to pick from. Magic is strong and impactful and you don't waste it to kill a wolf.

In most games you get 10 spells and you'll probably end up spamming 1-2 of them every second. That's your typical game in most RPGs.

That's what I meant by "without the freedom of roleplaying allowing you to do some wacky nonsense on the fly", actually. Because all the utility spells you can have in a tabletop setting are more than just a little reliant on a DM to judge what their logical effects and consequences on the world would be, and you don't get that in a videogame.

So devs start with a D&D-style caster, look at the list of possible spells, and go "okay, we have no way of implementing a spell about creating a flying rope that isn't just part of a scripted sequence, making an object weightless for ten seconds also isn't very relevant because our game isn't physics-based, creating imaginary money would screw up the in-game economy, etc. etc. etc. Alright, just pick the fireball, the pool of oil for a temporary stun, and maybe the invisibility, we're going to ditch the rest".

d&d style is terrible for games because it depends too much on extra information provided by the player and the setting, the nice thing about d&d spells is how they interact with the rest of the game and that is limited only by the imagination of the players
pc games are very limited in that area so you lose what makes the spells interesting and you're left with generic fireballs and so on

There is still a big difference between most games and the classic D&D games. As I said those games actually had 100-150 spells implemented, while your common RPG has 10 or less and they are mostly going to be purely elemental damage spells.

Even without world interaction and extra information D&D spells are great. Lots of unique spells instead of just firebolt spamming.

Just curious what aer some examples of those unique spells you're talking about?

Meh, all that beam shit ain't interesting.

Good steel is always better.

The entire magic/antimagic battling toolkit:
Protection spells like spell turning, globe of immunity and the counter spells like spell thrust. So you actually need specialized spells to fight a mage.

Actually strong anti-melee protection like mirror images, stoneskin. Usually most games give you +10 armor buff spell and you're still squishy as fuck.

Spells that turn you into a good melee fighter, like tenser's or holy power from cleric toolkit. These are disappointingly rare, most games don't want to let a mage to buff himself and go melee.

Death spells and Harm. Almost nonexistent in other games since they are hard to balance.