Why games stopped using cel shaded graphics...

Why games stopped using cel shaded graphics? Aside from new Zelda there aren't any big titles that came out recently and use it.

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time consuming to produce, and the current game market is heavily reliant on reducing time taken to make games because at the end of the day you can make a beautiful looking well crafted game but if it doesn't sell as well as something like a phone game with simple graphics it is a big loss in profit

It still gets used plenty, just not in AAA stuff

Because it looks abhorrent. Puke-tier art style

Because people are much more content with just slapping something together in Unreal 4 and calling it a day. Having an actual art style would take making the game with love, attention, and care, and there's very few cases of that within the modern industry.

...

I'm sure Borderlands 3 will be cel shading too. I really like these artstyle.

Also XIII was a fucking masterpiece. Back when Ubisoft was good devs.

Borderlands wasn't cel-shaded.

That's not cel-shading, that's just putting outlines on edges. The lighting itself is pretty typical.

Stop being fucking retarded. Cel-shading is just a more basic version of normal diffuse shading.

>Aside from new Zelda there aren't any big titles that came out recently and use it.
Guilty Gear Xrd, and it does it more masterfully:

youtu.be/yhGjCzxJV3E

The Little Witch Academia game has the best looking cell shading I've seen.

Because it looks shit.

No it fucking isn't, you jabberwok.

Cel shading generally looks like shit with modern resolutions, so people usually go with compromises like this these days, and I'm okay with that.

>play good game
>ends on to be continued
>15 years later
>still no game


>ubisoft

XIII is one of my favorite games of all time
Get feels everytime i see a screenshot of it
I'm really pissed of when i see that we can't play it without WXP or any older Windows version

I can't believe I haven't played XIII since I was a kid. That game was great.

Because except for XIII they look like giant steaming piles of shit.

>West will never achieve this level of beauty

The complete opposite. It takes a day or two to setup the shader properly, but after that you can reduce texture work by 1000% because your textures are going to be fucking solid colors anyways.