RIP CONMAN STUDIOS:

>Keiji Inafune's Comcept, the studio behind Mighty No. 9 and Red Ash, has been acquired by Level-5, according to this week's Famitsu. Rechristened as "Level-5 Comcept", the new subsidiary will work directly with Level-5 president Akihiro Hino to develop new games, combining the philosophies of both companies.

>Keiji Inafune says Comcept - in its current form - will close down. However, the company will continue its responsibility to develop a title currently in production (not specified but presumably Red Ash). Their first game as Level-5 Comcept is scheduled to debut in 2018, a mobile RPG called Dragon Colonies. The game will feature player vs. player gameplay set in a world with various races and gigantic beasts.

rockman-corner.com/2017/06/keiji-inafunes-comcept-acquired-by.html

Other urls found in this thread:

mynintendonews.com/2017/06/14/level-5-acquires-keiji-inafunes-comcept/
youtube.com/watch?v=m20wmdMC6ck
youtube.com/watch?v=UmY3jd0z8ho
twitter.com/SFWRedditGifs

>buying a failed company known for churning out turds
Huh?

They probably got it cheap, and Inafune is desperate. This is allows him to save face, and they get to buy some artists for almost nothing.

This kills the Soul Sacrifice.

They can probably be written off as a loss and/or charitable expense.

>implying they won't immediately try to turn Mighty No. 9 into an anime

>churning out turds
>only released one bad game
Huh?

>Make a studio that literally shit out concepts
>Basically idea guys
>Don't make games

It was bound to happen sooner or later. For a supposed "Conman", he made bad business decisions.

Sounds perfect for making mobile games

Honestly, you could do a hell of a lot worse than becoming a Level-5 subsidiary. In fact, I'd say he lucked out considering the alternative was most likely going bankrupt.

>MN9: flop
>red Ash: vaporware
>Recore: flop
>Kaoi: King of pirates: cancelled at 3.8 million loss
>Soul Sacrifice: success

>Their first game as Level-5 Comcept is scheduled to debut in 2018, a mobile RPG called Dragon Colonies.
>mobile

This is shit because it means Keiji got away with it. MM9 still hasn't even fulfilled all the stretch goals from his kikestarter like the handheld ports and the physical goods. So not only did he sell a dumpster fire to a couple of idiots but he doesn't even have to face the consequences of his failed kickstarter anymore.

Inafune made 3 companies: Ding (mobile), Intercept (game devs), and Comcept (ideas). Intercept was the standard game studio. And they died after the Kaoi King of pirates debacle a few years back.

Inafune's companies have been dying one by one.

Because of E3, all non E3 threads die in like 7 minutes. It's nuts.

There's been a few threads on this today, but all died fast.

Holy shit, I didn't know that. Kinda makes me feel sorry for him. His life is literally falling apart.

>Go to thread
>It's on second page
>Refresh
>It's on the 10th page

What the fuck is going on

It's fine. He got bought out and now has people that's willing to call bullshit on his ideas. He'll get better. Who knows, maybe he'll actually be able to put out the Megaman spiritual successor that he always wanted.

Meant to reply to this

Level-5 lowers themselves to picking up garbage

Why Level-5, why would you do this

Recore flopped because people kept stroking their dicks to the whole "conman literally hacked into my bank" meme and claimed it was a con, too.

>The goal is to make games that show that they’re in the league of Inafune.

mynintendonews.com/2017/06/14/level-5-acquires-keiji-inafunes-comcept/

Makes sense since he's the new director on Metroid Prime 4.

The fact that it was a pretty shit game probably had something to do with it too.

They brought the creator of Metroid Prime back to direct the series?

The gaming equivalent of Adam Sandler being bought by Netflix

>MN9 failed because Inafune was tried to turn it into a mega franchise before it launched, like Level-5 does with its properties
>Failed spectacularly because he didn't have the connections and goodwill build up with anime companies, toy makers, and manga publishers like Level-5 did before doing multi-media tie-ins
>Level-5 then buys Comcept

Guys, I think Red Ash is going to be put in the hands of people who'll know how to actually do planning.

>>MN9 failed because Inafune was tried to turn it into a mega franchise before it launched, like Level-5 does with its properties

It failed because it was made in Unreal Engine 3, by Inti Creates and no one knows how to work that shit in Japan and they made 10 ports on every god damn console ever, at the same time.

Even Iga had to hire new teams to work on Bloodstained, and they even say that Unreal is a bitch to work with.

youtube.com/watch?v=m20wmdMC6ck

Bullshit; no one ever played the game, so no-one knows how it actually plays.

Checkmate, faggot.

>Xbone and Win10 exclusive

Basically a death sentence. It looks super generic too.

That's what I mean; he overstretched his resources trying to get it out to literally everyone and it made the game suffer tremendously.

