Can we get another comfy Metroid thread going tonight?
What are your hopes and dreams for Samus Returns? MP4? Got the Special Edition of SR preordered yet?
Can we get another comfy Metroid thread going tonight?
What are your hopes and dreams for Samus Returns? MP4? Got the Special Edition of SR preordered yet?
Other urls found in this thread:
Preordered these yet?
What are your thoughts on this game? How do you think M:SR will compare to it?
>tfw just started playing it a few days ago
>got right up to the final boss tonight
>died twice and thinking about just beating it tomorrow
>90% of all items collected with a few whose locations I know but have stumped the shit out of me as to how to get them
>wanted to get 100% first before beating the final boss but eh
Why did I wait so long to play this fucking game? Easily right up there with SM, ZM, and Fusion.
My hopes and dreams are that the success of Metroid Samus Returns leads to the continuation of the 2D Metroid series. I can't wait for Nintendo to make Metroid Dread for the 3DS, I also hope they add GBA VC for the 3DS as well then I can have every 2D Metroid game when I get a New 3DS.
WHERE IS IT
My hope is that the game will eventually get tough enough that the Aeion abilities become essential, not just a crutch for casuals.
Do you think Prime 4 will be open world?
>comfy
>Metroid thread
That'll be the day.
God, no.
I was actually one of the proponents for a semi-open world Metroid game but I've changed my mind after playing BotW. It just wouldn't fit the Metroid formula. What they should do instead is deliberately craft the game so that at certain points, the player could have a choice between entering certain areas, which might open the game up some, but you'd still have a preset 'path' to take no matter which area you go to.
I loved AM2R, but I was starved for new 2D Metroid so that was probably inevitable. It really does feel almost like an official addition to the series in terms of polish to the movement, maps, and most of the visual representation. Only things that really stick out as "fanmade" are the music remixes, and maybe some of the Metroid animations, but for what they were, they were great as well.
I'm hoping SR will change up the map a bit more, since AM2R mostly stuck to the original. The Aeon abilities, while they at first had me asking "what's the point?" might provide new opportunities for cool new items to be added to the series. So, I'm pretty optimistic about SR. The only thing I really don't like are the cinematic action sequences whenever you counter a Metroid attack. I hope there's some sort of option to disable that, but there probably won't be.
>Only things that really stick out as "fanmade"
I should add, the flying Torizo boss and the Circle Robot Boss in the tower. Those stuck way out to be honest, but I liked them anyway.
Open world wouldn't work for a Metroid game. If anything, it will be like Batman Arkham Asylum. Corridors and items that unlock new areas. But if they tried to make it open world, it would turn out to be shit, like Batman Arkham City.
>Only things that really stick out as "fanmade" are the music remixes
I disagree. I think the OST was incredible and it really sounded like something that could've been in a Metroid game. You can tell the creator really did evoke Kenji Yamamoto for it.
>The only thing I really don't like are the cinematic action sequences whenever you counter a Metroid attack
I really don't like this myself. However, I was just thinking about it earlier, and I realized that the melee counter could potentially be a cool addition to the series. It seems broken and overpowered now because enemies from what we've seen are slow, have easy tells, and don't attack all that frequently, but I realized that enemies later in the game might be much faster and won't succumb to a single melee counter, which might be very cool. It'd be something if after the first time you melee counter an enemy, you might have to do so once or twice more, but the timing might be different and stricter every time.
Ah, I'm not saying the OST is bad or anything, it was great, and it definitely does sound appropriate for Metroid. Something about it just didn't sound like it'd be in an official Nintendo game. Not sure why. That's just the impression it gave me.
And yeah, I don't have a problem with the melee counter itself. I just don't like how the camera swings around Samus and all these elaborate animations play out in a scripted sequence whenever you do it in a Metroid fight, before returning you to normal gameplay. It looks like it'd disrupt the flow.
