My vote goes to GTA IV's Liberty City. Fucking boring with absolutely nothing to do in it.
What is the worst open world in a video game?
Fallout 4's Commonwealth
nah man that is like the one spot where Fallout 4 shined. There is always cool little ideas put in by the devs around the world.
GTA IV for sure.
Also, pretty much every single Ubisoft game.
haha thank you todd
breath of the wild is literally just an empty field
Saints Row 3's city was way worse. Don't remember a single thing about it besides that one factory
this, ubisoft
It was the most immersive and realistic open world game ever made at the time. Sure it didn't have as much to do in it as San Andreas, but to say its a bad open world is retarded.
A bad open world would be something like Gothic 4 or something.
wha. I said the one spot fallout 4 shined. I never said anything else was good.
A lot of people in here are saying that sandbox XYZ was "empty", but the first Assassin's Creed was ACTUALLY fucking empty
Far Cry 3 and 4
unbelievably awful
la noire is worse
Better question: is there an open world game that ISN'T fucking empty and has fun things to do?
Shadow of Mordor
It wasn't anywhere near as good or detailed as the Capitol Wasteland, though.
3 is the best in the series when it comes to exploration.
I haven't played it but honestly a big part of me having no interest in it is because it takes place in Boston.
No hate against Boston its just kind of a boring place for a post-nuclear open world game. Especially since the last one Beth made was in DC which is already pretty similar.
Lots of other cool idea they could have went with
Nah, Watch Dogs Chicago.
Beat me to it. There's nothing noteworthy about it at all.
Liberty City at least had that swing set.
Fallout 2
Nailed it. Unlike other bland worlds GTA4 didn't even have a fun game tied to it. Easily the worst AAA game I ever played.
New Vegas is up there too. Fallout 4 can't touch either of them.
>immersive and realistic
the realism was so paper thin that it had an uncanny valley effect. Vice City was more immersive
>Capital Wasteland
>Detailed
It was a few building thrown around as blockades and a series of copy-pasted subway tunnels to get between the many cells since Consoles couldn't handle a single combined worldspace.
You're high as fuck, half of downtown DC is boarded up buildings you cant' explore, and the entire thing is broken up into tiny worldspaces separated by copy-pasted metro tunnels. Theres fuck all unique loot or unique enemies to fight on top of that.
If thats the best exploration the series has to offer then the bar is so low its barely off the floor.
Witcher 3
Skyrim
Oblivion
Go eat your ass burgers somewhere else.
I'm 90% sure they chose Boston b/c it's Emil's hometown
If the pattern of choosing citys for familiarity keeps up then the next one would be . . . Baltimore, I guess? It's the other "big" Maryland city.
The difference is that the Capitol Wasteland's design feels like it has a bit of heart put into it, presumably out of a sense of hometown pride for Bethesda.
why is this game's lighting so fucking weird. i have literally never seen a single screenshot that isn't an eyesore
spoken like a true pleb
Just cause 1
I liked Watch Dogs Chicago.
prove them wrong.
Wow. I can hardly contain my excitement.
The world in Fallout 3 is actually really well done since there's a lot of Easter eggs and environmental story telling scattered throughout the world. Don't forget the fact that quite a few settlements and dungeons connect with different parts of the map, meaning dead ends are rare.
In my opinion, Afghanistan from MGSV is the worse open world map ever designed. The map is literally just a horseshoe with checkpoint dotted all over it to slow your progress.
So to you, 'good' is being continuously spoonfed?
The metro tunnels only make up DC and they can be navigated easily if you read the maps at the stations. It's also possible to beat the game without ever entering them once.
Vice City
It might be because I'm a west coaster with a hard-on for old New England chic, but I fucking loved Fallout 4's map.
I liked walking by the coast, on those collapsed piers with barnacles covering everything and having mutant sea life stalking me. It felt perfect.
>It's also possible to beat the game without ever entering them once.
no
>they can be navigated easily if you read the maps at the stations
And they still suck. No interesting enemies, no good loot, no neat locations.
> It's also possible to beat the game without ever entering them once.
I fail to see how thats relevant information. I specifically referred to them in the context of exploring DC, and when it comes to exploring DC, they are not optional.
GTA 5 easily
Also, addendum, you have to enter them to get to GNR, so no, they are not optional for beating the game.
Elite Dangerous
If you go to Smith Caseys Garage right away you never need to go near DC. Dealing with Three Dog is totally optional.
Are we talking just the map or activities to be done in it? Either way, Steelport from SR3 and 4 is fucking horrid. Zero aesthetic appeal and the activities available are horrible.
>If you've played the game several times before, it's completely optional
nice moving goalposts.
you can completely skip literally half the game by going straight to the purifier or the vault that your dad is at
You don't even have to stop foot in the metro tunnels or city to beat the game,
Arkham City/Origins/Knight
That called nostalgia blindness, friend.
No More Heroes easily, literally nothing to do except find t shirts between missions
No airport, which is a major part of San franciscos landscape and they didn't even do anything fun with it, even the gay districts are incredibly tame
almost every building looked the same
This. At least Liberty City city doesn't feel like a flat landscape with building models plonked onto it. There are plenty of little nooks and crannies to check out if you feel like wandering around. It's just a shame that the people don't do anything — would be cool to head down an alley at night and some punks surround Niko and try to mug him or some shit.
Fallout 3 without a doubt
barely even open world
tried too hard to look like bioshock infinite
Some Stalker mods?
But yeah your right.
>open world is bad because it gives you the freedom to not explore it.
Beyond Good and Evil, retard.
Where's the fun?
There's no landmarks, mountain cities, any major city, a civilian airport or highways. The biomes all look the same too
this
is game is boring as fuck and repetitive too
idk how they droppped the ball so much, JC2 was really good
Also playing on PS4 pro, you get the choice of silky smooth 10fps or constant crashing if you turn on the boost mode.
Apparently it's because the B team made it, but mad max sucked too, so I think avalanche probably had layoffs or something. Same thing happened with Saints row as well.
Here's hoping for an Australian Just cause 4 to set things right
Steelport from Saints Row 3 and 4. How you go from Stillwater to that boring hole, I have no idea.
So many grids and right angles that it looks like a mine craft city
Second son Seattle also belongs here, it's extremely boring compared to empire city and new Marias.
Anyone else think most next gen maps have been pretty luckluster? There's no more creativity
You clearly have never bothered to touch any recent Ubisoft game if you think anything from Rockstar can be accurately described as "boring" compared to their contemporaries.
this, more or less
flying make the maps small as fuck
Toukiden 2. It's as much of a barebones implementation of the concept as you can get after the main story content.