Never played it... but i saw a lot of streamers playing it on twitch so i want to get into... any advice?
Runescape
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Dont. Youre about 13 years too late. Anyone that plays it does it because its a habit from their childhood
Osrs is tainted by meme spouting redditors
Install it. Play it. Are you retarded?
Don't listen to oldschool fags
If its your first time then you will prefer rs3
osrs is pure nostalgia
also don't beg for money just farm green drags or get your slayer high enough to kill turoths
It's fun and there's always something to work towards
Don't play new runescape though play oldschool
Don't expect things to happen fast though it's a long long grind but the best thing about it is those grinds can be done in the background while you do other stuff
Don't listen to this retard. RS3 is pure garbage, whether you're a newcomer or not. I'd recommend just playing it however you want. You can focus on combat, resource gathering, whatever. The free content has enough in it to see if you'll like the subscription content.
here they come
delusional, stuck in the past, and hellbent on giving themselves arthritis
Don't play it. But if you must play RS3. Both OSRS and RS3 are still incredibly shitty in almost all aspects with one of the most autistic communities. Everything in the game is shit tier with the only redeeming feature being charming quests. In the games prime from late 03-07 there was at least a robust population of players that weren't anti-social focusing on max efficiency. The grind is especially soul crushing which RS3 is at least better about.
>rs3
>osrs
i don't get it... there's more than one runescape? i was thinking to download the one who said the website
rs3 is the new one
osrs is an older version of runescape before they changed combat and other big patches
Oh look, the casual garbage that inhabits RS3 is back. There's nothing delusional about seeing RS3 as it is, garbage. I'm not even into Runescape any more, but anyone who enjoys RS3 is delusional.
your a bit late. streamers just do it cause its easy money. its just clicing while talking to chat if your grinding.
just do the quests. i know single player mmos are trash, but thats how everyone else plays it, but instead they have aautism
>muh prayer flickin
>muh shit pvp
>muh "hardcore" leveling aka making retarded huge firelines because I hate myself and my hands
>check runescape 3 wiki
>rare drop list has a drop that is 50 noted uncut dragonstone and another that is 15 noted rune platebodies
am i missing something? what challenge is it to reach 99 in something when enemies drop dozens of items in noted form?
Unless you wanna make money cleaning fags by staking and selling gold to chinaman, dont bother waste of time.
The whole point of the game is to make the skills and wealth hard to attain, so when you do, you feel an accomplishment. If you make the skills easy to train, whats the point of playing the game at all? Its not like a real a video game where the gameplay or narrative are inherently stimulating. Sure runescape has some fun quests in and of themselves but 99% of the game is grinding because the payoff is nice.
>whoa man, actual skill in pvp
>I just wanna play for fun bro, don't go tryhard on me
That's how retarded you are. Also, you don't have to raise firemaking. It's just there for those who are autistic enough to want to.
main fishing and cooking
its incredibly rare you dumbo
>So autistic you can't even click without complaining about it
Literally the face of easyscape, so fucking dumb you literally struggle to move your fingers
"I PLAY A CLICK BASED GAME BUT DON'T WANT TO CLICK IT HURTS MY FINGERS MOMMY"
Kill yourself
Advice? Get as far away from twitch as possible
For a new player I would always send them to rs3
If they really like the game then they can always try old school later. By playing rs3 first they can actually accomplish something before they get burnt out. Most players are not ready for the grind and for many even rs3 is too much
>playing games for fun
yea that's kind of the point you mong
I have been working with my hands my whole life and would like to continue working with them. Sorry I am not a retarded 12 year old who doesn't consider his own well being
> pvp in any version of rs
>skill
LOL
O
L
You're so autistic and clueless
Not everyone is a dumb retard with 60 IQ and brittle bone disease
Have fun playing farmville anyway you fucking clown, can almost tell you're a druggie through the internet too.
hope op reads your comments and sees what kind of person plays osrs
Wait, I thought there were 3 general versions of Runescape.
