Is there a such thing as half an A press? The controller's input is binary, it's either a zero or a one...

Is there a such thing as half an A press? The controller's input is binary, it's either a zero or a one. Can there be three options for a Boolean value?

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You’re thinking in values for a physical action. You’re not doing it right.

why wouldn't I be thinking in values when the entire rest of the video is coordinates and yvelocity and such.

What kind of retard says 'I pressed and released the button' instead of 'I pressed the button'?
No one, because 99.999% of the time the two are synonymous.
When you encounter a situation where suddenly they're not the same thing, you need to be more specific about what you're doing.

Since we know that 'press' usually means 'press and release', and we're only doing half of it, why not call it a half press?

It's obvious what's meant, only an unironically literal autist would be unable to move past something completely irrelevant like this.

>stop reading Sup Forums for a couple days
>the next epic is released
I'm sorry I missed the reaction.

>Since we know that 'press' usually means 'press and release', and we're only doing half of it, why not call it a half press?

Because it's not a 'half press' no matter what you want to call it. It's a press. End of story.

Exactly, it's binary. A zero before the press, and then pressing the button once results in a one and then another zero. So if you change the state from the original zero to one without returning it to zero, you've only completed half the press. Simple.

no such thing

a button can be pressed or released, and the time between a press and release can matter, but once you press it, you have performed a full (1) press

Ok fine, how would you differentiate between the two then?

A half A press is just the name given for when you start a section while already holding the A button and are counting how many A presses you did.

It could easy just be "I pressed the A button 4 times and held it when i started the level"

It's funny, from a programming background a half press makes perfect sense and I never saw the controversy. You can catch a down event, an up event or a full event with keys or clicking and with a touch screen you can catch touch, release and hold. These things seem second nature to me, but I can see how at first it seems weird that so many things can be related to a single button.

So I guess the release should count as a press as well then, or should it be ignored?

the process of a "press" is pushing the button down. it goes from zero to one. that's it. if it were called "press hold and release" then it would be correct to say "half a press hold and release". but since it's just called a press, there's no way to subdivide it further.

When A nigga watches the video explaining what a half A press is and then pretends they don't understand it.
He is talking about presses in a single stage in the context of a full game run.

It's not your programming background, it's the fact that as someone who isn't autistic you're able to deal with the English language not being literally perfect.

no, it's just called a release. the press is pushing the button down, the hold is holding it down, and the release is letting it go.

A meme press is a meme press, you can't say it's only half

It's actually two-thirds of an A-press because you have to press and hold the button. That constitutes two out of three parts of a full A-press.

T. Tj "henry" Pelosi

So counting presses and releases would satisfy you autists instead of just calling them half presses?

No one gonna post it?
youtube.com/watch?v=UnU7DJXiMAQ

a release is a release
its literally the opposite of a press, thus cannot share the same term

Programmatically, yes, the half-press is possible. That is unless you don't consider a press outside of a level as valid input. Then that means you think he beat the level in 0 or 1 presses. And that's up to you and I won't argue it. But then you concede that no one will ever beat the level in more than 1 A press.

I like listening to Ulililia talk about completely pointless banal shit like "oddity #7 you can get on these hills" but pannen doesn't do it for me and I'm only really interested because it's mario 64

Is that weird or what

Nothing can satisfy an autist. They live for OBJECTIONS!

Interesting

programmatically, no, the half-press is not possible. the input is a boolean value. it's a zero or a one.

The point of the naming convention is that it's under the context of an entire run of the game completing in as few A presses as possible. In the context of doing a single level, it would be 1 A press, but in a much larger context, it's half of a press because the first half happened before you enter the level.

NO THERE FUCKING ISN'T

What if we called them "held" presses?

In the context of a run where you're trying to beat something with the least possible amount of pressed, it does make sense when counting them

honest question: what actual "advantage" is conferred by not releasing the button that it should be considered "fewer" presses in the context of the game

You haven't watched the video. The half-A press comes from the fact he enters the level holding A and gets the benefits that holding A gives. And with your logic, that means he beat it in a 1 A press but then that means no one can ever top that on any level. So why are you ever arguing it?

I think if you look at his point, it's a decent argument. Because if you have to consider his inputs outside of the painting, that means you have to consider ALL outputs outside of the painting. Which eliminates the challege of minimal inputs all together to from the start of the game.

>henryfags still going at it
youtube.com/watch?v=APo7805Yzhk

>pannenkoek explains in detail that a 0.5A press is merely a notation
>I have to share a PU with these anons

>So why are you ever arguing it?

because it's not half an a press you moron, it's one. but we still have idiots running around saying half an a press is possible.

I've known about this meme since it started, but what is the actual purpose of the half A press? Does holding down A make Mario more floaty in the air? I don't get it.

I mean you are looking at it very simply with disregard to the events in the level he is trying to beat.

And that's even with a boolean. An A-Press to you is a press and release. This means it's a low to high to low. However, he enters the level on a high state. So all he ends up doing is releasing A. Which is .5 of the transaction of a typical A press.

People like you are the reason why he had to make the lengthy explanation and its hilarious that you still can't follow a basic explanation.

Just like the classic games, yes. Especially in instances where you bounce off of an enemy, you get more height on the bounce.

Watch the fucking video, goddamn. Here I will even link it for you knuckle draggers. youtube.com/watch?v=kpk2tdsPh0A

I remember the PS3 face buttons were pressure sensitive. So you could essentially input a half press in some games (MGS3 for one). But with it being pressure sensitive. Boolean seems impossible to achieve such a result.

even then it's zero presses and one release. he's still wrong, and half-a presses still aren't possible.

