Should I get it? This is more or less my final hangup on this sale

Should I get it? This is more or less my final hangup on this sale

I somewhat liked KF1 but didn't think it was one of the best FPS ever made like some anons on here do. I thought it was janky but charming, but not a GOAT. Should I get this? It looks far more polished and "professional"

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docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#
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Yes.

KF2, especially now, is an honest-to-kek improvement on KF1. A LOT smoother and refined.

For all the problems and the ludicrous time they spent in early access, its just as fun as the first, if not more satisfying with the improved gibs engine and a much less-demanding class-levelling system

youtube.com/watch?v=xv8qFi9-Iyw&

>an honest-to-kek improvement on KF1

It's hardly the same kind of game anymore. A lot of focus on repositioning in KF2 due to very aggressive monster spawning. It's perfectly possible to weld a door and have monsters spawn inside the room you're in (outside your vision), bypassing the door

It's still a class-based horde shooter in waves, but KF2 almost feels like Serious Sam with all the backpedaling you need to do. In a way it doesn't look as cool as KF1, which had you holding your ground against mutants for that "zombie apocalypse" feel. KF2 is some weird shoot n' scoot that doesn't look like anything

Got this with plus for """"free""""
Killing zeds is really satisfying
But half of it is just horde survival with a dozen maps that are honestly unique from each other
The other mode is some pvp where some players control the zeds but I haven't bothered to try it.
Probably the biggest flaw for this game is that theres only two final bosses so fuvking far which just adds to the repetiveness of the game

sounds like you just suck

I think you're too attached to KF1. KF2 is an evolution to KF1 in every way - including thematics. We're now turning the tide against the Zeds.
Plus.. backpedaling? Only when things go wrong. You can still hole up in a room.

Kek, I have every achievement in the game and my group clears HoE with ~90% consistency

Everything I said is factual. You're probably holding a room on Hard or Suicidal with a Medic spamming heal grens and thinking you're hot shit

The only dependable "holding" strat in HoE involved Zerkwalling (requires medic), which is much worse than it used to be. Previously it also included Demo with his busted lv25 "Nuke" skill (now "Destroyer of Worlds"), which was also nerfed

you seem upset

forgot pic

I agree with this, but after playing it for 20 hours I don't think these changes were a bad thing.
In KF1 a lot of maps played out the same since players just ran to the best campable spot and unloaded. KF2 is a lot more chaotic and scrakes and fleshpounds can really rattle the team up.

>very aggressive monster spawning

Seriously, fuck the spawning

>about to go up staircase in biotics
>look up, path is clear
>look down and to the side as I run up the stairs
>bump on a line of Sirens and Gorefiends that were 100% NOT there when I looked before going up

>Plus.. backpedaling? Only when things go wrong. You can still hole up in a room.

I can also jump into the fray and wreck everything like it was Doom if I play on Normal/Hard, user

Try Sui and HoE without constantly moving away from the mob. You MIGHT pull it off on Sui with Zerk or Firebug MWG spam and the stumble perk, otherwise it's shoot n' scoot

More like Killing Floor 2 Bosses lmao

I bought KF2 2 months ago without having played KF1 beforehand and I love it. Strasse is best character but I wish they gave him more outfits.

Both bosses are awesome though and didn't KF1 only have Patriarch?

>Killing floor 2 bosses
>TWO
>FUCKING
>BOSSES
Stay the fuck away from this lazy piece of shit senpai

Sure pick it up, for $15 it's a good deal.
It had a rough time in early access, but that's all over with now and it's better than KF1 at this point.

There will be a new one in a week or two. Only for a weekly challenge, though. "King Fleshpound"

Probably a lazy reskin, but it's something new at least. And he will shoot laser from his visor

100% more bosses than KF1

And still 0% reason to play it

>Gorefiends

Was this a good addition?

They have so much head health on harder difficulties, it almost feels like they exist to send perks other than Sharpshooter, Support and Demo running. Gunslinger can deal with them quickly, but only with the .500 magnum

Not even Zerk can deal with them very well due their SPIN2WIN being unparriable and impossible to stumble out of. And on HoE you risk eating damage in excess of what a FP can do if you fuck around them too much

I don't like that perks like Commando and Survivalist exist in a weird limbo of inferiority. Spotting Stalkers does not even begin to put Commando on the level SWAT (a perk which could basically be called "better Commando"), and Survivalist allows you to make shitty versions of the perk you wanted to use, with occasional interesting compromises (like H12 shotgun and Railgun) that still lose out on a lot of % bonuses the proper perks would get

>but only with the .500 magnum
kek

>SWAT
>better Commando
stop

Can we take a moment to talk about how Gorefasts have no fucking right to be blocking their heads for as long as do now? It's only a problem until you buy better guns but fuck me.