>RS Classic
>RS 07
>New RS
classic is ded so there's only 2 now
The only reason I don't play OSRS is because they fucked it up after release instead of just leaving it as is.
>stuck grand exchange back in, once more killing haggling and bartering in person
>pretty much everything Zeah
The ONE thing I would have liked to see and might have checked out would have been the Artisan skill - basically a Skiller's Slayer skill. The design documents were even made by a player who actually liked the game, from what I've heard. But instead they put it to a vote - against the literal ongoing joke meme skill, Sailing. And that fell through.
I'll admit that RS3 went through a dark age with the initial conception of EoC and the whole World Events and Sixth Age bullshit and all the god politics dominating the quests, but it's been slowly clawing its way back up into decency since. I'm cautiously hopeful about Menaphos.
Plus I genuinely enjoy the Revolution combat style - for those who dropped RS3 when EoC first came out, it's a combat mode that selects the first... 8? 10? combat ability slots, then will fire off any basic abilities in order of number and cooldown. Since they buffed Defenders and added ranged/magic defenders as well as defenders up to t90, I've really enjoyed using those for combat. I do think the original click and wait and maybe prayer flash combat was shit, but going straight to number rolling was also fucking awful. It's nice to have the opportunity to actually have an effect on the flow of combat without tapping every single ability individually.
the grand exchange was a good edition m8, no one actually haggled for anything worth more than 100k, they just made forum posts
RS3 is a solid game, don't worry about being autistic early on. Whilst there is a substantial 'end game', there's a lot more to it than that. For now just explore, start doing quests as you can, get into the story a bit and talk to people. Among active MMOs it's definitely one of the most social.
Complexity is low at low levels, and ramps up substantially as you get to higher combat levels. Once you have most of the abilities unlocked have a look at Junesong's videos or something like that to understand the combat system in more detail. Invention adds a further level of autism to it, and remember that it's really swapscape, so by the end you'll be very used to swapping gear and weapons on the fly.
Rev is cancer, it develops bad habits that you have to unlearn for god rax kill times, and for Telos. Also for RotS, Rago and Raids if you want to take any role.
I used to haggle shit all the time before Grand Exchange dropped, like Barrows equipment which easily went into the millions in the old days. Even if I only gained an extra 100-200k it was worth it to me. And, even that aside, the simple aesthetic of a crowd of people baying for attention was satisfying as fuck and was always one of the best things about the old days - how alive the game worlds felt because there were a lot of people.
While I am not opposed to the idea of making buying and selling easier and maybe a little more hands-off, I wish they wouldn't have just jumped to the complete opposite extreme of the spectrum.
Personally I would have liked to see player-owned-shops, like something you might see on Neopets, or maybe an actual in-game one you could make with Construction and stick shit to sell on displays. They had the opportunity to do something new and interesting to set them apart from RS3 and fucked it up.
Rev is only cancer from a hardcore PvM bosser's perspective. For someone who enjoys skilling or slaying hordes of mooks more, it's way better than the old click and wait without going into full-blown tedium.
You can always train yourself in the ways of Manual combat before you start doing harder bosses, but Rev on its own is a good system.
Rev is nice for slayer, I agree there. Just throw in the odd threshold and afk.
>Personally I would have liked to see player-owned-shops
God that would make my fucking dick explode. Design your own shop, decorate it, something new for construction. You could enter a random shop based on a lookup of an item to see who carries what you're looking for. NPC shopkeeper of your choice
Rev and paying attention for manual thresholds/ults is best.
idk how you had the patience to haggle I would try to sell things for hours and give up to make a forum post.m There is still trade worlds with big crowds selling shit but its mostly limited to rares
RuneScape (RS3) is the current version of the game with everything they've created since release. OldSchool RuneScape (OSRS) is legacy servers they added in 2013 to bring back players that they lost after a big combat overhaul in 2012 that a lot of people didn't like. Pic related is how RS3 looks.
