Sonic Adventure

Do you believe Sonic Adventure is a good game or a bad game?

Other urls found in this thread:

youtube.com/watch?v=vG4ecLcz8T4
youtube.com/watch?v=11sQUywrnUw
youtube.com/watch?v=rLxlkEWUdO8
youtube.com/watch?v=16M9p6-Sw1s
youtube.com/watch?v=JxM-5jJ-FRw
youtu.be/mu5-psXwapA
youtu.be/yx90TMgFv94
youtu.be/tfIVPnbcDtg
youtu.be/AfzLOjo6kRg
youtube.com/watch?v=LrqXpYwS9nI
twitter.com/SFWRedditGifs

Torture to play but I enjoy the music and level aesthetic

It's mostly good. Play it on the dreamcast, though.

It's better than SA2

Decent game. Not the best. Not the worst. Kind of aged like milk though

I liked it, even if it was glitch filled. I wish they had a true successor to games like that now. But sonic on 360 fucked that up.

Also they have to do is make a game like this and put sonic, tails, knuckles shadow and maybe Amy as playable characters. Then bring back the choas gardens

A game with theoretically solid design that is hampered by an outdated collision detection system and the design philosophy of showcasing the full capabilities of a console first and foremost, without questioning whether those things would still be relevant down the line. That's why we have Big's fishing stages and the main villain is a water monster; it was supposed to showcase the Dreamcast's capability to render water better than any other console at the time.

I think fundamentally, the game is still great (at least 2/3 of it are), but I understand why a lot of people who didn't grow up with the game wouldn't like it today.

Concept is good. But the past games aged like milk. Mainly due to horrible camera/controls/main gameplay. I am even impressed that they were even able to turn this into a 3D game, due to the fact that Sonic is 'ultra fast, faster than the speed of light'. Yet developers can't even make an accurate Superman game.

Game needs a graphics enhancement, as well as a camera and controls enhancement. A re-developed Adventure game would be good. But I dunno if they should do this for a part 4 or just remake the first one.

inb4 they redo the first game, but just slap the Generations engine on it

>But I dunno if they should do this for a part 4 or just remake the first one.
>third part exists

So, which one is it? Heroes, Shadow, 06, or Unleashed?

It's obviously 06, though people don't like to admit it. 3D environments and stages, multiple player characters who all get different perspectives on the same story, no core gameplay gimmicks and a focus on different types of platforming.

but it has awful on-rails sections which were the obvious progenitor to the modern boostshit gameplay

Yeah and SA1 has a fucking pinball level. Point is that the core of the gameplay was still basic 3D platforming, no matter how terribly implemented.

It's pretty bad, but I still like it.

I just liked being able to run around the adventure fields.

Unfortunately, I'll have to agree that 06 is the closest to replicating the Adventure formula from all the games I listed. It's terrible, but it has most of the hallmarks of the Adventure titles, minus a couple things, like an actual physics system. I think 06's level design is actually pretty good though. Placed within a better physics system, they'd probably be great.

That would be the increased boost pads and the more linear levels in SA2.

7/10

Adventure a shit. Sonic Heroes is where it's at.

Nah, 06's levels are ass. Most of the time you don't spend doing repeated homing attacks off of the same enemies, you spend being pinballed between boostpads and watching funky camera angles and hoping that the scripted events don't kill you this time.

It's pretty campy and funny.
Sonic 06 is not.

It's not as good as SA2

CANN'T HOOLLD MUCH LONGER

BUT I'LL NEVEER LEEET IT GOOOO

Waiting for the updated PS4 / Xbox One release of this that will never happen because it would be based off the PS2 version or something

Bought it again recently on DC (because the PC version is all kinds of fucked up even with that mod installed) and I still think it's pretty alright and plays well enough, however I grew up with it and played the ever loving shit out of it so I'm probably biased. SA2 was better though.

This however is all kinds of wrong. Heroes was just a more shitty adventure.

Good music, mediocre game.

Fair for its time, but going back to it with all the bugs, quirks of the engine, and half the stories being a fucking chore to play doesn't help it in the long run.

SA2 may have shoved tails into a mech, but it was a cohesive experience because of it. Also way easier on the eyes.

The Sonic gameplay is better in 1 but pretty much everything else is better in 2.

I like SA2 more than SA1.

