+1% chance to crit

>+1% chance to crit

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>Miss.

>+1% to passive health regen

>its a move that does a fixed amount of damage no matter your stats

>+10% chance to crit on non humanoid creatures

>.5% crit chance
>Games internal system rounds down

>10% chance to resist 25% poison damage

>0.5% chance to instantly kill an enemy

why would I ever pick this trash?

>crit someone
>sound of a melon splashing and a cry of agony

youtube.com/watch?v=2vhXMbJdPks

2.5% Chance to reflect 7.5% damage

What's better?
A 100 DMG sword
Or
A 50 damage sword with a 50% chance to crit for 200 damage

80% chance will fail

>0.5% chance to instantly kill an enemy
>enemies in the game has low innate instant kill chances
>the game calculates instant death by multiplying instant kill chance of the attack with the innate instant kill chance of the enemy

95% accuracy on weapon skill.... still misses

>100% chance to hit
>Misses
Fucking Xcom

My rule of thumb is to pick the crit build if what class I'm playing has high atk speed. More attacks per second = more chances to crit.

>+25% movement speed
>+25% sprint duration
>+50% movement speed at low health
>+100% movement speed when shield/armor breaks

If same attack speed, the second weapon.

Sword A has 100 average damage per swing, and sword B 125.

>how do probability works

>+1% chance to crit
>you think it means percentage point
>it doesn't

NOT IN MY FAVOR!

in wow physics the guy with a slow ass two hander crit roughly exactly as often as the speedy gonzales rogue with 2 of the fastest daggers in the game because two handers received a stealth bonus in crit chance in order to always be the highest base dps weapons for auto attacking

>0.05% to miss
>misses

I'm looking at you WoW.

>have a chance to crit, literally just that, a chance to crit
>gain an item that buffs your stats to where it adds 10% crit chance
>think it's raping time
>actual crit chance has simply become 1.1%

>1% chance to instant kill
>bosses are immune, and regular enemies only take 1-2 hits to kill anyway

Payday 2

What expansion are you thinking of? In vanilla, dual wielding had a 17% miss chance penalty added on. 2handers didn't have a boosted crit rate. 2handers were just better since they had higher dps and had higher weapon damage for instant strikes and seal of command.

>1% chance to instakill enemy on sight

>works on literally everything

>chance to cast instant kill spell with a chance of succeeding on crit

>rng
>ever in anything

>1% chance to instant kill
>It actually clutches a game

>+.5% reload speed