I don't feel like chatting when there's a S.T.A.L.K.E.R. thread being waved in my face

I don't feel like chatting when there's a S.T.A.L.K.E.R. thread being waved in my face.

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kek

Then sit around the fire and have some sausage. Will anyone ever make another game like them?

name a single mod, that doesn't just make everything look like a black/white photo or ramps the difficulty to a ridiculous level?

CoP has no good mods

>STALKER thread
>not discussing it in russian

absolute cheeki breeki

I so desperately want a new Stalker game. Why hasn't a fan group been made like those Installation 01 guys working together making pic related a reality?

oh, thank fuck - another sane person is finally found!

On a serious note: someone has to make a STALKER sequel, located in North America, mountainy place.
It worked for Rig 'n' Roll series

Ive been playing a lot of Shadow of Chernobyl but should I play the other ones too, are they better?

I'm currently in the concept and planning stages for what may evolve into an attempt to make a new IP out of my frustration with Bethesda regarding their handling of Fallout. And I certainly like STALKER. So I could try to find some middle ground, but I can't promise a slavfest. I like my fun weird shit too much.

Is there a better faction in Call of Chernobyl than the mercenaries?

They feel like they got the perfect mix between friendlies and enemies and Dead City is just wonderfully depressing.

Call of Pripyat is a must play, as it has enriched the gameplay mechanics polished nearly every flaws of previous two titles and provides three big locations to explore.

I got the dynamic factions mod and it's hell.
>keep getting jobs to kill duty and freedom
>killing them reduces rep with loners and ecologists who are my only allies
>hated by everyone except my own faction

Why does it reduce rep with loners who are supposed to be, you know, loners who aren't part of any faction and are neutral to everyone except the military

No. Another Stalker game has to be in because a Nuclear disaster happened. Lore reasons could be Ukraine zone is becoming so unstable that entire chunks are dissapearing so everybody and even the government must clear out. Fastforward the Fukushima explosion caused a reaction from the Noosphere opening up another fresh zone. This new zone also started sending the lost land masses of Pripyat into the new zone causing a strange, insane mesh of landscapes. Also who doesn't want to be a seasoned manly 6'2 slav laughing at pathetic 5'4 jap "Stalkers".

Because the game treats loners as their own faction.

both are fine
NA just has some crazy wild life going on.
I mean, fucking listen to this duck:
youtube.com/watch?v=Qj554TW6F2U

I stopped using it after my bandit run where I gave the military Stockholm Syndrome after I killed every soldier around X18 (thank you 1911).

>Ecologists hating you
God help you. The worst part about being a bandit or Monolith (more so Monolith) is having to worry about running into a pair of nerds packing some of the strongest guns in the game.

Do I need to finish SoC beforehand

Also, thank you for this thread. It inspired me for a good potential cause of the world in my setting going to shit.

>sending the lost land masses of Pripyat
what is the fucking point of new setting, if there are the old set-pieces in it? You absolute tosser - just make an unrelated nuclear explosion, caused by alien landing and all the crazy shit happening with nature and in local waters are just their visiting leftovers

i don't think so - i mean you wouldn't lose much of anything important to understand the story of CoP, but on the other hand - if you're not that interested in SoC, then CoP might just turn out to be as uninteresting for you.

You should try, it's funny seeing people get caught in the bad ending.

>You should try, it's funny seeing people get caught in the bad ending.

SoC is a game designed specifically to punish the idiot percent of gamers who rush through games and just ignore shit the game tries to tell them, and it's better for it.

It would be needed for mutant enemies. And it's mostly little things like the Pripyat Ferris wheel, Reactor 4 and even the old Duty and Freedom bases. Maybe some larger warped areas like a chunk of Red Forest and a twisted x18 lab.

Spooky's House Of Jumpscares is humorously another game that does this. They're the only two I can think of. Far Cry 4 sort of does it to a lesser extent.

Someone redpill me on CoC. When people talked about it on Sup Forums and /vg/ years ago, it was only greentexting about how it would never be finished and was shit etc., but now it seems like everyone plays it. Did it turn good?

>When people talked about it on Sup Forums and /vg/ years ago, it was only greentexting about how it would never be finished and was shit etc
you sure they weren't talking about lost alpha, which was never finished and was shit?

>CoC
This is a Christian image board, user.

The reason I ask is because I already know the twist because some cunt on creepypasta wiki ruined the twist

SoC is least about narration or plot twists - it's about the atmosphere, otherwise many players wouldn't be finishing the game multiple times after seeing "the twist"

There are a few twists. Don't fuck yourself over by spoiling all of them by thinking you know everything.

The Strelok twist isn't even a large plot point of the game and really isn't all that significant. Keep playing because the ride gets a whole lot crazier.

I'm still playing I just would have liked to have discovered the twist myself is all

yeah it was really improved when they replaced all the furry horse futa with trigger happy slavs

I don't even know what twist you're talking about, there's several of them near the end.

Sigerous Mod?

>what is CoC and it's fuckton of addons
user pls

>CoC and it's fuckton of addons
>a standalone game with like 3 weapon pack mods and a couple smaller ones for quests and stuff

Do you need CoP AND SoC for Call of Chernobyl or just CoP?

using meme mods
best mod available

The nuclear explosion wasn't what caused the Noosphere anomalies, it was the testing in laboratories built after the explosion. The exclusion zone was there to hide them from the public. The Zone didn't appear until the 2006 (?) explosion that the government told everyone was a meteor collision.

Just CoP

Reminder

ecologists, friends with everyone, wow so difficult.
bandits literally just memes
clear sky doenst even exist anymore.
swallow the redpill and join monoliths

wait who the fuck were renegades again?

A defacto bandit faction in Clear sky. They only exist for training purposes early in the game so you don't have to shoot actual bandits and harm your reputation towards them.

Mercs = Clear Sky = Ecologists > Loners > Duty > Monolith > Military > Bandits > Freedom

Or you could just make a game based on Roadside Picnic and set it in the NA exclusion zone the story is set in. Shit was in Canada, iirc.

I love the STALKER games, but I think I finally got burned out.

I've been playing the Call of Chernobyl mod and I feel like there's no point playing on non-ironman mode because nothing is scary in that case.

You know what is scary? Finding a bunch of artifacts and an awesome gun and knowing you can die any second and lose it all.

... But I finally got tired of getting randomly head shotted by a zombie. Maybe I should stop playing sandbox and play the games again? I've only played through them once.

Never played any of the stalker games before but I always here good things? How well have these games aged and which one should I play first?

holy shit they are good. all of them.
you should play chronologically if you give a shit about the story, but it doesn't matter. I played call of pripyat first and the story kind of intermingles with each other so its fine

>How well have these games aged
They look and play fine, and there shouldn't be any major bugs if you're playing the official latest patch.
>which one should I play first?
Release order.

Play release order, look in the stalker general on /vg/ for newbie tips and unofficial patch.