how the FUCK are you supposed to do this?
How the FUCK are you supposed to do this?
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>two half circles
That isn't even hard.
If I weren't on my phone, I'd post hayate's raijin throw. The input on that is retarded.
I think he's complaining about the pretzel.
Man I hated playing geese back then.
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Seriously tho, how do you autists memorize that shit? I feel like I'm too retarded to get moves this complicated into my brain, not to mention my shitty memory in general. Is there some sort of pattern to make learning things easier or something?
Second one is easy, though.
First one is button memorization so it takes practice to get the timing on inputs, just practice in training mode.
What kind of a baby back bitch can't do the second? 1/2 circle back + another 1/2 circle back and input two buttons
Jesus christ you fucks are complete jokes.
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>people are autistic for having better memory than you
There are genuine autists in the FGC, but come on
If black people can do it, so can you.
as casual as it sounds i think mortal kombat's shit with the simple button inputs are a lot better
its not so much that its difficult, but having basic commands for all characters makes it so you don't have to pick one character and devote everything to ingraining their 200 30-button imputs into your brain
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It's not math or anything user. It's simple Muscle Memory. Do a task enough times and it just becomes second nature.
First one is pretty simple too. Just down back, 1/2 back, down forward. Its pretty common.
These just look complicated.
Think about them with a joystick. One is two half circles. The other is down-left, half circle, down-right. You still have to practice the inputs since you have to do it sanic fast but the way developers present these moves is just obtuse. Probably done so people with pads don't get confused.
Repetition and 'packaging'. Since most moves in most games use the same set of inputs (half circle, shoryuken motion, quarter circle, etc.) you interalize those motions and see them as a full package. So when you start with a new game or character you don't really memorize down, down-forward, forward, you just see it as a quarter circle. As for the pretzel move, it becomes down-back, half circle, down-forward. That way a subset of directions is read as a package which IMO is what makes it easier to memorize.
It's not even something you try to do but rather something that starts happening with time.
pentagram takes the cake easily
I don't know. I don't play fighting games because the inputs are so fucking stupid.
I hear they're including a knew "offer fresh blood" input to make them more complex, too.
>Playing Ivy
You deserve it
You fighting game enthusiasts are prodigies or something.
Now this is fucking stupid.
That second one is easy to pull off. You'd hate symphony of the night because the spells are literally fighting moves.
That representation is just shit. The bottom one there is just moving the stick in a half circle from forward around the bottom to backward twice.
See this picture from google images.
>Summon suffering
They're self-aware.
>that
>hard
For a second I was on board but that's fucking retarded.
Eh, it's just a normal input and then tapping back and down to the rhythm.
Someone post the Primal Rage commands.
Something like "hold A+B+Start, press Up, Left, Left, release Start and hold C". Then the character farts.
You start from crouchblock, do a half-circle back, then end in down-forward.
fighting game inputs are cake compared to fps trickjumping
Half-circle back to forward, then a gimmick timing thing for 9 inupts and a final hit.
The timing for that seems like itd be the hardest part
That's nice, but can you do THIS?
No way. Strafejumping etc is the most natural thing in the world short of like actually walking.
fucking triggered
tried this shit for almost a full hour back in the day and it helped me realize I was wasting so much time
>draw a fucking pentagram
>*Redemption:
Hold 1+2+3+4; tap joystick Down, Forward, Up, Down, Up
a lot of games have decent leeway on the inputs. for instance on the top one it's likely you can just do 1.5 clockwise half circles starting from bottom left and ending bottom right.
also for complicated inputs like this you can usually buffer it during another move so you don't sit there flailing like a lout. once you've seen these broken down and then do it yourself it's really not that hard.
Now be on the other side of the enemy and try to do it!
>tfw you're on the right
This shit again.
Stay bad shitter
Wouldn't this be ezpz on a hitbox?
No you little bitch you cannot be Geese Howard by cheesing inputs. You do the Raging Storm correctly or you look stupid and get hit in the face.
It'd probably be more difficult.
Out of desperation, I mean, there's a reason why they're called that.
are those FF geese howard moves?
i could recognize that moveset anywhere.
Keep playing the game and using the character and eventually you will memorize all their moves.
It's only for people who finished high school, sorry man. Half-circle inputs are more complicated than astrophysical calculus.
youtube.com
used to always flip out when we did these moves mashing as a kid
>tfw you run into an Ivy who can do this shit consistently ONLINE
Blew my mind back in SCIV
If you're too inattentive to learn some simple fighting game inputs, you're probably somewhat autistic.
