Just bought this, what am I in for Sup Forums?
Just bought this, what am I in for Sup Forums?
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Walking
pretentious shit with no gameplay
impossible to beat without a guide
There is no other game like this one, it's something completely unique, therefore it will take a while to get used to it and figure out what the fuck is going on.
And if you have ADHD or short attention span then don't even bother because there is a lot of slow walking
Sounds cool, I'm always down for truly unique games. Is it scary or just oppressive?
Logic puzzles of the patho variety.
it's not scary, it's distressing and depressing.
Bad translations, terrible gameplay, """atmosphere""", and pretentious story. a.k.a the typical storyshit not a good game.
>typical
there is nothing typical about pathologic, it's the only one of its kind
kys
honestly that's a little more upbeat than I imagined this game would sound
It's a walking simulator, and there are tons of them out there.
Have you even gotten past Day 4?
>pretentious
What exactly makes it pretentious? The story is fairly simple in of itself.
It's pretty much a first-person VN. Don't expect Silent Hill.
Pathologic is a game where you have to choose between following up on promising information or breaking into a house to ransack it for food and medicine. it's a game where you either give a woman some medicine to ease her suffering even though she's terminal anyway or stab a little girl in the face with a scalpel and take some bullets from her body so you can postpone your own death. there's no "moral choices". there's no good or evil. everything's ed and everything hates you and everyone around you is going to die and the few who don't are going to lie to you and use you and force you to do theirfor them.
you aren't going to have fun. if you're looking for a game that rewards you for doing good, look elsewhere. the most reward you'll get is not being as hungry after you eat some bread, which is important because otherwise you'll die. you get hungry, you get tired, you get sick, your clothes fall apart, your food goes bad, your weapons break, and as the people around you begin to die you scramble to stay one step ahead of the Plague. every second of every day counts, because it's a second you could be spending in any number of ways, and those seconds are seconds not spent doing something equally important somewhere else. all you can do is hope to survive one more day and find a cure, or an answer, or a reason to keep playing.
in an industry where the maturity of a game's story is measured by how many sex scenes it has or how many times "this choice will be remembered" pops up in the corner, Pathologic stands out as an awkward tumor ― awkward because, in spite of its deceptive appearance, it is in fact the only part of that body that has not fallen victim to the cancer.
Oh shit another pathologic thread on Sup Forums? someone have that image of all the actions you can do on the day like getting food from many ways and what options you can pick on the infected areas?
You are going to be a plague doctor tough you won't do many medical stuff, mostly walking around and finding out how the disease spreads and everything, also just a little tip. the very same moment you get infected reload another save and try again.
The remake ever come out?
>soon
I dunno. I autistically spreadsheeted my way through the game to optimise color, ended up getting Ordalia and Sleeper by Cycle 7, and proceeded to roflstomp my way through the brothers.
Wait, shit. That's the other Icepick lodge game
Disregard me
>when the game tells you to go somewhere but doesn't mark it on the map anymore
holy shit why? i can't remember what place is each little part of the whole city.
Get to day 4, in the beginning everybody speaks in cryptic bullshit language so you won't know what the fuck they're talking about, but after a while it all starts to make sense
The town's ever changing nature is also another factor which make Pathologic so immersive and so emotionally draining. It's a cliché of Pathologic reviews to use this sentence, but: much is talked about in open world games in trying to create a "living world", whereas Pathologic does the opposite: it creates a "dying world" and by doing so creates this incredibly lively and riveting environment. Day by day, different areas become infected - different characters are introduced and react through different events. Riots begin to happen, military men with flamethrowers come in to stop the infection spreading. The sand plague becomes more and more potent as the days tick by and the town, its economy and its people begin to become more infected and more panicked as a result.
And this unyielding tension is only added to fantastic ambient soundtrack and the drab but fitting art design which all creates this amazing and utterly unique atmosphere.
Pathologic isn't just about building atmosphere therefore by reaching a certain point in the narrative and then a cut scene happens. Pathologic isn't an interactive film, or an interactive tv show, it's interactive theatre - it's about watching a slowly decaying town in front of your eyes and trying to survive yourself within that! For every minute I spent with this game I felt the muscles in the pit of my stomach tighten - it made me feel extremely tense, guilty and dejected at just trying to survive. It is one of the most emotionally draining experiences I've ever had in just about any art/entertainment medium.
It is a stresful game and after a while everything starts making sense
Any tip in how to earn money?
It's a great experience if you've got what it takes to enjoy it. That means the game is definitely not for everyone.
Pick up garbage, trade the garbage to children for bullets and medicine, and then sell what you don't need.
Robbing houses is also a good idea.
whatever you do don't sell any shmowders or panaceas, they're essential for the ending
shit now ill need to restart the game because i found only one shmowders, at the beginning of the day[ 1/spoiler]
Dropped it when i found out i had a time limit
what day are you on
5 i guess "the day where the bachelor decide to fight it" or something like that, i have to find the other doctor because he was arrested.
you'll find more shmowders
was afraid for a second there, other thing, is it a wise thing to get inside houses with looters? they drop a good amount of money but i have no idea who buys crowbars.
Russki phylosophy.
Guards
the hunchback and the barley the barber quests will give you so much money you wont have to worry about it for the rest of the game
I let the hunchbacks daughter die before completing the quest. So I had to kill him before he burned down the Apiary.
Pathologic is very obviously a bad game.
However It could've been a great novel or television series.
hate the game a little cause the story goes from fighting a virus to "it turns out nothing is real and your player is a puppet"
Where does it say to go?
fixed
Simon Kain did some things wrong.
>mfw finishing the Bachelor play through and then playing as Haruspex
The gameplay is important especially the survival aspect, but also the decisions you make
I get it
Seeing all the events from a different perspective is awesome, you learn so much. In Changeling story you learn even more crazy shit.
Important? Sure. It's bad too.
How are the survival mechanics in Pathologic bad?
Similar to Alpha Protocol in the sense it's a great experience but the build quality is shithouse
Man I hope the remake does make it out this year. I'll be surprised if it does, to be honest, but a man can dream.
show me a walking simulator with this level of immersion, narrative, and atmosphere with real consequences to the story
Was referring broadly to "the gameplay" there
Walking, lots and lots of slow walking. The story is interesting, but when I remember the amount of nothing I had to endure to get more bits of the story I wonder if it worth it.
fpbp
JUST GIVE ME THE FUCKING SHMOWDER
the best walking simulator in existence
that's not QWOP
Game was ok then great when you get into the mystery and then the game is ruined by the true ending where you learn nothing matters.
Shame it had potential.
A good game.
Shame about Vladeworth, though. Does neo/v/ even remember him?
>he can't understand symbolism and metaphors
Plebs are real after all.
>Entire game is a metaphor for dealing with the death of the child's grandfather
Yeah so deep user.
>arsonists appear
>first thing I see is a kid getting accidentally burned alive
>those gypsies with the knives increases their numbers by ten-fold
>Went from a relatively comfy slav town to a fucking zone war
>All of that before the military arrives and when that happens the games gave me the most depressing vibe I have ever felt out of any videogame
I would recommend on playing it, but man you will feel drained, tired and depressed by the end of it.