Don't keep shooting, dumbass. The longer you shoot, the longer they hold up their blade.

What's the best class?

I always played sharpshooter in KF1, but I don't find it as fulfilling in KF2

Best trash killers are SWAT and Commando. Best damage dealers are Gunslinger and Support. Best MANLY class is Berserker.

I'm well aware of that motherfucker, but back pedaling for several second waiting for them to stop gets old really quick.

Support. Shotguns are fucking awesome.

Don't forget to turn up the available body count for maximum fuck year

steamcommunity.com/sharedfiles/filedetails/?id=423483671

>it's the fourth rehash of UT's horde mode from 2004

>shit
>not asthetic
>teammates and community are worse than kf1
>no teamwork
>faggs aggroing the scrake with the m9
>autistic flailing the higher the difficulty
>end up just holding out in 1 position because the maps are small as fuck
>community maps are shit
>no The Hive
save yourself the money and buy some good taste

Most of those points are applicable to the first game.

Why the fuck are there only 2 bosses...?

I got gunslinger to 25. What perk should I play next?

name them and elaborate please instead of just going b-but the other game!!!!!

It's pretty fun. As long as you never stray below Hard difficulty and switch to Suicidal the second you hit level 10, you're gonna have a good time. With friends or a VoiP'd group (disc/ts/mumble) you can run anything on Suicidal with level 1's. The AI doesn't really unshackle til HoE, but that is basically mandatory 25's, but Suicidal is pretty damn good.
I think a lot of the complaints about the game come from shitters who never really played any higher difficulties.
Beware of the boosted shitters though, there's xp lobbies that will hit 25 in less then an hour, and those people are dangerous, a lot of them are newbies or adhd riddled acoustics who don't understand the mechanics, but want to slam right into HoE. Boosting is fine, I'd never want to actually grind through the low levels, but I play with friends and have HoE victories on every map, most people aren't like that

>Get KF2 for free on PS4
>Every single time everyone gets their shit stomped in by the boss
>Played like 30 matches and in only one of the games the boss didn't anally ravage the entire team
>One guy was AFK glitched inside a wall where the boss couldn't attack him and just melee'd the boss to death like in 1.5 hours

Are we just terrible at the game or bosses meant to be this hard?

>Spotting Stalkers does not even begin to put Commando on the level SWAT (a perk which could basically be called "better Commando")

Commando is good. Spotting stalkers and the zed time extensions are really good on Sui/HoE difficulties, trash zed cleaner, but almost powerless against large zeds. SWAT on the other hand is great against large zeds, okay on trash zeds, but ammo cost is too high compared to the commando.

>Survivalist allows you to make shitty versions of the perk you wanted to use

Don't play as this shitty perk.

playing it on a console is your problem, weebbro.

I'd say console """gamers"""

Because they can get away with it, valves cuck fan base would have bought this early access """game""" even if it had 0 bosses

I mean it was completely free so I can't complain. The game is still fun even if we can't finish any rounds.

i think consolefags are just green to KF in general. give it enough time people will learn their classes and better strategy and you'll be faring better

Sounds about right, almost everyone I played with was under level 10 or so. We're playing on normal difficulty too. I can't imagine how bad it is on the harder difficulties for these people.

Does this game spawn shit only when you arent looking?
I know kf1 would only spawn them around corners and shit, but it seems like kf2 will dump them right next to you provided they are out of your line of sight
>guarding one corridor while my squad covers the others
>kill everything
>waiting.
>waiting
>nothing coming
>step forward down the hall and look around the corner
>nothing there
>walk back
>look down hall, still waiting for something to shoot
>absolute chaos behind me. Squad is fighting all kinds of shit
>Finally figure that i am helping no one here, turn around and take a pot shot at the hoard behind me.
>i am suddenly pounced on by a fucking army and torn a new asshole.
>entire hallway is now filled with zeds of every type

I swear to god it purposefully waits until you turn your back and then drops them from thin air.

>Every single time everyone gets their shit stomped in by the boss
Man, I miss when this was also the case for PC and the boss wave was scary as shit because of it. Enjoy it while you can, man, eventually everybody will wise up on how to play and you will never lose to the boss ever again.

>Almost every room will spawn crawlers from the ceiling
Bravo Tripwire

>LA DOSH LMAO
dam they REALLY pused it hard didnt they?

Might be because i was a kf1 vet, but i think i have lost to the kf2 boss once so far, and it was during one of the weekly challenges.

