I don't understand how this game got 97 on metacritic

I don't understand how this game got 97 on metacritic

>side quests are literally only fetch quests, e.g. bring me 3,000 packs of wood, bring me 100 frogs
>shrines are extremely simplified and repetitive
>weapons break when hitting enemies more than 10 times in a row
>combat is shit easy, compared to dark souls it's shit tier
>story is ok "save the princess she can't anything do by herself that stupid female", basically literally 1980 narrative
>have to grind grind grind if you want any of the good stuff
>open world is very nice and actually innovates

I would rate it high low 80s or high 70s but never 97?! What the fuck is wrong with gaming journalism?

I think you forgot your crying wojak user

Im playing it on emulator.

Upboated xd

Well he ain't wrong

>blatant lie
>ok
>liked it, would have been perfect if there wasn't so much inventory management involved
>dark souls elitist
>feminist
>you just have to know where the good stuff is to get it
>ok

By today's standard, if it wasn't zelda it would probably be a 88-92 game

Tell me where I'm wrong please. If not, please go back.

>compared to Dark Souls
Holding your standard to the upper echelon invalidates what's impressive about the game you're basing the comparison on. If combat with the nuance of DS was possible and easy to execute for any game, then there wouldn't be anything noteworthy about it in the first place.

you what mate?

i just was told to bring a stupid bitch 100 frogs. next i bought a house and i have to bring 30 packs of wood, the 10 packs of wood, then 20 packs of wood and finally 50 PACKS of wood. In the other town I had to find 10 lost chicken! How is that not the definition of FETCH QUESTS

Nintendo fans are the only folks who actually give a shit what gaming journalism has to say, and they're the only folks who produce the types of manchildren that want to become gaming journalists. You don't see many "Sega fan" gaming journalists.
Ergo, gaming journalism is by nintendo fans, for nintendo fans. Nintendo fans also tend to be either A) Weirdo SJWs on tumblr complaining about weirdo neckbeards; or B) Weird neckbeards on Sup Forums complaining about weird SJWs on tumblr. Thus, gaming journalism gives them a tug of war to fight over to make them feel important.

It literally is quite easy to implement better combat mechanics. Make it impossible to eat while fighting, make it impossible to teleport while fighting, have your stamina break by each hit, etc. Very easy but they made nothing.

How many more of these fucking threads are we going to see?

This. I actually hate how every game's combat is now compared to DS, game in which combat is the sole focus and the only thing you really do besides small parts of exploration.

$0,20 have been deposited to your MyNintendo account! Thank you!

You're talking about renovating mechanics that were obviously built from the ground up for having their combat utility in mind, but you're crying because winning doesn't stroke your e-peen enough. Why not restrict yourself from doing those things if they hamper your experience that much?

I played it at a friend's house for a bit. It kinda reminded me of Mega Man Legends, but open world and with way more options / things to do

...

>why does X game have X score on these website on a game I don't like

Wooow how am I suppose to know that?

Because it doesn't make the combat more interesting. The enemies can't even hit you most of the times. They can't even outrun you or reach you if you walk away without running. And there's almost no enemy variety. Dark Souls/Bloodborne introduce new enemies every level. In BotW it's just Goblins, skeletons, lizards, and those in different elemental variants. It's extremely boring.

You know you are right when Nintenkiddies can't bring the arguments and resort to shitposting and memes instead.

>Higher metacritic score of the gen
>Most 10s that every other game in history
>Dozens of devs praising the game including Witcher's 3 director
>All game design videos praising it
>Sup Forums still salty

There's literally nothing funnier than salty sony cucks crying daily about BOTW.

Yeah it should be 98 but the fucking Jim Sterling fucked up the ratings just for fame. Fucking fatfuck

>in these action-centric games that impressed people with how tightly crafted and varied their combat was, they did all these ambitious things with the combat that this problem solving/exploration-focused adventure game doesn't do

and Mario 64 sucks because I can't rocket jump

SAME fucking thread. AGAIN

>You're know you're right when people don't even have to put effort into belittling your opinion

You lost, grow up and get over it man.

In fact, if that 6/10 disappears, the score would be 98.4 meaning it would probably be a 99 on metacritic

>shitting on the 1980's
i bet you think communism is cool

Face it, Any mainline Mario or Zelda title is almost beyond (meaningful) criticism.
Anyone reviewing these games will always come at them with kid gloves, and even minor issues with these games that would have lowered the score of other games (even just a little) are just brushed aside.

I would say these games almost have an invisible criticism barrier that deflects all minor attacks. Only medium to large flaws in these games could ever hope to damage their mighty meta score.

You didn't play it.

because muh nintendo, also the fact that's the first baby's open world game, of course they would hype it to the roof

This. I've seen shit in these reviews either completely ignored or pointed out and not have points taken off of where the same reviewers would take points off for the same issues with other games.

