In hindsight, could there have been a worse character release?

In hindsight, could there have been a worse character release?

>Hero no one asked for
>Boring to play against
>Boring to play as
>Shitty kit that's just pieced together from other abilities
>Basically a worse Reinhardt
>The most uninteresting ultimate in the entire game
>Came out of nowhere with little fanfare
>No connection to the other heroes
>Nearly 2 months later and she's still unpopular
>Isn't Doomfist

I know that Sombra tends to spring to mind when people think of botched character releases in Overwatch because of how godawful her ARG was and the fact that she sucked tiddies balance-wise when she was first added, but at least people were excited for her and she was interesting thematically and story-wise with some new mechanics. Orisa is literally just some 9 year old's science project who got BTFO by Doomfist then got forgotten about less than a day after release.

Filler content in character form, I've not seen orisa played in ages, I've seen sombra played more

Overwatch is casual trash.

All Orisa is good at is delaying her death with shields and invul. She works well for holding points but otherwise is boring as fuck

>hero no one asked for
As if anyone had asked for Sombra or Ana. You sound entitled and salty that you don't know how to play her

I think it was just a character they knew they could shit out without that much testing or worry it would fuck up the meta. You come out with some awesome, unique character and you really have to put the work it in to make sure it won't ruin your game.

(The people making Smash 4 did not do this)

>As if anyone had asked for Sombra
How new are you?

Aside from her wonky hitbox due to being a quadruped, I like her.
Her gun deals enough damage to feel like you're contributing, unlike Sombra
The Halt move is great for pulling people out of position and the barrier is good after they lowered the cooldown a bit.
Not totally sold on Fortify though. It feels clunky to use and most of the time it's just better to use your barrier instead.
Would be interesting to see if they replaced it with something else, like a mobility skill

I prefer shitty at release to broken as fuck. Because it's either/or anyway. Look at the entire cast, practically all of them were either must picks or dumpsterfires.
I also prefer slow, incremental nudging for buffs and debuffs over going balls to the wall and turning a character into superman or waoking trash. See: McCree or Ana

Why no qt fembots?

Solider has always been balanced enough, he's a high priority pick with clear strengths and weaknesses without being broken

Arisa is for lewd

>soldier main actually convinced himself soldier is balanced and requires skill

>Sup Forums poster makes claim without any kind of explanation, back up or proof
You'll never guess what he does next

There's nothing worse than getting more free content.

CYBER HORSE PUSSY!

Nobody picked him before buffs and McCree nerfs. He's now the strongest straight up DPS on his own, his damage and utility vastly outshining McCree, Reaper and Pharah (who is only really good with heavy support like a Mercy pocketing her or a Harmony Anal Bead constantly up her rectum)

So balanced he still gets his bullet damage "fixed" every other patch

>In hindsight, could there have been a worse character release?
Sombra.

>constantly whine that they aren't adding more cahracters/maps
>they add a new character
>whine they aren't who you wanted

Can someone tell me what the point of reaper or mccree is? Why not play a useful hero instead of those shitters. Resort especially; at least mccree has good damage at distances further than frottage zone.

McCree used to be Widowreaper, where being in his LoS at all spelled doom if the player was decent. Then he got his legs broken.
Reaper is just whatever the fuck, Blizzard doesn't know what to do with him. He also suffers ectremely from Early Character Syndrome.

dont be talking shit about my African waifubot
im a mercy main. Ill let you die.

I'd prefer more gametypes really. Just playing payload and control point gets boring. At least mix it up to be mobile king of the hill or something.
CTF also needs more variants. It's 2flag only. Why no attack/defence variants?

I miss halo.

Mcree is supposed to shut down flankers and eat squishies in close quarters
Reaper is supposed to eat tanks and supports before wraith forming out

I remember mccree being good when I played closer to launch.
Reaper too. He seems like he just has no damage at further than arm's reach and he doesn't have enough health to get that close. If he's supposed to be hit and run based, his teleport needs invuln or to happen faster.

There are now 5 characters worth playing in the entire game.
At least there were 7 at launch.

>Early Character Syndrome.
whats that? too basic?

I feel that his teleport should just not have the "REAPER-CITIONING!" voiceline and it would be fine, since the sound effect itself is more than enough to alarm people to his presence and he can't attack during the animation.

But they don't. Well mccree, maybe, but I feel there are better options than mccree.
Reaper can't kill shit and wraith form is slow and easy to follow.

Yeah, very little exciting things to do. He's one of the three earliest characters, together with Widow and Tracer and look at all of them. Reaper gets a slow teleport and the ability to float around like an idiot. Widow gets a shitty grappling hook and a mine that might as well not exist. Tracer is inherently fun because dashing is fun, but her entire kit is incredibly bland. I mean, her ult is a stick grenade that can't reliably kill half the relevant cast.

>entitled

That doesn't even make sense. Are you just inserting buzzwords in to your posts?

