how do we save the series from being unredeemable hot pile of shit, Sup Forums?
was xv the final nail in the coffin?
how do we save the series from being unredeemable hot pile of shit, Sup Forums?
was xv the final nail in the coffin?
No but if the VII remake flops it might be
1. Travel back in time to 2001
2. Go from there
>was xv the final nail in the coffin?
Yes.
It's too late. The SE merger was the catalyst that killed effectively all of Square's major IPs. The current staff just isn't competent at what they do, especially on the localization side.
>was xv the final nail in the coffin?
The 13 trilogy was. 15 is just a depressing afterthought.
It's easy.
Fire Tetsuya Nomura.
>Spend 10 years hyping up a game that is supposed to revolutionize the series
>gradually feed the fans little updates at a time
>do a complete overhaul
>cut to release on time
>release DLC to fill in the gaps
FFXV was a humiliating failure, all that hype boiled down to a dud.
The thing is that if they try to pull another IX it probably won't sell. They're fucked no matter what they do. Well, at the very least they need to cool down on all the fucking marketing. Everyone knows what Final Fantasy is, you don't need all this ridiculous fanfare.
Speaking with Game Informer, director Hajime Tabata says the narrative direction was entirely intentional – namely the important events that happened off-screen. “It was for the players to experience the story through Noctis’ eyes,” he told the magazine. “The world and the events that Noctis sees are merely things that are seen through his eyes. We didn’t want to create a comprehensive and perfectly balanced story in this game. Instead, we placed importance on the main characters and for the player and Noctis to share the same experience when we tell the story.”
With this sort of narrative design philosophy in hand, Tabata said it was only natural to increase the proportion in which the main characters are depicted. “It’s not that we decreased the role of the side characters,” he explained. “Focusing on many characters in the game means that the allocation given to the main characters will decrease. Instead of creating a comprehensive and perfectly balanced story, we placed greater importance on the four main characters and strived to depict a world seen from their perspective.”
>fire the character designer
Ok.
the proposed episodic releases is what im afraid will truly be the death of this series, if they fuck up in handling it well.
That's bullshit and everyone knows it.
At this point we don't. The fact they're doing a VII remake is bad enough considering they said they wouldn't touch it before. If they're desperate enough to try for it now it's really not a good sign. The fact they're supposedly splitting it into a trilogy is horrible as well.
>Best single player game in the series since 9
>Nail in the coffin
???
I mean, it's not good, but the series is on the rebound, not the decline.
At one point I wondered whether it is even possible to fuck up FFVIIR but then I remembered that this is SE we are talking about. These are the same people that gave us the totally unnecessary compilation. They ruined the entire FNC universe.
I guess I should simply give up on Agni's Philosophy becoming FFXVI and actually having something good to play.
They are just going to create ports and remakes of previous FF games and make their money off of those and people playing FFXIV, brave EXVIUS and and other mobile and hand held games.
This is pathetic.
He's arrived, thread's over early.
>another IX
But 9 was one of the most lackluster games in the series.
>no character customization
>shitty linearity and FMV sequences every five steps into the game
>that slowdown
>fanfic tier plot and characterization
>If they tried to pull another IX it won't sell
You're probably right and that makes me sad.
>fanfic tier plot and characterization
>shitty linearity and FMV sequences every five steps into the game
Why did you describe VIII when you said IX?
And he still did it terribly. The character growth of the four bros was paced horribly and the "drama" within the group felt forced and misplaced.
He would've been better off going with a story told by multiple perspectives. Hell he ended up doing that when they made kingsglaive.
Especially when Cor was supposed to be a permanent playable party member and they scrapped him just so they could focus more on the bros.
Ohhhhhh noooooo Tabata I definitely don't want to play as the badass that fought alongside Noct's fatherrrrr. That would be sooooooo boringgggg.
Fuck you, Tabata.
All you have to do is stop those idiots at square soft from releasing that abomination of a movie and that cancerous merger never happens
>still nothing on Type-Next
I don't even want it anymore.
>Thinking X and XIII are even worse means you're le XV-Kun
Shut the fuck up.
It's a real even match with 12 though, I'll be honest. Both of them got fucked in the exact same way, but I think XV came out more enjoyable in the end. That might just be because I hold Ivalice very dear to my heart and accordingly find 12's folly to be a more painful loss, though.
The merger was going to happen regardless of the movie
Rebound? Are you serious?
>This thing is good by virtue of not being as bad as this other thing
That's not an argument. I don't care if there are worse games out there. Doesn't change the fact that FF9 is shit, and I'd really rather not see another SE game in this style.
im actually curious what forced Square the merger though? anyone got some old articles or info about it?
Why would you? They fucked up the first game anyway with that atrocious final boss and the ending. Why give them another crack at failure?
FFXV was a great game though.
>Unironically defending an unfinished offline MMO
>Unironically defending an unfinished empty open world
So this is the power of nu-Sup Forums.
Considering how fucking abysmal things were before?
