I liked it.
I liked it
Unpopular opinion incoming, I'm going to get fucking roasted for this one.
MGS4 > MGS2 > MGS3 = MGS1
Mgs1 is the best. Mgs2 losted it's facts when they come up with some pretentious story. For that I have to played MGS4 before.
1 2 and 4 would be the perfect trilogy if you cut out everything prequel related.
4 is a lot like V where the gameplay is pretty good and makes solid leaps from the previous games, but there's a huge issue with the story. In 4 there's too much of it and in V there isn't enough.
>implying 3 is the problem
Agreed
they're all good, and hella unique
pretty... good
I like it too.
I love the other games.
>Mgs2 losted it's facts
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1 > 3 > 4 > 2
Ditto. I cried when we got to pilot Rex.
The way the game was presented - the amount of cut scenes and the theatrics of all of it - it was absolutely the only way Kojima could wrap it all up
I liked it.
I would have like it more if it wasn't retarded and they didn't drop the sneaking through the battlefield gimmick less than halfway through the game.
What about 5
1 and 3 will always be my favorites. 2 was good but i just dont like that we played as raiden. 4 was alright but i felt it was much easier compared to the previous. 5 has good controls and gameplay but its story is shit and gained nothing from open world. i never played peace walker even though i have it
Is there any way of playing this besides getting a PS3?
MGS4 is a 10/10 game
i enjoyed it too. i really hate MGSV tho
4 was a massive piece of shit that destroyed the franchise.
Not only it was a legitimately bad videogame, it also ravaged MGS2 and 3.
Hyperbolic nonsense
That 4 looks like an upside down 7
4 may have had glaring issues with the story, but what it did use as story it had fantastic presentation which in my opinion made up for it. went to play it again the other day but my ps3 wouldnt read the disk.
It completely destroys MGS2, which wasn't even supposed to have a sequel.
It makes the MGS3 codec team the illuminati.
It brings back Big Boss from the dead to deliver 30 minutes of exposition and explain to Solid Snake that he doesn't have to kill himself, even though he's going to die in 6 months.
It's absolutely worthless.
>but what it did use as story it had fantastic presentation which in my opinion made up for it
What fucking presentation?
Hours and hours of pointlessly long cutscenes that dragged on forever?
Thank god this opinion will never leave Sup Forumseddit and that this worthless franchise is dead.
MGS4 is exactly what a videogame should not be.
Rot in hell.
You are a moron.
I too enjoyed those hours and hours of that autistic kid making eggs, of all the cringe related to Raiden, or the boring and simplistic settings that just were not interesting enough to play in.
I also enjoyed that 2 hour long on rails shooting sequence, or travelling through Shadow Moses full of bots instead of guards, and all the bosses being ripoffs from MGS1 in an amazing display of creative bankrupcy.
MGS4 was a fucking piece of shit.
MGS3 > MGS2 > MGSV > MGS4 > MGS1
5 was even worse. like i posted here 3 and 1 will always be my favs. the only thing i liked about 4 was the revolver ocelot boss battle
I don't give a single fuck about V, I never played either Peace Walker or V because MGS4 brutally murdered the franchise.
I'm just glad MG Survive will piss all over it's corpse.
woah video game discussion and counterpoints coming through
the game did a fantastic job setting the mood between the gameplay and cutscenes aside from the infodumps where it was like watching a slideshow but those are normal for metal gear so I'm not going to only take issue with them now. shadow moses and the entire end segment do their damndest to make you feel for snake and give you a somber nostalgia which is fitting for the whole theme of the end of snakes life. it strikes home the feeling of snake being a tired soldier fighting through his last battle from beginning to end. the story may not be good when you actually analyze it but the way it tries to interact with the audience was fantastic.
>he game did a fantastic job setting the mood between the gameplay and cutscenes
And the mood was generic middle eastern level, generic countryside, 2 hour long chase sequence followed by an on rail shooting gallery, terrible, cheap nostalgia pandering sequence, and the last level which has more cutscenes than gameplay.
>shadow moses and the entire end segment do their damndest to make you feel for snake and give you a somber nostalgia which is fitting for the whole theme of the end of snakes life
What kind of talentless hack sacrifices fun for story?
I don't give a fuck about that, just avoid making terrible levels.
>the story may not be good when you actually analyze it but the way it tries to interact with the audience was fantastic.
How does it interact with me?
By shitting all over MGS in front of me?
>MG Survive
once i saw that trailer MGS died for me . MGS died like castlevania did with LoS2.
konamii has nothing left
I've ol the series since its inception. Here's my ranking.
3 > 4 > 1 > 2
I don't rank spinoffs, or V/PW because I don't like them and they aren't true MGS.
MGS2 > Red Band Trailer > Twin Suns > Twin Snakes > Liquid Sun > Solid Sun > Ground Zeroes > Phantom Pain > MGS3 > Old Sun > Third Sun > Naked Sin/Son > Everything Else
MGS died with MGS4.
If that piece of shit MGS4 is a "true MGS" then fucking Ghost Recon Wildlands is a MGS game.
I have never known a franchise that has deserved to die more than this one.
