Which was better, Sup Forums?
Which was better, Sup Forums?
both were trash.
final fantasy has gone downhill since 7.
You sound like an underage who wants to seem ~grown up~ and jaded
nah i still enjoy games, ff is just trash.
FFX is so fucking terrible, and it's what ruined FF forever.
>game starts
>5 minute cutscene
>2 minutes of walking
>5 minute cutscene
>2 minutes of walking
>5 minute cutscene
>boss fight
>10 minute cutscene going over what just happened and what cutscenes will happen next with the really stupid light puzzle bullshit
>repeat
It's fucking trash, seriously. Fuck FFX and fuck you if you think that game is amazing.
So every FF since IV
12 hands down
X has better story
>X story line spawned the best FF battle system that is found in X-2
>characters were lovable
>everything about it engaged you from the music to the minute side characters and easter eggs
>tone of the story was NGE quality introspection and lethargy
>felt sad beating it
XII has better production value
>mythic
>stylish
>great voice acting
>huge scenes
>impressive cgi
>diversity
they're both good games but i personally did full playthroughs of X at least 9 times
dont really remember how XII ended
nobody wants to talk FF so why even replying
X-2
Don't be so predictable
They both have their merits and trying to compare them when they're so different is just silly.
I didn't like anything but the battle sytem in X-2 i felt really uncomfortable about how nothing was familiar. It's worth some appreciation though since there's a moral in it for those who understood X. Change is inevitable and the people you love won't be there forever X-2 just shows you that life goes on and Yuna instead of wasting her life with depressing over the loss of most of her friends and family she dedicated her time to forming new friendships with the goal of finding her lost lover. This is why the game had multiple endings.
You can't make 10 play itself, so it's automatically better.
Same game.
Both had you play a dipshit that followed around a far more interesting female lead and and a cool older dude.
Tidus was a bro and a total babe fuck you for comparing him to Vahn
how so
I enjoyed XII more for some reason. Both had great combat, but I like XII's world more. Both Vaan and Titus are insufferable though.
12 has the gambit system.
You can pretty much set the game up to win by itself.
Just your run of the mill summer posting.
/thread
Quite honestly, if it weren't for the excessive grind, FFX would be my favorite game of all time. I don't think I've spent more time on a single game than it. Both games were great, but X really just hooked me in so much more.
>tfw to zanarkand starts playing
I WANT TO GO BACK
Put yourself in Tidus' shoes and you'll see why the guy deserves some respect. You'd probably still be stuck in Zanarkand ruins pissing yourself for mommy if the big fish didn't end up turning you into a turd.
I know that. Why is that worse than inputting commands manually?
Why would you present your opinions without justification anyway? It doesn't add anything to the discussion.
He was a whiny cunt. Vaan was just bland.
The story of a tired warrior escorting a doomed summoner for his own inner peace is way better then I was a twat sport guy who wasn't real. Same in XII, Ashe is the princess of a fallen kingdom carried by her disgraced knight looking for his honor.
The idea in both is great and even some of the gameplay elements are too, but both suffer the same problems. Weird romances, no world to really explore, garbage mini games and side content, and half the cast is annoying tits.
I will give X points for being finished. XII just ends on what thought was a midway boss. Points to XII though for a neater world even if it didn't get into as much as other games that take place in that universe.
no wonder you don't have a soul you're british
If WoW had the character and enemy models like FFXIV it'd be perfect.
Why don't they just wrap WoW up and start working on WoW2?
one requires strategy throughout the whole game the other requires menu tweaking for about 15 minutes
Can you explain why the menu tweaking isn't strategy?
>Why is that worse than inputting commands manually?
Because 10 forces you to play the game. You know what playing a game is, right?
>I didn't like anything but the battle sytem in X-2
What about the chocobo theme?
youtube.com
because western RPGs and DnD are shit
requires less brain power providing no challenge making it worthless in terms of something to invest time in
X since it's my second favorite after VII, while XII was a boring, overly grindy piece of shit with flat characters.
I do, but it looks like you've got some arbitrary decision made on what isn't.
If I can set up a game to perform all of the combat for me, then I'm not really playing the game, am I? I can leave, make a sandwich, come back, and I will have missed nothing.
you can probably play FFX while XII plays itself
>If I can set up a game to perform all of the combat for me, then I'm not really playing the game, am I?