Yeah, I think it's taking an upturn in public perception and overall quality compared to when XIV 1.0 was out and the XIII trilogy was still chugging along. I don't like a lot of things about modern XIV and XV, but it's a better state for the franchise than 2010-2013 or so was. That's when All The Bravest was out too, if you don't remember. Seriously, Final Fantasy was fucking dogshit a few years back as a brand.
Because I liked it. The final boss was indeed awful, though.
all the bravest was horrible, Record Keeper was better than it, holy shit.
>Defending them is the same as thinking them as favorable compared to a finished but absolute dogshit game and an even worse MMO.
I get that you don't like XIV or XV. I don't either.
It's still an improvement compared to how bad it was.
Why do people still defend FFXII? Is it because ZJS is coming out? Its all going to be the same shit just with a job system. The story and characters will still be garbage.
Square spent hundreds of millions on their first feature length movie Final Fantasy which ended up bombing hard and costing them millions. The result was that Enix was able to buy a controlling stake in the company due to falling share prices
Yeah? That's what I'm saying.
ATB came out right when the series hit its nadir.
And then the retarded ass investors insisted that Square should stay in charge for the most part.
>Especially when Cor was supposed to be a permanent playable party member
Seriously what was up with Cor in the game, he just kind of shows up and then fucks off for the rest of the game.
Actually every side character in that game couldn't be more irrelevant and undercooked if they tried.
Because most people who hate it tend to be plebs with shit taste and couldn't appreciate a story mired more in politics and grounded characters than one good guy against one bad guy and the protagonist being some idiot who does speeches about justice
serious question: if Hironobu Sakaguchi were to stay before the SE merger, would the series probably end up in a better direction?
The Japanese consistently prove that they love war stories but suck extremely hard at telling them most of the time. The good stuff, like LoGH, is damn good, but then you've got stuff like Xenosaga and XII.
The merger was planned before Spirits Within failed. And the failure of Spirits Within DELAYED it, it had nothing at all to do with Square being in trouble.
To be fair, it was a good idea at the time because they went on to have several massive sellers in games like Final Fantasy X and Kingdom Hearts plus Square also had a stronger international standing than Enix, still does actually
Xenosaga is not a war story in any way.
X and XIII wouldn't be nearly as wank, I'd wager. XII would probably never be promoted to a mainline title and get so fucked that Matsuno gave up.
But of course, this would imply Square could even begin to respect the people who work for them. When was the last time you saw them throw a shout out to Nasir?
Well, not a "war story," but the framing device is space being on the precipice of war over Miltia.
The problem is that X sold pretty much on graphics and brand recognition. Giving Enix a more equal stake would have stopped the circlejerk of untalanted morons from forming and ruining the company's good will.
Unless he decided to direct again, no
>im actually curious what forced Square the merger though?
The Spirits Within was a box office failure. Square simply spent too much on the film's budget, and they weren't able to earn enough from ticket sales to break even.
Although they possibly did break even thanks to DVD sales. But it must have taken them a long time to recoup their losses that way.
I loved XV and so did a lot of people. It sold well, sorry.
>Japanese believe that Anglo men shave under their arms
I didn't buy 15 just because of the 13 trilogy. That's how you know you burned your customers. I don't have a single reason to believe 15 is a bad game but.. 13.
Every time I think of how amazing 14 sounds in my mind I look it up and get ready to buy it then get dissuaded from doing so. I even bought it on Steam, installed it, then refunded immediately without booting up even once.
>I loved XV and so did a lot of people.
To be fair, as a director Sakaguchi wasn't terribly consistent, and at Square it seems like the main designer was more important for the overall quality of a product. Aside from V, all the best ones he worked on were the ones he worked in a design role instead of directing or producing.
Nothing can save them except making good games.
Give up on it and invest more resources into the better series, SaGa. Alternatively, stop reinventing the wheel for every game and instead actually build on top of the job system they developed only to use in three mainline games.
Who is the one on the far left and what game is she from?
No one gives a single fuck about SaGa anymore. They had a chance to build a series out of it with Romancing's popularity, but it failed.
Let it die. Time to move on with our lives, and get new series going.
Unlimited was the Final Fantasy XV of SaGa.
>saga
kek
>The problem is that X sold pretty much on graphics and brand recognition
I think the high degree of character customization and sidequests had something to do with it. The story was pretty good, but the linear presentation of it makes the game feel like a slog. But once you obtain an airship and can start doing all kinds of fun sphere grid customization and optional shit, the game is pretty hard to put down.
FF14 which also has a free trial up to level 35.
Even Mana and Crystal Chronicles have more potential for proper franchising than SaGa, dude.
It's over.
It's a player character in XIV.
This. Not even the Mana series nor the Chrono series was spared.
the last actual good game that came from them would probably be TWEWY. it's sad.
So when I reach 35? Am I locked out of playing? Is it still 14 days?
tbqh I'm looking forward to seeing what Arby's twitter does for Stormblood.
fuccbois like Noctis and Prompto sure do.
I bet they shave their bp too.
No limit on playtime. Just the 35 cap.