RS3 has a lot more content, especially at the later end of the game but the combat changes they made were very controversial, changing it from click enemy and wait for damage rolls into a more ever-questy type hotbar MMO with a primarily mouse controlled interface. The endgame is PvE centric.
OSRS maintains the old click-and-wait system but has less content overall, though a lot of people find it preferable since combat depth mainly comes from more complex gear setups, switching gear, and switching prayers (buffs that are instantly toggled on and off). The endgame is split between PvE and PvP. PvP is unarguably better in OSRS than RS3.
1/2
Listen to this guy if you want to play a game with approximately 10 people playing it despite the site saying there are 80k people online because they have to use the Old School Runescape numbers to inflate it and make it seem like RS3 is being played.
You gotta keep in mind, for high demand items like Barrows were in the old days, it was typically more effort to to find another buyer than it was to simply tack on an extra 100k to get your shit. It was trying to buy at lower prices that was the difficult part.
I hope Menaphos is worth the hype they're trying to generate for it. It seems like they're really trying to make a bigger city with as much to do if not more than Prifddinas. It'd certainly be nice to have more than one hub city.
I am however genuinely looking forward to the Mining/Smithing reworks they've been working on.
there is plenty of people playing rs3 m8
you can always find full worlds if that's what your into
You can still enable the legacy combat system in rs3, and there's also a hybrid mode that uses elements from the new and old systems
>OS wont give us the run energy update so getting anywhere is slow as fuck
>have to redo all my stats and theres no community to level with because everyone's a mute
>RS3's community is dead and the combat is a WOW/GW clone
2/2
Both games feature a large pool of quests and skills which make up most of the games' content. Things like woodcutting, mining, fishing, crafting, smithing, cooking. They're easy to train and sometimes addictive to do so. RS3 has more skils (Summoning [Your own familiar companions for combat/extra inventory space], Dungeoneering [Randomly laid out dungeon raids], Divination [weed shit], and invention [weapon augmenting and tweaking])
Quests in RS are the best in the industry, they're not your standard shopping lists and go from point A to point B. They have story, puzzles, cheeky dialogue, mazes, riddles, stealth, and so many other things. I'd argue they're the best part of the game but some people think otherwise.
There's more to both games but you're just gonna have to try them out. I'd say either are good to start with, OSRS is more simple and easier to get into but in RS3 your character progresses much faster. Community is shit in both games but they're both great to play.
Pic related is OSRS
You missed out by about 10 years.
Fun fact: OSRS has twice the active playerbase of RS3, if not more. On the main page, the players online number at the top is a combination of both RS3 AND OSRS numbers, plus there's that whole accounts created section, both designed to trick people into thinking the game's more alive than it actually is.
I really wish they had actually culled the servers instead of putting it to a player vote. Maybe those new items that make enemies reappear will solve the "I DON'T WANT TO HAVE TO SHARE SLAYER AREAS WITH OTHER PLAYERS BECAUSE THEY'LL TAKE ALL THE MONSTERS" problem.
I'm pretty sure WoW doesn't have Revolution.
I didn't deny os had more I just said there is plenty of full worlds in rs3
the cap is only like 1000 players per world anyways
>OS wont give us the run energy update so getting anywhere is slow as fuck
Use stamina pots and/or level your agility.
Also it is now P2W.
The whole progression of the game was grind or working for money in-game. Since they added bonds the whole thing fucking went crazy and buying 99 prayer, summoning and most over gold sink/gold required skills are easily affordable.
I've been away for a while and I'm guessing that gear is pretty much in the same boat.
FUCKING SOILED IT.
osrs is half bots anyways
OSRS is better but looks like a late N64/Early PS2 game.
RS3 looks like a late PS2 game and has shit gameplay.
2k players per world has always been the limit.
Ever since bots got nuked, most RS3 servers dropped to something like 100-200 players, if that.
They wanted to cull the servers to give them higher populations and cut costs, but the retards actually put it to a player vote instead of just doing it.
I really want the resting update. If only so I can actually sit down because muh autism.
