Daily reminder that immersion is what is most important in video games, and you're a cum guzzling fad following tool if you disagree.
Daily reminder that immersion is what is most important in video games...
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Then let's ditch anything that's not in real time and first person
Hey, sounds good to me. First person LoZ would probably be pretty cool.
>it has to be first person to be immersive.
Watered-down immersion is not fun. Not being able to create your own character in an open world game while at the same time not having a well developed character to interact to the environment with is not fun.
Fuck Link and his silent ass. Let me create my own Hylian. In fact, let's go full autism and let me create a character of a different race if I want to. If I wanna roll around Hyrule as a fucking Goron, I should have that option.
HUDs are immersive.
You don't need to remove huds to have immersion either.
That's why Witcher 3 allows you to disable all HUD elements and enjoy an immersive experience, unlike Breath of the Wild.
Witcher 3 > BotW and all other RPGs
Some good ideas.
How? Unless you're wearing something that justifies it, I don't see your point.
I feel this way about FO4.
It's better just not to customize the characters.
>why can't I roleplay in a series thats known for its established characters since the beginning of time
>good idea
No shit.
Some HUDs are amazing. Pic related wouldn't be the same game without it.
I can't stand minimaps. I even prefer Bethesda's compass to them. Minimaps almost always just result me in me looking entirely at the map, and not at the world. Even in MGS with the soliton, you are basically playing a top down came with little sprites, and the world and graphics are just there to distract from the minimap.
Because it lets you know how the character is doing healthwise/staminawise since you can't actually feel it.
What's immersive about this? It's just enjoyable.
>hearts on the top-left
wtf? Immersion broken...
Visual/audio indicators would be better, like hearing your heart beat faster, your breath get tighter, or blurry vision. As it is you can see Link getting too hot or cold, they should have done it with everything.
I love when they literally include the HUD ingame somehow.
You're absolutely right
>greentext
It already broke its own establishment by having full voice acting, being fully non-linear and open world. You're an idiot if you think Link and Zelda both have been in every single Zelda game.
Hitting someone with a metal sword designed for hitting things and having it shatter like your grandads hip breaks my immersion.
Digging through menues over and over again bringing the shallow combat to a halt breaks my immersion too.
Too vague. Is annoying. Encourages the death-spiral problem which is the shittiest game mechanic to deal with. Seeing Link have a different animation like sweating when its hot doesn't expressly inform the player of the issue, which is especially problematic when the character can feel the issue at hand. Especially when you have to be standing stock still to see the animation to begin with. Imagine running through a dungeon and your life starts going down for no reason. You never figure out that the area of the dungeon you're entering is insanely hot and needs fire protection without a hud element as Link can feel the heat but you cannot observe it without link's animation.
tl;dr you're a retard.
This.
>Even in MGS with the soliton
*especially in MGS
MGS1 and MGS2's radar it's the worst offender I can think of where thanks to the camera and the accuracy of the minimap giving you a pixel perfect real time update of your enemies' field of vision, you never want to look anywhere else
>abloo bloo I don't want my video games to look like video games
Go fuck yourself
>can't figure out that the area is hot, even when it would visually look that way with some kind of heat source present and the fact your hearts are going down
>I'm the retard
Okay buddy.
Standing in an area and then moving two feet to the right and all of a sudden freezing to death or bursting into flames breaks my immersion.
I like them both. Can't we like them both? This isn't like the Horizon thing where you could only like one or the other. Also fuck Horizon and any future identity politics garbage with strunk wimmunz leads
I was hoping you'd be smart enough to infer that there is no visual indication of a "heat source", just that the dungeon itself was warmer than normal, but no. Let's hold the player's hand the whole time. Whenever it's hot, there HAS to be a fire. Interesting dungeon design? Nah fuck that draw some fire on the wall. An indication of different climates? Who needs THAT in the open world, just make sure you draw fire near the player, that will REALLY make them respect us as game designers for throwing away a source of information for the E-MERSHION.