>I just don't like how the camera swings around Samus and all these elaborate animations play out in a scripted sequence whenever you do it in a Metroid fight, before returning you to normal gameplay. It looks like it'd disrupt the flow.
Yeah, I agree. It really looks disruptive. Metroid has never had anything like that and it's just kinda jarring.
>What are your hopes and dreams for Samus Returns?
For it to be available with the special edition at my local gamestore for christ's sake. I need this CD soundtrack.
Buy it on Amazon. Don't trust a fucking gamestop to give you a pre order bonus. I've had them steal at least four of them.
How the fuck did people finish SM in 1994? I legit wasted 30 minutes shooting everywhere and backtracking all before i just gave up and watched part of a walkthrough to noticed i missed one little fucking block that continues the game. This shit is happening so often
christ
If you think Super Metroid is hard, never play Metroid 1 on NES. You will break your TV.
It's really not that hard. I'd say Super Metroid is the easiest game in the series. And really, if you think of each room in the game as a seperate thing, then it is easy to explore. Bomb all the walls once and look for the little icons. If you don't see any, come back with a super bomb and try again. The super bomb will show any secrets, even if the super bomb doesn't open them.
yeah I heard so I played Zero Mission before playing this which was much easier. didnt even need a guide and i finished the game just over 3 hours with an 50% collect rate on first run on Normal. Is Fusion easy too?
SM has some parts that are tough to figure out where to go or what to do next but it's not so bad. I think I finished my first run of it at 10-12 hours or so.
ZM and Fusion both had some parts where I didn't know what to do next and those were infuriating for me too. Even worse, those were on re-plays where I had forgotten what to do.
Metroid 1 is the only Metroid game where I'm kind of on the fence about beating. I've beaten every single mainline Metroid game but that one, 2, and Hunters, if you count that, and I plan on beating the latter two eventually. I want to beat Metroid 1 just to say I have but fuck, it's so hard and so dated.
Well, power bombs and the x-ray scope helped once you got those. And power bombs come fairly early.
make way fuccbois, disgusting waifu fagging comin' thru
The division between 2d fags and 3dfags is so silly to me. Each one has positives and negatives but each still captures the essence of the series and it kills me to know that people opt to not play one or the other simply because its not side scrolling or isn't an FPS.
Literally the definition of shooting yourself in the foot and it breaks my heart to know that you just can't change their minds
...
QUALITY warning
Let's play guess the subtitle. Think they'll actually use the name Dread for Prime 4?
MORE 2D METROID if it sales!! I want to know what happens after Fusion! will they based on the new alien movies?
No, Dread is Sakamoto's title and could be the name of Metroid 5 when it releases.
>next 2D Metroid game is a distant prequel where you play as a female scientist kinda like Samus but not really
>story is about humanity making first contact with the Chozo
A lot of people would be pissed that we STILL wouldn't see a continuation of Metroid post-Fusion though.
>Odyssey
kek
I'm a huge Metroid fanboy, but Metroid I is also the only game I haven't completed yet. Metroid II is my favorite game in the series and I never had trouble finding my way through it. But Metroid I will have literally 8 hallways that all look the same, stacked on top of each other. Same colors, same sprites and same enemies. That's just sadistic levels of memorization.
You will get a Super Metroid remake and you will love it gaijin
Is that what it is? I always wondered why people were so set on "Metroid: Dread" being a thing, when I figured it could be called anything. So Sakamoto already picked that name for a future game?
Yeah, it's just super intimidating. I want to do it, to say I've beaten every game in the series but you'd need a lot of patience for that, unless you're one of those old school, hardcore oldfags who grew up on NES games.
IIRC, it was actually in development at one point, but got shelved.
Metroid 1 is a real maze, but getting lost is part of the fun. Memorizing the entire map and trying to keep track of where you are is also fun. There was a point at which I had the location of every missile and energy tank memorized and could 100% the game without a map. Probably can't anymore, though. But I do still have the general layout of Brinstar embedded in my brain for life.