Sonic stages are a little dated, but perfectly playable and fun.
Tales stages actually hold up well, even if you cheese shit
Knuckles stages have actually aged pretty well, I enjoy them more then I did when I was younger.
Amy's stages are more or less the same.
Gamma's stages are boring
Bigs stages will never not be awful.

My nostalgia is pretty strong, so it's hard to say. I can play it today and have fun with it. I fully recognize I've played better games since then, but it holds a special place in my heart because of nostalgia and the music.

Fuck the fucking casino levels though.
That's not fun.

A flawed game but still a enjoyable time.

Except Big's stages. Fuck that cat.

The casino level was fucking great.

Bullshit. It felt like a chore to play through. I'm talking about Sonic's casino level. The Knuckles one was fine. I genuinely find the Big levels more fun than that fucking casino. What were they thinking?

>100% on the Heros, Rose, Chaotix
>98% on Dark

>Memory Card gets erased
>mfw

Get 90 rings in slot machine, purposely go to the sewer. Get the rest of the rings you need there since they THROW THEM AT YOU DOWN THERE.

Easy level.

>Heroes was just a more shitty adventure
Heroes did away with the tryhard story and shitty alternative gameplay styles, it fixed most of the Adventure problems.

The fucking control in this game ruins it, I don't understand how I used to think this was better than adventure.

friendly reminder that SA1 has the best soundtrack of any sonic game
youtube.com/watch?v=vG4ecLcz8T4

THIS

Instead it replaced it with a a tryhard story about Metal and combined all the playstyles into this horrible mess of a mechanic split between 3 characters on uninspired levels.

>watching funky camera angles and hoping that the scripted events don't kill you this time
Thought I'd point this out first, that's an issue with the physics engine, not the level design itself. If the scripted sequences worked properly, there'd be no problem aside from their prevalence.

>repeated homing attacks off of the same enemies
>pinballed between boostpads
That's a legit criticism, but I think this happens less than you think it does. I think the most egregious examples are in Crisis City and White Acropolis. These things are, again, made worse by the context of the physics system. 06 is the only Sonic game where Sonic has a set top speed that he cannot increase on his own aside from getting rocketed by a boostpad, which makes you move so fast that it's impossible to properly control Sonic anymore. The homing attack chains existed in SA1 too, but 06 has this really noticeable pause after every homing attack that kills any sense of momentum. The Adventure homing attacks sorta killed momentum too, but at least there, you could rapid-fire across a line of enemies and still take off running once you hit the ground at a respectable speed.

Those are things that exist in the level design, and I agree that they dampen the overall experience, but unless you think all the level design in the Adventure games also suck, then I don't think it's a stretch to say that 06's best levels are at least on par with SA1 and 2's mediocre levels, which are still fun.

You're damn right it did. I'd fight anyone that says SA2 has the superior soundtrack. I don't know what it is, but the SA1 soundtrack is soothing.

Bad, tragically bad. I still love it tough.

A while back I mentioned that the original Japanese version released on the Dreamcast included an exclusive cutscene that goes unused (EV0134). This file was removed from every other version of the game. I managed to load it up by locating the table/struct that is responsible for the cutscene sequence after the title screen.

As I mentioned before, I think this was meant to take place after Amy completes the Hedgehog Hammer and before she enters Hot Shelter, somehow. This doesn't make sense in the context of the scene I don't think. So this might've been originally the cutscene that plays when Amy completes the Hot Shelter (meaning there might've been no Tikal flash back at some point). Why they removed it is anyone's guess.

また来ることになるとは思わなかったなぁ…
I never thought I'd come back here again...

こんなとこにまだいるのかしらね、あなたの兄弟たち…
I wonder if your siblings are still here in a place like this...

ん?
Hm?

今、上のほうから声がきこえなかった?
Did you hear a voice/cry from above just now?

行ってみよ!
Let's go take a look!

youtube.com/watch?v=11sQUywrnUw

youtube.com/watch?v=rLxlkEWUdO8
youtube.com/watch?v=16M9p6-Sw1s
youtube.com/watch?v=JxM-5jJ-FRw
how anyone can say SA2's OST is superior is beyond me

The games are buggy and there are problems, but they're still a lot of fun to play.

I only play SA1 just to speed run Speed Highway and that it.

Sonic Heroes has a better soundtrack too.

