Idea: Combine the aesthetic (though not graphical design) of the Last Night and make a solid story driven RPG that...

Idea: Combine the aesthetic (though not graphical design) of the Last Night and make a solid story driven RPG that takes advantage of modern hardware. Why is this not being done? Is it not profitable? Do I not understand the industry? At the very least, why has a Kotor reboot not been teased yet?

Would appreciate it if someone could tell me if there are financial reasons that preclude this type of ambition from existing in modern game design. Honestly, we are at a point in gaming where I would prefer 3-5 ambitious, new titles over the 50-100 mediocre games we were shown this E3.

>Would appreciate it if someone could tell me if there are financial reasons that preclude this type of ambition from existing in modern game design

there are. games cost tens of millions of dollars to make, so reason dictates that return on investment is best achieved by doing what has shown to sell in the past.

its the exact same shit that is plaguing the movie industry.

Right, and I appreciate that. But isn't it also true that fresh takes on various genres (a la Red Dead Redemption) can also be enormously profitable?

Titles like Mass Effect Andromeda simply cannot be a good business strategy. That shit will tank a studio's reputation.

BUMP because of shitty Sup Forums threads that add nothing to gaming discussion

Pfam, it's like you have not heard of Cyberpunk 2077.

I'll believe it when i see it. But why the fuck does it take a relatively small Polish developer to be creative? Why do we have to rely on companies like CD Projekt to push gaming forward? That's the important question.

Video Games ARE dying, and this is a good thing - Video Games are entering their Late 60's period like Hollywood entered.

What happened back then was that during the 70's, U.S. independent cinema exploded.

By the late 70's/Early 80's the two caught up with each other - Independent creativity and ideas and creatives combined with blockbuster budget. Which is how we got our Star Wars and Jaws and The Thing etc.

So that's what needs to happen. We need to see the Indies get control of AAA budgets and tools.

This won't happen until AAA titles begin to bomb regularly.

Red Dead is a big risk and big investment.

Rockstar have the pockets to do this and they have a reputation to uphold for being at the cutting edge of mainstream AAA titles.

CDPR has always been ambitious and willing to push their limits. And that's exactly what making a cyberpunk game is. Ambitious. It's very, very hard to pull off correctly, doubly so in a 3D environment.

Many developers simply don't have the talent and/or budget for it. That's why you see publishers like Ubisoft making yet an another Far Cry seuqel or yet an another AC sequel instead of a new cyberpunk IP. It's much safer to make something that you know will sell and that is relatively easy to produce.

Because Cyberpunk is the most niche genre around for some reason.

My guess is thats kinda what Cyberpunk will be.

Becuase many peoples opinions make things worse most of the time.

>tfw no Lucasarts game with The Last Night tier grapfix

I was just using it as an example of what could be done if the industry had any balls. A Kotor reboot that tried to create its own world within the Star Wars universe would be brilliant, but I'm guessing that we will see original trilogy spin offs for the next decade or two. I probably sound like a moaner, but I just don't see what gaming has to offer at the moment.

I guess the solution is to stop buying sequels. I don't understand people who continue to buy AC games, for example.

But what's EA's excuse? The graphically updated Battlefront releases are just plain lazy and unimaginative.

When I was working part time in retail the guy I worked with loved the AC games because of the historical setting. Which I can totally understand.
You should never use Rockstar as your argument for making games successful. Rockstar pretty much has a free pass to print money with anything they do.

>because of the historical setting

I also only play them because the worldbuilding is amazing. And i fucking love the old Aegypt. Asian Setting when

Fair point re the historical setting. I do think that is the highlight of those games - wish they would simply bin the Animus nonsense.

I think bashing Ubi is not going to get us anywhere. Of course they produce games that will bring them money (AssCreed, Just Dance etc) and they also do shitty things like every big company but they also do a lot of new IP's every year and try things out even if they cant be sure it will sell. Also i have the feeling try to make games that are fun, and are not too serious wich is a very important thing imo.

I agree. No reason to scapegoat companies. There needs to be a change in mentality within the existing companies because, lets face it, they have the capital.

I don't work in the games industry, so I posted this basically to try and figure out why seemingly obvious good ideas are not being implemented this gen.

>wish they would simply bin the Animus nonsense
I am in 100% agreement with you there. I also wish they would get rid of the ancient aliens/civilization bullshit story.

Yep, and maybe make the stories themselves more historically accurate. i.e. get rid of the edgy brotherhood/templar conspiracy angle. Imagine playing as a Roman assassin employed by enemies of say Nero to restore order to the Empire. Now that would be brilliant. To this day, historians do not actually know who killed Nero. Would be fun to play with this.