Are there any mmos or single player rpgs that do magic right...

Are there any mmos or single player rpgs that do magic right? It is stupid how some retard with a dagger can go toe to toe with a magical being.

Come on let's face it, this is where Skyrim beat every single one of its predecessors. I haven't seen a game where the magic looked and sounded that good.

Skyrim magic without mods is fucking ass.

If you want actually powerful feeling magic try Dragon's Dogma.

But really no game does magic right in the way where it's way more powerful than what a man can do because it would fuck with balance.

*accuses you*

Dragons Dogma is too much of a slogma to even imagine trying to level up a mage

>Implying Gelt is a good wizard

I kek'd

Sorcerer spells are amazing, not sure what you're on about.

with SFO he is

Mount & Blade

he's saying the game is a grind

Seconding this but I doubt there are any RPGs that do this right let alone MMOs

But it absolutely isn't. You don't have to grind at any point ever

>Dogma
>Bad
Pick 1, retard.

Dragon's Dogma is a literal masterpiece. If you honestly boot up Dogma and put in some time and can't comprehend how amazing it is, you should really just stick with Call of Duty, Assassin's Creed and other bi-annual released pieces of AAA trash.

Dragon's Dogma has flaws throughout, but adds up to so much more than the components. One of the only games I've bought multiple times.

final fantasy 12 had nice magic

Morrowind

path of exile

One of the earliest spells you can use summons a giant lightning whip.

In terms of lore, I might suggest Witcher, novels or games. You aren't a mage, but the 'magic' in the series is nicely written. It's powerful, mysterious and feared. Mages are revered, hated, awed, etc and are very powerful.

If you want a game where you "Play" a Wizard/Mage that is done 'properly', I might suggest NWN or Baldur's Gate, the D&D core/mechanics provide a good basis for what magic ought to be; powerful when managed correctly, but leaving the caster frail and often easy meat if caught unawares.

Depends what you mean by "right".

This but not vanilla. Just with Ordinator+Apocalypse spells its already better than like 80% of its competitors.

...

Magic being done "right" isn't about being super powerful, it's about being fantastic within that setting. In most fantasy settings magic is pretty fucking mundane, ideally the people in that universe should react to it not much differently than people in real life would react to it.

>singlehandedly overcomes the might of the vampire counts, forcing the to fucking resurrect Nagash to even stand a chance against goldface

There are only two games i played that make magic dangerous and awe inspiring - Baldur's Gate and Dark Omen

Magic isn't supposed to be limitless or costless you brainless fucking retard, and if it IS for some reason, you better be having Hercules or Gilgamesh for your equivalent warrior.

I want to play this game but I only have a ps4 and a shitty laptop.

>but leaving the caster frail and often easy meat if caught unawares.
About that.

Better play as Paladin.

My memory of Dragons Dogma is running around town for too long then getting annihilated by a chimera.

TW:W does a really phenomenal job with magic, I think it's one of the most distinctive things setting TW:W apart from other games in the series

Thief is worst character and worst girl, these are facts.

So you can suck harder than them at melee and have only the most basic spellcasting?

>He plays as a mage
Mistakes were made.

yeah and be more popular and have a sweet time with all kind of fans.

Paladins are Chads of Fantasy.
While Clerics Are Wojacks.

>do magic right?
>Each game/franchise has different ways of how magic work

yeah, but plebs here want wrpgs.

Which one can turn water into wine at first level again?

Paladins are the boring White Knights of fantasy, a circular joke.

Clerics are the Vargs of fantasy, stop worshiping the wrong god.

>Dragon's Dogma is a literal masterpiece.
maybe if you were 18 or younger when you played it, which you probably were. It's pretty obvious it isn't a masterpiece.

The real question is who can kill shit with magic at a lower level.

>Clerics
>Vargs
Nah.
Vargs are barbarians.

I will never understand why people think this.
There's some cool stuff in DD here and there,
but overall it's extremely mediocre.

None of the above. You battlefield control, buff, or debuff with magic, not do damage.

Apparently it will be remastered for ps4 this year.

Cleric of Talos

>Press X to channel a spell
>Release whenever you feel like it
wow such amazing gameplay
It's like I'm playing a Telltale game but it's even more casualized since the quick time events is changed for standing around like an idiot and doing the action whenever you feel like it

The real question is, which type of Magic Knight?
>Uses magic to infuse a martial weapon, typically sword
>A Warrior who can cast some basic spells
>A Mage who can cast with armor on
>Using a sword as a magical conduit

You can't possibly be this stupid and not be trolling.

while the game isn't super amazingly great like so many have said, it still does magic well. Your opinion really sucks.

Why not all four? If you want real cheese, you go Wizard/Abjurant Champion.

To increase vocation rank to be able to learn new spells? That is called grinding, though I admit, I love sorcerer in that game

That's good to hear, thanks dude.

vidya typically only does one or two

Magic fencers > any other magic knight.

yeah but vocations raises fast as fuck, and really, getting levels in a class to get it's skills isnt grinding. getting every skills and level 200 is grinding, but you'll never need to

Magic Fencer, like TO's Valkyrie/Magic Fencer?

I mean technically yes but you don't have to grind in order to do that, ever. If you just play the game normally and kill enemies the rank will go up on its own
Also forgot to add in my other post that Dom4 has probably the craziest magic of any game I played. But the game itself is not for everyone

Aye

I am more thinking of the more blunt version of literally fancy fencing fellas, but close enough.

Mordheim had an interesting take on magic, it felt the most "real" of all universes. Casters are gifted individuals with a variety of spells that all have a unique purpose. They serve as some of your best units, but the more aggressive and relentlessly you used spells, the higher chance you had of blowing yourself and your team up with the Tzeencth Curse.

Wizard101 :^)

>chromatic aberration
Never post on this site again
Cool pic though

So any class with Fencer in the name gets a +10 bonus to fashion?

I refuse to acknowledge that people over the age of 12 actually play that.

It comes with the territory.

speaking of TO, what's the definitive version; if there is one?

I've never played it but people on here always praise it when it comes up.

PSP version, Let Us Cling Together is the version I'm most comfortable with. It's polished, adds some content, Archers are a little more balanced.

>Uses magic to infuse a martial weapon, typically sword
Sounds more like an Enchanter.

>A Warrior who can cast some basic spells
A fairly boring babby's first attempt at a Magic Knight

>A Mage who can cast with armor on
That's called a Battle Mage

>Using a sword as a magical conduit
Now this is a true Magic Knight. Bonus points if capable of some basic magic on top so it becomes clear it is not the Sword's power but the person's.