Start new game

>start new game
>mean to romance anyone else
>end up romancing morrigan anyway
Why is she so perfect? Why did they ruin such a promising series

>Why did they ruin such a promising series
were they supposed to stop at the origin stories or something?

Claudia Black's voice is oddly alluring user, no man can resist it

It's her personality though user, that false dominance gets me every time, I just want to cuddle her

>main protagonist in next Uncharted game.
>they make her a lesbian

What the fuck man

dragon age was never a promising series. all bioware games after mass effect 1 are utter trash.

It's a shit game and Morrigan is literally the only redeeming factor

Dragon Age 2 was the best in the series. Prove me wrong.

All they had to do was keep the same tone. Brutal fantasy. DA2 had shit villains and lacked any memorable quests or real customization for you team. DAI kinda brought it back but Corphy was a shit villain who lacked presence in the story. The arch demon was brought up at the beginning of da:o and the dark spawn made great enemies as a combo of orcs and zombies. The team was diverse enough and all the races had decent lore. That and the fun scenes in dao felt less out place that the ones in inquisition. Breaking the warden out of prison was more fun than any of the humorous scenes in 2 or 3

>She doesn't acknowledge that she misses the Warden at all in DA: I

:(

Someone fucked up on importing their keep them.

To be fair it's really cumbersome so I'm not surprised that a lot of DAI runs were fucked by it.

Have a pity (you), friend.

She does though, she gives you a letter from him and mentions that she wants him back but knows he's doing something important

Because EA ruins everything they touch.

DA2 gets WAY too much shit when it was probably the most ambitious game Bioware ever made. It was simply rushed and made in under a year so it shows throughout. I think playing as snarky Hawke is by far the best thing in the game even if entire system was just a pale shadow of Alpha Protocol's implementation.

Enemies spawned out of thin air, eliminating the need for positioning. A rare story weapon or armor you get is almost immediately invalidated by common loot at any point, meaning you have to choose between making your guy look cool or have strong armor. Shit Hetero romance options, a literal whore or a scatterbrained sub human. Felicia day Dlc. Only like 5 groups of enemies with 3 generic models each. Shit dungeon crawling though copy pasted dungeons.

The first game was great, it's everything that came after that was terrible. Taking the focus off the grey wardens and bringing in a bunch of other shit characters instead of continuing to flesh out the wardens.

>probably the most ambitious game Bioware ever made
This is the most obvious bait I've ever seen, name one thing that was ambitious about da2

>Claudia Black's voice
pic mostly unrelated.

not the same guy, but entire premise of centering on one city and seeing it change over the course of a decade. problem is they botched it spectacularly because of developmental constraints.

>most ambitious
>rushed and made in under a year
Why should we like it?

>entire premise of centering on one city and seeing it change over the course of a decade
But the changes of the city weren't even the focus hawkes changes were and they were all half assed time constraint or not

Give me some good mods, been wanting to replay this for a while.

Fable is a game that was ambitious but it was actually fun. Name 3 things that visually changed in the 10 year span of da2.

The next uncharted is Muh Gurrl Powah: The Game. And I thought 4 was bad enough.

>speaks in rhymes in Russian dub
I don't know what to make of this.

I used to think so until I replayed it and was fed up with Kirkwall by Act 3.

>replaying knowing you'll have to deal with shit pirate and meme mage
why?