How about I whoop your ass, you mealy mouthed motherfucker?

How about I bind you, confine you and defy your reign?

It's pretty bad.

Jap Amy is cute.

...

You mean play it on the PC with all the cool Dreamcast mods but that's ok.

>second phase of the fight swaps out crush 40 for standard "scary enemy" music
for what purpose

I mean it's obviously personal preference but

youtu.be/mu5-psXwapA
youtu.be/yx90TMgFv94
youtu.be/tfIVPnbcDtg
youtu.be/AfzLOjo6kRg

If someone uploaded a pre-patched version of Sonic Adventure Deluxe PC I doubt anyone would be complaining

>Sonic Adventure 'Deluxe'
>It adds EVEN MORE BUGS AND GLITCHES

How is that 'Deluxe'?

Or you could hit up retro and just drag and drop the files yourself.

You could but idiots on Sup Forums won't do that

the mods work with the steam version now user

I played it on DC first though.

It's fucking horrible.
>Everybody's campaign is absolute garbage which is objectively less fun than the original games except for Sonic and Tails.
>Sonic runs too slowly and boosts to quickly
>Glitches out the ass, fall through solid objects repeatedly
>Homing attack is based on proximity and not what direction you're holding
>The most mind-numbing tasks possible in the hub world to access later levels

Some of the levels look nice and the music is great, otherwise Sonic Adventure is total fucking shit and should be avoided like the plague. Sonic Adventure 2 is better but not by much.

Sega's team had time limitations when porting the game from Dreamcast to Gamecube and it shows. Lots of graphical related errors.

The SADX PC modding community (existed since 2005) have been working on updating the game in their spare time because Sega doesn't care. Do you like the Dreamcast environments and art? You have that option. Do you prefer the Gamecube environments and art? You have that option, too. 480p? Got it. 1080p? Got it. 4k? Got that, too.

Played through SA1 and 2 in a row last year for old times sake.

SA1 is trash on nearly every level and even most the Sonic levels I remember being good were pretty bad until the second half of his story (except Sky Deck, which may be the worst designed level in the entire series) Most characters follow suit, except with less content. Every single scene that didn't involve Robotnik is a drag, and I completely forgot about the time travel segments with Tikal. Then there's the chao garden, but SA2 expanded on it so much that this version is really hard to go back to. Then there's the fact that the entire game is a technical mess.

High points:
+Hot Shelter for both Amy and E-102 go above and beyond the rest of the game
+Music is still 10/10
+Pleasantly nostalgic!!

Being as objective as I can, I don't see any way you can conceivably enjoy it unless you played it on the Dreamcast as a kid (which I did). Still better than Sonic Heroes though.

Does it matter if it's the Steam version or the old regular PC one?

You can use both, man. That's the beauty. I personally use the old one because I bought it years a go and have been watching these guys mod Sonic games for years.

Here was the first big mod: Shadow Adventure. Texture mod of Super Sonic to look like Shadow.

info.sonicretro.org/Shadow_Adventure

Now we're at the point where they are doing what Sega should have done a long time ago.

I played the DX version to completion back in March and I'd say it ranged from okay to pretty good. Not as good as the classics obviously, but still a rather solid title in it's own right despite how roughly it aged, such as the janky presentation and how glitchy it can get at times; I've sure as hell played worse Sonic games by far. I will say that it did depend on who you were playing as; Sonic, Tails and Knuckles were good and at times great (Sky Deck being the exception), Amy and Gamma were fine but I didn't like how Amy handled in some cases, and Big's stages were terrible from beginning to end. Worth playing through the campaigns excluding Big's at the least, but I'd hold off from missions/Chao Garden/Big unless you're going for 100%.

This.

I love how at the beginning of Speed Highway, you have so many options for approaching the level. Sure, you *could* just run straight down the linear loop-de-loop road. Or you could spindash + jump to reach the platforms floating above said road. Or you could jump onto one of the two skyscrapers the road runs between and scale them just for the hell of it.

I wish this kind of "linear-but-open" level design would've been expanded more in newer 3D Sonic games.

Why do people hate Big so much? I didn't think his levels were all that amazing but they were comfy, he only has a few stages and once you find Froggy it takes like 30 seconds to a minute to catch him at the most

This

SA2's soundtrack is WAAAYY better.

