The degreaser seems overrated to me

The degreaser seems overrated to me.

I prefer using a backburner + reserve shooter combo in casual. I can only airblast 4 times but I try to play around ammo boxes, and if they turn around before I can finish them with the backburner then the RS guarantees a one-shot kill.

Am I wrong? Could I be much more effective with the Pyro if I used the degreaser and spammed more airblasts?

Pyro belongs in the trash, virtually any other class is more useful

It's not overrated. The faster you can switch off of the pyro's shitty primary the better.

Stop playing pyro.

it's easier for me to top frag with pyro than any other class, unless i'm pocketed as a heavy or something.

the degreaser is and has always been overrated, it's a crutch for try-hard idiots that watch youtube tf2 ecelebs and don't have one original thought in their heads

Backburner is plenty fine assuming you're good at reflecting. It has stock afterburn plus the added benefit of denying dead ringers and melting teams assuming you can get behind them.

I like rolling the cancer combo of degreaser, flare gun, and axtinguisher.

You could play overwatch instead

>he thinks top frags makes you win the game
No wonder you play pyro. At least you're not a sniper.

I got bored super quickly with Overwatch. I prefer TF2.

They're often impactful kills man. Like on 2 heavies with 2 pockets and I swoop in from behind and kill or heavily damage all of them right before they enter a base with the cart.

I miss the old Axetinguisher + Degreaser combo before the nerfs
Who thought nerfing an underpowered class like the Pyro was a good idea?

>the Degreaser is the only Pyro primary that people want to use. Also, the pyro is without an argument not a strong class. He's not pocketable, he's not particularly good at his role, and he has no role in any competitive meta. What do we do about this?

>We nerf it to be as bad as every other flamethrower.
>Yes, perfect.

>What do we do about this?

>we make spy faster than pyro
>YES, PERFECT

I use backburner, detonator and backscratcher and spend every game going sneaky ways to get behind the whole enemy team.
Even if I die in the process I usually knock out medics who tend to be at the back of groups, and by the time everyone realizes I'm there there's no easy way to get the burn off.
Playing Pyro "efficiently" is for fags.

Back Scratcher is a great tool for goofing off in pubs, I'm glad it's dodged every balance pass.

>tfw I was just 2 frags away from my first 100 frag game and I was bb+rs pyro

IT'S NOT FUCKING FAIR

>bb+rs

People use RS without the degreaser?

Remember when the axtinguisher was both fast and deadly and pyro was an actual close combat threat?? Good times

It's not like there's anything they could do to it without essentially removing it.
But they have done that a lot.

dead ringer is fair and balanced prove me wrong

youre wrong

I mean a DR spy is shit in competitive or a high level isn't it?

But that doesn't make his presence in casual enjoyable at all. His abilities are anti-fun.

The Pyro update is just gonna fuck him over more, i know it. 6 devs can't balance shit.

I stopped using the Degreaser when they removed the set bonus you got while wearing the Attendant hat. I enjoyed running faster all of the time.

speaking of this
why the fuck didnt they just remove the hat from the set and keep the bonuses?

You forgot how spy now has built in after burn immunity for 6 secs on the deadringer to go along with the speed buff and damage reduction.

bump

Tf2 should be balanced in this fashion.

>1: Take the stock classes, buff the outliers weaker than "average tier" (spy and pyro), nerf the outliers stronger than "average tier" (medic).
>2: Rework any classes who are too good on defense but too bad on offense (engineer and heavy) so they don't cause stalemates, because stalemates are antifun and make the game drag on.
>3: Once you have done this, if a weapon is stronger than the class's stock option, nerf it to the level of stock. If a weapon is weaker than the class's stock option, buff it to the level of stock.
>4: If a weapon design is game-breaking, widely considered "unfun", or very unpopular in either pubs or comp (but not both), then rework it.

>Rework any classes who are too good on defense but too bad on offense (engineer and heavy) so they don't cause stalemates, because stalemates are antifun and make the game drag on.
There's nothing wrong with these classes being good on defense, the real issue are the maps. PL, CTF, and AD are maps where these classes shine but they all have problems.