An a press is an a press. There is no such thing as a 'half a press'. Pannenkoek is basically living a lie

An a press is an a press. There is no such thing as a 'half a press'. Pannenkoek is basically living a lie.

Other urls found in this thread:

youtube.com/watch?v=0NA_Nq7oZZU
google.com/search?q=negative edge
twitter.com/AnonBabble

yea, he's not good at admitting he's wrong

It's just notation denoting a single A press over two levels

But you know this, I know you know this, you know we know, why the fuck are we here

>people are still memeing over this and pretending they don't get it
it's time to let go

It's not a meme, the second he presses A it's an A press

It's on or off, 1 or 0, yes or no. There's no stages of an A press. Programming code sees if it's on or sees if it's off.

It's a measure of A presses per star. If you can complete two stars pressing A once, each star was completed with a half press.

Ps2/3 controllers apart from start and select each button is pressure sensitive buttons

>tfw he will never make a serious speedrun because he's busy with science and trolling GDQ submissions

youtube.com/watch?v=0NA_Nq7oZZU

GDQ is a joke anyway

>look I said it again xdd

I know this is just shitposting but it's just a way of saying that A only needs to be already held, not actually pressed so the press itself can take place in another stage

google.com/search?q=negative edge

SHUT UP

NIGGER

no shit, but thats not a 0.5 press.
its just pressing before the level starts and holding and releasing.
you cant change the meaning of "press" and "0.5" just to suit your video

It has literally nothing to do with how the game reads it

Only half of the press is in the stage
It's just a term established to define that
You have autism

this isnt how binary states work.

That's because the game does the action on release. When 1 changes to 0, do action.

you clearly dont understand what the word press means

binary is on or off
a press is going from off to on, and then on to off
the stage only uses on to off
that's one of two parts
1/2

Yes, the other part does have to exist, but it takes place OUTSIDE the stage so for that one single stage in the context of a full run, it only takes half a press because the other part of the press is used in another stage and it shaves a press off the run

a complete press is a press and a release

>I am literally incapable of understanding what "terminology" means
You are more autistic than pannenkoek you faggot

This shit is like people arguing about the dive kick controller. The moment I mention you press the Dive button to dive into the air people start losing their shit

>a press is a press and something that's not a press

OP is right
>Pressing
>Holding
>Releasing
It's a 2/3 press it's all a lie
Don't believe his lies.

...

no, a press is a press, and a release is a release.

>axis not even signed
>not even zero level marked
You had one fucking job.

you press the membrane in, when you let go, the membrane presses YOU

...

And the whole action is typically referred to as a press. If you press A five times, do you say "I pressed and released it five times?"

You're just crying about meaningless semantics

If you are going to change the meaning of a word to suit your terminology, you cant expect people to just ignore the actual definition of the word.
Thats just making up things and treating them as facts to suit your argument

Mentally replace ".5" with "A button is still being held from a previous A press" if you retards are still confused

It's definitively not 1 A press, but it isn't necessarily 0 A presses.

>If you press A five times, do you say "I pressed and released it five times?"
>An entire video based on the subject
>semantics suddenly dont matter

Semantics don't matter

>a press is going from off to on, and then on to off
>the stage only uses on to off
>that's one of two parts
>1/2

This is just an made up definition. Typically the off to on and the on to off events are treated as completely separate things, not two parts of a whole. Some times, for example, you don't care about the off to on event and sometimes you don't care about the on to off event, you don't need both to make a "press".

This is the easiest thing to bait with. Everyone knows it's just 1 A press if you count the overworld before the level. This is a SM64 challenge to beat the game in the least A presses possible.
When you're counting each part, instead of saying 1 A press over all, you can say it's 0.5 presses in overworld and a 0.5 press in the level.
It's just semantics for adding up the whole game in segments.

>Some times, for example, you don't care about the off to on event and sometimes you don't care about the on to off event,

you should always care, it's impossible to press the button again without releasing it first. That's like saying you can breathe in but never give a shit about breathing out

see

Made me laugh

It's for the stage alone within the context of a run you fucking retard
you need the release but you don't need the press

The act of pressing A and the act of holding A have diffetent functions and are separate inputs techically. While A is only 1 or 0, the change between 0 and 1 can be individually detected by the game and used as a separate input, which it is.
In addition, the 0.5 press is only mathematical. If you finish 2 levels with 1 press, how many presses do you use per level?
1/2=0.5
The 0.5 is only a statistic, while the individual inputs say "I finished rolling rocks by using the a-hold only, and used the a-press in a different level".
So, you're all wrong. Including pannen.

Including me.

even the officer gets in trouble

apply pressure to (something) to flatten, shape, or smooth it, typically by ironing.
"she pressed her nicest blouse"

pushing down is a press

OK, guys, imagine you have A held down, go into a painting, and while it loads, you tap A three times, but end with A still held down as you start the level. How many A presses was it?

you pressed A about FUCK YOU times, is that close?