This works for all parties, really. Likely on the cheap, Level-5 gets some reasonably good artists and an ideas guy who can come out with alright stuff if tightly supervised. Comcept don't go bankrupt.

Now all we need to Sony to fund a Soul Sacrifice sequel for the PS4. Hopefully WKC2 underperforming didn't sour their relationship with Level 5 too much.

This is terrible. Why would Level-5 do something like that?

Just bring Yo-kai Busters to west, goddamnit.

>makes a separate company for each stage of production in video game development
Holy fuck this guy is retarded, no wonder they're closing down.

Why the fuck has no one made a modern game that looks like MML? The idea of expressions being animated via textures is neat.

I want PS1/Saturn looking modern games, with none of the drawbacks, better controls and camera, but low poly models.

...

>various races and gigantic beasts
Just to make sure I'm not the only one that read that as gigantic breasts at first, right?

>only things the number of bodies matter
>not all the paperwork and red tape behind running a company
THIS FUCKING GUY

Because animated textures were just used because of limitations, and VF tried to emulate realistic graphics, which has already been achieved with modern hardware.
You're only seeing what your eyes see, and not thinking about the why's

I am gonna take this as an abject lesson if I ever have to run a company.

He's got a big ego.

>the biggest difference is that they're successful and that I'm failing

...

Bugs vs. Tanks 2 confirmed.

Right?

Fuck, I seriously hope they don't lower Level-5's quality

If this doesn't serve as a swift kick to the balls as a wake up call, nothing will.

Mighty Gunvolt proves that Beck can have some marketing potential, just not when produced by Comcept. Possibly not even with his games. But there's something there.

Red Ash Anime was pretty decent.

The other games seem okay, although probably not anything that anybody even remembers. Level-5 is well known of their cartoony games, so the partially-finished Kaoi and putting together Red Ash might be worth a cheap company purchase.

It sounds like nobody from Comcept was kept on board, which meant they were only buying the IPs.

Level-5 have managed to do a pretty great job of doing that themselves in the past 5 years.

What are even the benefits of having three separate companies instead of just having one company with three different divisions?

I know why they did it. They were trying to make it look as anime as possible on a Playstation. But I'm saying that style is pretty cool, and should be used by indies. It's not as super expensive as modern graphics.

A few million could make you a really nice looking anime style low poly game.

It makes him feel smart
The problem with that is that no one will fund it. It doesn't sell, even if the cost to produce it would be significantly less than any other game being worked on.

Serves him right, this is what happens when you put snarky far-left extremists in charge.

He wanted it to be like Mistwalker, or ironically, Level 5.

Comcept was similar to Mistwalker in the sense that Comcept developed ZERO of it's games outside of mobile titles. Every game was concepted and made by different developers, those being Natsume, Marvelous, Spark Unlimited, Inti Creates, etc...

Mistwalker has people who know what the fuck they're doing though.

I personally think it is very neat.

Underrated

>It doesn't sell,

That's never been proven or disproven.

A game with taht style, with good interesting gamplay, could probably sell.

Hell, Shovel Knight has 1 million god damn sales.

You think him selling his studio is a bad thing? He just got a ton of money and now he doesn't need to run a studio.

I just don't think it would have enough mainstream appeal to sell.

Can I get some pizzas in that OP pic?

Who designed Tron Bonne? She's one of the cutest sexist characters ever.

>has a literal chastity belt
CUTE

Hideki Ishikawa. Who you may know as the guy who drew porn of Mega Man girls. Whilst being under Capcom's payroll.

The facial animations are by the dude who made the character models for REmake/RE4 though.

He wanted to make MIghty No. DIE CIS SCUM into a full fledged franchise, he envisioned dumb kiddies buying Bleck action figures, lunchboxes and watching the cartoon on Saturday Mornings, then Michael Bay directing the grimdark live action adaptation. Now it's all gone.

youtube.com/watch?v=UmY3jd0z8ho

>Who you may know as the guy who drew porn of Mega Man girls. Whilst being under Capcom's payroll

I see that ending well.

>Mistwalker has people who know what the fuck they're doing though.
Still waiting for Cry On.

I'm still waiting for Mistwalker to earn enough mobilebux to purchase Blue Dragon and Lost Odyssey away from Microsoft so we can get them ported.

Oakland

1. Who are you?

2. Why are you in MN9/Inafune threads?

3. Since you know your shit, try to make sure fan wikis and Wikipedia have correct info about this shit.

Mega Man series

Mega Man 7
Mega Man 8 (Publicity designer)
Mega Man & Bass (Publishing designer)
Mega Man: The Power Battle
Mega Man: Battle & Chase (Publicity designer)
Mega Man Legends (Illustrations)
Mega Man Legends 2 (Character design)
Mega Man Legends 3 (One of the nine designers of Aero in the first event)
ZX Tunes (One of the alternate covers)

Others

Disgaea 3: Absence of Justice (Guest illustrator)
Disgaea Infinite (Guest illustrator)
Illustrator of several trading cards, such as cards from Sengoku Basara 2, Rangers Strike X Gather, and Digimon Xros Wars.

