Name a more innovative game that has released in 2017

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Here we go.

>open world 90% empty wasteland
>"you can go anywhere xDdD"
>"you can build your own story" ***because we didn't give a fuck making one in the first place
>30 fps with framedrops
>weeeeew physics

Literally normie meme tier game

Nintendo schooled the entire industry on how to make a 3D open world game

On their very first attempt[/spoiler ]

It wasn't their first time attempt though.

Wait for September 29th 2017

Kindergarten

Developed by Monolith. Nintendo only published it.

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I think the new Mario will be amazing but I can't imagine it as being as much of a mic droo to the industry as BotW. After playing BotW, every other open world feels archiac, restrictive and shallow as fuck.

>has released

And guess who owns Monolith and is a subsidiary of Nintendo and guess who helped develop Breath of the Wild?

Literally any game released in 2017, BotW is generic open world trash

Fpbp
Finally an open world game with a female protagonist.

>when you use magnesis pick up a crate and tap it on the bottom of a platform with Bokoblins
They get fucking spooked, it's hilarious.

Name ONE (1) game that lets me do this that is both open world and released in 2017.

I can't....

Yeah I know they do. And nobody knows the extent of Monolith's involvement. They could have simply provided them some code for all we know. Fact is, BotW is Nintendo game, by Nintendo.

>“On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn’t have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we’ve been assisted by level designers used to large game areas, in order to make topographic arrangements.”

Dies from stamina loss*

GAME OF THE YEAR

I was more immersed with NieR Automata, Persona 5, and Ever Oasis than I was with BOTW.

That said, it had a great first few hours. It was only after realizing that there was no real reason to explore that it began to suck.

>P5
>immersion
What

When I think of a recent open world game that is totally immersive, this is the game that comes to mind. Too bad the plot holes were the size of New LA, but the world itself was so fucking fun to explore. BotW doesn't come close.

So they helped with layout of the map. Nice.

>What is Skyrim
>What is Dragon Age Inquisition

Nice pasta

Those games don't count, they just give you that option.
HZD is Alloy's game.

Dumbed down and streamlined Oblivion and BioWare's last good game, next questions.

>options are somehow bad

If it's pasta, show some evidence.

>Name ONE (1) reason why I would want to do this?

Name ONE reason why i wouldn't want to have the option to do this.

All the resources that were spend on gimmicks like that could and should have been used to add actual content to the game, maybe make soms decent shrines for once?

Unironically Automata.
Zelda didn't do anything innovative sadly. It's a great game, don't get me wrong, but all ideas were used in previous game. It just brought a bit from all of them into one title.
NieR is great because it reminds be of old Kojima titles, maybe it's not totally innovative but it scratches my itches i had about other games.
Basically too many games try to be movies and do not use the advantage of this medium, which is interactivity. Most of the time it will always be the same story. However in NieR you have to finish the game 3-4 times to get the true, final ending. And there are also 21 different, "joke" endings that trigger during events like eating a Mackerel, self destruct in the Bunker in space, escaping from battlefield, removing your OS Chip and so on.
Also a lot of people complained about hacking but IMO changing the core gameplay during playthrough from 9S perspective was a great idea.
But hey. That's just like, my opinion.

Fun, like a game should achieve.

Not who you were responding to, but I would rather them spend the resources on making the game good, instead of spending it so that you can do a neat trick with the physics engine.

>I haven't played a Taro game before Automata: the post

I agree with everything except for Zelda not doing anything innovative.

Their physics engine was pretty innovative. A physics engine doesn't make a good game, however.

I like your opinion, user.

Eh. Not really. Previous Taro games had amazing story and design but the gameplay mechanics were shitty and everyone will admit that. In Automata it finally all was good enough to not get in the way of anything else and actually had at least small stuff for hardcore gamers.

>Their physics engine was pretty innovative.

What exactly is innovative about its physic engine?

Have you actually played the game? Genuinely curious.

The balancing of Automata was dreadful as with his past games, the enemy variety was worse than Breath of the Wild's, some of the fights like Hegel are complete trash, playing as 9S is the antithesis of fun, the open world was lazily and arbitrarily blocked off with invisible walls.

Not really seeing where the gameplay is a huge improvement compared to his past games, it felt very much like a Taro game which isn't necessarily a compliment. What they should do is do a full remake of Nier since the story and characters in that game are far superior to Automata's, if they released that this year then we'd have an easy GOTY contender.

>another faggot who thinks Automata is innovative who hasn't played other Taro games

Find an open world game that makes use of physics in a similar way

Far Cry 3
youtube.com/watch?v=5SAzg0rfC08

You can't set marijuana plants ablaze in BotW last I checked.

Post asked about games that were more innovative than BotW in 2017. What does it have to do with older Taro games?