>>side quests are literally only fetch quests, e.g. bring me 3,000 packs of wood, bring me 100 frogs
>I did not play the game

There are sidequests that are literally poems referring to organic landmarks

I would completely agree with you 6 months ago. But breath of the wild really is as good as everyone says. The only actual flaws with the game are 3 things.
>Its anti-climatic ending and final boss
>It has too many snow mountains
>The whole Rito arc was rushed as fuck and very poorly made
That's it. I seriously still don't understand and can't believe how nintendo made this game. Honestly it is an exception to everything else. I play mainly on PC, like 99% of the time and i lost all interest in any other game after BotW. I only play Bite sized games after like the recent pc port of vanquish and bayonetta.
You should try and play it somehow via a friends wii u or switch

First sentence already a lie, did not bother with the rest of the post

5/10 for effort

More like this has all already been discussed a thousand times and there's no point in discussing it further because

A: No one is changing anyone's mind here.
B: The "critics" are just shitposter trying to get (you)s.

Is it really THAT damn good. How would you say it compares to say OOT.
Choose your words carefully....

I feel like your post is a bait.

>Choose your words carefully....
you just broke my faggot detector

stupid Sonyequine

Answer the question user. It's just a game...

>Posts TR4SH reaction pic
the irony

nice anecdote, faggot.

I just did as side quest that was about solving a puzzle to get to a shrine entrance :)

Dark Souls and BB are different genres of games you autism

Not only are you wrong with almost every element, you're also clearly lacking both in the will of adventuring and immersion.

What's going on with this picture.
155 is way more than 1.2.

>American education

>Side quests
I wasn't a huge fan of them, but now that I've thought about it more they're not really supposed to be anything like quests in other games. They exist pretty much solely to drag you back into the gameplay loop of exploration.

>Shrines
I wouldn't call the shrines repetitive except for the tests of strength. The rest of them all had fairly distinct challenges, especially the ones where the puzzle was outside the shrine. My shrine complaints would be that most are too short.

>combat
A dark souls comparison seems a bit odd, considering no Zelda game has ever had much depth to combat. BotW certainly has the most combat options of just about any Zelda so far.

>story
No one really praises the game for it's story

>Have to grind for the good stuff
??? There's barely any grinding in the game. What do you grind for?

BotW isn't necessarily a 97, but your criticisms are fairly off base. Besides, when you're questioning a games rating you need to address why other people think the game is good, not just what elements you feel are lacking. Most praise for BotW is for it's world being enticing to explore, and giving the player complete freedom to travel where they want, while also giving the player a large wide variety of ways to interact with the world, much unlike previous Zelda games which feel somewhat scripted by comparison.

Then enlighten me what those numbers mean.
Cause I can get out of that picture that Sony sold 155 millions of ps2 while Nintendo sold 1.2 milions of something.

I also wonder OP. Not a bad game but a bad Zelda.

that's nice

games should be judged on their own merits imo

It was fun, user.

You know that feeling you haven't had for years?

Skyward Sword was critically acclaimed too, as was the Last of Us. It's pointless putting any stock in these things.

We already an identical 600+ post thread an hour or two ago.

We'll have a few more before the day is out.

We'll have several more tomorrow.

It's been like this everyday for almost 4 months.

Sup Forums will never get over BotW. NEVER.

This makes me happy.

There are still shitposting threads about the Witcher 3, it's going to last a while yet.

yeh but botw is actually a good game though

>How would you say it compares to say OOT.

It will be comparable in terms of it's impact.

Some video games are milestones - creating a before and after shift in the way games are designed and developed.

OoT was one of those games.

BotW is another of those games.

Uhh Horizon proves otherwise I think...

If it had "Zelda" in the title, it automatically gets 2 more points than it deserves. You should know it by now.

*Has

why is that?

How?

lolwut? Horizon is a perfect example of gaming BEFORE BotW.

If somebody tried to make a game like Horizon now, AFTER BotW, it would get laughed out the door.

You're right. I think it got very high numbers because
>it's simultaneously conceptually interesting but also very easy to talk about, you don't need to know much about good game design, just go on and on about "freedom" and how it's a "return to the series' roots" (even though it's not)
>it had an insane amount of pre-release hype, it pretty much won E3 single-handedly, and sold a lot of Switch consoles
>it pretends to be difficult and uncompromising but is actually very easy (especially tantalizing in the age of Dark Souls)
>it's a Zelda game (I'm a fan of the series but let's be real, a single review giving Twilight Princess an 8.8 was considered controversial)
>the dynamic physics create a lot of "memorable moments" (at least in the early-game, which is what almost all reviewers focus on)
>it takes advantage of a pre-existing desire on the part of many reviewers and fans to get their own "Ocarina of Time", ie a groundbreaking generation-defining game

For me the game was okay. It had some interesting ideas but was lacking in many ways, especially the Zelda staples.

