Why was Mario Party's model so much shittier?

Why was Mario Party's model so much shittier?

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Because Mario Party hits the polygon per frame budget harder, duh.

to display 4 characters on screen.

These games are like 2 decades old why the fuck does it matter, goddamn.

Go to fucking bed or play a video game or watch a movie for fuck sake.

Mario Party requires more A button presses, which eat up memory.

>mfw I realized most of the enemies in SM64 are 2D

What was your face?

Because its a fucking board video game idiot. You dont need a high-level model.

very relevant
youtube.com/watch?v=A2gXyEyy_2U

Why the fuck does everyone use a screenshot of Mario's M64 model in Star Road? Is it like the first Google image result when you search something?

They used the far away low-poly model by accident

I had no face

>goombas
>whomps
>thwomps
>koopas
>Chain Chomp
>Bullies and all variations of
>Scuttlebug (his limbs)
>Piranha Plant
>Pyramid Block Bros
>Thwomp King
>EyeRock
>Bowser
>Flyguys
>Unagi
>Boo
>Klepto
>Big Bertha/ Big Boss Cheep Cheep
>Mr. Move
>Monty Mole
vs
>Amp
>Bob-Ombs
>Chuckyas
>Wiggler
>Sniffit
>Mr. Freezey
>Mr. Eye
>Cloud
>Skaters

Lakitu is sorta half and half

I think 3d is still more numerous

What if you just half pressed A?

t. TF2 player

>all the Smash 64 models that look like lower poly versions of the character's 64 game
I love that

You can't just press half an A

here we go...

chain chomp was 2D, and Scuttlebug belongs with half and half

I understand back in the day, but why bother making new models for every game now? I know Nintendo pushes its hardware to the limit, but is the situation really that severe?

...

I think it would get obvious pretty quickly. A new 3D Mario game only comes around every few years.

>scuttlebug
fair
>chain chomp
His jaw and eyes were on a sphere

I'm so sorry

>bullies
WRONG

and if we're counting even partial 3D, then bob-ombs feet count right?

We have come so far

Call it nostalgia but I love low poly 3D models.