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ITT: shit videogame design
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>platform right outside the glass
>shows a broken glass hall shortly before
Super Metroid could very well be one of the BEST designed video games.
gamasutra.com
you have to have beaten a video game before to post on this board
There's no indication that power bombs impact environment. Water does not blow away. Grass does not sway. The only thing that is effected by power bombs are some parts of walls and enemies.
The glass of the tube has absolutely no reaction to shooting it with super missiles. A player is perfectly in their mind to not suspect that this tube and only this tube follows a separate logic totally divorced from the reality the game has built up so far.
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Exactly, people who say it's obvious this should work because "it would break in real life" would be fucking terrible game designers. You have to introduce mechanics so that the person playing the game understands the rules and limitations that they're working within. You can't expect people to use real-world logic to work our your game mechanics, when only a tiny fraction of a fraction of a percentage of real-life physics will be represented in the programming. Most of Super Metroid is well designed but this part is just absolute shit.
Isn't it literally one of the demo shots on the menu screen?
>it only takes 20 missiles to kill Kraid
>a simple glass tube isn't affected by anything except for a mini thermonuclear bomb
>good design
This kid gets it.
OP here sorry I forgot to add pic not related
fuckkk youuuuuu
I completely agree with you. This kept me from beating it for probably 4 years.
I wish more people would understand this so badly
>see already broken tube
>platform just outside this tube
>shoot tube with missiles
>shoot tube with super missiles
>"Nope, there is literally nothing else I could try to break this with. I have no other items at my disposal with which I could possibly break something. It is simply impossible."
Doesn't matter, the game should be self-contained. If it was some cool meta thing like in MGS then it would be fine, but in this case they just made an awful non-puzzle that expects people to ignore game mechanics, knew they fucked up, and made a video of someone solving it so players could have a chance of getting past it other than out of sheer desperation and trying everything on every screen.
This.
Sup Forums is terrible at video games.
>All these butthurt Super Fucking Overrated fans can't stand the fact that their game has flaws
agreed its bad and make's no scent's
I figured this out as a fucking kid
It is obvious, I did it without knowing english when I was ten.
>the "I can't beat anything less linear than uncharted without a guide" generation trying to defend themselves
Yeah but who's going to idle at the title screen? I'm not about to watch some demos that spoil the fun.
>You couldn't get past a point that literal 10-year-olds could figure out
give it up
I was 7 and I figured it out
y'all just stupid
Sorry you're slow, OP.
Fucking this.
Some of the best game design in in the history of gaming.
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>he didn't feel the satisfaction of figuring it out
>he had to use a walkthough
Shit thread OP
Haha nice arguments friends! You sure showed me!
Greetings from Sweden! Kill the animals
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It's also obvious that you should be able to make holes in the dirt walls with super missiles and dig your way through to the next screen, assuming the game follows the actual laws of physics. However, players understand that they are playing a VIDEO GAME and that this stuff needs to be programmed in. So they expect that mechanics are introduced to them to let them know that yes, this is something that you can do in this particular game. This is how all good videogames design their mechanics.
Super Metroid just decides to have ONE glass tube which you have to break with an arbitrary weapon because regular beams aren't enough to break glass, missiles aren't enough, super missiles aren't enough, but oh power bombs obviously can do it, you should have known that shit.
When anyone says that they "figured it out" when they were a kid, they actually mean that they got stuck and resorted to going to every screen in the game and using every one of their weapons on random parts of the environment out of desperation until something worked. You did not logically deduce the solution to this puzzle, you just eventually got lucky.
Dude, that part comes just after or just before you get the Power bombs.
fuck you faggots. i bought this game 1st day release as a kid and the first thing i did when i had power bombs was see if it blew up the glass. i was shocked it worked and excited to move on in the water area. if you couldnt figure it out you have a problem with critical thinking and need to re-examine your life
Don't make fun of the mentally retarded, user. It is not funny.
>i was shocked it worked
Getting lucky doesn't mean you "deduced the solution".
You are dumb. DUMB
>see already broken tube
>platform just outside this tube
>fill tube with bombs
>shoot tube with missiles
>shoot tube with super missiles
>"Huh, I guess since it's just glass and none of these explosives are working, I'm guessing that it's just an aesthetic design"
I beat the game and all, but there's nothing to convince you to go back to that tube and waste your power bombs
sorry mabey not all off us are as mentely defishint as you and run around blowing everything up becos we dont stop and reason out everything like intellagent ppl like me do what im saying is your not as smart as me
And Super Metroid is fucking shit. SHIT!
Got power bombs, remember seeing glass tube with platforms just out of reach. Earlier tried shooting glass with Missie/Super missile no effect going to try super bomb, it works. Sink like stone, but felt good man.
This is the problem with video games today. Everything is laid out in front of you like if you're some mentally handicapped child that suffers from ADD and if it isn't you get retards like OP making a hissy fit about it.
How was I supposed to know I had to go into the cave?
there is a fucking platform right in the middle and as someone else mentions you pass a fucking broken one before
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How was I supposed to know what a Stalfos and a Pols Voice are?
You laugh, but Pauly finally beat the game with help from the Miiverse.
It doesn't reward the player for exploration/figuring things out anymore. Games just give you shit after moving forward or beating a mini boss or something.
My thought process as a kid.
>I wonder If I can break this glass with something since that other room had a broken tube.
>Try out some shit
>power bomb works
>My excited face when
So when you guys walked past that room did ANYTHING at all go through your head?