Way more variety and just higher quality all around.

I know your pain user

It's really embarrassing that it's by far the best example of level design in a 3D Sonic game. It has occasional open sections like Speed Highway 3 and geometry that sometimes zips and loops over itself.
Unlike SA2 and on which is almost entirely bland, rectangular corridors floating over a death pit (like the shit parts of SA1) for the entire game.

I think the difference between SA1 and 2's soundtrack comes from how they approach their game thematics. SA1's music focused a lot on the physical environment that you were in. Each level is its own self-contained thrill ride that serves as a fun level presenting its own unique set of ideas, leading to each level theme sounding radically different from each other. SA2's soundtrack focuses a lot more heavily on character thematics, stringing the level themes in relation to the character you play as, instead of just the environment. This leads to a slightly more homogeneous sound, but it helps you identify musical genres with each character, while still doing a little extra to make each song still fit the area they play in. Best example is comparing Shadow's stage themes. Radical Highway is a rock/techno fusion that establishes Shadow's rebellious, no-nonsense character while providing a backdrop for a thrilling police escape. White Jungle has heavier drum usage and vaguely indigenous chanting, showing off the location he's in, a rainy jungle, but also his first point of real emotional turmoil in deciding to forego ensuring the plan's success to make sure Rouge doesn't die like Maria did. Sky Rail is the least Shadow-sounding song from his levels, but the entire point of the level is "chase the good guys," so a high-energy rock song works alright. Final Chase foregoes almost all of its rock instrumentation (save the middle verse) and goes full techno, showcasing the state of Shadow's mind, desperate to chase Sonic to the core just to make sure Gerald's plan succeeds, as he's lost almost all of his individual autonomy, solely being driven by his past and pre-built purpose for existing, highlighting his simultaneous lack of emotion and machine-like nature, and his desperation to search for self-worth and meaning in chasing Sonic.

What about the themes for Sonic's levels in SA2?

Sadly Sega never could get Sonic to work right in 3D. The best they got was just doing Sonic 2's special stage just with some extra abilities. I mean who here is honestly excited about Forces and believe it's going to be a better game than Mania?

Sonic Adventure is a mediocre game that aged poorly over the years.

>mfw grew up with the PS2 version
Just fuck my shit up.

True hell is playing Sonic 2006 on PS3

Aged horribly, especially the quality of the voice acting and animations. Still fun to play from time to time, even if you have to play as Big.

I think its an awful game. Gameplay aside, the game is visual fucking diariaha with no art style to speak of whatsoever. Just throwing shit at the wall and none of it sticks. Every character other than Sonic has lackluster and "passable" gameplay at best, instead of loading the next stage like you would expect from a Sonic game there is a retarded as fuck hub world that looks nothing like any other sonic game and makes you do stupid fuck puzzles to unlock the next level. For what reason? Who the hell enjoyed this? Never brought up when the game is discussed and for good reason. I hate how Sonic controls and levels dont feel designed to facilitate his speed past the first two that are fun but easy. And there's an AWFUL story with laughable dialogue and "lip synching" that is so terrible its baffling it came from a first party exclusive. No one remembers it and it didnt make the game better, only worse. Sonic didnt talk before and that was for the best, his new voice is obnoxious and never funny despite attempting to be. His new personality, which was communicated through body language before, is to be loud and annoying as possible. I could go on endlessly but my biggest complaint is maybe if it was just back to back levels like on the Genesis and didnt try and fuck up being so ambitious, it would of been a decently flawed game. But no, they shit this out instead thinking they were going to be the next Super Mario 64.

If there is fun to be had I certainly missed it.

I like the new direction but Sonic CD fits the tone better and is more upbeat. The one song it did have with lyrics was top fucking fun and matched the opening perfectly.
youtube.com/watch?v=LrqXpYwS9nI

its a good bad game

cult classic all the way

I believe it's a very flawed game but fun in its own way. Compared to 3D platformers of its time, it's pretty good. Compared to other Sonic games, it lands somewhere in the middle. The biggest issue is the camera but that was an issue in a lot of 3D platformers of the time. Even Super Mario 64 had camera issues.

Getting the chaos emeralds were a bitch. I just gameshakred to get to Metal Sonic

I'm forced to acknowledge that it's janky as fuck, but goddamn do I love the aesthetic and feel it tries to convey.