The time limit restriction is gone. You simply can't do quests over level 35 at that point. You are also missing a lot of other features too
>the only one who wants to even make another twewy is nomura
>he's working on viire and kh3 for the very least until 2020
>most people just want him fired anyway
twewy 2 never :(
Have they even released a good Crystal Chronicles after the first game? I'm legitimately curious.
What missing features? I hope it's minor stuff like chat and AH maybe?
What's that game even play like, is it like a traditional Final Fantasy or something different?
>better series, SaGa
>better
I would have agreed with you during the third and fourth generations, but Kawazu wants to churn out Unlimited Saga clones and social media games at this point. We're not going to see another GB SaGa or Romancing SaGa ever again.
I'm fine with having no new SaGa games though. What we have is good enough. No need to shit up the series' canon with SE garbage.
Yea, social features.
>The story was pretty good, but the linear presentation of it makes the game feel like a slog.
I'll fight you on this.
Tidus is a well written but annoying character (intentionally so), but the rest of the cast is so wooden that they don't alleviate this. The actual plot itself is painfully generic and uninteresting given the unique setup, and even more infuriating because the game starts you off with an unconventional progression before shoving you into a generic RPG outline. It's barely more of anything than IV, and that shit is as basic as you're gonna get with named characters and cutscenes.
There's good post-game content, but it takes far too long to get there and a lot of it relies on a willingness to grind after already dealing with a rather hefty game that offers little stimulation. That's not even getting into how the strong battle system is absolutely fucking neutered by the game's obsession with rock-paper-scissors enemies.
It's just straight up bad. Balls slow pacing without satisfying payoff, systems that are arguably even more poorly thought out than 2 and 8, and even a good chunk of the side content is just frustrating instead of interesting.
It had elements that pushed it to get the sales that it did, but it's the most apparent start of the absolutely horrendous design decisions that led to the franchise's decline.
Curious about this as well.
Level 35 cap. Gil cap of 50k I think. Can't shout, yell, tell in game. Can't use market boards. Can't trade. Can't use the mail service. Can't hire retainers. Can't create linkshells, but can join them. Cannot join or create Free Companies (guilds). Cannot create parties, can be invited to them. Can't do Palace of the Dead past floor 10.
>systems that are arguably even more poorly thought out than 2 and 8,
How so?
No.
I mean, if you like fuck around simulators Crystal Bearers is vaguely interesting, and Echoes of Time is a middling multiplayer game. Everything else is pretty shit. Thing is, it's all so incidental that you can sweep it under the rug and most consumers wouldn't even notice.
>people actually pay to play XIV
>people actually liked XV & WoFF
>people actually think 7R will be good
They just released Scarlet Grace, and that's looking to be really good, at least from what I've seen of it. I'm really hoping it gets an English release, but this is one of the few games I'll suffer through Japanese to actually play if need be.
CC? The gamecube one was an ARPG where you have an attack button and a magic/item button. You could mix magic, too, which allowed you to get higher level magic. The multiplayer part of it was what made it really fun, but it was such a pain setting that up.
Not much wrong with World of FF. Maybe a bit on the easy side, desu, until the end. But it's mostly a game probably aimed at a younger audience
No one thinks FF7R will be good, but the other two are true.
>SE will never make The Second Last Remnant
>filename
kek. why don't those losers just go to the mobage general?
Because at least with 2 and 8 it's reasonable that a player could ignore/not notice how easy it is to cheese the game and have a mildly satisfying, if kinda jank, experience.
X goes out of its way to show you that Dog = smack it with Tidus, float = hit it with Wakka, machine = steal with Rikku, etc. The game is going to be piss easy no matter what unless you go out of your way to ignore the game's advice and just be an asshole to yourself. The entire way the combat works is wasted because of this combined with how easy it is to fuck the default sphere grid sideways.
It's not as obviously broken, but it doesn't lend itself to engaging play even if you're casual. You have to really, REALLY want to get to that endgame content to actually get to anything engaging, and that's fucked. Maybe it's just me, though.
>a poll from a literallywho site
Wow user, great evidence!
Because the first one was unfinished trash.
...
>Bring back the old style
>Make it turned based again with more features
>Bring back the job system
>Instead of random encounters make it monsters roaming around the open world
>Make Matsuno write the story
>Make Yoshida the artist
>Make Uematsu the composer
>Don't let Nomura touch the game
lol no
>They just released Scarlet Grace
Which is tragically an Unlimited Saga clone. Handheld games rarely if ever have large budgets. No one anticipates they'll achieve the same sales as consoles.
>I'm really hoping it gets an English release
SE localization is shit. You're going to end up with similar quality as the RS2 localization for mobile.
SaGa is already a sore spot with Western gamers. SE isn't doing anybody any justice by localizing further SaGa titles. If SE actually outsourced the localization to a third party, maybe...
Kill yourself as soon as possible.
>Make it turned based again
There are only four mainline installments that are turn based though, three of which most people have never played.
Uematsu flew the coop he's never coming back, besides he's too old. They got Shinomura now, or the FF12 guy.
>Uematsu flew the coop he's never coming back
>post yfw
>or the FF12 guy.
He's really only worked on Matsuno's projects. Never really been a FF mainstay.