>Muh hard inputs
repeat it 100 times
I learned tekken from scratch in a week and could do and remember most of the moves for 1 char no problem. but I felt like that game had very simple inputs for a fightning game.
>not being able to pull off a double pretzel
Fucking casuals.
This is hilarious
There isnt a fighting game fan on earth that memorizes the inputs like OP shows them.
Its all about the basic shapes.
No one sits there and does DOWN, DOWN LEFT, LEFT PUNCH. its quarter circle motion punch. All one fluid movement.
OP's is just a pretzel. the motion is simply down right, pull all the way to the left, half circle down, and then pull down left. It creates one fluid movement in the shape of a pretzel.
Dragon punch or the notorious Z motion, is just pressing forward then quarter circling.
They only look intimidating.
Fighting games are the most ghetto genre ever. If literal hood niggas can figure it out, so can you.
>mfw I just randomly mash buttons anyway
>No one sits there and does DOWN, DOWN LEFT, LEFT PUNCH
I did when I used to think the stick had to be returned to neutral in between each input.
It doesn't?
>throw requires a 360 degree movement
>jump
>rolling the stick from down+back, to forward twice is hard
>rolling from forward to back before repeating the same motion again is hard
How do you feed yourselves? Do you have zero fine motor control? Or does your brain just shut down when you have to make sense of some arrows?
>Super move requires two full circles
Fuck it I'm going back to Terry was usually how i did it.
the fuck game is that?
guilty gear has simpler inputs
>not recognizing raging storm
Fucking goobers
Quickly and at the right time
Rashomon is way easier than raging storm tho
>play Iron Tager
>mfw churning dat butter
You're just retarded for not being able to memorize such a short sequence of inputs
This It just seems a tad hard at first, but mastering half circle inputs and shoryukens is easy peasy. I still fuck up a lot doing Cammy's instant dive kicks though, someone send help.
Do it over and over and over again until its muscle memory and you can do it subconsciously. There's no secret to it, practice makes perfect is a saying for a reason.
rashomon is not hard to do
raging storm has always been real picky bullshit
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That move better not be important.
What games feature playable Geese and the pretzel move, by the way? I wanna try that shit out.
Just use macros, everyone does.
>360
You haven't seen true churnage
The newest one of course.
Which is also on steam now.
A problem I've always had in fighting games is the opponent just instantly gets combos off while I'm like crouching in the spot and jumping around trying to get one to work.
>Five full circle motions
That's not churning, that's being a goddamn propeller.
That's just fucking Mario Party
by not being a scrub, those inputs aren't hard
>quintuple 360
>the 1800 degree
so this is spiral power... not bad...
dont you fucking lie to him
kof14 goose doesnt have the pretzel
>Geese
fuck that shit.
Rashomon is easy, Raging Storm Pretzel is retarded.
Is this the instructions to learning the Rasengan???
>tfw discovering that shit is just quarter circles
how fucking retarded was I, I didnt even know what d/f and 1 or 2 meant
For anyone getting confused it's not actually a quintuple 360. You can do it once, but if you do it more the damage goes up.
> for instance on the top one it's likely you can just do 1.5 clockwise half circles starting from bottom left and ending bottom right.
AHAHAHAHHA, no
I still can't land Order Sol's IK
It's the most damaging throw in the game.
It also looks fucking fantastic when you do it. There's a couple other standouts in SC that are amazing to see pulled off, though not necessarily throws. I can't remember them, sadly.
in Blazblue Bullet's level 3 heat command grab distortion is 7 circles for the full animation.
It absolutely does.
You use it on the main menu to unlock frame data display
At least that move is generous since you can just churn it while the rest of the animation plays.
Oh, I just assumed the other one was like that. Never mind fuck that.
Its just like how I learned ow to do some of the naruto jutsus, like chidori, fire ball jutsu, dragon flame jutsu, and water draginjutsu. You practice it a few times and eventually it will just come to you without even needing to think about it!
So this is the power of modern fighting games.......
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holy fuck fuck that
This... this is unprecedented levels of autism never seen or experienced before,long thought to be unachievable and unreachable until this very moment when those sequence of strokes arranged into letters arranged into words arranged into a sentence left your hands and went onto the screen for passers-by to look and wonder how could the world devolve so far that we have reached this point.