Why all the hate on this game. I can understand being disappointed by certain aspects (speech being yes, no, sarcastic yes) but it did a lot of other things well and I am excited to see the sequel. Fallout 4 just seemed like a good stepping stone to a sequel like New Vegas to Fallout 3. It did a lot of things better than previous games, the world is just packed with memorable locations, the settlement building although basic has good potential, and I liked the companions. I love Cait and want to marry her, and leave my 3d gf. tfw you will never have sexy celtic gf with a scottinsh accent trying to be irish.
Why all the hate on this game. I can understand being disappointed by certain aspects (speech being yes, no...
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Fallout 4 isn't a bad game. However, it is nothing stellar. No doubt, the astronomical levels of hype leading up the release is what left many people feeling disappointed by what it actually was in the end.
It did some things right (like Power Armor and the improved gamebyro engine) and some things so, so wrong, like fucking up the lore for no reason, and people like Pete Hines being involved with the game.
No yeah I agree with that statement, I honestly thought it was much better than Skyrim was. I was let down by it at first by everyone but after sitting down to play it again I am really enjoying it. I am also confident they will fix speech and some other issues for the sequel
I wish my irl gf was as sweet as Cait was. She is so sweet it just melts my heart.
I don't really agree. It completely failed at telling a good story and having interesting quests, characters, and writing like New Vegas. The game play was improved, sure, but that's definitely not the main draw of Fallout. Even still, it's not even a really good FPS. The settlements system was pants on head retarded imo. The build interface barely worked, and the entire thing felt so tacked on and unfleshed out that it was just better to ignore it. I like the gun customization in concept, but it ended up just being 100 different parts that barely modify a stat, and like 3 interesting ones. I would rather they kept New Vegas's mod system over the one that ended up in the game. Also, the game just lacks the soul of Bethesda's other games. Even though many of the complaints about FO4's characters, writing and quests could be directed at Skyrim too, Skyrim is still a fun game. Mindlessly exploring, looting, and getting op as fuck is just fun, and despite the huge number of flaws, I still enjoy the game. I can't say the same about FO4.
It was an RPG with barely any RPG elements. With every new open world game Bethesda releases they become more like action adventures and less like RPGs.
I played it for 40 hours thinking it had to get good eventually. There had to be one quest that was at least memorable, one character that I would like.
It never happened and I'll never get those 40 hours back.
Fallout 4 was way more fun that skyrim just because of the setting, skyrim felt like playing in the back 40 of my parents farm.
The USS constitution was an awesome location in fallout with all those silly robots. The hallucino-gen quest with all the high gunners killing each other was funny. Rex trying to teach super mutants Shakespeare was another memorable quest. The robot racetrack was a cool location too. I just found Fallout to have to tons of cool quirky content like that which was like the older games. Also it had great characters even if the dialogue options were limited. Hancock is a total badass hes such a cool guy.
Plenty have said it but I'm gonna say it again
>Fallout 4 is not a bad open world shooter
>but it is a shit Fallout game
Go away Todd.
>It did a lot of things better than previous games
All the things done in previous games were better then and all the new additions are stupid busywork.
What's going on here guys ? What are you talking about ? Can you let me in ?
hahaha I knew that was coming eventually. Pirate the damn game though, I am not tard howard. There isn't a fallout game on pc I didn't like own all the main ones. (never played ps2 shit like brotherhood of steel)
If we're really quiet, maybe he'll go away.
Im actually disappointed with the modding scene. The base game is good enough that if you took the talent that Skyrim had behind its modding scene and moved it over, they could do some great shit.
But they don't, really. There arent really any super great mods for FO4. Especially in the armor/clothing front, lots of junk. Lots of modern firearm mods that suck and dont fit in the game at all.
Every time I stumble upon a mod that could be interesting it has something wrong with it.
(Reposting because why not)
I quite liked Fallout 3 when I was a dumb console player, and had fun with it for a while on PC while loaded with mods. There's a certain satisfactory feeling to scavenging the wasteland, combined with the pretty decent level design and relatively desolate atmosphere. I played Fallout 4 for three hours or so, but can definitely say it's a typical case of 'Bethesda fucks up a perfectly solid base for a potentially good game'. The initial pacing per example: in the first five minutes you go from happy life at home, to running from the nukes, to going into a Vault, to watching your spouse die and child get kidnapped to escaping the incredibly boringly designed vault. Followed by being trusted into the outside where, with no explanation at all, you run into the modding and workshop mechanics of the game.