To anybody still confused.
When you press any button you do the following.
Pressing, holding the button (even a mini second) and letting go.
It's how you can have hold X or Hold A.
A half press is just delaying the letting go or just holding.

When you half-press A; mario jumps
We just think it's a full press because to make him jump again you have to press A again and you can't do it with your thumb on A. So you let go and press it again to make him jump again.

So then he beat the level in zero A-presses by your reasoning.

Never forget

He's using his own definitions like all those philosophers do. So while you're technically right, he does explain his logic.

I see OP and a few people in this thread have never programmed key events before. Go read up some Java docs or what every programming language that captures key events and you'll quickly see why he counts a half A press instead of a whole A press.

No, it's 1 A press. There's nothing else to it. It's an on/off state.

The speedrunning community is the worst.

>Go read up some Java docs or what every programming language that captures key events

If we do that then we have to factor in how many key presses happen a second.

That's assuming that the program is accepting repeating key presses on hold, in which this one is not

because I hate you

It's good to let out your opinions, but this isn't about speedrunning at all.

>[does a bunch of shit outside the level]
>begins level with A held

If you're asking how many was it for the level, 0.5

He's a TASer though, he'd done plenty of serious TASes for speed but the TAS community is full of turboautists who ONLY care about speed so he just trolls the fuck out of them because he wants to show off more of the game.

Plenty of average TASers have speedrun TASes covered, let gods like Pannen do what he wants to do, he will create art. He is above the level of mortal men and normal autists.

But while it's in the on state, it has additional effects.
And you have the ability to hold the button without having to press it again.
So you can press the button in one level, keep holding it, and enter another level. That's 1 A press still. It doesn't suddenly turn into 2 A presses because you never pressed A again

No, the A press is the process of changing the on / off state. In an A press there are 2 changes of state, On -> Off then Off -> On. If there is only one change of state, then there is only half an A press.

>Go read up some Java docs

I'd rather not

Oh. I could have sworn. My bad.

Change that to "autistic community is the worst" or whatever the fuck that guy is doing and why everyone gets so upset over what some tard on youtube is doing.

There are different effects between pressing down the A button to jump and simply holding it afterward though. It's not as simple as that.

only the off is being used.
that's half.

There are no fluctuations in the state of A since Mario starts the level in that scenario, therefore one would assume it's ZERO A presses. I understand having A held has an effect on movement, but no fluctuations in the state of A=zero presses

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The program already handles either repeated A presses or holding A presses separately. I love you too.
thanks for reminding me that I spend too much time on Sup Forums

I hope you guy realize by now that most of the terms hes been using like .5 press and parallel universes aren't shit he came up with. Other TAS players came up with it.

You are trying to conflate a user's version of events with something that is technically meaningful. It's is not technically meaningful to say a "half press". It is not even technically meaningful to say a "press". It is technically meaningful to talk about states and events, e.g. on down b set state run, on up b set state walk, etc.

These are terms that the running community has come up with and uses and they mean specific, clear things that can be explained
If you still find a reason to complain beyond that you probably have literal autism

not him, but your post is autism DEFINED

I have no problem if the speedrun community has their own definitions for words, I only have a problem with people claiming that those definitions are technically accurate because they reflect what actually happens in the real world and not just what is happening in their mind.

>term means thing
>NO WELL ACTUALLY THE WORDS LITERALLY MEAN THIS AND EVEN THOUGH WHAT YOU MEAN IS A CLEAR DEFINED THING THAT PEOPLE WIDELY UNDERSTAND THAT'S NOT WHAT THE WORDS MEAN SO YOU'RE WRONG
>but you're the one with autism lol

>I only have a problem with people claiming that those definitions are technically accurate
Nobody has said this

Haha, le funny autism. However, his videos are actually quite interesting if you have an interest in programming.

How can you claim someone has autism for disputing the so-called "technical" terms (when they are incorrect) of a bunch of super technical in-depth tool-assisted autismo nerds on a thread dedicated specifically for the fun that a normal person has when discussing these guys?

>waiting 12 hours to beat a mario level
yeah i'd bet you that video wasn't about speedrunning at all

>the sky is the sky you can't say it's only that big
>actually the sky is composed of several different spheres that make up the atmosphere, and beyond that is space
>LOOK AT THIS AUTIST OMG the sky is the sky

>so-called "technical" terms
they aren't, nobody said this
it's terms for a community that means a simple thing and throwing a tantrum over how it's "wrong" is a pretty clear example of typical autistic behavior

u cant have half an a press blud, let me tell ya

on.Press gotandplay (action)
on.Release gotoandplay (action)

Literally every game can detect this even SNES and older games.

I think the existence of such a 'community' is typical autistic behavior. They attempt to be so pedantic and scientific in their 'mastery' of SM64 that it's funny when someone points out that their terms are incorrect

Friendly reminder his half-a presses are real, and it's just him holding back.

When he presses A, he is on a level beyond mortal.

youtube.com/watch?v=0NA_Nq7oZZU