>>side quests are literally only fetch quests, e.g. bring me 3,000 packs of wood, bring me 100 frogs
Not all of them, but I have to agree that there's too many of them
>>shrines are extremely simplified and repetitive
They aren't simplified, but yes, they are repetitive
>>weapons break when hitting enemies more than 10 times in a row
Only in the beginning, later you have so many strong weapons and so many slots fot hem it stops being a problem
>>combat is shit easy, compared to dark souls it's shit tier
Well, yes, it's Zelda - when did Zelda have complicated combat? It's good enough as it is, I hope they build up on it with later Zelda games - and I hope it never becomes the same as Dark Souls and its slow combat, I don't have time for that when exploring
>>story is ok "save the princess she can't anything do by herself that stupid female", basically literally 1980 narrative
The Princess is as far away from the 80's narrative as possible, she's one of the better Zelda's we had - she herself keeps Ganon in a standstill for 100 years when everyone else failed, you can't really find a better Zelda - though it also means you can't really flesh her out in the story until it's too late, and this sucks
>>have to grind grind grind if you want any of the good stuff
What good stuff? Armor upgrades? Yeah, I agree it'd be better if armor upgrades were somehow tied to shrines, so you'd get a chest with an item needed to upgrade a certain piece instead of just putting a bunch of stuff you can find anywhere
>>open world is very nice and actually innovates
Yup, it's a great exploration, but the game still has a ton of problems.

This game gets an 8 from me, it's far from perfect, but the first few days were magical and I'm giving it this score because if they build up on BOTW foundations - we'll get something incredible. Just put more enemies and fix the quests/shrines - this shit has so much potential.

I love how salty kiddies have to delude themselves into believing conspiracy theories rather than just accepting reality.

>P-Paid reviews!
>Artificial scarcity!

Pitiful.

It got a 97 because born different

Yeah, I don't think that picture makes any sense. Sony sold more than ninty in just about everything.

The best thing about Breath of the Wild is that

>everything is climbable

If that wasn't in the game, I think it would have failed.

Love how this great post that actually addressed OP's shitposting was totally ignored

But not everything is climbable.

It's not a great post though.

Yes it is. Everything in the overworld is climbable.

You are a fucking idiot

no grinding

>ancient armor costs 6,000 rupees
>your own house costs 3,000 rupees
>the last fairy costs 10,000 rupees
>later armor upgrades need to be grinded, especially the stuff from gerudo

There are only 30 shrines that are actually difficult to think through. there are 30 test of strengths which are insanely boring, 30 really bad and simple shrines and 30 shrines that just have a chest because you solved some easy riddle. so 90 of the 120 shrines are very simple and can be solved in under 2 minutes.

You mean like the majority of Sup Forums does with Horizon, TLOU, etc? The only thing GG did was prove how dead and how much of a joke gaming journalism is

Everything in the overworld except for some story or shrine necessary setpieces.

And the game fucking lacks enemy variety. Why are there almost no human enemies? Why are there almost no bird enemies? Wildlife apart from bears is tame as fuck. Imagine if one of the horses had rabies and bites you and you have 5 minutes to find the nearest town to go to the doctor. that would be cool. speaking of doctors, there are none.

There's 20 test of strength shrines.

And I agree - the shrines vary in quality, but you're very stupid if you consider the shrines with a chest "simple" - the riddles often aren't that simple. I'm sorry you didn't have as much fun with them as I did.

Rupees are incredibly easy to come by because of how much gems are worth. I never had to farm them. I suppose if you're trying to 4 star all the gear you might have to grind a bit, but I maxed out the ancient armor with only about 30 min of direct guardian farming.

Depends. The ones with a maze attached or test of strength are actually amazing but if it's just: shoot an arrow through this rock formation or wait until the blood moon then I'm a bit dissapointed.

This.

Going into a shrine and seeing a single room with an enemy, a god forsaken blessing shrine, or a piss easy puzzle always disappointed the shit out of me. 30 of them do fulfill the game's promise, but when you're scouring the world for shrines and you get that shit in addition to the fact that the world itself lacks any sort of dungeons or hidden areas that are not entirely in service to the shrine concept, shit gets aggravating.

The game's still good, but it doesn't change the fact that shrines were clumsily implemented and don't really make up for a lack of long dungeons.

>Nintenkiddies
The game is fully playable on CEMU already, if you're not a poorfag at least.

Shittutendo games get a +20% bonus on almost any major review site, that's why. Image this game wasn't called Zelda but something else; I guarantee you that this wouldn't be higher than 79-80%.

Not him but there's only one shrine I absolutely hate and it's the one in Skull Lake in the Akkala region. I saw it from a distance from up high and paraglided over to it, went in and it was just a chest. Apparently the challenge was that they wanted me to climb the pillar of rock it was sitting on which is fucking stupid because it's literally right next to Gut Check Rock.