Did they nerf Hans? I feel like he's less of an asshole than he used to be.

Hans got nerfed and Patty got buffed.

Yes, maps don't have set ZED spawns anymore like did they in KF1, ZEDs will now spawn anywhere provided no player has direct line of sight to them when spawning. This was made so that more often than not ZEDs will spawn in a path ahead of players to prevent ease of kiting like the Berzerker could do back in KF1.

Hans is only really dangerous when he's on red health. That's 90% of the causes of most wipes against him as he claws someone twice and then the team goes down one by one if nobody is paying attention. Patriarch got buffed but is still easier than Hans to deal damage to and easier to fight indoors. Hans resists more damage due to METAL EVERYWHERE on his body.

anyone else disappointed by the lack of new zeds in kf2?
Seems to me that zeds would be the easiest thing to implement and balance test since they are fairly simple.
All we actually got was
>Retard clot
>scratchy clot
>gorefag
>Von Stroheim

This game should lend itself to a ton of different bosses. I would have also liked another large zed like the fleshpound and scrake.
Do they have any intention of adding more?

A third boss was always planned since early access but they're not ready to release it yet. Supposedly it will be "Matriarch" or something?

I hate how braindead berserker feels, like it has WAY too much survivability. At least gorefiends are dangerous

>mfw scrake fiend with 2 chainsaws

You know it will happen

>braindead
>berserker
On higher difficulties at least, you need to parry and to know which melee attack to use. Timing the parries in itself is a hassle in the chaos.

>A chainsaw for every boss in the game

Firebug was the god of this game last time I played. MWG spam rekt everything

Is Sharpshooter any good or should I be playing something else?

Micromeme got nerfed and Firebug -while good- attracts shitters like no other class.

agreed

>adhd riddled acoustics

Nothing wrong with it, especially since they added the new tacticool lever-action that's ludicrously strong for its cheap cost

look, the devs may be cucks but the game is fun, and modded servers make it even more fun at least for me.

Commando is conceptually fine at what it does, but it does suck during the boss wave.

If your main qualm with the first game was how janky it felt- then yes, you should totally get KF2. The first thing you'll notice about it is how smooth it is now.
Other than that, the game is very fun, especially if you play it with other friends.

It's terrible and the developers are SJWs who can't take criticism. Also all the female chars in the game look like drug addicted dykes.

Damn, this Noncom is a pretty pedantic cunt

Commando is fucking credit to team. Lately I play almost only as this class. Advantages:
- spotting stalkers is extremely useful at higher difficulties as even a few of them can team some classes in seconds
- seeing health bars enables mandos to kill weakened bigger enemies before anything else
- fucking zed time extensions, so then your swat can be really useful
- access to medic ar can be really useful when medic dies or the team needs extra healing on on side
- strong weapons with quite big magazines, can tear Scrakes apart quite easily and enable mandos to kill more iritating enemies from afar

If that's you posting, you sound like a faggot and beta.

NonCom is completely correct.
Just because YOU think the game should be doing something else, doesn't mean everyone else agrees with you.

Also
>They're all SJW's
>The females look like drug addicted dykes

What a contradiction.

>early access done right :^)

He's completely wrong and I refunded his shitty game after Early Access denying Tripwire 40$. I also posted on their forums letting people know they could return the game helping countless others get refunds and deny Tripwire money.

So in the end I win and he gets punished for being a faggot.

Gut shot with a shotgun, preferably the DB. Honestly, I find the DB so good it's hard to justify grabbin the M4 as a Support because it's so versatile. Anyways, shotguns work great against Gorefasts; don't be afraid to shoot them in the gut.

>sink a couple hundred hours in EA
>get a refund when it leaves it because the devs are lazy fucks
>buy it again a year later during a sale for a much lower price because your friend keeps bugging you to buy it
Sounds like it was done right to me

While the game does play fine enough as it is now, with ample content and more coming, the "female" characters are looking absolutely ass.

They could have reintroduced Rachel, Mrs Foster or even Harding, but they have to go out of their way in creating tumbrina and a dyke instead.

They need to make more variants of the old ZEDs like the Slasher and Cyst. And I say variant as in, they'll have as much spawn rate as the Slashers and Cysts do, so they have to actually be variants with new animation and not just be a mini boss tier reskinned faggot like the Gorefiends are.

They need to learn form the Gorefiend of what not to do when designing new ZED variants, and look to the Slasher and Cyst instead.