If you have a 3DS, I'd recommend getting Metroid on the VC and making use of suspend points in the trickier parts. I had a blast with it but without a modern addition like that I can see it being less fun. Other than the Mother Brain fight (which isn't too bad if you have almost full health) and a couple brutal item placements, it's mostly just down to remembering where to go. No shame in using a map in my opinion, since even with one you can get turned around. If you feel bad about it just remember that back then people made ample use of Nintendo Power and other guide books to get through games like that.
It's a brilliant game but if you've played newer entries in the series it'll feel even more outdated, so don't worry about cheesing it a bit just for the experience.
There is no division, it's just a load of shitposting. Metroid fans love both and don't see a distinction, the same way Zelda fans don't arbitrarily draw a line between 2D and 3D Zelda.
>mfw just so happy to know metroid is finally back
Even the threads have gotten better.
>Metroid fans love both and don't see a distinction, the same way Zelda fans don't arbitrarily draw a line between 2D and 3D Zelda.
Actually...quite a few Zelda fans won't go back and play the 2D games. Just like a lot of Prime fans look down on the 2D games.
I love both. But its ignorant to ignore how both series have bitching about 2D vs 3D games.
>Actually...quite a few Zelda fans won't go back and play the 2D games.
are you talking about normalfags or Sup Forumsirgins?
This
There's a difference?
Me too user. I'm stoked. I specifically said years ago that they should just make both a 2D game and a 3D one, like they did for Fusion and Prime. And they're doing that. Now neither side should complain. Both sides are getting a game.
It's up to the 2D fans to actually buy the game if they want to see more.
There is definitely a line between 2D and 3D Zelda but to make a distinction between them other than to say 2D and 3D aren't really comparable is retarded. They're definitely within the same universe and to separate them would be idiotic. People who only play one or t he other are retarded.
...
>Just like a lot of Prime fans look down on the 2D games.
Literally where do you see this? At least, on Sup Forums, it's always "primefag this, primefag that" from falseflaggers and shitposters. Then some shitposters will, out of necessity to fuel the flames, take the other side.
I also love both. Frankly, though, it seems rare to me to see a Metroid fan who likes Prime show some sort of general disdain for the 2D games, and vice versa (shitposters aside).
I definitely plan to, I want Metroid Dread.
Loathe as I am to admit it, that metroid is pretty tempting.
>like they did for Fusion and Prime
I hope there's some sort of bonus content for having both, like how they put the Fusion suit in Prime.
I'm not sure I would describe the circle robot as feeling fan-made, more that it didn't feel like a style of boss fight that had been done in metroid before, probably because of the mostly vertical arena and completely artificial nature of the enemy. That's not a bad thing, new is good, especially when its done as well as it was in AM2R.
MP3 had good music, I hope MP4 has good video
It is arbitrary. But the sad fact is, I've known more than a few people who played games like Wind Waker or Twilight Princess, but would never touch any of the 2D games. Obviously the reason is that they are used to 3D games and hesitant to try 2D games. It doesn't really have to do with the Zelda games themselves, but 2D vs 3D games. But that's the point. That divide still exists.
I just hope the developers chosen for 4 are competent.
I like the suit redesign. I just wish the visor was flat along the top, but that's a minor detail. Also, what are those things sticking out of the shoulders?
>they are used to 3D games and hesitant to try 2D games
Jesus Christ people are fucking retarded.
It's been a thing since 3D games got popular in the early 90s.
They went too far with the shoulders, but otherwise the design looks fine.
>Super Metroid remake
They'll never do that. given that they game is a timeless 10/10 it's next to impossible to make changes without ruining the experience. The most I would be comfortable with is an audio update and maybe a visual one, but even thats not really necessary given that it still looks better than many other modern 2D pixel releases.
Salt shaker caps.
>Stores salt in her shoulder pads
>Suit decomposes it into Sodium metal and Chlorine gas
>Can divert these through her arm cannon as weapons
>Sodium causes explosions in watery environments
>Chlorine just kills things
Fund it.
