Mfw playing this for the first time

>mfw playing this for the first time
>mfw realizing how far Bioware fell
>mfw realizing how far RPGs fell

It hurts lads. Ive never seen an RPG with this much complexity. What some other games I've never tried that aren't like this? I haven touched any of the Diablos, Early Fallouts/TES, and isometric whatsoever

Other urls found in this thread:

crpgaddict.blogspot.com/
twitter.com/SFWRedditImages

Planescape: Torment

>mfw realizing how far RPGs fell
>Ive never seen an RPG with this much complexity.
Oh the irony.

BG2 is legitimately my favorite video game, and I'm not even memeing. I've played it at least once every few months since 2001.

the amount of streamlining between BG1 and BG2 is breathtaking, yet 2 is far more beloved.

Show me how far the rabbit hole goes

And BG1 was far more streamlined than earlier CRPGs. It always makes me chuckle when people complain about how casual CRPGs are now when they post casual CRPGs.

People are probably going to reccomend all the classics, so here are some newer games you might like

Underrail
Age of Decadence
Pillars of Eternity
Avernum: Escape from the Pit
Shadowrun Dragonfall
Torment Tides of Numenera[/spoiler[

KOTOR (as an archetype) is the culmination of D&D: easy to pick up and completely ignore when getting through the game but also full of complexity for players to master (even though KOTOR is super simplified stuff).

Ultima VII allowed you to do things like bake bread from scratch. No CRPG has ever had as much depth as that since. Even then, Ultima VII was streamlined from prior Ultima games.

>I haven touched any of the Diablos
There's no complexity there. Just gear and skill points. D1 is still a good weekend to have though.

Is the complexity from Bioware or D&D?

Implementing it in a fluid way is quite the feat

Well fuck me then where do the lines begin?

Thanks! Pillars of Eternity and Torment have interested me for sure

Picked up KOTOR when there was that huge Star Wars sale. I'll have to check
It out

Haven't looked into the Ultima Series at all gets. I'll have to!

>tfw playing Pool of Radiance for the first time
>in 2017

You forgot Divinity: OS

Neat blog for all of you lads interested in crpgs

crpgaddict.blogspot.com/

This guy is attempting to play through every single crpg in existence, he's completed nearly 300 so far

Is Arcanum worth playing?

Good call. The sequel looks really promising as well

was late 80s, early 90s the rpg golden age?

...

the implementation was pretty shitty though. real time with pause is complete garbage and the dialogue trees they popularized ruined character interaction. the fact that people thought this shit was good and turned it into genre standards is one of the main reasons why wrpgs are in such a bad state now.

>Game Replaces gameplay for story
Baldurs gate is a good book, I'd day, but it's one of the most tedious games I can think of, and I played vanilla WOW for a week straight before the headache finally made me stop

based Korgan as always

you should actually play baldurs gate instead of just shitposting about it

That's easy to say 20 years later

What are same games with top tier gameplay?

>playing games
Where do you think you are

>Well fuck me then where do the lines begin?
Effectively, Wizardry 1, Ultima 1, and Akalabeth. Those are the genesis of computer RPGs.

Torment is better.

If character planning and building is your thing, OP, I'd suggest Neverwinter Nights. It's based on a different D&D ruleset, with a totally different multiclassing system from the BG games. Basically you can take any class you want at any level (up to three different classes) as long as you meet the requirements (alignment restrictions, certain skill thresholds, etc). And you always have all of the bonuses from all your classes, there's no downtime on anything. I think I've spent as much time or more planning out characters as I have playing modules. If you do check it out, just stay away from the original campaign, it's not the best as it was slapped together at the last minute. The two expansions are better (and are designed to take a character from level 1 in SoU to 30 or so in HotU) and there's a ton of player made modules out there, many of which are excellent.

The problem with bg saga it age lke milk imean it was good 20 years ago peoples try to buy nostalgia like poe and tyranny but they soon realise it was lightning in a bottle.

>If character planning and building is your thing
early 2000 rpg design was really great

Not even remotely true

Dwarf Fortress comes pretty far

It really, really was.

>never got the chance to experience it because the morning I bought the game I had school and it was stolen out of my bag before I ever got the chance to play
Feels bad man

Not really

>real time with pause is complete garbage and the dialogue trees they popularized ruined character interaction.

What a stupid statement, dialogue trees were already there decades before Baldur's Gate and there's nothing wrong with real time with pause. That's exactly how it's supposed to be.

You're in for one of the best games of all time, be glad.

I'd recommend Fallout 1&2 and Planescape Torment. All three are in some aspects better and in some aspects worse than BG2, but absolutely worth playing if you like the genre and don't mind the age.

Diablos aren't rpgs they're hack'n'slash game. If you're looking for top down action game with complex elements of character building and mechanics then Path of Exile is the best game there is but those aren't RPGs.

Otherwise you can try Icewind Dale, Pillars of Eternity and maybe Neverwinter Nights 2

Fix it now, broseph, you can get it on Steam.