Vast open world

>Vast open world
>120 Shrines
>900 Korork Seeds
>nothing else to really find
>Dragons are just target practice
>Side quest give garbage rewards
>Weapons don't scale with Enemies level increases

Someone explain why this game is their favorite in the series?

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ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/Side_Quests
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Gerudo Link.

People like collecting useless garbage

Because of your pic

Someone please explain why you are SO desperate to convince other people to stop liking what they like in favor of what YOU like.

I'll wait.

yes its a shit game.

I don't understand why it too so long for Sup Forums to realize this.

Because the physics engine is top notch.

3d zelda sucks

Nigger, literally everyone was able to play this piece of shit, regardless of owning a switch or not, and its shit, so shit I just ended up rushing to the end and dropping it without even bothering to 100% it.

ABSOLUTELY, FUCKING, NOTHING, TO, DO, IN, A, FUCKING, OPEN WORLD, GAME.

Why did they get away with this shit?

>shitty final boss
>copy paste dungeons
>framerate

When will they stop making sissy twink hero?

The physics engine alone isn't enough to cover all of the games flaws.

As soon as you stop fapping to porn of him.

It'll influence future Zelda titles to be the same and convinces Nintendo that BotW's gameplay is what people meant when they said Zelda should go back to its roots.

Having just Korok Seeds and Shrines is pretty awful.

I really like BoTW but it could certainly be better in terms of enemy variety and dungeons.
My concern with another open world Zelda is making it different enough. Instead of just putting the plains/forests/mountains/volcanos/marshes and deserts in different places what else is there to be done?

You could actually unlock new tools and abilities like in previous games. divine beasts don't count

Why didn't they use the side quest to expand the lore of the game? Instead side quest are designed simply to force you to explore.

The side quests legit seem kind of pointless.

Zelda feels like it's at a crossroads where it's trying to decide whether or not it wants to be a full on RPG or not. BotW is teetering right on the line, but you can see some deficiencies for not dedicating itself more in one way.

Literally the principal skinner pic but replace "children" with "people who actually played it"

I can't imagine being this autistic

Yeah I get what they were doing with the relics and why, so players could tackle any obstacle in any order, but it does feel lacking for items.

I was completely baffled at one particular side quest. A guy asked me to get 55 Mushrooms. What did he give me as a reward? A SINGLE Diamond.

How is that in anyway a good quest or reward?

because it's made by Nintendo

but theres no porn of him

People are finally coming around to this game being fairly average for a Zelda game?

ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/Side_Quests

The rewards here are pretty terrible. Side quests need to be either completely reworked, or removed for something more useful.

There's loads of porn if you know where to look.

Danbooru

>Rushed to the end
>Nothing to do
user, there's a problem here

>unironically telling people they actually weren't having fun
Must suck being autistic

that's a girl with flat chest

>He doesn't see the bulge

>that bulge
Don't Gerudos have eyes? that's easily noticable

The reward is the adventure. The korok seeds being shit is an intentional message against doing adventure for the trinkets.

videogames aren't meant to be fun

You must be new.

Pretty sure everyone knows that "back to its roots" means 2d. This was them trying something different.

Agree on all points. Unarguably major flaws

I misread your post and thought you were using those points asking people why did they didn't like BotW.

>see Dragon rise out of lake
>get hype
>take out bow
>scale falls off

such a disappointment

They served no real significant purpose, had no lore behind them, and you can't even communicate with them.

Literally the "it's shit on purpose" defense

A true classic

The reward is your inventory space

It is though, what's your point?That too, but still.

Something being intentionally shitty doesn't change the fact that it's shitty.

Exactly.

>rupees
>rupees
>rupees
>rupees
>food you can probably make on your own
>rupees
>food you can probably make on your own
>food you can probably make on your own

What made them think this was good?

>nothing else to really find
What

People complain about the rain, but if I see another one of those damn skeletons/bats while walking around I'm gonna' toss my switch out my fucking window.

What else is there? The memories are fine, but there's not many of them. Everything else is Shrines and Korok ""puzzles""

BECAUSE
THEY'RE
TASTELESS
FAGGOT
CASUALS

And a fair-sized lump of Ninten drones.

...

>the reward is only about what shiny you got not the actual challenge of doing it

Its also the hardest 3d zelda so far, and I'm not talking about being one shot in the early game.

The Memories aren't fine though. I mean the concept is, I guess, even if flashback exposition and amnesia are retarded and overused. Among other things, BotW easily has the worst story (somehow) in the franchise.

Kill yourself autistic nigger.

That's what we do here
Just how new are you?

>I rushed to the end and didn't find anything
Okay buddy

It's not my favorite, but I still loved it. I enjoyed all the little things because I lived exploring and collecting things.