I have 51 agility
FPBP
The Runescape ship sailed years ago.
empty servers are good for killing mobs tho
I would hate to be stuck in a capped server all the time. With the way it is now you have to hop 50 times to find an empty abyss
Bonds are actually a surprising way around being actual P2W, since they don't actually directly introduce money into the economy - you have to sell the bond to someone else. What you are actually doing is, in essence, exchanging runecoins for cosmetics or membership time for someone else's hard-earned in-game money.
It's sort of like... P2W by proxy. It's not direct enough to be called actual P2W.
Plus you need to do other shit to take proper advantage of gold sink skills.
The servers wouldn't be capped even if you culled half of them - at best you'd get 400-600 populations, which in the old days were perfectly fine. Keep in mind that enemy spawn rates increase the more players there are around, and we also have new items that allow us to artificially force new spawns.
Get full graceful (which should get you between 70-75 agility) if it's that big of a problem for you. Buy stamina pots too, they're like crack. Once you use them you can't stop.
Also unlock more teles in general so you don't need to run everywhere.
Spawnrates increase the closer to cap the servers are, which is why full servers are always the best to kill shit with high spawnrates. Most people are at the GE on those servers anyway do the spots with monsters are usually deserted AND you have better spawn time.
Do you even PvE, brah?
>dude, just pay 4-5k ea for a stamina pot, LMAO
I thought they de-tangled spawn rates from server population in RS3 a while back, though?
abyss is crowded asf and increased enemy spawn rates will only increase the exp/m for the 4 people that can fit in there. honestly they are fine rn imo. as a side note: Bonfire world best world
I kill the good mobs and they are always crowded even in empty worlds
People who think RS has ever required skill are the same stupid fucks who think minecraft has good skilled pvp
what is in your picture is current rs (RS3)
OSRS(Old School) is the game from 07 with no updates from that point on. they got some new updates Rs3 doesn't have and has gotten like 3 new quests in its entire lifem, where rs3 has gotten like 70 or more since the cutoff point.
RS3 has objectively better gameplay though, because it has more skills, more quests, more magic, revolution, the arc, prifddinas, more gear allowing for more diverse sets of equipment instead of some fucking retarded flashing your prayer and changing equipment stuff.
I'm thinking of renewing my membership. I've not played in about a year, do you have any recommendations for these skills?
Plus literally this Monday a huge expansion is coming in the form of Menaphos.
raise cooking
Raise Smithing, Crafting, and Divination to 80, get your start on Invention.
How useful a skill is invention?
I cannot get into RS3 for the life of me but jesus christ is the game beautiful.
not at all
Don't play it.
It's golden age is over.
Back in the day it was cool to talk to other people on the internet and live an alternative life online.
Those things aren't cool anymore.
This game is nothing but grind and you have to grind for countless hours before you can raid.
Get 107 for the new max level luck ring and consider stopping there if you don't care about completionism.
It's here and there at the moment, but it's got some nice stuff. It can make some degradables run off divine energy, for example, and some perks can affect how you use certain abilities or give some rather lovely bonuses to your skilling experience.
B.A.N.K. Standers really help to augment your collection of components as you train skills that you'd do at a bank. Which can in turn lead to getting some more difficult to come by components for more efficient perk combinations, or some more costly to make items.
Example being the Auto-Sanctifiers. These are inventory items that make any bone buried give the same amount of experience as you might get from a Gilded Altar, and works with the Bonecrusher. It's slower and less efficient, but it's also less fucking tedious, and lets you stay longer at any kind of bone hunting spot, dragons and wyverns being strong contenders.
A livestream a while back killed that idea. OSRS has a more dedicated and active player base, but RS3 has a larger playerbase that puts in fewer hours per week on average.In terms of players online OSRS beats RS3 during RS3's down hours, but RS3 beats OSRS with some margin during peak times. OSRS has a smaller variation in number of players online.