If it's a game with lots of secrets I try random shit on practically everything that looks out of place hoping something happens.
What was the case here again? You had to kill one before the other?
It really is the worst design choice.
Super Metroid isn't a perfect game
First the rabbit by throwing a jar, without moving the blocks.
Honestly there's few enough combinations for you to just brute force this one.
How many times do you think we've had this thread over the years? It doesn't happen very frequently, which is why the thread is exactly the same every single time.
Keyhole must be part of the background xD
It is though.
It's not real glass anyway. Besides, if people shot missles at it and it cracked, people would simply try to shoot more missiles at it to break it. You're meant to use POWER BOMBS which you get at a later point.
Have the tube be made of science glass which regenerates itself. A bunch of missiles won't do enough damage in time. A power bomb would. Players would see their missiles crack the glass more and more but it would heal before getting too big. Their conclusion: to use the biggest explosion they have.
The tube is fine, Maridia itself sucks though.
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BONE THE GRAVEL ON THE SWIMSUIT MEAT ON THE DIM CAMERA ANGLE
I haven't played FFVI in like a decade. Did the game ever tell you how to use the Blitz command before controlling Sabin?
you go like 1 or 2 rounds then it tells you how to use pummel or aura strike
Having it crack isn't the only way to show feedback. They easily could have shown some sort of reverb effect of hitting it with explosives, showing the player that bigger explosives are affecting it more, but only the biggest one works. For all the players know, it's just glass, so if none of your explosives have any effect on it, there's no reason to think Power Bombs would until you're just trying anything at that point.
Is that in the GBA version? I don't remember this in the SNES version, but that might be because its translation is absolute dog shit. Fuck Ted Woolsey.
unless your looking up a guide literally LITERALY all it tell's you is that its a cool hallway LITERALLY nothing else you underage banned faggotron
The only thing wrong with blitz is that diagonal inputs don't work.
When the game says "down + down-right + right"
The input it actually looks for is "down down right"
If you look up a guide which tells you the actual inputs you'll never fail them, but actually trying to input them like fighting game combos means you'll fuck them up >50% the time.
The explanation is really half assed.
they gave woolsey a month to complete the translation, cut him some slack
Source on that? I need more reasons to hate NoA.
This. I still think it was neat to have an underwater breakable tube you had to crack to proceed to the underwater section, problem is how it was actually implemented, i ended up solving it by pure desperation and felt good back then, but its not really good design.
no sorce hes just pulling shit out off his ass trying too defend his idle
The puzzle would be okay in a linear game. Problem is Super Metroid is all about exploration. Over-thinking situations gets you nowhere. You try breaking it with missiles, no reaction at all, you move on. You try to find a switch that opens the tube or a way around it or a new power up that smashes glass.
I think the biggest flaw with this segment is that if you do go this route, IIRC, you go and find out that you can shinespark. With no real way to tell that you can break that tube--unless you left the game to cycle through the demos on the main menu--you'll easily start to find reasons to think you're making progress elsewhere.
Yes it does, if you do a hadoken motion it works. Blitz is one of the best and most innovative command in a jRPG. Fucking love it and Sabin is part of my team every single time.
>y cant metroid crawl?
This is why Prime will always be superior
This.
the power bomb changed the pressure in the tube causing the glass to break you down syndrome monkey
>no
Should be capitalized.
>sorce
It's spelled "source".
>hes
I assume you meant to use the contraction of "he is", which would have an apostrophe, as in "he's".
>off
I assume you meant to use the preposition "of", which only has one "f". "Off" is a different word entirely.
>too
Again, there should only be one "o". "To" is the preposition you meant to use; "too" is a different word that means either "additionally" or "excessively".
>idle
That's either a verb or an adjective, depending on how it's used. You meant to say "idol", which is a noun.
read the manual of the first game
Actual non-bait coming through.
The tube is an alternate "secret" path anyway. Your are supposed to take the backdoor into Maridia from the wrecked ship.
>gamasutra
fuck you're faggoted self retard grammer natsi i litterally know good grammer and spelling but its the fucking internet faggaboy litterally who care's about propperly typeing!?!?!?!
So I have to own another game on a different console to beat this?
Bravo Miyamoto
>hurr you are supposed to do a glitch to proceed instead xD
Breaking the tube is the only way go proceed to that section without glitching.
That is intended, but it takes you down a very linear path straight back to the tube, and you pass a broken tube along the way. You can't get to Draygon without breaking the tube. The only thing you can do in Maridia without breaking the tube is get the Spring Ball, and that's if you can manage to jump to it without the Space Jump.
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How were you supposed to know you were supposed to give him water? There was literally no other section in the game in which you had to give someone something in order to pass. I thought I had to do something else and then later he would let me through, or at the most most have to do a battle with the guard.
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How the fuck is something that's included in the game not self-contained in the game?
Kids. Kids like us who played this game when it came out in 1994. Kids like us who didn't have a problem with this particular portion of the game. Kids loved watching the game demo.
oh god.
Well okay congrats on sitting there watching a primitive let's play spoonfeed you the solution to this poorly planned out puzzle.
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Fuck gravel in the swimsuit and fuck NIS for their piece of shit localizations turning gameplay-crucial shit into the most obtuse shit.
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There's no context for the control input required.
It's very easy to get stuck there.
Most figure out the trick by accident while helplessly flailing on the thing.
It's just poor game design.
It makes me worry that people nowadays are getting dumber.
I figured this out as a small child. These people that think it's poor game design are like little babies.