I do agree with you atbout no weapon scaling. Late game all I have is Savage Lynel weapons and that pretty boring when one wants to role play as a Gerudo Warrior or a Sheikah Ninja.

I would also like more lore about the land itself. Like the ruins that is covered in darkness north of the Lost Woods.

All in all, I feel that if they wanted to take inspirations from MMOs and Elder Scrolls, they should have gone full out rather than half asses.

>set pieces
>botw's form of exp

the rewards are mostly fine though they could have removed the shrines after finishing side quests and just hand over the rewards since the shrines usually are just stairs with a chest and mummy

No? The memories are well done. What problem do you have with them?
>muh VA
Switch to Spanish with English dubs you dumb nigger

The Korok Seeds are literal feces. The grand reward for collecting all of them is a giant pile of feces.

The real reason for finding Korok seeds is to expand your inventory space and for the adventure/puzzle solving. Nintendo is mocking people who do it just for completion, which is weird but there you go.

>nothing else to really find

You can:

Free a corrupted dragon on a mountain
Solve a whodunnit mystery in Kakariko village
Look for the statue of a missing goddess
Go on a quest to find a mythical white horse
Navigate a maze wreathed in eternal darkness
Help organise a chior rehearsal
Go bowling with snowballs
Hunt a giant horse
Shoot targets on mounted obstacle course
Hunt down your memories based on an ancient painting
Bring ice across the desert
Find a snowboarding course
Buy a house and furnish it
Play golf
Cook for a hungry bird
Build an entire town from nothing
Save a team of explorers after they were kidnapped by bandits
Decipher an ancient plaque broken into fragments
Help a shy dude get a date
Escort a message in a bottle down a river accoss a whole province
Ride a bomb powered rollercoaster
Search for ancient leviathanskeletons
Summon a horse diety
Survive on desert island with nothing but your wits
Sneak into Assassins hideout on a rescue mission
Explore a mysterious forest to try and find a legendary magical sword
Take photos of wildlife
Find and free the 4 Great Fairies.
Arrange a wedding
Fight over 100 miniboss battles, and literally tons of other shit to lose yourself in when you're not busy exploring.

>nothing else to really find
Ummmm sweetie that's wrong

Phantom Hourglass has a worse story.

...

Sooo what's wrong with those memories? How does BOTW have a bad story by any means?

>Rehash!
>Remake!
>Port!
>Shit!
>Boring!

Yeah, that framerate was pretty hard to overcome. So hard I just skipped fighting all together since it serves no purpose, isn't mandatory, isn't fun, and did I mention the technical performance? Bullet time, longest telegraph times ever rewarded with time-stop attacks, elemental arrows fuckin' everywhere, unlimited bombs, retarded enemy A.I. and MMO-tier roaming regions, autosaves before every encounter. Gee fuckin' willikers I can feel myself overcoming difficult obstacles via this fun and satisfying gameplay. Too bad the end result sucks, but oh well because the gameplay is just so tits.

Holy fuck those puzzles are so hard, I'm wracking my brain trying to figure out these puzzles. These are so hard I might quit doing them since they're optional, but wait, there is no game other than the 120 puzzle rooms.

Well it depends on the sidequest.

There are some fetch quests and yeah those are legitimately average but some of the shrine quests are easily among the best sidequests in the series IMO.

>11 year old reaction image
Impressive.

>I rushed to the end
>lol nothing to do
Why are retards allowed to post?

Your shit taste has nothing to do with anything puzzlefag. Go back to SS where fighting is a puzzle

I'd agree it was lacking in item stuff. The runes were very well done within shrine and world use but it didn't have that feel of obtaining an amazing new ability that unlocked a new part of the game.

Question is would people like it if they closed the world off more? like you could only explore around 25% to start with and then needed to seek out the normal assortment of items, like hookshot, to open up rest of the map? Just allow you to get those items in any order.

>unlimited bombs
oh yeah those bombs that deal 1/100th of a given enemy's health are really broken eh

Funnily enough that one guy tell you what the reward is beforehand.

The sidequests are for the hell of it btw. They are just extra tasks. The reward is travelling the well designed map and find more stuff on the way

My favorite aspect of Zelda was the exploration. I like exploring and finding secrets in the overworld more than doing puzzles in a dungeon. Wind Waker was my favorite Zelda before BotW because I really dug the feeling of being a sailor on the sea, stopping to explore islands I found and taking out bokoblin towers. BotW is my favorite elements of Zelda amplified.

That would go against the entire idea of you can go anywhere. The hookshot is a boring, overused item anyway.

I think he's referring to kiting the enemy for a half hour and throwing bombs ad nauseum

>hurr previous zelda is hard at all
>muh combat

Hardest archery challenges are in this one easily.
Any puzzle from past zeldas is brain dead so I dont see why you think this is any different. Oh right because muh dungeons even though the puzzles were all just as bad if not worse in past games.