And yet 2D Mario outsells 3D Mario every single time.
Mario is a strange series that defies almost all convention. Much like Dragon Quest in Japan.
whoa an art book? I gettin this shit now
While I genuinely don't care about Nintendo or their products, I love the Metroid franchise and I'm definitely going to pick up a 2DSXL for M:SR. Now really is the time to put our money where our collective mouth is and support these releases.
Also, I'm happy to finally see a Prime game on a proper platform with dual analog sticks. Ironically, the only one that actually played good was Hunters, which is the worst (or second depending on who you ask) in the series.
Does anyone else hope Metroid Prime 4 will have multiplayer like Hunters? the Singlepleyer wasn't great but the online was.
God no, please drop all multiplayer in Metroid (and all other single player games).
No, waste of resources and I'd never pay for online play anyway.
No. Everyone just wants another game in the vein of Prime 1, multiplayer would be a blunder, particularly with Splatoon already covering that base.
No but I'd like a sequel to Hunters or at least an HD port now that the online is dead.
>release Hunters on Wii U VC
>no wi-fi connection
why are Nintendo hellbent on making the virtual console shit anyway?
SR would be a great way for Sakamoto to show that he learned from his mistakes with Fusion and Other M, so I just hope it'll be a good classic Metroid game.
My hopes and dreams for Samus Returns are that they put her goddamn arm cannon design back to the original design on the Return of Samus poster but fucked if that'll ever happen!
The teal dragon dildo cannon needs to die, seriously. Even the firehose design is better in the grander scheme of things.
>playing Prime for the first time emulated
>game is pretty fucking fun
>missed a few things so had to backtrack a bit
>get phazon suit
>get stuck
>look up guide
>suddenly artifact hunt through everything i've just been through twice already
Fucking hell I see what people mean about the backtracking now.
It will also be his dream game. Since every game he has worked on since then has basically used the ending of Metroid II as the cornerstone of the story. I just fear he might screw it up by adding story or cutscenes to it. And the whole appeal of Metroid II is total isolation and no story.
I don't think he's that stupid. Ever since Fusion everyone was criticizing those elements relentlessly because it went against everything people love about Metroid.
>Fusion
Fusion's only mistakes were that it was linear, had unskippable cutscenes, and locked the doors. Story can work in Metroid and Samus Returns with it's skippable cutscenes prove this, so don't go dragging Fusion in this, just Other M.
>mistakes from Fusion
The only real mistake was the nerf to wall jumping. The linearity, while controversial, isn't as ad as it could have been and made sense from a narrative and accessibility standpoint. Its why I recommend Fusion as the first game to play because its hard to lose direction, but still encourages creativity and exploration and is the hardest 2D game in the series, which makes the other games seem easy by comparison.
I say Fusion is the hardest because even though 1 is techinically harder, its by dated game design and not intentionally challenging.
Nintendo as a whole seems to be remembering that players LIKE exploring and figuring things out for themselves and there ware ways to have a story without shoving it down the player's throat. Even if SR turns out to be lackluster, I'm confident it's still going to be a step in the right direction in that regard compared to previous games in the series.
Exactly, I wouldn't be mad at all if Dread encompasses the story of Fusion, Samus characterization from Fusion, and Zero Mission and Samus Returns gameplay, while running on the Samus Returns engine.
Nah, games with single and multiplayer have to have similar gameplay in both and you're either going to get a good single player with bad multiplayer like prime 2 or a bad single player with good multiplayer like hunters.
I would've liked a federation troopers spin off that was more fps like that could've scratched the space opera itch of Metroid while also having a great MP but Nintendo went and gave is chibi inflation fetish sports ball so I don't want them trying again for a long time.
I was talking about story, not game design. Unskippable cutscenes, Samus being a PTSD-ridden wreck of a character, always having someone watching over her and so on. I can clearly see where Sakamoto was going with this when he wrote Fusion and Other M, and I think he's the only person on the planet who liked that direction. But he admitted his mistakes, so it should be fine.