------

Capcom seems to be very liberal about it considering he worked with them for YEARS.

Do notice the obvious nipples and camel toe in my pic.

This is official concept art for Mighty Number 9.

We have a loli-bot, with no pants, who is activated via key to her heart.

1. iunno
2. Because I get joy out of knowing Keiji Inafune's career is in the shitter after what he did to Clover and the level of respect he had for his colleagues at Capcom
3. It's public knowledge that Ishikawa is Studio P-Head, who drew Roll, Yae, Yuna, Tron, etc... porn.

He did art for that new Pokemon mobile game too.

you need to read about things and not just take all of your information from this site

>and the level of respect he had for his colleagues at Capcom

Do tell.

got to have a big dick in this indust-wait we're post 2014?
big vagina

Making things look good despite your limitations is what truly takes skill.

Have you read Inafune's books?

kawaii

>稲船らしいクリエイターとしての大きさを見せられるようなゲーム作りを目指す。

To anyone thinking Inafune's learned anything, read that. It translates to them wanting to create games to fit Inafune's big legacy. It's more hyping up Inafune as this big deal when he's not.

Iga seems a bit more humble.

>Dina
>"""""in charge""""" of anything

Yoshiki Okamoto was the dude who was in charge of Flagship at Capcom, who helped develop Resident Evil games (usually just the story and such). His first really big game was Onimusha, which Inafune produced. Okamoto leaves Capcom, makes Genji, Inafune rips into him, WHICH IS INCREDIBLY IRONIC LOOKING BACK.

Dead Rising, also whilst being made in secret, was also developed as a big "Hey Mikami, your games suck, LET ME MAKE THE BIG ZOMBIE GAME" in response to Resident Evil and RE4 not having zombies. RE4's infamous PS2 port was lead by...INAFUNE, behind Mikami's back, which was the big cataslyst for his departure of Capcom.

Clover was closed due to a lot of internal fighting between the studio and Capcom higher ups, namely Inafune. It had nothing to do with sales, since Clover was even developing RE5 initially, albeit without Mikami, since he left Clover after GodHand, while Clover closed in 2007.

I can't think of anything from Level-5 I've liked since Dark Cloud 2.

Its sad but it wasnt undeserved. With Comcept, Inafune seems to have realized that he was cushioned by his job at Capcom, and MN9 was a byproduct of a huge ego mixed with poor communication and not realizing how crucial communicating with your backers was. The game itself wasnt terrible, but when you view it as the product of a KS it was bad.

Maybe now Inafune will get his life together, he needed someone to keep him in check.

>It had nothing to do with sales,

None of the Capcom 5 or Clover games sold well. The only exception was Re4.

Viewtiful Joe was successful however, enough to get two sequels, a party game, and a two season anime.

And again, they were tasked with developing RE5, but were kicked off the game and shut down.

Capcom knew exactly who they hired for the job.

wtf I love Mighty No 9 now

I want to slap her ass

>okami bombed
>Godhand bombed

Reminder Ishikawa is madly in love with loli Roll and his obsession goes beyond what any other fan of her could ever hope to have.

What do you think Akira Kitamura thinks of weirdos sexualizing his characters?

>Churning out (plural) turds

Really, it was just one giant constipation log. Painful for everyone involved.

More like 6 years of unending diarrhea.

>for R25, ever artist does a big piece comprising of their designs and everything
>Suetsugo, who was the X4-X7 designer drew Berkana in addition to X, Alia, etc... because he wished she was in more stuff
>Ishikawa literally just draws Roll

Huh, didn't know they were responsible for ReCore too...

Then again, I think ReCore came and went so fast that even I'm surprised I remember it.

Inafune mentioned he plans to take responsibility for all other titles he's working on, but how? Will he finally ship the KS rewards? Will he release Red Ash? Will he finally explain why the development was so troubled?

May that man find peace with his waifu.

Oh how the memes have come to roost.

Did you know that Comcept deleted their release stream and no one seems to have saved it? Only a few clips survive.

It makes sense why, it sure as fuck didnt make them look good

It won't change people's perception of Inafune though. Not with literal thousands of people out there with a grudge warning people off.

It was more or less an explanation of how they screwed up.

People were hurling insults in the chat at Inafune. Ben Judd and Inafune both made reference to it, and that's why Inafune apologized.

>Inafune heard the Con Man meme

Life is so strange.