But you can set everything else ablaze.

how the fuck is it innovative if its been done in his games before

Holy shit you fucking autist - this game did not innovate in almost any way
It is a hodgepodge of the good parts of a bunch of other games some done well done done poorly
Worse combat ripped from Dark Souls
Worse open world ripped from Elder Scrolls (seriously this game has large expanses of nothing on par with Skyrim except Skyrim came out about a decade ago)
Better physics system than Elder Scrolls
Utterly shit storytelling ripped from Demon Souls
Utterly forgetful shit music honestly it was bland as fuck
Utterly shit graphics because the Switch is poor performance wise

The reason it was praised is the same as any other reason a Nintendo game is praised. The people who play it don't play most 3rd party or other console first party games so by the time Nintendo does it it's still brand new to them it has always been this way but people let them have their time because of their legacy - honestly this game was disappointing. I like the physics puzzles part of the game but it suffered badly by having far too simple shrines interspersed in a shitty open world not enough actual real dungeons and everything else being mediocre when compared to it's peers - it's just the first time these elements were put together in this way that makes it look good from the outside.

>combat ripped from Dark Souls

stopped reading

>What does Automata not doing anything that Taro hasn't done before have to do with innovation
I liked it when nobody knew about Taro's games.

>combat ripped from Dark Souls
Play the game.

BotW is only innovative within the scope of the zelda franchise. Nothing they did was innovative overall.

Not marijuana plants though.

So there's absolutely nothing innovative about its physics then. Typical.

I haven't played BotW yet

>people pretending the chemistry engine doesn't exist so they can handwave the physics

Except it's not any chemistry engine. It's all fucking scripted in hubs and objects on map.

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Ending E of Automata was more innovative than anything in BotW.

If this game were made by Ubisoft and was exactly the same besides the characters, people would shit on it non-stop for being generic open world trash with no actual content.

It is actually a chemistry engine, they said as much when they explained the development. Physics and chemistry were both taken into account for the game.

Just wait for contrarians who hate that their franchise became more mainstream to shit on you saying you didn't play previous Taro games.

But it was based off of Ending E from Nier.

>elements are simply scripted
false on all accounts, elements have defined properties.

Yea sure. And skies in No Man's Sky were to be different because they used different chemical particles in air, not because it was randomized/scripted.
This is all bullshit. Stop believing lies of developers.

>if I shitpost hard enough I can shape reality
I hate this meme.

Master Mode is legit the most tedious thing I've done in a long time. It's not even hard, just tedious.

>destroy the credits

wow never seen that before

Just Cause 2/3

don't bother arguing with automata fags, they've probably only played storyless action games all their lives and bought automata on a whim because it had platinum slapped on it

Yes because use of them totally means nothing right?
Is that why you can't name any other games?

Gary's Mod

The feature where you can destroy your save file to help another player finish is pretty neat. Still not totally original though.
Overall the game has some neat shit. I wouldn't say it's 10/10 tho

BOTW is cool.

But every object does has properties and interacts accordingly to elements.

>generic fantasy open world game
>innovative
is anybody actually this delusional?

But it's still not real physics. Those are scripted and predetermined reactions to objects. Games can't even have real "light".
Saying that it's physics it's a huge lie. At most it poorly imitates physics.

>At most it poorly imitates physics
Welcome to videogames, were every mechanic is a poor imitation of real life.

It's actually stated that Monolith helped with designing and creating the map. I don't know if they did anything more than that but that in itself sounds like it wouldn't be possible in the timeframe they had if monolith didn't help with that.

He said innovative.
Horizon doesn't nothing out of the ordinary.
You don't look at the game and see "technology" like you would with FEAR and Riddick.

You die from having no more stamina left.

What exactly is innovative about botw? Physics puzzles in an open world game?

Persona 5? You have shit taste. P5 is turn based combat with no skill, cut scenes are longer than the "gameplay" and the graphics are shit. Go back to plebbit

GTA IV

43 IQ the post

It is innovative for average Nintendo fan who's been exclusively playing games with mechanics from the mid 90s. Seeing mechanics from early 00s is a huge leap for them.

>game reinvents the term "open world"
>at least three games at e3 this year already visibly inspired by it
>devs will continue to play catch up for the next 20 years like they did with ocarina of time

A more innovative game won't be released for at least a decade, user.

>>"you can build your own story" ***because we didn't give a fuck making one in the first place
This is the whole point of open world to me. What's the use of having a gigantic environment to explore if the story in it is delivered in virtually the same linear fashion as any other game?

Literally WHAT games were inspired by BOTW that just released a few months ago?

>if I shitpost hard enough I'll shape reality!
stop

Nintenbros btfo

Segmented limb+armoor+weapons enemy design with tearing mechanics, dynamically changing moveset based on the aforementioned tearing. I guess you can say Binary Domain, Vanquish, and Dead Space used similar basic mechanics, but they only incorporated humanoid enemies in that and moveset was very basic.

There were no fewer than three games at this E3 which showcased a slow mo aerial arrow shot.

BOTW may not have invented it, but it's already popularized the fuck out of it.

>xbox
Fucking nigger

Yet you haven't named any? I'm guessing that game horizon has a ton on slow mo arrow shots. Tomb raider had slow mo arrow shots too. Almost every other fucking game has slow mo shots whether it be a gun or some shitty bow. So what the fuck are you on about?

Pluck your ears all you want, but if you played on platforms other than Nintendo you'd know how much mechanical evolution video games had in gens 5-7, BotW has absolutely nothing about it that hasn't been done before and with bigger depth, all it could do is take few basic mechanics from 10-15 years ago and polish the combination.