Actually the fucking GAMEPLAY is the most important.
Immersion fags need to fuck off forever.
>Let's hold the player's hand the whole time.
But that's exactly what a HUD does, you colossal faggot. You're advocating for making the player have to think, yet you also want a fucking meter plastered on screen that directly gives you the information, more effortlessly than even a clear environmental or visual/audio cue does.
>I eat burgers just for the burger meat
t. you
Wind Waker had more immersion than BotW.
Actually, I had more fun sailing a vast ocean of nothing rather than doing 120 of the same theme puzzles over and over, or finding either: a) more useless weapons to break or throw; b) more koroks to expand my shit up so I can carry more useless stuff
>food analogy
Fatass
Not an argument.
>eating burgers for tasteless bread or vegetables.
Why not just get a salad?
>But that's exactly what a HUD does, you colossal faggot.
No, actually it gives you another source of information that the character would logically have that is relevant to gameplay. It's up to the player to be smart enough to check it out as opposed to making sure there's a big visual indicator on screen near any source of heat at any time. There's a huge nuanced difference that I don't imagine you have enough brain cells left over to fully grasp. Therefore, I eagerly await your next reply that will inform me of how 'wrong' I am about a subject with which you have had no practice or hand in.
>it comes with cheese, lettuce, tomato, onions, pickles, and ketchup
>just give me the burger
>not even a bun?
>nah just put it in my hand
t. gameplayfags
>Daily reminder that immersion is what is most important in video games
I agree. But you're wrong that useful information being continuously streamed to the player is immersion breaking.
That's the Atkins diet, and it's more healthy for you.
>if you disagree you are following a fad but the fad is immersion
Now who's guzzling cum OP?
>Not an argument.
not an argument
That's the Boring Faggot diet
nintendo games are for manchildren
No, eating your mom is a boring faggot diet. Which is why you and your dad are boring faggots.
Immersion is good. But shit story, gameplay, characters, world interaction and every fucking thing else that goes into a game can add or subtract from immersion.
No ones said you can't.
user just said Witcher 3 > BoTW.
Which is true.
Just because somethings not as good as another doesn't mean you can't enjoy it. Just because Balders Gate II exists doesn't mean you can't like Arcanum or NWN2, right?
>projecting this hard
Go home kid, you lost this fight.
And now you're gonna argue about HUDs and similar crap as if immersion can be broken down into neat little components and the end result is made or broken by their inclusion or removal.
Nobody even likes Sup Forums. Not even people who post here. Nobody wants to be around a bunch of angry kids with autism and superiority complexes.
1. You're a retard. OP also said " is the most important", not " is all that's needed"
2. In that food analogy following your logic, immersion would be :
>I eat burgers just for the atmosphere of the burger joint
There's nothing more immersion breaking than a stamina bar that runs out in 15 seconds.
Even pic realted could probably run for 1 or 2 minutes before tiring.
>Projecting your projection
I'm not related to any fedora lords or faggots, so I don't know anything about your family life, homeslice.
Oh wow, who gives a shit about immersion. It's just a marketing buzzword.
What an unflattering screenshot. How can you be immersed in a game with a more washed out flat looking world than was found 12 years ago on the fucking PS2.
>logically
I see, so you're an emotionally cold idiot who would prefer to receive data from a soulless graph or meter than pick up on sensory feedback and intuitively deduce the situation. Makes sense.
Define "immersion".
Sorry I didn't include tingle side games that literally no one gives a single fuck about. But even then it still proves my point because he's an established character already.
>baby skyrim
>immersive
pick one
For you, big guy
en.wikipedia.org
Meanwhile, I've had enough of this thread. Enjoy your defeat.
Immersion would be the sensation of eating.
>games are for manchildren
No shit
it's a horribly-compressed gif, user
I agree, OP. I've turned the minimap off in the witcher 3 but you miss certain things by doing so.
