Do you think casualizing Street Fighter was a mistake?

Do you think casualizing Street Fighter was a mistake?
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I think shilling your video here is a mistake.

sorry thats not a Crewpdog thread, but try again

t. combofiend

>items are there to protect egos

And that's why listening to ignorant tourneyfags makes for worse game design.

t. Combofiend

>15 invisible notes and no music
Are there no sound effects in game?
Are her legs/animations not the visible notes?

I never played before, just asking

t. combofiend

Is that one of those janas brothers?

I agree that FSV needs more defensive options, and it is dumb that some characters can't play footsie, but the plinking combos had to go. Sure, tourneyfags are mad cause muh one-frame combos, but the majority of players (some who have been playing for a long time and with decent ability) didn't care for them. Plus the game became more fundamental now that there are less OSs, If I shimy on you, I deserve to take 40% of your health.

Boxer and Urien are retarded tho. Is not close to be the best SF

SFV really needs an update solely for defensive options. Fucking hell, something as simple as V-counters doing actual damage instead of grey health could help a lot.

I still can't believed someone looked at SFV Boxer and said "yup, this is good"

My boi ryu can't shoryuken right.

>trailers videos by shills are fine
>videos that can start a discussion are bad

classic v

Just use hooktube

Anyone who thinks lowering the skill floor of a fighting game automatically thinks it removes options or lowers the skill ceiling is retarded. You providing games designed by retards is not a good example.

I know retards will shitpost in response to this but whatever you think of Skullgirls it manages to have an extremely high ceiling while pretty much being playable to any dumb ass who tries as long as they put forth literally any effort.

The problem is not lowering the skill floor, tekken has always done that for example, it deosn't make the game any less deep. No, the real issue is lowering the skill floor and ceiling at the same time, it creates an accessible game with no depths and a stupid low amount of options.

No matter how you look at things fighting games have always been about learning and investing time in them that's why they're so niche, you can make theme more accessible without losing depth look at gg skullgirls or tekken for example but removing that skill ceilng with its complexity and depth creates pieces of shit like SFV

Skullgirls fundamentally broke all semblance of actual ease by making itself a 3v3 heavy fighter with tons of tools on zoners and grapplers.

It's like getting a tutorial for KOF98 but then it shifts to SF2 Rainbow in a real match.

>we live in a world where capcom is killing fighting games and NRS is saving them

WEW
LAD

Yeah actually it does get complex pretty fucking fast haha

>boxer

what's wrong with you? Can't you just say Balrog?

Yes. I wish companies were content with developing for a dedicated audience. This bi push for MAX PLAYER = MAX MONEY is really ruining the integrity of video game development. That said Skull Girls probably sold like shit so maybe there really just isn't a strong enough market for fighters.

Bison*

>tfw I find salty bet more fun than watching tournaments now a days

The casualization limited its fight system.

For example, each character has only like 3 combos, and all of them are so easy pull off that it gets boring really fast. You end up doing the same shit again and again. And then you watch the pros play and they do the same shit because there's isn't anything else to do.

What differences a pro from a casual player in SFV is the footsies and their ability to hit confirm and nothing else.

SFV is so frustrating to play. It feels like you can easily get an experienced player down to at least 50% by just mashing.

Not really to be honest.
I mean, I love the challenge of fighting games, but street fighter is the most recognizable series in the genre and everyone and their mother plays it.

It makes sense that it should be fairly easy to get into.

It's simple, I made a habit of disliking their garbage every time they start shilling.

whats that?

Casualizing anything is a mistake. I have nothing against giving people tools to help them learn the game better, but don't make it make the game easier in hopes it'll appeal to more people.

omg guys SFV is soooooooo terrible how could capcom get away with this? :'(((
>buys all the DLC and watches every event

yes of course it did

all it did was alienate long time fans while also completely failing to bring new fans into the series because the people who want more casualized games don't want to play anything competitive in the first place because it requires you to actually learn and practice things

yeah it was a big fucking mistake

this

>running in a olimpic game is too hard
>lets put heavy weights on all the black people so fat amercans have a chance of winning

They had it right first (second) time with SFII.

It's not bloated with a 44 character roster and there aren't a ton of mechanics, it's just purely a game of skill.

It's kinda funny how SFIV and SFV take way less skill with all their additional mechanics.

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90% of these are bait

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Strett fighter was hard? I was already doing most special moves on hstf2 last night.

King of fighters are the only series I have trouble with.

I don't know man, when you have to autistically train to play a game even at a very low level, it makes sense for the people who already love the genre and spend their time doing that, but for people new to the genre and scene it makes zero sense...

Its one of the reasons why I stopped playing fighting games with friends and even buying fighting games, its not fun anymore, you lose 100% of the time and unless you spend as much time as them you will have ZERO fun.

I'm not complaining here, just saying that if the audience of dedicated players is enough to keep the game, then fair enough, but I understand why they would try to make it easier to get into.

Even shit like Dota or Lol are fairly "easy" to get into because you play with a lot of people and your actions don't matter that much when you're learning, you can be carried for example by a better player. But fighting games have none of that, you're either good and have fun or you're bad and have no fun.

Also fighting game intusiasts are the most autistically and retarded people I've ever seen, I remember being on an event one day and there was this guy (adult, like 38 yold or some shit) just raping everyone on SF4, then comes a kid and asks him to go easy on him or at least let him get the controls, the guy just got two perfects and the kid left with such an expression I kid you not, I got sad for him.

My 2 cents.

70 percent of the fighting game fanbase in the 90s was casuals.

They left when the boom ended. Or went to smash to become hardcore smash players.

>They had it right first (second) time with SFII.
Retard spotted. Probably hasn't even played fighting games for more than a few years either.

Are you saying full second hitstop should ever be acceptable?

Are you some sort of imbred who can't learn how to confirm things?

Sik argument, bro.

Sik

Hey, you're the retard saying this game is perfect and only skill prevails.
youtu.be/yuIIHSY6zzI

Your image makes me wanna put one of those posts on a T-shirt

>Guy gets zoned

WHOOOOOOOOOOOA

This guy's voice is annoying, he should just hire someone else to read his script

>retard proclaiming SFII is the pinnacle of fighters literally knows nothing about it
Shocking. I really hope you're baiting.

Sik argument, bro.

Sik

>samefagging when rekt

>Shitty Fighter V requires the same amount of skill as Skullgirls

>greentexting random shit that is the exact opposite of what the post you're linking says
Fascinating.

>The pinnacle of fighting game relevancy wasn't actually the pinnacle

Did you know ever movie ever made is inferior to Birth of a Nation? They got it right the first time!

That's correct.

I don't think film declined to the point of irrelevancy, had a comeback because people could watch them online and slumped again right after.

What's this got to do with Claw?

>guy refuting his argument not even stating what's wrong with his argument
fucking WOW
Here's your (you) you've wanted