...
Games that deserved to flop
games that deserve to flop never do
Don't know if it counts but there's no way Rap Rabbit is going to meet its kickstarter goal
Mighty Blunder 9
No Man's Buy
How did Animal Crossing Amiibo Festival do?
Did they actually flop though? Thought a bunch of people pre-ordered them. Same shit with yooka laylee
Battleborn. Its so fucking unlikable and try hard, the characters look ugly and nobody you would want to play as, I'm glad it bombed.
Very poorly. It was just a quick dev time game thats only purpose was to give the amiibos some sort of use until they could finish the update for New Leaf.
>fans didn't like it
>new people turned off
>Sakurai and Aonuma constantly rubbing in how their games don't shoehorn motion controls simply because they have the option to put them in
>Miyamoto damage control
Makes me laugh every time.
Is Miyamoto the George Lucas of Nintendo?
Critically panned, bombed in terms of sales, now all AC amiibo cost less than regular amiibo
does star fox every actually fucking change
all the gameplay I've seen is always fighting star wolf and the final boss being andross
>Look at their Kickstarter
>Only £126,000 out of £800,000
>Their 'gameplay reveal' is next week instead of when they started the Kickstarter like it should have been
Jesus. They better hope Sony gives them a nice spotlight at E3.
Not really. Shiggy made a huge deal about how this new entry would reveal more about Pepper and Andross' backstories, delve into a story about wormhole traveling.
And it was just a third re-imagining. With worse controls and less content.
It reminds me of Red Ash's kickstarter and how no one learned from it. Way before then it was expected to now have prototypes to show you can deliver.
>all the gameplay I've seen is always fighting star >wolf and the final boss being andross
Kinda like how mario always fights bowser, link always fights gannon and sonic always fights eggman, right?
those games actually bring new fun shit to the table (or try, in sonic's case)
Hopefully this will teach people. They've already had a lot of the major viyda news site write about them. Their comment is hilarious though
>"Gameplay is key to the campaign (and is, of course, part of what will set Project Rap Rabbit apart from other campaigns that only relied on concept artwork)"
>The 'key to the campaign' is happening more than halfway in and all they have right now is concept artwork
is one thread not enough for you?
>Star Fox
>2 gets cancelled, actually introduced a ton of shit
>64 is a reboot, but a good one
>Not-Zelda
>Assault was developed as a multiplayer game first and it shows
>Command goes full retard with the story
>Zero is another reboot but it doesn't improve on anything
>literally just takes a bunch of shit from Star Fox 2 and 64
>same fucking locations
>same fucking characters
>almost the exact same fucking dialogue sometimes too
>no multiplayer mode
>the tower defense shit with Slippy is standalone
I just don't fucking get it.
Yes.
He's holding them back something fierce.
The problem is much the same of Lucas too - even though he's clearly bad for the brand - who do you give control to that won't turn out to be 'Disney'?
No Man's Sky was a huge success from the financial standpoint, it sold well.
>admitted Super Mario Odyssey made him feel uneasy because it's all the young members trying something new with Mario
yes
>those games actually bring new fun shit to the table
The last starfox had mechs and a helicopter with puzzle elements and shit. The real problem is that flight games of any sort are niche now and the a lot of of people find arcadey auto-scrollers dated and simplistic, while 3d platformers still have a decent audience.