But you had to set it up in the first place, did you not?
I'm going to argue that in fact you are, since it doesn't set up the gambit itself. I find this complaint ridiculous.
If you want to make an argument, say that the battles are too similiar and don't require varied strategy or something. What you're saying is just... arbitrary.
FFX is the onl FF game I've played (and finished)
What should i move on to next?
shut the fuck up retard
VII then IX then the SNES games then drop the series and move on to another.
XII has better gameplay, better level design, better side-quests, much better voice acting. In fact, XII's English VA is one of the best I've ever heard in a Jrpg.
X has better story, characters and music
Dirge of Cerberus and then Advent Children
youtube.com
Might as well post it.
>In fact, XII's English VA is one of the best I've ever heard in a Jrpg.
It sounds like they're talking into a trash can though.
not him but i kinda like that it adds an effect that goes well with the setting
>XII has better gameplay
More like the worst gameplay in the series barring II. The license board and gambit system are two of the most retarded design choices in the history of video games.
Then why do gambits remain the best JRPG mechanic of all time?
eurogamer.net
X-2
it was a gimmick to get people to like the system and pay into their dying MMO FFXI
IIRC, there was something fucked up with the audio compression due to memory limitations on the disc. Not 100% sure on that, so don't quote me on it.
It still amazes me that, to this day, this is by far the comfiest song I've ever heard.
Because those faggots obviously enjoy watching their games instead of playing them.
Yes, and it took all of 5 minutes to do. Afterward, I don't really need to touch the game again.
>I'm going to argue that in fact you are, since it doesn't set up the gambit itself.
If I set up the gambits and leave, the game continues to play itself while I do something else. You could say I don't have to use Gambits, but then I'd spend the whole time playing FF12 thinking that I could be doing something better with my time if I turned on Gambits to make the game play itself, and I'd be right. Playing FF12 is objectively a waste of time.
>set gambits up
>get group debuffed
>by the time you buff yourself up again your team gets wiped
Oh shit
Do you know if sound is reencoded for the upcoming PS4 release?
But you're still playing the game. Repeating the same non-argument won't help friend. You've just made this decision on what is and what isn't gameplay. It's complete bullshit.
One's a hallway simulator while the other's an actual game.
XII for sure.
those shits probably ripped all the VA from a ps2 disc doubt they have the originals on file since SE always deletes stuff
Not British. And I actually enjoyed X and XII fairly well. They are both severely flawed, but some parts are worth dealing with that.
Cannabilism of their own product. Also rebooting WoW wouldn't bring back what made it the monster game it is. It was huge compared to anything else at the time and had a big nerdy community making goofy videos and jokes and working together. Now its infested with dudebro bastards like everything else now that highspeed internet is common.
>But you're still playing the game.
Not if the gambits are doing everything for me and I go do something else.
I know they've redone the music, but I have no idea about the VA.
One is a movie while the other's an actual game.
X for sure.
>They are both severely flawed
Only XII is since it's blatantly unfinished and even then it's still pretty good.
Fucking stop. Who set up the gambits? Why is inputting commands before battles so different from doing it during?
I liked XII much more.
FFXII's gameplay was the fucking worst. Good thing that Matsuno faggot is blacklisted now. X at least requires your input.
FFX being a hallway simulator made sense, the party was on a journey to specific destinations. It made sense that the path was pretty straight, and they still made it interesting with npc's littered along the way to help with the world building. Linear doesn't inherently mean it's bad.
FFX did linear pretty well. So much stuff happening that you forget where you are.
Forgot to mention I finished that too
Really liked that battle system desu
Are you seriously going to be defending FF13-0?
X is the reason why the series has gone downhill, and you know it.
>Linear doesn't inherently mean it's bad.
Yes it does, that's why every FF except XV is bad.
10
12 was almost as bad as 9
>tone of the story was NGE quality introspection
You're not actually wrong here, but that's not a point in its favor. NGE presents introspection in ways that serve to either make a point that is highly direct and obvious, or otherwise keeps the characters thoughts and motivations so ambiguous that there isn't really much you can make of them. There are other anime that do much better jobs of subtly building up their characters' thought process in ways that are ultimately deeper and more coherent.