>>side quests are literally only fetch quests, e.g. bring me 3,000 packs of wood, bring me 100 frogs
Nonsense. Pic related.
>>shrines are extremely simplified and repetitive
Subjective. Not a fault.
>>weapons break when hitting enemies more than 10 times in a row
You don't understand game design. Not a fault.
>>combat is shit easy, compared to dark souls it's shit tier
Combat works fine. Hardly the main point of the game.
>>story is ok "save the princess she can't anything do by herself that stupid female", basically literally 1980 narrative
Zelda game's have never been about the story. Miyamoto himself stated that the story is always an afterthought. Nintendo just want to make GAMES.
>>have to grind grind grind if you want any of the good stuff
There's NO grinding in BotW. None.
>>open world is very nice and actually innovates
Yes.

The shrines with a chest are retarded since there's nothing satisfying about anything you get. I don't enter shrines because I want a garbage reward I can just beat up lynels to surpass. I enter shrines because I wanna do classic zelda shit. I view the shrine dungeon shit as the reward for doing the mazes and riddles. The freebies in the blessing shrines and the mindlessly simple single enemy rooms can fuck off.

Nintendo games for Nintendo players yield Nintendo scores

All of that is optional. You don't need ANY of that if you don't want it. How the fuck is that grinding?

Stop shilling your five month old game, nintendo. Everyone already has it.

not an argument

The reward for the shrines is spirt orbs which translate to heart pieces or stamina upgrades. The chests in the shrines are just a bonus.

Fuck sake. The desperation to find a fault is ridiculous.

Almost 4 months of this bullshit and Sup Forums still can't find a single bonafide fault with the game. Not ONE.

Every thread is "why is this game so highly rated?! Someone explain it to me! I don't want to believe it!"

Prove it. Post gif of you dumping 2 bombs, jumping three times standing still, then exploding the bombs

You wont because youre lying =^)

The combat system and low enemy variety an objective fault that even fans of the game can and have to expect. The game shows you basically most enemy types on the grand plateu and that's it. You don't even fight large numbers of humanoid enemies. I would call this the only real fault.

Really? How is that a 'fault'? Is it broken? Does the combat not work?

At worst you can moan about the enemy variety as a nitpick. It's hardly a fault. In fact Nintendo have openly said the enemy choices are a direct throwback to the NES original. How is it a 'fault'? This is the kind of thing which would hardly even get mentioned against any other game. But for BotW it gets elevated and blown out of proportion because people desperately want to find something - ANYTHING - wrong with the game. You'll be complaining about the voice acting next.

When I actively go out of my way to avoid fighting in this game then it is a fault, not nitpicking. When I can beat the divine beasts just by mashing the R button without blocking once then that's a fault and not nitpicking.

>When I actively go out of my way to avoid fighting in this game then it is a fault.
So because YOU choose to avoid combat that's the game's fault? I have a friend who didn't engage in combat ONCE except for the bosses, she just snuck around everywhere like a ninja or sniped from a distance. There's no wrong way to play the game, do what you want. Not a fault. I'll politely refrain from saying that you missed alot by not experimenting. You're probably one of those people who found the combat uninteresting becuase you like to rush headfirst into battle and mash the attack button. BotW doesn't encourage that type of engagement.

>When I can beat the divine beasts just by mashing the R button without blocking once then that's a fault
What?

It's definitely not as good as everyone makes it out to be, but it's a step in the right direction. I actually bought a Switch just for BoTW but ended up returning both after a few days of non-stop playing because the hype wore off and I realized that I spent almost $400 just for a "meh" game.

>big, but empty world
>shrines are a terrible replacement for classic dungeons, especially since a good chunk of them are just combat trials
>the 4 actual dungeons aren't even difficult
>weapon breaking mechanic is stupid, as there's no reason for my Legendary Royal Super Mega Guardian Flame Blade to break as easily/quickly as a stick
>fetch quests out the wazoo
>parrying is OP
>the slowmo during combat just feels awkward
>lack of good music and music in general

And as for things that trigger my autism...
>Zelda was somehow fighting Ganon non-stop for 100 years and isn't an old woman
>the Rito and Zora exist at the same time
>the Master Sword is not the most powerful sword
>can't bring Iwata to the stable and that hurts my heart
>don't like the dye options

It's not a bad game, but definitely not worth all the 10/10s and hundos from reviewers. I'd give it a 6.5. I'm definitely gonna be buying a Switch again after it gets a price drop or god bundle, but after 40-something hours in BoTW, I'm done with it.

Kek. You typed all that and nobody cares. All those perfect scores arn't going away.

No need to be salty just because someone doesnt like your precious game, buddy.