Pic related, it's glorious.
The degree that we forget that it's just a game.
Saving also breaks the immersion, better get rid of that too.
>Link's Awakening
>Majora's Mask
>Oracle Games
>Phantom Hourglass
>Triforce Heroes
All of those games don't have Zelda in them. But keep grasping straws tho.
I do play Ironman pretty often. Sometimes it's past my threshold of patience though.
Fun is the most important thing and will always be, thats the reason why mobile shit candy games are so successful
That sounds like a symptom of mental illness.
Yeah, it's called autism.
Removing HUD doesn't fix how boring and lifeless BotW is.
Immersion is the cancer killing video games.
Immersive games don't even want to be video games. They want to be experiences. Shallow experiences even, since gameplay takes a backseat.
Immersive video games are basically blueprints for the holodeck in Star Trek: something you walk into and then experience like youre part of it.
Its basically fancy term for "virtual theme park".
I don't play video games to visit a virtual theme park though.
>Legend of Zelda
>broke its own establishment by ... being fully non-linear and open world.
Holy shit, are you 12?
I can see how a casual would think that.
They're the same people who want vidya to become interactive movies.
true
ATMOSPHERE
IMMERSION
NON-LINEARITY
the most important things in the game, though it's an oversimplification that doesn't explain what is needed, say, to achieve immersion, like say, good audio engineering, no handholding or excessive HUD, a game that isn't streamlined to fuck, etc. i've been replaying GTAIV without the minimap, without GPS shit, simple reticle, camera zoomed in all the way and no blur, no bloom, no color filter+played around with the brightness & vibrance settings. it's pretty nice
>are you 12?
Are you? Legend of Zelda was literally the only game in the series that followed that format until Breath of the Wild. All of the rest of them were linear.
Then keep it optional and stop trying to make it a mandatory thing.
>immersion
HAHAHAHAHAHAHA
FUNNY WAY TO SPELL "GAMEPLAY" FAGGOT
But they have Link, which you play as, which is an established character, which was the fucking point. Reread then kill yourself my man.
see
It's also what's pushing it forward. Otherwise we'd still be playing repetitive arcade games like Space Invaders.
Neo-Sup Forums loves interactive movies these days.
Why are RPG cucks so autistic?
Fuck you. What? I'm not crying, you're crying. Fuck.
>provide a definition
>GO FUCK YOURSELF
k
Immersion is what's pushing for linear call of duty clones with two weapon limit and automatic health regeneration? Fascinating.
>established characterS
>plural
In which I focused on more than one character. You pick and choose my argument, I'll do the same to you, faggot.
Immersion through gameplay is patrician
Immersion through cutscenes and story is for reddit tier plebs
are you ok? i never said it should be mandatory...yet
it should be mandatory because the HUD and handholding shit is the result of focus testing the game on retards and incorporating that shit design mentality into the game.
you can't have fun with a game that assumes you're retarded, or at least i can't. if you can, congratulations, you are the target audience
Is immersion basically just a fancy word for "interesting"?
>Make a retarded thread
>Get called a retard
Seems fine to me
...
As above, so below. It is responsible for shitty things like walking sims, it's also responsible for the good things like games with beautiful art direction, full fledged stories and environments to create a sense of adventure and progress, etc. Otherwise games would be 2D, monochrome, and purely based on increasing a number score still, with no environments or any world design to speak of.
Knowing how much health you have left is hand holding? Give me a break.
>"I love white bread sandwiches. That's a slice of white bread in between two slices of white bread!"
>grasping this hard
AND EVEN THEN THOSE GAMES HAVE CHARACTERS THAT ARE IN OTHER ZELDA GAMES. ZELDA AND LINK ARE NOT THE ONLY TWO ESTABLISHED CHARACTERS
KILL
YOUR
SELF
>Games can't be immersive and have solid gameplay
You have to define immersive first before it can be it.