And another thing:
Blizzard holds modes to ransom such as the man vs machine mode, because of they were on rotation, you'd never find a match due to everyone searching for different modes. It already takes 3 minutes to find a CTF game.
They could just stick a bunch of wacky modes like mayhem, mccree only, random character, in one hopper together to mitigate the issue, but Nah.

>In hindsight, could there have been a worse character release?
Yes. Sombra. Orisa is at least usable right now, whereas Sombra is like playing 5v6.

However I do agree Orisa is pretty shitty concept-wise.

Sombra is actually viable in comp though, if only on 2CP maps.

Orisa is just straight up not in meta

>implying people weren't asking for more playable omnics more than some spic hacker

I'm a filthy quickplay casual

What is it about Sombra and Orisa that makes one viable and one not?

Sombra's hacked health packs can act as a secondary support on 2CP defense maps. If the team is coordinated in using the health packs she will basically have an ult every fight

>Widow gets a shitty grappling hook and a mine that might as well not exist.
Why the fuck does the grappling hook have such a long cooldown?

I can't believe people haven't learned blizzards routine by now, how many games has it been? They endlessly do this awful dance of balancing everything in extremes and rotating through their usual Rock Paper Scissors system. They do this with literally every game, some characters border on complete shit, and are forgotten for a couple of months until people complain enough, all the while their favorites at the time are god tier and there's little to no reason to pick anything else.

I don't even hate blizzard games but this is genuinely the reason why I never buy their games anymore.

It just seems to me that most characters have a use. I would never pick mccree, reaper, widow or Anna though because there tend to be better alternatives. Widow probably isn't that bad but I'm shit at sniping.

Ana is pretty good, why would you not pick her?

Because if there's not a healer on the team, ana would be my last choice for going healer.

Why is Winston's ultimate so shit? Can't kill anything with more health than reaper and knocks stuff too far away to kill in any space larger than a small room.

It's for peeling and KOTH captures mainly

Fucking this. I vote that she should get 2 or 3 hooks in the same way that Tracer gets 3 zips, just with a longer cooldown.

Fucking thing might as well not even be there.

She used to be one of the best not long ago, what happened? Her ult is extremely useful, she does respectable damage and her grenade can save teammates and win fights.

Prolly Lucio and Zenny are better healers but I'd take Ana over Mercy

It's more of an anti-ult ult.

Deny people any benefit from their ult.

It's meant for repositioning after being spotted, not Spidermanning about the level

dont really care for overmeme but:
>the most unintersting ult in the game
i think widowmakers take the cake on that one.

Mercy is the og healer though. Fastest heals and Res.
Ana's ultimate relies on there being a competent person to pair it with.

I've used Ana in the past and found her to be good though. Maybe I should try her again. I just think I have a hard time splitting healing time Vs killing time.

You get spotted every time you get a kill though thanks to kill cams.

>Every event has fags logging on to get new waifu skins
>No one logged on for Orisa because it's fucking Orisa
>Blizz takes this as a cue to add even more shit to events and to cutback on making new heroes

New event added virtually nothing gameplaywise, but it has the most shit to buy ever, fucking hell. Why can every other shooter have competent people running it, but this one doesn't?

Widowmaker's is useful if unexciting. Always good to know where your opponents are and it can spot flankers before they manage to pick anyone off

The problem with Reaper is that your team need to play around him to allow him to get in close and you also need to play on maps where he can get close comfortably without a Soldier, Mcree, Hanzo or Widow just sitting to the side shooting at him. Take Nepal, Sanctum for instance: if one of the above are sitting on the highground/outer edge unless you have somebody up in their face distracting them or stopping them focusing the Reaper, he becomes useless. It also restricts him to using the inside are with the large medkit to avoid getting shot.

I really enjoy Reaper and he's the hero I'm most comfortable with but with the way the game plays at the moment his strengths don't quite outweigh his weaknesses. He dominates things that are within breathing distance but he needs a Rein or Winston to get there and having a Boostio is almost a must in open areas.

If nothing else, leading shots and getting kills with orisa feels extremely satisfying

I've only found success on defense where you can be a total cunt with her constant shield placements thanks to the new skill cooldown rate, assuming people don't go Bastion to end your shit

every other scenario like being on the attack just means you're trying to start some Trench Warfare in a game where your ass needs to be mobile

youre right about everything you mentioned. however i think she's okay gameplay wise. but the biggest problem is that they most likely got rid of the tachikoma and redesigned it into this african abomination because they wanted more "diversity."

i have never and will never give blizzard lootbox money because they keep doing this.

you could say the same about orisa's ult.
Its a buff to help push a chokepoint. Always good to be able to momentarily buff your entire team.

I've yet to try any of the new heroes at all. I just find them unnecessary. I don't even remember what their kits are like.

It's true. Unexciting but useful

Boring but practical.

Lame but influential

Uninteresting but useful

I see Orisa played a lot, and she can be quite effective if her team works with her.

>characters that have supporting kits work best when teams work with them

stop the presses

She is the most fun tank if only because she has a tiny bit skill required, whereas all the others just have huge AOE attacks of broken instakill shit. But she is only effective on a handful of maps and pretty bad on attack.