Modding appeared to largely be the case of 'pick 4-5 different aspects to mod and then 4-5 different versions to create for your weapon'. Except these mods barely noticeably improve on your items enough to be actually worth it. Why bother upgrading your 10mm pistol if you're bound to find better eventually, or if you're just wasting materials on a tier 2 mod when you could try and save up for the ever so slightly better and more expensive tier 4 version? Which brings me to materials, unlike FO3 where you had practically zero use for the random junk you found, FO4 expects you to collect it all and dump it at your workshop to construct stuff with.
Is anyone inside ? Come on guys ahaha, I swear I heard "Fallout 4", let me in, we're gonna have a nice little chat.
Fallout 4 is about as interesting as staring at my taint.
The first 5 minutes were fun trying to collect the various shit they modeled, until you realize they made so much junk it turns more into 'garbage collector' than you're trying to hunt for hidden safes, locked up stuff and rare goodies. The fact that the workshop function allows you to scrap almost anything you find in the vicinity of one means you also never have to look for the more common shit like steel and wood. In turn, it expects you to use those materials to craft settlements, a really out-of-place mechanic that is neither done well nor fun. Do you really want to play mayor, police, soldier, doctor, construction worker, plumber, electrician and local go-to-guy for however many settlements you make?
Moving on to the first new location you visit, and you instantly run into your generic dog companion, which so far appears to be useless besides being a nice distraction for enemies to shoot. Shortly after you run into the Minutemen, some lame-ass do-gooder collection of sissies who are being buttfucked by raiders. The raiders you, of course, drop within seconds, after which you take control of a power armor, complete with minigun, and fuck up more raiders and a deathclaw. And then you realize you can loot so much shit-tier items from them that if you sold them all you'd still be quite rich even as you got right out of the vault, so much for struggling for caps? The power armor mechanic is quite excellent, even if the whole encounter felt forced, plus handing you (supposedly) mid to late-game equipment felt like catering to the dumb masses (which it really is all about).
the combat and world are objectively better. The world in fallout 4 is so densely packed with locations and stuff to do its much more exciting than previous games
Which is really why the dialogue is dumbed down, coupled with the voice acting and lack of role-play options. The also normally lackluster RPG options are even more useless, dumbed down to just picking whatever not-useless perk you want. Ultimately I'd dare say I would buy it for 10, maybe 20 if I was really bored, and just load it with mods and hope for the best that it at least somewhat manages to inherit FO3's level design.
>Fallout 4 just seemed like a good stepping stone to a sequel like New Vegas to Fallout 3.
To be fair, we are pretty much certain that's not gonna happen. Would be nice if it did. And from what I hear, FO4 is a mess that makes FO3 look good, and even as someone who liked FO3 I can see why that'd deserve a lot of hate.
>Fallout 4 isn't a bad game. However, it is nothing stellar. No doubt, the astronomical levels of hype leading up the release is what left many people feeling disappointed by what it actually was in the end.
Part of the issue is probably that the additions and systems that were hyped up by the trailers leading up to release would have been amazing... on a proper fallout game. But it was the usual for Bethesda, 2 steps forward, 5 steps back.
It's mostly pointless disconnected locations that you just wander between until you get bored. The meat of the game should be the quests.
>just load it with mods and hope for the best that it at least somewhat manages to inherit FO3's level design.
It's what I'm gonna do eventually, when I upgrade my PC. Bethesda's games are fun to just lose yourself into ignoring the usually very flawed main plots, and as a setting I like Fallout more than skyrim so it's got great potential for me.
LET.ME.IN !
It has no soul or charm. It feels like Fallout made by EA
...
It has charm, just not in the places where NV had charm. Where it's arguably more important to have charm.
>Settlement building
Holy shit that's awesome!
>1 city, build the rest yourself you fucks so you can populate them with completely generic npc's
T-thanks bethesda.
I left the power armor the fuck behind I don't mess with that shit, I like what they did to it and the mechanics of it. I just never cared for power armor in any of the fallout games.
