Game gets easier the further you progress

>game gets easier the further you progress

>game gets funner the further you progress

Why shouldn't it?

The whole point is that you and your character are getting better at the game, why shouldn't it be easier lategame than it is early on? Besides, most attempts to make the game more "difficult" later on just equate to inflated enemy health numbers/mob spam.

>game ends when you kill the final boss

Games are supposed to keep challenging the player as hjs skills improve, not bore him to death.

>game is easy up until the final mission

>game doesn't end when you kill the final boss

>game gets harder the more you play it

Name 943 games that do this.

>game ends when you hit start

Dark souls

>meat circus

God bless RoR

Games are supposed to be entertaining first and foremost. That doesn't equal to them being hard.

This is honestly my biggest complaint with the Fire Emblem series as a whole. Not even the highest difficulties are hard in the endgame, with only some exceptions.

>game was rigged from the start

so most RPGs and shooters with lots of discoverable weapons?

RPGs and shooters usually start easy, then become braindead easy in the midgame, then get hard in the late game.

>game is incredibly hard then gets really easy

>MMO is a complete joke even when you're playing it solo

>has has a ton of fun ass mechanics and spells
>Locks them behind a perk tree so you can only ever see a fraction of them

Games should offer entertainment through difficulty and the conquering of said difficulty. A game should become easier as you progress not because of the game throwing you a bone through overstatted gear etc, but through developing player skill. Similarly the games difficulty should ramp up to match the player's skill as well as they gain more tools.
If you beat an area and then play that same area again, you should find it automatically easier due to it training you by being difficult.
Dark souls (kinda) and Furi are two examples that come to mind, and they're two of my favorite games.
Hotline Miami and Nuclear Throne are also similar, and are also some of my favorite games.
And in different forms, any of the zachtronic games (though their difficulty usually outpaces your skill, requiring a much higher time investment to solve their problems), and Factorio.

I do recognize that people have different tastes, but luckily video games are diverse enough (and even more luckier) is that both my preferred style of video game and the style of video game that is mentioned in the OP are popular enough to consistently get high quality releases.

>game is an erratic rollercoaster in terms of difficulty throughout

This literally never happened.

>game is easy but the difficulty skyrockets on bosses

Factorio would take half as much time as it does if player speed was twice as fast.
nothing was particularly difficult in the 150 hours I played

>Game puts a "kick me" sign on your back

>Enemies come to kick you

>Game gives you an option to end the game 3 minutes within the game.

Challenge =\= Fun

Demon's Souls and Resident Evils 1 through Code Veronica are definitely among the worst offenders of this.

...

Early game spell/ability is superior than every late game spell/ability.

What is Okami

>game is a cakewalk when easy
>game makes you want to rip out your wall when it's hard
>all the good stuff comes from the easy parts and hard ones give you jack shit

>credits roll when you die

I'll take Devil May Cry for 500 dollars

>Beat a hard optional boss
>Get an OP item that trivialized the rest of the game
Are there any games that do the opposite of this? This pisses me off more than anything.

Making an efficient factory is difficult in a different way than difficulty in other games. Also long reach is the best mod of all time.

Please re-read the 2nd paragraph.
I find difficulty in games and conquering the challenges they offer to be fun, while I recognize that others my find fun in other ways. I'm happy that both preferences consistently get high quality games.

>dick gets harder the further you progress

>game gets shorter the further you progress

>big titty topless anime babe brick breaker

>life gets shorter the further you waste it

>tfw this is bloodborne's biggest flaw

Would be a 10/10 game otherwise if it weren't for the fact that past Shadows the game goes full ez mode.

He who understands

>beat an easy mandatory boss and receive a shit weapon
probably many games

Honestly, with the exception of the second boss fight, D44M. The upgrade system was too powerful.

/theard