I think a new big zed and a boss would do the game good
And im thinking a more tactical oriented big zed that isnt a slow moving big guy walking towards you, maybe something with a minigun, atleast then the bullet resistance gunslinger get isn't completely useless on anything but a boss

Isn't the Poundemonium weekly going to have Quarter Pounds?

theres a king fleshpound variant that can shoot lasers out of his head in the game files

>Was this a good addition?
Yes. Anything that provides a challenge is a good addition. Sincerely cannot believe the amount of whining KF2 shitters do.

No one needs to say ‘I think’ when stating their opinion, you know it's his opinion because he's the one saying it. All adding ‘I think’ or ‘I believe’ or whatever does is soften and sugar up the discussion, as if you're talking with a child or a woman who you're being careful not to make cry. It's completely superfluous. NonCom is both petty and avoidant of discussing what was actually brought up for focusing on how that poster put across his well intentioned views.

That's for the mutator boss replacement weekly that's coming in the new 5 or so weeks.

>'and your gonna get cool prizes if youre able to beat the weekly challenges cause theyre really hard'
>a fucking baseball cap
bravo trip, bravissimo

HZ12 or whatever it's called is a good alternative to the Double-barrel. I think it does slight less damage but the fire rate is higher. You can also do a ghetto version of firing both barrels with it by shooting twice in quick succession (it pumps every 2 shots)

>Medic AR

Expensive for what is basically an AK12 with healing darts. Generally, carrying around the medic pistol is fine enough, though I must say that the rifle has a huge ammo pool.

KF2 did not "improve" on KF1. It is a different game. It plays differently, the aesthetics are different, they keep adding irritating shit that you have to just get used to.

Not if you're going to one of the hundreds of apathetic noobs with no understanding of basic team work that are invading the higher difficulties.

You got it all wrong my dude. It's much stronger than an ak as a commando, just look at the stats

Can't beat AK/Stoner for trash cleaning though. The Medic AR's recoil can be problematic, not worth it unless you really need healing.

KF2 on paper is better than KF1 in every way but weapon variety.

However, I got bored of it after like 20 hours, whereas KF1 kept me entertained for hundreds. I don't know why, maybe the weapon variety is really that big of a deal.

KF2 lacks combos. Combo kills were the one thing a single player could git gud at to make a difference in a 6-player game. Such as soloing a Scrake with the Katana

In KF2, if FPs or Scrakes come in on a 6P game, the whole team has to unload at them while minimizing the damage taken, and there's nothing else you can do to kill it quick

Keep in mind, this used to be worse, FP and Scrake used to have a lot more HP and FP used to spawn enraged 100% of the time instead of there being a chance. Beta was the hardest the game ever was, and every perk had far less ammo than they presently do

For Tier 2 Support guns, HZ12 does 20x10 (damage x pellet) a shot, DBS does 25x12, and Trenchgun 27x9 before afterburn. The less common Nailgun does 30x7 for its primary.HZ12 is pretty nice as something like a budget AA12.

This spreadsheet is super useful for raw stats.
>docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#

It does 40 base damage per shot, the same as an AK-12 and has a marginally higher RPM. Yes it does benefit from Commando buffs, but the similarly-priced SCAR does 55 a shot and handles much better for less weight. When it comes to Tier 4 weapons, I think that gun is more of a priority than the Medic AR.

Considering Fallback speeds up weapon switching and you'll probably have it over the alternative skill, just having a medic pistol isn't that much of a hindrance over an integrated solution that's pretty dear.

KF2 has more weapons, count them on the wiki pages if you don't believe me.
Of course there are still combos.
youtube.com/watch?v=kXthpUHEJNc

Actually this video sucks, he should be using the DBS to deal with rage.

KF2 has more weapons.

>In KF2, if FPs or Scrakes come in on a 6P game, the whole team has to unload at them while minimizing the damage taken, and there's nothing else you can do to kill it quick
Why are you talking as if this is inherently an issue? All you've done is explained what happens.

I love KF2 but this video is NOT a good one considering scrake and FP health scales with playercount + all the other zeds fucking with you.

i really miss welding and holding off waves

no one does it in kf2, its useless

That one doesn't even work anymore. Scrake will not stumble from bash

Anyways, I'm not speaking of "drop grenades, unload AA12". Even a total noob knows to do that. I'm talking of little hidden properties of weapons that exist to reward knowledgeable players with unexpected killing power. Pipestack setups, Katana and Fire Axe alt fire combos, Chainsaw tricks, guaranteed Double Barrel Scrake decap, etc.

>Why are you talking as if this is inherently an issue? All you've done is explained what happens.

Well, you lose that KF1 feel of having that one Zerk that mysteriously drops two FPs with tier 2 weapons. I refuse to accept all of the tricks were unintentional (though some were obviously bugs, such as hitting two hitboxes at the same time for extra damage)