Fallout 3 had shit world design though, the dungeons were good but the wasteland was boring as fuck.
>It has charm, just not in the places where NV had charm.
elaborate
Why does everyone act like they are speech fags when 90% of Sup Forums ignores that option anyway. I get that it sucks the option isn't there but none of you used it anyway.
The biggest issue I have with the game is the fact that modding never really took off. It has a lot of flaws as-is (Even worse use of lore and the setting than Fallout 3, the god-awful quests and dialog, the almost complete lack of friendly locations to visit, pipe weapons, etc etc etc) but the basic gameplay is pretty enjoyable, and if modding went nuts there could've been a really fun game there. As it is I can't say I didn't get my money's worth, it just ended up being possibly the most disappointing Bethesda RPG due to lack of modding. Even fucking Oblivion could eventually be turned into a fun game with mods, and while FO4 is a hell of a lot better than Oblivion un-modded to un-modded that doesn't really make up for it.
NV had a shitload of options for things other than speech.
that is shit for the girl gamers anyway, it was a good starting point I sure didn't have any issues using the system like some people say but its just generic.
Agreed, the wasteland was a boring chore. I never did say the world design was good, with level design I primarily referenced levels, aka what you'd call a dungeon in the typical TES game, or the typical inhabited building in FO3.
Sorry for being a bit unclear.
That's a wild exaggeration, but it had a decent amount of extra stuff every now and then.
NV was also an obsidian game and obsidian is known for taking IPs and making them better you really expect Bethesda to do that? God I really hope obsidian is doing the sequel even though I am sure they are not.
I have not played a single fan mod for any Bethesda game that was not an autistic piece of shit though
How can you call the F3 wasteland boring when the FNV wasteland exists?
Do you seriously love Maize so much?
>That's a wild exaggeration,
There were checks for skills and stats whenever it was appropriate and sometimes you had to combo multiple skills to get the best outcome. The only options in FO4 are
>speech
>kill everything
I couldn't get into FNV, the desert was even more boring. Top tier writing, plot and quests for sure, but I couldn't slog through the first part of the intended game just to have to go and walk past big patches of empty desert. Plus by then the whole Fallout gameplay got rather stale, like being hold down by a big ball and chain.
It's a good game
But a horrible fallout game.
Literally every aspect of Fallout 4, even the good ones, have inherent flaws that make it shit. It's actually baffling how bay Bethesda fucked up every aspect of their game.
if anyone actually is persuaded to buy the game any time soon, I HIGHLY recommend you browse through the mods on nexus and install any skins, weather mods, bug fixes, etc. or anything that looks interesting to you before your first playthrough.
It will make it A LOT more worthwhile and you'll get more hours and enjoyment out of it.
>inb4 "but muh achievements will be locked"
>>>
f4se.silverlock.org
The NV map was designed in a way that it steered you around the empty desert towards Vegas while feeding you story stuff along the way.
Yes and god forbid you decide to go outside the intended narrative and explore your surroundings, that's just bad world design, especially for an open world game.
Its a mediocre/not good game
and a horrible fallout game.
There is little "good" about anything in this game
God forbid the game try to build up the world instead of just dumping you in an open map full of pointless sight-seeing detours.
kek i remember some user posted a thread complaining about how Sup Forums had lied to him about NV because every time he tried to stay off the games intended path he'd get destroyed by deathclaws that would track him from miles alway
For every good thing fallout 4 did, it had a step back.
Power Armor got a amazing overhaul, but fusion core retcons and the fact that non power armor trained people can use is bullshit.
Perk system was massively overhauled, but they got ride of skill points.
The dialogue system is just bad on so many levels, you can never have more then 4 dialogue options at a time. This doesn't just suck for the vanilla game, but it really limits modding, especially if you want tie mods to vanilla characters. That isn't counting all the bullshit about how you can't really say no, and you can't tell what you are saying just by the hints it gives you.
Dialogue wheel is the most cancerous thing ever added to video games, its done more damage then call of duty could ever do.
Maybe my idea of building up the world isn't being corralled down a preset path surrounded by overleveled enemies for the first several hours of the game, unless you say fuck it and metagame to sprint to new vegas.