>there is no game other than 120 puzzle rooms
Oh so the same as every zelda okay.
If you hate the franchise you can leave.

>miniboss battles
It's a rock or it's a hinox

You just listed 3 features and rounded it off with a factually incorrect statement.

Good job

I finished it today and this is the experience I had with it.

The first 25% of the game was amazing. It was all fresh and new. Constantly leaning more about the gameplay mechanics, finding new weapons, seeing new set-peices, different environments and NPCs. It was actually somewhat challenging, weapons breaking, running out of food, unable to reach certain places, tough enemies.

Leading up to 50% was almost as fun, maybe the same. I'd become accustomed to navigating the landscape, combat, how to spot koroks/shrines/treasure, maxing out my meals and other shit. The challenge was starting to fade but the feeling of progress and being able to go through the game with a bit of ease was great.

I'd say up to 75% was my turning point. Things became too easy and nothing felt new anymore, it was apparent that they went for quantity over quality and just packed the game full of recycled content so the majority of people who played it very casually and quickly would see enough of it that it would stay fresh. Occasionally I'd still have an experience here or there that wowed me.

The last quarter leading up to 100% was a chore. Just walking around with the shrine finder on until it beeped until I got 120th shrine. Then culminating in a 2 hour spelunking of hyrule castle that was obnoxiously easy. The final boss went down quicker than the fucking Yiga leader and I breathed a sigh of relief.

>120 shrines
>300~ korok seeds
>all memories
>all armor
>completed trarry town
>hylian shield/master sword
>50000+ rupees
>145 hours

I'd give it a solid 6.5 maybe 7. There are a lot of great moments that stand out in this game but it is a shallow experience for someone who wants to experience all of it.

They give literal pieces of shit you twat

>Its also the hardest 3d zelda so far
are you joking, it takes one item to make a full heal +4 that prevents you from being one shoot and you get given so many that you can literally chug them without consequence. Not to mention that some of the game's very few enemy types are completely trivial like guardians which have only one attack that can be reflected by anyone who can push a button when they see blue.

Moldulga and the Guardians are easily the best miniboss fights in Zelda. Fuck even Taluses are better than the rest of the minibosses

Or a Lynel

I really enjoyed BotW but the world does feel void of content.

Well it's your own completionist autism ruining everything. Why force yourself to do it?

Why would a person purposely play a video game in a way they know is not fun? There's dominant strategy and then there's subjecting yourself to tedium on purpose.

being the hardest zelda game isn't a high bar

shrines as your reward > heart container pieces inside generic large chests as your reward

>durrrrr i'm nearing full completion hurrrr why is this becoming tedious

You just described the process of 100%'ing every video game ever, then claimed it was a "shallow experience" based on a solely completionist viewpoint.

>he uses healing in any zelda

Maybe on your very first time in a 3d action game.

Zelda is literally made for children. Its not hard so complaining the new one is easy is the dumbest shit you could do when OoT WW and TP are all easy as fuck in every way.

They are the same puzzles and same combat. BotW has the hardest archery challenges.

I disagree. Were you walking and running most of the time?

Yeah but it is the hardest 3D Zelda game, which was his point all along

>being the hardest zelda game isn't a high bar
and these things put it well below that bar for anyone who is over the age of three.

>
The last quarter leading up to 100% was a chore. Just walking around with the shrine finder on until it beeped until I got 120th shrine. Then culminating in a 2 hour spelunking of hyrule castle that was obnoxiously easy. The final boss went down quicker than the fucking Yiga leader and I breathed a sigh of relief.

Just gonna say you go into the castle last after getting everything of course it's going to be easy. You know the mechanics in and out by that point and have acess to all the gear so you can just treat hyrule castle as more of a tour than someplace dangerous.

That's what happens when you get fully upgraded, aint much of a challenge at that point.

drops scale

YAHAHA!

Because "hurr hurr beats losing my weapons" or whatever detractors would say.

> BotW
> Hard
Like... the first few hours when you have nothing? Yeah that is pretty difficult. The rest is dogshit easy though. I never ONCE died to a boss.

>it's not the hardest Zelda
Please fucking go back and replay the other zeldas. Enemies drop heart pieces like fucking candy and they can scarcely do one heart of damage every time they attack. Enemy vairety means nothing when all of them have less movesets than a Bokoblin in BotW and do 1/4 heart damage at the start of the game

I'm not sure what the problem is with the game.

Most Zelda games give you 40 hours.

This game gives you 80 hours. That's the amount of time it takes to complete the story, complete all the shrines, get 200 korok seeds and do a good chunk of the side quests.

So you get double the gameplay, yet you're upset? I don't understand.