Neatherealms is eating Capcom's lunch...

Neatherealms is eating Capcom's lunch, and I think it has something to do with the fact with how Capcom's handling their fighting games these days. You can say what you want about Neatherrealm's games (there's a LOT to say about them) but at least they know how to gather a crowd. I'd say Capcom caters more to "true fighting game fans" than Neatherealm, but that won't be truthful in the slightest given by how they've been handling MvC and Street Fighter V. The worse part is that SFV DOES have a better fighting engine than MKX or Injustice 2. But what does that matter when everything else is so half assed? It dumbs it down for the casuals without really appealing to them due to how unfinished everything feels, and the hardcore gets frustrated by the blatant balance issues and glitches.

I think Capcom's days as the fighting game king are pretty much numbered.

Other urls found in this thread:

shoryuken.com/2017/05/30/for-the-2nd-week-in-a-row-injustice-2-is-the-uks-best-selling-game/
twitter.com/SFWRedditVideos

MK9 had a great story mode - which has tricked casuals into thinking future Netherrealm games like Injustice, MKX and Injustice 2 would have good storylines (they don't)

>Neatherealms is eating Capcom's lunch
Stopped here, why do you put so much effort into your bait if you just give it away on line one? Or are you seriously just that retarded?

They just need to add in fun game modes and more to do. Street Fighter is good but it's just so bare boned compared to Mortal Kombat

Maybe it is bait, but it's there not to say that Neatherealm is great, but more in how much Capcom has sunk so fucking low these days.

NRS games have great lighting, textures, and realistic style graphics. SFV looks like people made out of clay with fruit for hair. Appearance matters, no matter how good your game play is, casuals will flock to what looks prettier.

All of the current Netherrealm games have less content than MK Deception and Armageddon

Yes, but again it's not like Capcom is poor or anything. The fact that it didn't even include things that VANILLA SFIV on day one had is what's concerning.

Next time Capcom should stop pandering to Sony and their fucking fans. Street Fighter was never synonymous with Sony.

Quality > quantity

They were numbered after SFxT.

Capcom is no longer developer of the best selling fighting game nor are the developer of the most quality fighting game. The only thing that they have going for them is that they hold the rights to the fighting game with the most name recognition.

Ehh, what would sf gain from having reallistic graphics? It isnt enough to appeal to casuals, and the nrs art direction is so soulless than sf having something similar would just kill the few things it has going for it

>people talking about NRS games based purely on sales
>not based on people actually playing the games

SFV, despite being a complete dumpster fire, still has the largest continual playerbase of pretty much any fightan game of recent note. Every NRS game has sold big at first, then within a month literally no one outside of SonicFox/Slayer is playing the games because the story mode/challenge tower runs out of content. Injustice 2 will probably get a single run at EVO because of exorbitant payoffs, then quickly get shoved off the second anything better comes along.

Oh yeah like the fightan has really improved.

I'd prefer fun quantity content than a one and you're done single player mode like MK9 and MKX (and only MK9 had a quality story, MKX was complete garbage)

You guys say this every time, but nothing ever changes because everyone would rather bitch about capcom instead of moving the fuck on and playing another series that's probably answered one of their gripes about street fighter. I say this as someone who wishes someone else could take the reigns.

Which is still ten thousand times more content than SFV.

Playing multiverse today and some of these modifiers are fantastic. Imagine if SF had a game mode where you could play with goddamn moon gravity.

I think they probably are poor. At least as far as the SF budget is concerned, they probably didn't get allocated nearly as much as SFIV got because it really shows that V is lacking. Feels like they built the base game on a skeleton budget and were hoping for DLC income to do the rest later, but that money never came.

I still don't get this. We have so many other fighters on the market, but people still play SFV and complain about it, why? It just doesn't make any sense.

SF doesn't need realistic graphics, just not shit ones like 's pic. That model is fucking atrocious. Even KoF14 did a better job.

He's right sales wise and now with coding seeing how SFV was a buggy mess with shit load times and bad netcode. Injustice 2 has been a fairly clean launch with solid GGPO-like netcode, fast load times, and very little bugs. IJ2 also doesn't feel like 8 frames of lag, I would say it's maybe 6 tops which is still better than 6.5.