>4 being better then 1
kill yourself spic
>red band trailer
Reminder that people here think a bunch of disjointed cutscenes put together randomly with a terrible, melodramatic song in the background is what MGS redditors consider a good trailer.
Red Band is less disjointed than the final product, ironically.
No, it's not.
Hell, people had literally no fucking idea what MGSV was going to be about aside from muh revenge up until the game came out.
And then it wasn't even about revenge. At all.
Which means they failed at their purpose, they were terrible trailers developed by someone who has never had any idea of videogames.
>developed by someone who has never had any idea of videogames.
Well, you're not wrong.
time for some more hot opinions
it was no more generic areas than something like the forest in 3, nothing "super unique" it was just an appropriate setting for him looking into whats going on in the middle east wwhich was the most realistic place for pmcs to be fucking around on a large scale. you can exagerate about the chase sequence and honestly there's nothing cheap about the nostalgia handled by shadow moses. it calls back to many things that the player base would have remembered from playing 1 while tying it in to how much has changed and even a few little things about how snake has aged like when otocon asks snake to remember the numbers. it would be the exact opposite of cheap for the amount of effort put into it. there is also nothing objectively wrong with the cutscene gameply issue considering this was an experimental time where people were trying out making games more cinematic experiences while it still had some of the games best action overall. it's something people are very divided on to this day but the overall gameplay in the game is still more than many games today.
the only terrible level in this game is the following segment which if you do it right doesn't even last long. unless you are going to actually explain what about the other parts were terrible. I will give you that playing pure stealth in 4 didn't go as smoothly as 2 or 3 but looking back at 1 you are forced to engage in more combat so maybe you should try an aggressive run.
it interacts with you by trying to engage you in the story of the end of snakes life like I already mentioned. the story in connection to the other games and plotholes created has issues, but the game was clearly more interested in telling that story about snake. So as a story about Solid Snakes life rather than a story about mgs it engages with you by trying to make you feel snakes struggle and coping with the world.
my nigga, never played the acid games myself. I know they are a departure but do they have any story focus themself?
MGS 1 > all other MGS games
Really?
4 multiplayer was great, especially the mode in which you played as snake against 2 teams.
The thing is the gameplay is so different between 1 and 4 that its hard to really compare them. I would say MGS3>MGS4=MGS2>MGS1
>So as a story about Solid Snakes life rather than a story about mgs it engages with you by trying to make you feel snakes struggle and coping with the world.
No it doesn't, I always thought MGS4's plot was the worst part of the game.
>It completely destroys MGS2
and this was a bad thing?
>there is also nothing objectively wrong with the cutscene gameply issue considering this was an experimental time where people were trying out making games more cinematic experiences
And making cinematic "experiences" is one of the cancers that MGS spawned.
Videogames are a terrible storytelling medium.
It was weird, but kinda enjoyable.
MGS4 was just a set of half assed explanations to all of MGS2, which destroyed MGS3's codec team, too.
>MGS4 was just a set of half assed explanations to all of MGS2
which is better than MGS2 giving no explanations.
Because it didn't need them.
The game itself tells you that the story itself isn't what's important, but the message.
MGS4 completely discards that and delivers the worst ending to a franchise along with Mass Effect 3, which should have killed the franchise completely, but MGS4 had to haunt us for a couple years more, and there came PW and MGSV, two games with stories revolving around the retarded plot twist of MGS4.
MGS4 was a bad videogame that not only damaged itself, it damaged previous and future games.
It's the perfect clusterfuck, the definition of how videogames should not be.
>but the message.
but the delivery of MGS2's "message" was dumb. Using "Roy" to deliver the speech after "Roy" went full retard was bad decision.
>it damaged previous and future games.
MGR came out fine
I'll have to disagree, video games are a great storytelling medium in that through immersion they can make the player the subject of the events. I'd say it's not a cancer at all since it's up to the maker of the game how they want to engage the player and the player decides if it's an enjoyable experience which considering "movie game" type of experiences have been a thing off and on for some time now there is definitely a market for people who are attracted to that sort of storytelling. Asuras wrath also comes to mind where people complain about the cinematics but there are many who agree that its a unique style that if we are being honest isn't "consuming" games as a whole. I think people just mix that up with literal press X to win games which people generally exaggerate in the first place.
well that's a great list of reasons why you felt that way user. I'm glad you took so much time to engage me in discussion instead of just telling me you don't like something
Finally someone who gets it. Good job dude. I agree completely.
I like retard roy
same
the only MG game I didn't like was 3. They should have called it 'Metal Gear Gaiden' or something instead of making it a numbered title. it just doesn't feel like metal gear solid without the oppressive military-industrial environments and context
Alright all you niggas have shit taste.
Metal Gear 2 >>>>>> EVERY fucking game in the Solid series. > Metal Gear 1
It's the fucking champion. If you want fun arcadey gameplay with a bit of an open-exploration spin it has MGS1 beat for sure, it beats out MGSV in terms of dark themes and atmosphere, and from a technical standpoint it's a fucking marvel that this game was made in 1990.
mg2 really is an interesting game, but if anyone ever played that GB 007 game it kind of reminds me of that.
>20 hour game
>8 hours of cut-scenes
I liked it, but fucking hell that's gotta be a crime.
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