Man I am a fan of the originals and I still like 4 when you didn't start playing the series until 3 wtf. Sup Forums kids always like to pretend they are oldfags who know what they are talking about
>the fact that non power armor trained people can use is bullshit.
Power armor training was a garbage addition for Fallout 3 in the first place. It makes no sense and it's great that it was removed. I agree about the fusion core retcons though, they should have just made the armors harder to find and repair.
What is your idea of world building? FO3/FO4's "look there's a new thing over here" is the design equivalent of dangling something in front of a cat.
man its almost like its funner to fuck around with a bunch of guns both real and fantasy than it is to use a sword and autistic shouting
fallout4 is a bland, generic, tasteless glob of shit that no one would be missing out on if they didnt play it. even as a shooter with rpg elements its still dog shit
fuck you todd fuck you adam fuck you mark fucking kill yourselves
What are some good mods that allow my slut to be enslaved?
And NV's idea is dangling something in front of a cat except the cat is in a long corridor and gets sprayed with water if he tries to deviate.
does Fallout 4 even have sex mods? Are they good?
Perk system needs to go back to the way it was and the dialogue wheel needs scrapped. Definitely agree on that. Those things are easy enough to fix, Bethesda tried it and it failed so they just better not keep it in the next game.
LoversLab got a working versions back around april, but its super basic with like 5 addons and almost no customization.
None yet
>I am excited to see the sequel
Why? The series is better off without them existing.
The problem isn't the dialog wheel. It never is the dialog wheel. That's just a format, a format that happens to be very user friendly for mouse or gamepads or keyboards. The problem is the content. Having more than 4 options is great, but you can have a 4-option limit and still do fantastic dialog, like Deus Ex. Or you can have a wheel but expand options with submenus, like for example an infodump section mapped to one of the buttons (where your questions about the situation that don't advance the conversation would go, for example).
The way the perk tree works is fine, there is a bigger emphasis on your special stats, which was a change that was needed, putting perk points into Special was something you never really did in previous fallout games. They need to readd the skill points, otherwise the perk tree will always be shallow.
The problem isn't the game the problem is that you're looking at it with the perspective of "this should be like fallout 3". The map is designed differently because it's leading you through a series of events and giving you the freedom to decide how to handle those events. FO3 just dumps you in a completely open world full of disjointed events to hop around at your leisure.
The """""""story""""""" literally makes you not want to play through the game, making mods a waste of time.
yeah I meant the wheel is the problem as in the restricting it to 4 options you can still do a wheel and have more options to make the interface friendly but Fallout 4s sucked
So nothing like Skryim and Oblivion yet?
>is that you're looking at it with the perspective of "this should be like fallout 3"
Actually I'm looking at it from the perspective of "this should be like an open world game that has incentives to follow a path but not punishments for wanting to branch out".
Ideally, the player should be able to head off wherever they please, and simply have plot threads in many locations that could point them in the right direction no matter where they went.
Except the implementation of the dialogue wheel in FO4 is not friendly at for submenu's, since every submenu is by default limited to 3 options since you have to have a option to quit the dialogue or go back to the initial dialogue menu.
The dialogue wheel lends itself well to character driven games like Mass Effect and Deus Ex, not to role play driven games like Fallout. I guess there is a argument that they tried to make fallout 4 a character driven one, but its a bullshit change.
I like the "wheel" or "cross" interface a lot. The wheel better. It's honestly not restricting at all , however people tend to equate it with dialog restriction because most games that have used it ended up simultaneously dumbing down their dialog paths.
As an interface though it's very good and has more than enough options to accomodate for all the dialog you could reasonably want.
better than fallout 3 story by a mile.
nv is like deus ex or vtmb where you travel through locations based on where you are in the story. you have problems with it because you're trying to play it in a way it's not meant or designed to be played. the invisible walls, deathclaws, and cazadores should be evidence of that.
Skyrim special edition took the legs out of the fallout modding community since it basically gave all the fans a new love for the game. It didn't help that the script extender took forever to come out for FO4
So is there an alternate start mod that gets rid of the story?
I like fallout 4 cause you just wander out anywhere and you run into a quest
Not even close, its been less then 2 months.