Well see, you're flipflopping on what you said. So obviously some discussion is needed on this topic.

I'm one of the most retarded people in the world and even I grasped what he fucking meant. Apply yourself, faggot.

okay, """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""henry"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

0.5 A presses becomes either 0 or 1 depending on the context of the previous A press on the run.

>Can there be three options for a Boolean value?
Actually, yes. It's called Quantum computing, in which the switch is in a superstate of both on and off at the same time, and through collapsing universes, we determine which state the switch is in.

just saw this in my recommended, I wish I had weed to smoke first, these are always a ride

I feel like this is the last good meme to come out of the internet, together with the pooh baseball game.

It's not necessary to count presses. Only releases.

Daily reminder that your dad would never care about half a presses and he is disappointed in you.
m.youtube.com/watch?v=kpk2tdsPh0A

His hope and spirit: Gone

what I said was that half a presses aren't possible. and I stand by that.

SCUTTLEBUG JAMBOREE

Ds2 and ds3 had pressure sensitive buttons, so yeah half press was possible on those, ds4 scapped that.
Not sure about xbox controllers

That's your problem for arguing semantics when everyone else gets it.

Nope. "Half-press" in that context means a press, but only pushing the button in half of its max distance. Or whatever PS2 and 3 games defined as half.

The truth is, a half press is no more different than half a hole, or half-expecting something. And that's okay.

Because a pressed button, held button, and released button all serve different purposes.

Pannenkoek doesn't press any buttons himself, they're inputs through software much like the ones in tool assisted speesruns.

A half press itsn't a technique or method of pressing the a button but a way of categorizing a presses

It's a poor name. You're still only pressing the button down once, just holding it through a level.

Oh, and it should be mentioned that the button not being pressed is its own state as well. There's more to button presses than 1 and 0.

It has to do with the state that the button is in during transitions. Pancake got autistic about it but it doesn't make sense to say that the sequence of
>press A button
>continue to press A button while you enter a new stage
>take thumb off A button
constitutes more than a single press of the button.

It's just a way of accounting for that fact, not a claim that the A button isn't binary.

the semantics are simple. even by his convenient definition of a press, it's still not possible to do half an a press. you can only do a press, a hold, and not a release.

now fucking kill yourself if you still don't understand.

When it comes down to it, it was only his wording of pressing down a button and then releasing it.

Correct. The half-press explanation could easily have been stated as "when you hold A across a level boundary you split it in half."

That would not explain why that is and how A-presses work.

>What if we called them "held" presses?
Uh oh, doesn't sound as impressive so you can't stroke your own ego to the point of public masturbation

I'm pretty sure what pannen meant by a half A press is that the level needed 0.5 A presses to beat, not that you can half press the A button. 0.5 A presses is just a naming convention for his videos since he didn't press A in the level but it would be dishonest for him to say that he beat the level in 0 A presses.

If you're already pressing the A, what's the need for adding a 0.5 when you're just keeping it down? An A press IS an A press. What relation does changing a room in the game have to do with your physical act of pressing a button?

"Pressing" is already defined in the dictionary. No need to come up with your own wacky rules about it.

Maybe you should step back from """events""" and get to know the logic behind it a bit better. By your logic, a button in an "up" state is already half-pressed. A button only has two states, pressed or not (true, false), and it's up to the programmer to determine how the relationship between them is handled.

It's funny from someone coming from a """programming background""" to defend this 0.5 nonsense when computing is BINARY.

How the game handles that binary isn't binary. It's either not pressed, being pressed, being held pressed, or being released.

it's because of unique things you can do while the button is held down

>How the game handles that binary isn't binary
Video Games are computer programs. They're all binary, because computers only understand binary.

>It's either not pressed, being pressed, being held pressed, or being released.
This is all based on binary logic operations as well. Pressed and not pressed are states, being held and being released are the newest states relation with the previous state(s). It's not magic, it all boils down to electrical engineering. Your argument might hold more ground if Nintendo 64 was a quantum-computer, though.

Pressing is the act of applying force to something. These are concepts of the physics realm that can't be changed by any game programmer from Japan. Also, tell me how do you press a button twice without releasing it in between? "0.5" jokes would tell you that a button can be pressed an infinite amount of times by completing some arbitrary action in a video game. It doesn't make sense. It's like saying if you jump to space, you didn't jump because you never landed.

Yes, computers use binary. That doesn't make button pressing in Super Mario 64 binary as there's more to it than whether the button on your controller is activated or not.
Pressing is a word in the ever retarded English language.

When they refer to a half press they're just using it to describe one stage in the context of a full playthrough.

In the full run it would be considered a full press.

You know he doesn't mean it's literally a half-press, right? It's just notation.

This whole argument is a meme or what?

Of course there are no "half-presses" - pannen simply is starting the level with A held to take advantage of its properties.
It's not called "[level] done in 1 A press" because technically speaking you never jumped/done any actions requiring you to press A - but he did take advantage of A being already pressed.

You cannot half-press a button, but it works as notation since effectively speaking: helding A before the level leads to different results than pressing it during the level once

What I would like to argue is instead how pressing A and keeping it hold for all the duration of the level, while taking advantage of 1 A press(so jumping once, for instance) but not releasing it until the end is considered.
Is this still 0.5 or 1? If it's 0.5 it's retarded because you did indeed take advantage of a jump/A action during the level instead of simply holding it

Didn't know that. I should have reviewed the footage. I retract my crude comments about "0.5"-advocates, as long as they are reasonable people who know it's only used for special notation.