There's a lot of "How was I supposed to know" shit in gaming

There's a lot of "How was I supposed to know" shit in gaming

But how the actual fuck were you supposed to know to shoot that exact corner of that exact wall?

64 is a great game but it has a bunch of stars like this that aren't even that clever and take like 20 seconds to complete when you know what you actually have to do and I hope Odyssey improves on this.

Sure, the level says blast the wall but what fucking wall?

The answer is Trial and Error.
Something the current generation of bastards and sheltered children never had to do.
Thus the difficulty of video games and pretty much everything has lowered.

Read the title of the star?

It would probably trigger me now but accidentally breaking it as a child blew my mind.

Doesn't it make a sound if you go near it

By accident. I was a kid, I loved just fucking around in the levels. Nintendo always just does stuff like that. Growing up on SNES Mario you always had to expect hidden stuff like this.

Never knew how to get that star as a kid.

that's bad design though
Maybe if there was any indication - say, a small crack in that part of the wall - but trial and error is objectively bad. it's a waste of the player's time and requires zero skill or finesse to figure out.

>they didn't have Nintendo Powerâ„¢

Someone post THAT webm