>No lives, instead you just lose coins when you die.
Defend this shit, nintendoodoo diaper wearing manchildren.
>No lives, instead you just lose coins when you die.
Defend this shit, nintendoodoo diaper wearing manchildren.
Bump
It's sonic 06 dressed as a mario game.
mostly affects casuals. i havent had a game over in game where it matters in years.
If anything that's more punishing, lives meant jack shit in previous 3D Marios.
>number of coins needed to continue increases with each death
I just defended it. Now what
>he thinks extra lives in a modern platformer are a good thing
So? If you lost all your lives before you just pressed continue. Lives are archaic anyway.
This, and since you actually use your coins to buy shit, it actually has worth.
>coins are used to purchase outfits
It's more punishing than losing a green mushroom.
Yep, you two just confirmed that this place is Nintengaf. Fuck off, nobody is going to buy Bing Bing Wahoo: Super Magical Fun Fun World Tour.
this but unironically
Losing coins is a bigger punishment than losing lives lmao
Not an argument.
Lives only make sense in shumps and coin operated games. For everything else is just stupid to have it, as lives can be farmed or/and the game over state doesn't delete the player save.
You are a drooling retard op and I hope your mother will die in your sleep if you don't reply to this post
Lives are pretty antiquated in platformers these days. Losing currency to buy things you need or want is better. Like in Shovel Knight.
Lives systems are pointless now that games arent pay 2 play coin-ops and always have been.
Not being able to progress if you keep dying is punishment enough.
Lives haven't been worth anything since the original Super Mario Bros. Every other game in the series hands them out like candy making them worthless because you can just collect a whole bunch of them and never have to worry about getting a game over. And what exactly is the punishment of losing all your lives here? The game autosaves every time you grab a moon, so the most time you'll ever lose is like a minute
Someone hasn't played a Mario game. Possibly ever.
>No lives, instead you just lose coins when you die.
Defend this shit
>Get a Game Over
>Nothing happens
Literally why not just take it out?
lives don't really matter in 3D mario, at worst they cost you like a minute of your time
Hm.
I know the comparison is off, but usually one gives a life literally infinite value in machine learning algorithms.
>this
OP are you insulting shovel knight too?
Poor OP's mom. She probably didn't deserve to die.
Is there one nintendo thread not completely shitted it up butthurt sonybros?
>lives
What is this, the 80s?
For all I care, Mario is finally ditching a useless outdated mechanic, that in recent games, serves absolutely no purpose whatsoever than to waste some of your time.
Knowing nothing about machine learning other than the tiny bit I've watched: that's probably because "loss of a life" means that progress comes to a complete halt, so if a machine just continues to lose lives, it'll never learn anything. The blanket concept of "dying" would likely be set to a similar priority.
It's gonna do 4 Million at worst and there's fuck all you can do about it.
Lives are an obsolete gaming mechanic. They're a hold over from arcade days so that you couldn't just have one kid hogging the machine for hours on end. In this day an age there is no reason for lives in a game, especially a platformer. It does nothing but waste time. Portal, Rayman Origins/Legends, Super Meat Boy all have infinite lives and it serves to each games benefit.
>Nintendoodoo
>pic related
>He actually dies in Mario games!
The lives system is beyond fucking archaic. Don't even try to shitpost like this isn't a step in the right direction.
The mechanics of the platforming is significantly more important than the punishment for failing them.
Rayman Origins/Legends didn't have a life system at all and the games are amazing and have segments I considered difficult.
The only platformer I can think of where lives still matter is the modern multiplayer mario bros games because with pop back in after death system that they have you could pretty easily brute force any level in the game with no lives.
Since the days of Mario 64 the game throws more lives at you than you can possibly hope to spend. Now that you lose Coins upon death, it's more punishing than it's ever been before.