Nobody is playing rs3 at med or low level. Most are maxed billionaires waiting for the next boss content so they can grind it.
Mandatory, outright 10% dps boost in all cases, defensive bonuses, huge improvements to mitigating typed damage, situationally larger damage boosts. You have to get it to 99.
Luckily, enchanting T70 power armour is inexpensive, and will pay back the cost in energy with increased kph during slayer.
Thinking in absolutes is dangerous and disingenuous, and borders on insincere.
I don't do bossing, at least not aside from Barrows at current but they barely count. At most I'll do high level mooks like metal dragons or wyverns.
Bullshit. I leveled a noob a few months ago for fun, and met plenty of new players. Everywhere I went I found other low level players, and they were happy to communicate and interact. There were a few years during which there were very few new players, but that's passed.
That said, there's very little to do co-operatively in the game.
>That said, there's very little to do co-operatively in the game.
That's what really kills runescape. If you wanna play single player, why even play an MMO that you have to pay every month to play?
Plenty of RPGs exist for that.
Quests.
Skills that aren't combat and have some level of content and variety to them.
The game is social even if it isn't co-operative. I think one of the bigger issues is that low-level players don't know about co-op slayer, which is good fun and a nice way to play with others.
>Skills that aren't combat and have some level of content and variety to them.
I suppose. But they're still slow point and click and grind. If they required more skill it would be fun. But their success is totally based on time sunken into the game.
How do you coop slayer?
>firelines
It's funny you mention that since OSRS has an easy method to do FM now too.
There's something in the game literally called 'co-op slayer'. It's a means for two players to duo slayer tasks, and get co-op assignments so they don't have to worry about having different tasks. It also gives you co-op slayer points on top of normal slayer points, for additional rewards.
So was combat, back in the old days.
They have made ways to train that take more or fewer clicks though. For example, for training Woodcutting, what I do is:
>slap on all the prayer-boosting gear I've got
>grab some Super Prayer Renewal Potions (crystal flasks that both restore a chunk and slow prayer drain)
>turn on Light Form
>cast Crystallize on a teak tree over at Castle Wars
>grab my Augmented Crystal Hatchet
>proceed to train woodcutting while having to recast crystallize every 30s
I mean
>proceed to train woodcutting and invention simultaneously while having to recast crystallize, also gaining magic xp
do you? they've been normalised for a long time now, population has no effect on spawn rates.
Don't forget about that one prayer that burns logs.
Spawn rates are now normalised. No benefit from playing on high pop servers.
bump
The mining rework is slated to make ores instanced on a per-player basis to remove competition, as well as make ores take a finite maximum time to mine with potential to make it shorter or get multiple ores per rock. Furthermore, the intent is to add ores up to tier 80, possibly tier 90.
The smithing update will make use of those ores for cheaper metal equipment as well as reduce Coal usage in higher level ores, potentially using it as a fuel to speed up smithing. Furthermore is the idea of being able to train further at 99 and achieve "mastery" in creating a particular weapon or armour, smithing it faster or with fewer resources used. Lastly, they want to create a consumable player-locked item of some sort similar to overloads.
Oh, I forgot to add, they'll also be pushing Runite down to an appropriate smithing level, probably 50, with Orikalk (bootleg Dragon) coming in at 60, Necrite (bootleg Barrows) at 70, Invictum (bootleg zaros stuff) at 80, and potentially Aetherium (???) at 90. They were also playing with the idea of needing to combine Smithing as well as Combat drops to achieve the strongest gear.
I believe they were also playing with the idea of different pickaxes or pickaxe stances for training mining. Two-handed for experience, one-handed for balanced, dual wielded for resources. Dunno if that went through, they haven't done a dev journal on it in a while.
I liked their idea of a sort of roguelike mining tunnel with stuff like cave-ins or natural gases that got more dangerous the further you went in, with higher mining levels meaning getting through faster and easier, but had more rare ores for you to get as you went. I'm not sure how the players received it, but I kinda liked it as if it were like a skilling raid or something like that.