*blocks ur path*

*blocks ur path*

>attacks
>adapts into windfury
>attacks again
>adapts into stealth

t-thanks brode.

I don't think you should get another attack if you adapt Windfury, that makes this specific card broken as fuck, rather than just a little bit broken

I dropped this game after League of Explorers. What happened?

it should be "After this minion attacks a minion, Adapt."

It should just be after it attacks a minion and survives. There's absolutely no strategy with the card in it's current state, you just hit the hero whenever you can.

A couple of progressively shittier expansions came out followed by the most recent update which has been the best so far, but it definitely has a couple specific issues. They've erred more on the side of OP than UP with this update and while that's made it generally more fun, it also leads to cards like the one in OP.

If it evolves windfury, attacks, and gets windfury again, does it get a third attack?

>hits your face gets windfury
>hits you face again in the same turn and gets +3 health or stealth or divine shield.

Same garbage RNG you've always known and loved

I activate my trap card out of place yu gi oh reference with this your monster is forced to hear the dubbed voice lines for yu gi oh and is sent to the grave yard

no but it will get spell immune or stealth.

Even as a soft Taunt, it was stupid to make a 3 drop with immediately-significant and potentially-infinite value. Cards like Hyena, Frothing Berserker and Questing Adventurer which have potentially-infinite value are not immediately-significant

No, thank god.

My grandpa's deck has no pathetic cards, Kaiba

Screw the rules I have money

>this art quality
More like JUSTstone

>still playing Hearthstone
jesus fucking christ

It's fun

would rather play rngstone than weebstone

How to ruin Arena in 1 easy step the card.
>League of Explorers
Several shitty expansions including:
>Old Gods in which only 1 Old God is actually good and many of the cards are really mediocre except for a few automatic slot-ins.
>9 Mana Hunter Spell, summon Misha, Leokk, and Huffer
>8 Mana 8/8 Heal a random Ally for 8 at the end of your turn, Paladin
>5 Mana Mage Spell, add 3 Random Mage Spells to your hand
There are other good ones, but those are ones you would literally see every Ranked game versus those classes unless they were poor.
Then One Night in Karazhan, which changed literally nothing about the Meta, except giving already existing archetypes some slightly better cards and shitting on Priest even harder by printing 2 Mana Spell, Silence a Friendly Minion Draw a Card. Which became decent in the following expansions, but at the time, it was the polar opposite of what Priest needed.
Then you have Mean Streets which was absolutely atrocious and spawned one of the most widely used, most cancerous decks in any version of the HS meta, Pirate Warrior.
Then the 2nd year of the Wild/Standard changes started with Un'Goro. Which has been one of the most diverse and objectively enjoyable Expansions thus far despite being the most Jewish yet.
>No more Adventures, purely Expansions
>Released a TON of Legendary Spells that are literally required for some deck archetypes (Taunt Warrior, Bounce Rogue, Warudo Mage, etc.)
>Only gave people (3) Packs at release week and (3) packs for some stupid milestone a month later

>Gwent
>weeb

pretty cool desu

He's talking about Shadowverse

that does nothing. the adaptations are the threat.

i was talking about the animation

YOU'RE STILL WRONG

shut up, nerd

I'm not a nerd. I'm in shape and own an expensive frying pan

...

Ree. :(

*blocks your path*

>People still play HS when there are better options avaliable

Doesnt even have to be Gwent. Shadowverse is there too among several others which arent complete fucking garbage.

>be hearthstone
>refuse to learn from your mistakes
>proceed to make 3 top tier midrange meta decks in a row (midrange paladin -> midrange hunter -> midrange shaman)

Why do you keep trusting them? It's like next level of being retarded.

Damn this is potentially a huge turn 8 play, even good on subsequent turns

Shadowverse is objectively shit at the moment with one of the most ass Metas for several Expansions now.

>Living past turn 4
lmaoing rn desu

What's wrong with it?

*stands in your way*

>and play it
Too much value.
>Generates a card, not putting you closer to fatigue
>You can directly tailor the pool it can pull from by putting specific cards in your deck
>And you get any Battlecry on that Dragon for FREE

>1 color: the game
kek, and to think it takes 3 months to make one of these bland cards. Gwent is going to set the record for fastest card game to die. Bushiroad is going to be jealous.

Three out of the four Old Gods are worth using, only Yasharj is bad. Call of the Wild sees little play since Hunters never see play anymore, and those that do try to end the game by turn six. Ragnaros Lightlord is a well designed card, and the game desperately needs more healing so decks other than aggro and midrange can be viable.

I'd say Old Gods was a better expansion overall than any other one, except maybe Un'Goro. But it churns my stomach how people overlook the cancer that is Quest Rogue, one of the least interactive decks of all time. Old Gods at least didn't introduce any obscenely dominant decks, until Karazan buffed aggro and midrange shaman

>80$

I knew I shouldve invested into some foil Ugins back then. Oh well

>Why eat apples when you can have oranges?
>I fucking hate grapes
So we agree he is retarded?

Quest Rogue isn't even good, user. It literally get obliterated by Secret Mage, which also destroys just about everything being played presently.

>dude
>what if we like
>made a GOOD elder dragon
>no not bringing back one of the old cool ones
>we just
>ok stay with me guys
>we just RECOLOR bolas
>yeah
>"it's bolas but good!"
>fucking brilliant, MaRo you're promoted

Yeah Mage is too good. I feel like it's specifically geared to be an easy class to play, for beginners, but that easiness can carry even moderately experienced players to Legend. I think there are two tier-one Mage decks now

Quest Rogue is tier two, and that's only because it loses to the tier one decks. It stomps all over any other deck.

If you want to beat pirate warrior, you can play a lot of decks with early game control. If you want to beat Quest Rogue, you essentially have to play an aggro tier one netdeck.

Why are you still playing this shit?

Fun card games for mobile?
All my friends play hearthstone or Yu-Gi-Oh duel links but I don't neither of those.
Sup Forums pls help

to support blizz :)

it's 8 mana, it's useless lmao

Something like that, yeah. I mostly enjoy Secret Mage for the sheer bullshit "Stories to tell your friends."
>The mess that is Cabalist's Tome
>The total mess that is Primordial Glyph
Hell, I just had a game where I obliterated a F2P Face Huntard.
>He plays nothing
>I Wyrm, coin, Babbling Book which gives me a Flamestrike
>Next turn I ping, trade against his Raptor with the Book
>Next turn Primordial Glyph into Counterspell
>Counters his Tracking
>Fast forward a bit to turn 5 where all I do is Cabalist's against his 2 tokens
>He plays a Highmane Turn 6
>Cone of Cold and Primordial Glyph into Blizzard
>Turn after Firelands his Highmane and get White Eyes
>He kills it and hits face for like 12 leaving me at 10
>Top-deck Storm Guardian and play that with Blizzard
>Next turn FlameStrike and a Crystal Runner
>Concede
It's ridiculous how strong this shit is consistently. It's not without counter, of course. It loses regularly to Taunt Warrior and surprisingly, to Jade Druid.

That seems visually distracting.

Ysera is 9 and sees plenty of play. Cheating her out a turn early AND getting a 4/4 without touching your original copy sounds quite strong. Would you not agree?