>Samus characterization from Fusion
Unfortunately, I think her characterization in Fusion and Other M is extremely similar, albeit with much less dialogue in the former game. That's just how Sakamoto saw her - melancholic, surprisingly feminine and submissive. She even calls the X parasites "heartless".
>SR visor kinda resembles Dark Samus's 'visor'
Have we gone full circle?
How does Prime 1 & 2 GC emulate on Dolphin? Any hickups, glitches?
Emulate the Prime trilogy. Apparently you can do mouse aiming in it
Do you think they'll discount Metroid Prime Trilogy on the eshop anytime soon?
I remember Prime 2 being a bit stuttery, but I'm not sure if that was due to my hardware or not. Prime 1 went a lot more smoother though.
>melancholic
This part has always been part of personality and Fusion Samus was far stronger than Other M Samus and made her own decisions.
since the other thread is basically dead, I'll repost:
Just finished AM2R. I give it a really solid 8.9/10.
Only reason it's not a 9+ is because it's too faithful to Metroid 2's lackluster ending. You don't even really know that the Metroid Queen is coming up and, indeed, it is a pretty rad fight built up to with a very spooky area before it, but it's not very difficult for one and isn't really built up to in a lore sense. You can tell that the metroids are getting bigger as you go along, but the game kinda just throws it at you with no real warning and doesn't really telegraph the idea that "yes, this is the final boss." I was expecting like another half-hour of gameplay. Still, I can't really fault it for being faithful, so it's not a big hit in my mind.
It really is a whole different beast compared to Super, Fusion, or ZM, so I'd like to avoid comparison to those games, but damn do I wish some of the level design and pacing were taken from those games and put into this.
>ust like a lot of Prime fans look down on the 2D games.
Show me one time where a Primefag said the 2d games are bad instead of just saying that they think the Prime games do it better and that they prefer it.
The only games ever called bad here are Other M, Hunters and the Prime Trilogy
Nobody ever in the 10 years I have been browsing Sup Forums said Super, ZM or Fusion are bad. Fusion sometimes gets ranked a little lower because of its similarities to Other M but then people remember the SA-X and they are happy again.
Can someone explain to me why they made a remake of Metroid 2 rather than continuing the fucking storyline?
2 needs a remake and was something fans wished for ever since Zero Mission.
Sakamoto's line of thought from Fusion to Other M is pretty obvious, but her characterization in Fusion is really no different than what you see in the Prime series and in those games it's perfect. She's a competent and tough warrior with a strong sense of justice who does what must be done, but she's still a woman and has feelings and a feminine side too. She has emotions, but she doesn't let them get in the way of her duty.
But 2 got a fucking remake? AM2R literally all we could have wanted. What the hell is the point of doing it again? Is it autism about their IP?
The game's OST blew me the fuck away.
AM2R is a fan remake
And there are millions of it like it
there is a reason it is called ANOTHER Metroid 2 Remake
Because even making it he knew he was doing something a lot of people have done and tried
How the fuck does this make any sense to you telling Nintendo they don't need to make this game anymore because there is a really good fan game.
AM2R is so by-far far-and-away THE definitive fan-work remake of Metroid 2 that it's not even funny.
Show me anything remotely comparable to AM2R in terms of quality and completeness and I'll totally hand it to you, but until then, I think that AM2R is on a whole new level of fangame.
>AM2R is so by-far far-and-away THE definitive fan-work remake of Metroid 2 that it's not even funny.
There are two things we need to discuss
First of all do you honestly think the Development of the 3ds game started AFTER AM2R was released?
Second please just roleplay the e-mail you would send to nintendo telling them they don't need to make the game anymore.
I'm not that user. I never implied anything of the sort was the correct course of action. I'm just saying that it's not a fair argument to say that it's a dumb idea because AM2R happens to share a label with fanworks of SIGNIFICANTLY lower quality.