Why was Mario Party's model so much shittier?
Why was Mario Party's model so much shittier?
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Because Mario Party hits the polygon per frame budget harder, duh.
to display 4 characters on screen.
These games are like 2 decades old why the fuck does it matter, goddamn.
Go to fucking bed or play a video game or watch a movie for fuck sake.
Mario Party requires more A button presses, which eat up memory.
>mfw I realized most of the enemies in SM64 are 2D
What was your face?
Because its a fucking board video game idiot. You dont need a high-level model.
very relevant
youtube.com
Why the fuck does everyone use a screenshot of Mario's M64 model in Star Road? Is it like the first Google image result when you search something?
They used the far away low-poly model by accident
I had no face
>goombas
>whomps
>thwomps
>koopas
>Chain Chomp
>Bullies and all variations of
>Scuttlebug (his limbs)
>Piranha Plant
>Pyramid Block Bros
>Thwomp King
>EyeRock
>Bowser
>Flyguys
>Unagi
>Boo
>Klepto
>Big Bertha/ Big Boss Cheep Cheep
>Mr. Move
>Monty Mole
vs
>Amp
>Bob-Ombs
>Chuckyas
>Wiggler
>Sniffit
>Mr. Freezey
>Mr. Eye
>Cloud
>Skaters
Lakitu is sorta half and half
I think 3d is still more numerous
What if you just half pressed A?
t. TF2 player
>all the Smash 64 models that look like lower poly versions of the character's 64 game
I love that
You can't just press half an A
here we go...
chain chomp was 2D, and Scuttlebug belongs with half and half
I understand back in the day, but why bother making new models for every game now? I know Nintendo pushes its hardware to the limit, but is the situation really that severe?
...
I think it would get obvious pretty quickly. A new 3D Mario game only comes around every few years.
>scuttlebug
fair
>chain chomp
His jaw and eyes were on a sphere
I'm so sorry
>bullies
WRONG
and if we're counting even partial 3D, then bob-ombs feet count right?
We have come so far
Call it nostalgia but I love low poly 3D models.