SF flirted with modifier-type stuff in 4 with the whole "version select" thing and Omega Mode, but to few people's surprise everyone ignored it because they were too busy playing the game in normal mode. Adding in a gamut of weird NRS-style modifiers to SF would be a waste of time and effort since the vast majority of players would ignore it.

shoryuken.com/2017/05/30/for-the-2nd-week-in-a-row-injustice-2-is-the-uks-best-selling-game/

Capcom is fucking finished. Good riddance.

anime games are literally dead on arrival or only played by unbeatable turboautists

MORE LEWDS

...

If you don't keep up with FGC, don't talk about it.

Neatherrealm's games are not even fighting games. They are single player """cinematic""" action games at best. They're so shallow as fighting games, and as such not taken seriously in FGC for the past 20 years and that's not going to change.

Neatherrealm's games don't even last over a couple of months competitively, while fighting games (mainly SF) stick around for years and years because they have actual depth.

Look at MKX - it's dead and not even at EVO anymore despite only being 2 years old.

FGC will never stop playing Street Fighter, ever.

Street Fighter 5 has 7 frames of input delay.
It is a complete piece of shit and only retards play it.

...

That's not true, i'm smart and I play it

My mistake.

I'd rather play a game I actually enjoy with a smaller player base than force myself to eat shit with a ton of people.

>Kof
>Tekken
>Virtua Fighter
>fucking DoA
>smash
and more and more easy indie shit coming out that's still developing, giving you some room to grow with it. Point is you've had options, maybe you just don't like fighting games, and that's fine.

Yet most of these people will bitch about people being better than them and quit the second someone tells them they need to play the fucking game more to get better. I'm just giving them some options if they really hate SF5 so much they want it to crash and burn.

If we were talking about SF4, you would have a point. NRS games do have less depth than pretty much every Street Fighter before V.

SFV has about the least amount of depth out of any modern fighting game. It's currently living on the life support supplied by Capcom throwing money at events and hoping that the tournament scene doesn't die out despite just about every pro player being pretty fucking sick of it/Capcom's bullshit.

It's funny since fighting games are normally chink territory.

SFV shows that the nips are nothing without a year head start like every other game.

Even Skullgirls is better than sfv. How embarrasing.

are they really

But they're different games entirely

It's common sense that NRS makes better games. At least they finish them when they're released

As long as they can make cash on eSports shit thanks to the NA FGC'dick riding capcom's games. they will never learn shit

They're both fighting games and that's all that matters.

I honestly hope the more recent leaks for MvC:I are not true, but knowing Capcom, it probably is. If Capcom wants to casualize, they need to make the game not feel like crap.
Games modes is something NRS has over Capcom

What I don't get is why Capcom had to dumb down SFV, considering they already have Mahvel as a party game

This
I got into SF with USFIV a few months ago and still haven't moved on just because I haven't heard anything good about it

>ugly SJW approved women
>ugly overall art style
>terrible gameplay that's not fun
>only thing that's good is the cinematic shit
Yeah no thanks.

But I genuinely enjoy SFV. I'll probably pick up tekken and maybe pick up rev. Team fighters don't interest me so kof and marvel are out, no w10 so KI is out and I have nothing nice to say about nrs so I just won't mention it.

It really isn't, though I agree that SG >SFV
Comparing an anime fighter to SF/MK is like comparing Sonic Generations to Crash Bandicoot. Same genre, but that's where the similarities end

Dude the fightan in MK9 and MKX is a thousand times better than in Armaggeddon, don't be a faggot

>player being pretty fucking sick of it/Capcom's bullshit.

As someone who was "pro" back in the day. Most professional players i've talked too (and I mean big professional Japanese and Western players) fucking hate Street Fighter but play it because that is where the marketing and crowd is. If they could switch to KoF or GG they would in a second.

They are not numbered.I don't think the people will ever stop playing SF. It's immune to everything.
>Shit launch
>Input Lag
>Half-Assed patching
>Bad transition in trying to appeal to casuals
>Installing a rootkit
Surprise people didn't just stop playing after that.