What Eva does instead that is notable is present certain psychological hangups in visceral form, i.e. inducing anxiety by introducing things that confuse and disorientate the viewer yet make them feel that they could have understood them if they actually had payed more attention, or highlight the horrific pressure the characters undergo in contrast to how their heroic actions are treated as an ordinary and expected part of their work. This is completely different from actually developing character depth through introspection though.
Fran in particular sounds like she's on helium.
Lets all admit Dirge of Cerberus was actually fun to play
>FFXIII being a hallway simulator made sense, the party was on the run from the military that wanted to end their lives. And they still made it interesting with NPCs and worldbuilding.
See how retarded that sounds? Because that's what FFX is. It's better than XIII but that's not saying much. And don't give me that bullshit on how XIII had no NPCs, that game had its share with them.
For like 10 minutes.
X has tons of off screen convenience moments and was the one that killed the world map. Its flawed. I actually like XII better, wish it had been finished. Combat was a neat idea, but the AI was too dumb for it.
If you're a shitter sure
couldnt beat that bitch in the warehouse for like 15 tries but the awesome ending fight was worth all the pain i went through
>ctrl+f "Uematsu"
>0 results
Almost every good song from X was done by Hamauzu.
>XV posting
post hidden
Story wise, yes it made sense for ff13 as well, never said it didn't. But to say that the world was interesting and alive with npc's is just straight up bullshit and it's why no one liked 13.
Wasn't it a joint effort? Is there detailed list somewhere?
Excessive grind? It breezes easily until the end, where you can just cheese it with aeons (esp yojimbo) or do that arena tonberry trick.
Though yeah completing the sphere grid was tedious and pretty much necessary to do dark aeons.
Yes it was Uematsu, Hamauzu and Nakano. It's easy to tell who did what songs, they all sound distinct from one another.
there's also the problem where youre forced to play as a cunty translucent pink haired bitch
Not really, you're also forced to play as the rest of the party. And unlikeable characters aren't exactly exclusive to ff13.
>dark aeons
bitch i couldnt even beat the 5th seymour on mount gagazet for the longest time and then i got hit with yunalesca like fuuuuuug
The only thing you can debate about his statement is wether or not FF IX is better than FF VII, but otherwise: yes, FF has gone downhill since the Ps1 era.
>Protagonists
I loved Tidus, really relatable and interesting to see his reactions in that new world throughout the game, a lot of development.
I had no idea what Vaan was or what he was there.
>Story
I was really invested in X since I liked the characters and some parts like when you get to Zanarkand are really strong.
XII had a lot of exposition and cutscenes that I got bored so I gave up, something about war.
>Gameplay
I'm an oldschool fag, I like turn-based so I'm biased. I'd have liked XII much more if it wasn't because of the gambit system, and did they really had to lock turbos behind MP? Bullshit, also summons are fucking gay too
>World
Spira is probably one of the best worlds in videogames ever. Ivalice is beautiful too, but Spira is better, honestly all FF worlds are amazing.
>Graphics and FX
X was being worked on before the PS2 release, XII was made like 10 years after and took the PS2 resources to another level, it's probably the best looking game in the PS2.
>Systems
Sphere system > License system. It's instant gratification vs a system that "lets me" do stuff, not fun as a kid not fun as of now
>Content
Both have them in their own ways, X has secret stuff and XII has hunts, both provide hours of fun
Also the fact that all characters were the same and had no unique jobs throw me off, no one felt special
I loved X, I liked XII
come now user... yunalesca is a puzzle boss
i was 12 dude i didnt know shit about zombies
FFX is linearity done right: the game
The player never feels like is going on a straight line, the transitions behind areas are smooth as fuck, it shows that they tried their best to make a compelling map.
FFXIII got the hallway meme because it felt awful once you were a few hours in, in FFX you could get to basically all areas you saw eventually, in FFXIII you couldn't, lame
>it's probably the best looking game in the PS2.
Is this bait?
They are both very good but I'd say 10 edges it out slightly.
Also 12 has great gameplay. Fuck the haters. Gambits was cool as fuck.
>Chuck Norris Simulator 3: The Novela
nah
>FFX is linearity done right: the game
>The player never feels like is going on a straight line
Nostalgia is a hell of a drug
gambit = gameplay
5 minutes of engaging gameplay = shit = shit game