>Except the implementation of the dialogue wheel in FO4 is not friendly at for submenu's
Sure it is. You'd be hard pressed to find more than a handful of options even in new vegas that had more than 8 or so choices, even for infodumps. It's a matter of the developers not being willing to add in more options, not the interface being inherently restrictive. The mass effect wheel is even better since you can have easy access to 6-8 options per wheel, with the possibility of 5-7 more if you use nested lists.
And New Vegas used nested lists as well, usually under "let me ask you about __ choices"
Don't get me wrong, what FO4 did is a crime against dialog. But the problem really isn't the wheel or cross. Again, play Deus Ex HR if you want to see a dialog cross-based game with superb conversations.
>Make an open wold game
>Force the player down a linear path
Bravo.
>Why all the hate on this game.
Because it's shit.
Not that guy, but I don't mind the walls (can be removed with mod) nor the enemies (can be spotted and avoided), but just that even the non-walled immediate surroundings are boring and have nothing to them.
Story is shit.
Voiced character is shit.
Le minecraft settlements is shit.
Ghoul boy living for 200 years without food or drink is shit.
Institute possibly one of the worst written factions in a videogame is shit.
Anything I'm missing?
I like New Vegas because you just wander out, find the obvious tail end of a quest, but you can't do anything about it unless you go to the start of the quest and have it logged in your quest list.
>packed with memorable locations
WHERE? I went south from sanctuary hills and covered what looked like 1/8 of the map and found like 6 raider dungeons and a couple dungeons filled with synths. that's fucking it, not a single npc other than the synth that reveals he's a synth to his friends.
I didn't enter the city because the free weekend stopped, is that where all the cool shit is?
Yeah but besides that it's fine. The level of hate is really undeserved.
>I didn't enter the city because the free weekend stopped
Why the fuck would you bother with the free weekend instead of just pirating the game if you were interested enough to actually getting it?
There are a few, I don't know any that gets rid of the story, but the one I use just has you as a outsider reporting a kidnapping. Though the mod does a poor job of enforcing that.
>game is clearly designed in a way that the player is supposed to follow the main quest hook from location to location
>complain when you choose to ignore it and wander off into the desert and get eaten by bugs
because the free weekend was a click, go take a dump, play deal. i had ZERO interest in the game but if it's in my lap i might as well try it
>Game is clearly designed in a way that's at odds to the game world type it uses
>obsidian fanboys will defend this.
Except that it sucks on repeat playthroughs, your only options are to sneak past the two most dangerous enemies in the game or take the same opening route every time. It makes every playthrough feel the same.
it's not at odds with the world type you are. they try to lead you through places with the main quests but you stubbornly refuse because it's not like your bethesda games.
Agree wholeheartedly that it gets too much hate. I guess I've never really cared so much about the lack of RPG elements because I've never really given a shit about the RPG aspect of Fallout; I've just seen it as a fun sandbox that let's you dick around in it. I think, similarly to Destiny, so many people felt dissapointed and use that dissapointment to fuel their opinion of the game, so even if the game is still good people see the glass half empty.
I'll finish NV and play through 3 and 4 again, and make up my mind on the franchise then, but hoenstly I probably had the most fun with 4 subjectively. It had its flaws but I think it did a lot right and I hope Fallout 5, whether it's made by Obsidian or BGS or both, can learn from the mistakes of the previous games and make an incredible Fallout.
The way you go through the same opening route changes depending on what skills and stats you take.
>it's not at odds with the world type you are.
>You're at odds with the open world game because you expect it to be open instead of linear
Good one. Such RPG, so much freedom.
>it did a lot of other things well
>Fallout 4 just seemed like a good stepping stone to a sequel like New Vegas to Fallout 3
>It did a lot of things better than previous games, the world is just packed with memorable locations
Has Toddposting gone too far?
But for real, what kind of straight out of reddit casual niggertrash teenager would spout such retarded opinion?
>The way you go through the same opening route changes depending on what skills and stats you take.
What a load of bullshit.
>le doge maymay
epin
the world is clearly designed to work in this specific way, you're choosing to ignore that and blaming the game when it doesn't work the way you want it to.
In contrast, you could go through a bunch of routes that change depending on the skills and stats you choose. It limits replay value, which is a shame because new vegas does a lot more to lend to character builds then FO3 did.
"hurr durr wrong opinionz on my website"