What did Nintendo mean by this?

What did Nintendo mean by this?

the obvious

That Odyssey will be the first good 3D Mario since 1996.

They wanted to tell us exactly when they loss interest in making good games

They just pulled something out of their ass is what they meant because 64, Sunshine, and Galaxy are way more similar to each other than 3D Land/World.

no dive -> not like SM64
You're not even trying

>imblicating mario 64 and sunshine aren't about clearing courses
I really have no idea

it means that the galaxy games are shit

There are swimming stages in the Galaxy games though

Timelines. Mario Historia incoming.

I'm not too fluent in Moon runes but it has something to do with Lord Xenu hating money.

A lot of Galaxy's levels are just follow the course and get to the end, though. While it's not nearly as linear as those other titles, its certainly more linear than 64 and sunshine. Still a great game, just left that one aspect to be desired I think.

if it quacks like a duck but doesn't look like a duck, it's probably a parrot.

Since 2010 you mean.

The above games revolved around clearing courses.
The below revolved around exploring miniature gardens. Pic related, it's a 箱庭, literally box-garden.

Multi-stars per level

>linear
>non-linear

Not really. 64 and Sunshine are about exploring levels and completing the objective in a variety of different ways.

The other games, while still great are a lot more linear and there's really only one way to get to the goal(save for a select few galaxies in galaxy 1 that are reminiscent of 64 levels).

64-like:
>coins for health
>power ups don't move between levels
>can't pick up shells (besides underwater)
>multiple stars per level that act as the finish line

3D Land/World:
>big/small Mario
>powerups can be taken between levels
>can pick up shells
>flagpole finish, stars are just extras

I like both formulas for the record. I think Nintendo still makes great games, but they suck balls at analyzing their own games. The Zelda timeline is a mess. If you seriously believe Nintendo on this shit then your opinion differs than mine and I respect that

If you can't manually spin the camera around to look around you at any angle you wish then it's not a true 3D game. That's how I like to look at it, at least.

I think what's more interesting, is that they consider 3D Land a mainline mario game

is that the first handheld mario that isn't considered a side-game?

But under your analysis Galaxy 1/2 would be 64-like while they are obvious 3D World-like

Galaxy is trash baby game.

How so? Galaxy has coin health and the star system just like 64.

The fact that they're stars are irrelevant. Replace the stars with flagpoles in the Galaxy games and it's the same thing.

Especially in Galaxy 2, which I consider to be the best 3D Mario game.

It would be an interesting one considering Mario Galaxy 1 ends with the universe being destroyed and recreated and Mario Galaxy 2 is literally the exact same plot but in the new universe.

They are separating the shit 3D games from the good 3D games. Even Nintendo knows the meme gimmick motion controls ruined the Galaxy games.

I think the issue there is linearity. 64 has open maps, whereas Galaxy has A --> B planet hopping.

in terms of gameplay, both galaxy and 3d world are much simpler and more approachable than 64/sunshine.
the classic interview is of miyamoto saying that he tried to make catching a rabbit fun in SM64. The rabbit catching in Galaxy sucked balls.

64 and Sunshine are open world

>Replace the stars with flagpoles in the Galaxy games and it's the same thing.

how about the stars where an npc gives you the star?

Nah, it's essentially a slightly different level per star just like Galaxy. In Land/World, there is only ever one level with.

Replace those with NPCs that give you flagpoles.

5 star post user

since 2002 he means

They noticed that they fucked up big time and now are trying to fix it.

Galaxy is a course-style game, it just isn't as explicit about it as Galaxy 2 and 3D Land/World.

Since 1988 you mean

Since 2002 faggot.

They mean this.

I agree that there is a difference in linearity. I guess it could be categorized like how Nintendo did it like that, but I still feel that the health and power up system changes the game way more. Like, in a 64-like game, I know a game made in that formula where they have Yoshi, you're only going to be able to use Yoshi in that level, like Galaxy 2. But I know if they made another Land/World-like game, you'd be able to bring Yoshi anywhere, he's more of an extra instead of a "you must have Yoshi to proceed" thing.
We'll see if Odyssey creates its own formula, its not out of the question.

...

(You)

whoa, never thought about it that way

All Super Mario games are canon user wtf are you smoking.
Only the ones that are pure platforming...

Except Mario USA, o'course, being a literal dream and all

>Super Mario Land and Super Mario Land 2 Six Golden Coins aren't mainline

Galaxy was a mistake.

miyamoto digs that kinda thing, the levels in pikmin are the same way, except literal.

I hope we see Pikmin 4 this week. It's one of my top 5 Nintendo franchises.

>All this Galaxy hate
I loved the Galaxy games and their creative level designs felt I was exploring neat new areas n shit

I wouldn't get your hopes up because nintendo stated specifically 2017 titles only, unless pikmin 4 is being stealth released this year

That's a really retarded way to look at it.

in only certain cases are they showing only 2017 titles. they gave that up unequivocally after the shitshow that was the year before last.

SUNSHINE WAS A GOOD GAME YOU FUCKING NIGGER

>GameCube kiddies still defend this piece of garbage

Topline is
>Obstacle course driven game where the challenge of the game is presented in a straightforward fashion.

Bottom Line is.
>A game where the player is given freedom throughout a singular world with challenges spread out all over it can range from puzzles, time attacks, collecting and even does what the top line does sometimes.

You can tell why many people prefer the bottom line honestly.

I wonder if breath of the wild influenced nintender to make the next mario game like the old ones.

It's called trial and error faggot, get used to it.

they meant that people who dont realize the Mario Galaxy games are linear as fuck are very stupid.

My fucking sides

the Zelda timeline is very easy to understand

The Mario timeline not so much.

Literally all the 3D Mario games are great and whichever one you personally like and dislike the most exclusively comes down to personal preference.

The Zelda timeline is easy to understand once you realize the real reason for the third timeline. OoT was written as an ALttP prequel, with the events of ALttP following the adult timeline, Ganon having been sealed in the Golden Realm. Then Wind Waker comes along, picks up in the adult timeline, and takes the story in a completely different direction with no explanation. There is no actual in-universe reason for the third timeline except that Aonuma randomly retconned every single classic Zelda when they wrote Wind Waker.

mario 64 is the only one that's really sandboxy

Third timeline rectifies the one glaring flaw in OoT being a prequel to LttP, which is the sealing war being a battle waged by armies instead of what happens in game where it's a battle fought by one guy.

>mfw Wind Waker is basically Other M