...

They should readjust kits a bit
Reinhardt should be the attack tank, Orisa the defense tank.

As you say this the meta is changing to add in Sombra. A lot of the teams are using her now. Granted its only on specific maps but its better than some heros.

Sombra's always been good. People just never learned that there's other things characters can do than kill every one all the time.

I think she is fine, it's the other tanks that are bad. Rein is too useful

I'm just saying if you had to think of a character who would work as an attacking blocker, the guy that can move while protecting his team would be it, while a static defensive position with additional fire power sounds more geared to defense.

and what is she supposed to do, then?

>Blizzard doesn't know what to do with him

Incorrect. They know exactly what they want him to do its just that their "vision" for Reaper is not how people want to play him. Players want him to be a tank buster to take down waddles. Bilzzards vision for him is almost completely a ambush hero. You get to the other teams side of the map you find a corner and you sit there and wait for a squishy to walk by then you kill them. Then you find a new corner to hide behind and repeat the process. They want players to use him to deny reinforcements. The problem with this is that it just doesn't work that way. That kind of play requires set up. In Overwatch most stuff gets done after teamkills or near team kills where everyone is running back together. It also means if Reaper is off hiding behind a wall that's one less body on the point.

apparently from what ive seen people say in these threads is build up EMP super fast with hacked health kits and then use that shit in teamfights.

Orisa is fine. She was just meant to an an anchor tank according to Blizz but she's not even close. Shes's more situational than say Rein or D.Va who are safe picks 99% of the time. But if the team supports here she's a real pain to deal with.

>walking ult hero
she is flawed in design then, lireally no other hero depends on its ult entirely

That shit builds really fast if your teammates use health kits.

Ana is OK but she would be fucking terrible without her ult considering her heals require aiming

>requires aiming

Hardly. The size of the hitbox for your team mates is extremely gratuitous and you can always just do it from point blank.

Genji main detected.

>No tits
>No ass
>Not OP
>African

It appeals to no one in the Homowatch community

Kinda defeats the point of her having long distance heals if you stick up close. Might as well be Lucio or Mercy then

>That pink thing in the back with her tits out.
What

Sombra is useful to counter dive-comp, but she still requires way more coordination than other heroes to even FUNCTION, never mind shine.

"meta" and "good" do not always mean the same thing. Sombra needs to be more widely applicable so that picking her isn't a wasted slot in most cases.

At least the game has two tanks now. I don't think she should have been released either. Reinhardt should have been reworked into a bruiser like the rest of the bruiser class.

i think she's adorable, pal

t. robophile

How does she counter dive comp? She has no resistance to being dived

He's saying that sombra can break up an enemy team through disruption, but that requires massive amounts of coordination and teamwork on your team's part, and at that point why not just play a simpler hero who'll give more of a pay off for the same amount of work?

Lucio's heals don't really matter. Mercy doesn't heal as much as Ana.

You're correct though. Her role as a long range healer doesn't matter and it practically doesn't exist.

Y

>They want players to use him to deny reinforcements.
>The problem with this is that it just doesn't work that way.

It works fine in casual play. If you can get behind the enemy line and get one key kill, you can bully that player until their team gets distracted and split up giving your team number advantage on the point whilst you play silly buggers in a 2 v 1.

The issue is that proper competitive play is an almost entirely different ecosystem to casual, so that strategy doesn't work, and all of the sperg players just want to emulate the esports players rather than thinking/learning the game for themselves and their level of play.

Blizz wants to have their cake and eat it too, with all of these 'we're totally competitive and casual at the same time' games.

hanamura on attack sure is hard

It's incredibly badly designed.
It has like an 80% victory rate for Defense.

All I want is a hero that wears a old-style military uniform. Preferably a little girl.

>All I want is a hero that wears a old-style military uniform. Preferably a little girl.
I'm sure Dva will get something like that soon enough.

>jump on widow as winston
>She hooks away multiple times
Cause a sniper shouldn't have a weakness, right? Widow already removes all the weaknesses a sniper should have

I hate D.Vas mech.
It's an atrocious piece of visual design and it's why all her costumes are garbage: they have to take the mech into account.

For a company that can clearly create some good-looking waifus they've certainly gone out of their way to make ugly women, considering additions like Zarya, Symmetra, Widowmaker, Ana, Orisa, and (eugh) especially Sombra; and to a lesser extent Tracer and Pharah.

>Widow
>Sym (ok I get the nose but her body is rockin')
>Young Ana
>ugly

Junker is great, fite me irl faget

Widow is hideous because they took Angelina Jolie (an ugly woman), gave her a french accent and made her blue. And Symmetra has grotesque facial composition as you alluded to.
I'll give you the benefit of the doubt on Young Ana, because it's a rare skin and I've not examined it in detail.

>junker
I'd have maybe given you the Palenquin skin, but Junker is the absolute worst she has. It makes her look like an extra from Grease.